I kind of do see it as the fault in the writing in some games. It can seem strange when a game fails to acknowledge or reconcile that you're playing the game in a different way to whatever characterization they're placing on the main character. It's more desirable to have the your character behave the way you play in story scenes or at least have other characters acknowledge that you're a hypocrite or a psychopath than it is force yourself to play in the way the game wants you to in order to have a story that makes sense. I'd say that it's a valid criticism to make (in general, not specifically in the case of watch dogs - I have played it), however given how long this kind of stuff has been present for and how tolerant gamers have learnt to become of it, the specific game in question would have to be a pretty bad offender for it be a necessary or interesting criticism.