TorchofThanatos said:
Doesn't COD Ghost has first person leaning? I think it does. Also you one button to switch example doesn't make sense. Now, I have not played the game so I am just going off of what you wrote. It one button switch, you still need a button to do said action. One can button switches and one actual does the action (use grenade or melee). Now that is just what i get from you example. Maybe, I am just not understanding.
I also really hate leaning mechanics. I just see them as a way in encourage camping. Now you can hind behind a wall and shoot but maybe that is just my experience with the mechanic.
The grand claim was that shooter are devolving, which is wrong. They are just evolving in a direction that you don't like.
From what I read from The Escapist Review [http://www.escapistmagazine.com/articles/view/editorials/reviews/10713-Call-of-Duty-Ghosts-Review-Dogs-of-War.2], the leaning is only contextual (when by corners like BF4), which is rather useless. I lean out in the open to correct my aim when my aim is off by a little bit, leaning left or right is easier to correct your aim than moving the crosshair plus you have less chance to over-correct since you can only lean slightly left or right and I'm also moving making me a harder target to hit instead of just standing still moving a crosshair. In MOH Warfighter, which has both a lean and a slide, you can win so many gunfights by sliding then leaning at the end of the slide when another player spots you first. The best player in the game said he hated playing against me the most in the whole game because I'm always moving. I actually don't lean around corners much because it limits your mobility and if someone rushes you, you're kinda screwed. Removing a lean removes a lot of dynamics from each and every gunfight and reduces the skill gap between players as good players lean to correct their aim while average players do not. Also, leaning doesn't take away anything from the control game there is no shooter that I have played that couldn't add leaning to the control scheme while not taking anything out.
Melee and grenade buttons waste more buttons then weapon switching. Say you shoot with L1 and R1 and say R2 is weapon switch (that's 3 buttons). You would switch to a grenade (R2), then press L1 (to aim the grenade) and R1 to then throw it. Same exact thing with melee (but switch to a knife). Whereas if you have a grenade button (say R2), a melee button (say square), and normal shooting buttons (L1 and R1); that's 4 buttons used instead of 3 buttons. Being able to chuck nades at a moment's notice ruins shooters as you then need no premeditation to throw a grenade, you can just chuck it at the tail end of a gunfight you know you're losing.
Thus, shooters are only devolving. Think about how basic the standard FPS is, you can only move your character and aim, that's it. You can't even move your character forward while looking behind you (something you can do in real life and in TPSs). FPSs are usually too basic for me to even play, I need leaning or sliding, more moves/abilities for me to use against my opponents than just out-shooting them, it's just so boring.