nomotog said:
Has anyone seen an actual blank slate character in a video game? I was thinking about this and well a lot of games can have characters with very little characterization, but I have never seen a character completely blank. They always go in and defined something like gender for some reason. It's more like we get blank mad-libs with some parts filled in and other parts not. What is the blankest character you can think of?
Umm, what games have you been playing? Let's see:
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Neverwinter Nights - pick race, sex, class, attributes, and everything. The only thing "defined" for the character is that they went to that hero academy thing...which is the tutorial. Almost the same happens in the expansion
Shadows of the Undrentide, only instead of hero academy, you have a private tutor for heroes.
Hordes of the Underdark then picks up after it, though if you start a new character, they'd have a bit of stuff defined, as it's assumed they've done some generic heroics until they got to the expansion.
- in
Kingdoms of Amalur: Reckoning the entire premise and major plot point of the game is that your character is just that - a blank slate. You remember nothing, you know nothing, you can do whatever you want, including your classes and stuff.
- the
Elder Scrolls games give you pretty much complete freedom. At most you could say that they define "being a prisoner" as being a background (though you aren't in Dagerfall, and that actually has you as an agent of the Emperor established at the start) but other than that you're a random smuck with no defining characteristics. Even the prophesies are shown to not be strictly true.
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KOTOR 2 actually did that in a novel matter - you get to choose how your backstory actually played out during various conversations, almost nothing is set in stone.
- in
Arcanum of Steamworks and Magick Obscura the only detail about your character that's very definitely nailed down is...that you were in a Zeppelin. It's the one that crashes in the beginning and you survive. I don't think I'd call this much of characterisation. That's, I believe, pretty much the entire background we get on your character, too. Well, unless you pick a history (they give some bonuses and penalties to your character).
- similar to that in
Vampire the Masquerade - Bloodlines the only background detail you get for your character is "they've been seduced by a vampire". Unless you also count "they were in Santa Monica at the time". Even Samantha, who appears much later for a single conversation, and who claims to know you, may not actually know you. Sure, it's very likely she did, but there is the possibility she really did took you for somebody else. I guess it loses some more points because you can't choose your appearance (it's only one skin per clan/sex combo) but still pretty much complete freedom of the background. There are histories again but they are optional
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Dragon Age: Origins has the origins but aside from them (and you can choose which one you have) there is nothing else defined for your character.
That's just from the top of my head. I guess the most blank slate of all would come from KoA, as, again, that's the entire point of it but I think ES would come pretty close.