So I thought Alpha Protocol was a bit unique, intercutting the game with scenes from an interrogation at a point in the future, talking about the events going on in the game.
I had not played Metal Gear Solid: Peace Walker. In Peace Walker, you play the main game, the story ends, the credits roll and it looks like you get sent back for the normal opportunity to complete sidequests retry older missions etc.
Except when you start playing it and do a few missions, people start calling you and updating you about new events, it's clear the story is continuing from where it left off. New main missions appear, characters from the game proceed with the story arc and a new plot emerges with a new ending.
I haven't played a game close to this weirdly structured since MGS2 which has two separate segments of the game with their own plots and infamously, different protagonists and the order you played them depended on your knowledge of the franchise up till that point.
So any other games with really weird structures?
I had not played Metal Gear Solid: Peace Walker. In Peace Walker, you play the main game, the story ends, the credits roll and it looks like you get sent back for the normal opportunity to complete sidequests retry older missions etc.
Except when you start playing it and do a few missions, people start calling you and updating you about new events, it's clear the story is continuing from where it left off. New main missions appear, characters from the game proceed with the story arc and a new plot emerges with a new ending.
I haven't played a game close to this weirdly structured since MGS2 which has two separate segments of the game with their own plots and infamously, different protagonists and the order you played them depended on your knowledge of the franchise up till that point.
So any other games with really weird structures?