Ambient_Malice said:
Any group of nobodies can make a passable MP shooter. It takes dedication, hard work, and often a lot of money to make a story-driven FPS game. That's why MP shooters are a dime a dozen and story-driven SP ones are almost nonexistent in the indie scene.
...
I was referring to people like Idris Elba and Gary Oldman and Ed Harris and Michael Keaton. Generally Golden Globes and Academy Awards and stuff like that.
As for the writing awards, David Goyer (Black Ops & Black Ops II) only ever won a Saturn. However, Stephen Gaghan (Ghosts) has won an Academy Award and a Golden Globe and a Writer's Guild of America Award for his film Traffic and an Emmy for an episode of NYPD Blue.
Battlefield: Hardline was written by Tom Bissell. (Ethan Carter, Uncharted 4, Gears of War 3.) He's something of a respected writer, although his work has only won "literary-ish" awards.
You seem to be leaning towards this argument of "lots of talented people, hard work and money go into these games so they're therefore good" and frankly its somewhat frivolous as an argument. Just because a lot of work and money is put into something by talented people doesn't automatically mean that its going to be good. Nor does a history of producing good things guarantee good things for a new project.
Duke Nukem Forever took fifteen years to go gold thanks to the constant, constant attempts to make it 'better and better' by switching engines, adding features and so on and so forth. Until it eventually got pushed out the door years later after being picked up by Gearbox (with a background in the Halo PC port, Brothers in Arms and Borderlands, so they were hardly rank amateurs) and critically panned.
Mass Effect 3 suffered one of the biggest backlashes in gaming history from an audience widely dissatisfied with parts of the writing and story; it was made by Bioware (Star Wars: Knights of the Old Republic, Neverwinter Nights, Dragon Age...as examples), was directed by Casey Hudson (worked on both previous Mass Effect games, Jade Empire and the aforementioned KOTOR) and the head writer was Mac Walters (writer for Jade Empire and Mass Effect, lead writer on Mass Effect 2). These previous works are all well-received games by and large; with ME3 they factually screwed up, because they pissed off a lot of their audience.
And do I really need to bring up the spectre of the absolutely infamous Daikatana?
The same thing happens in movies literally all the time. The reboot of Total Recall had Golden Globe Winner Bryan Cranston in it and was, frankly, cringeworthy. The much criticised Batman and Robin featured George Clooney, Arnold Schwarzenegger and Uma Thurman; hardly lightweight actors even back then. Battlefield Earth is considered one of the worst films of all time and included Forest Whitaker who went on to win an Oscar for The Last King of Scotland, hell John Travolta had won a Golden Globe before doing it. Johnny Depp and Tim Burton (both Golden Globe winners) have collaborated on stuff for over 25 years ranging from Edward Scissorhands and Sleepy Hollow (both critically acclaimed) to the disappointing Dark Shadows; a film that also included Golden Globe winner Michelle Pfeiffer and the formidable BAFTA winning actress Helena Bonham Carter. Johnny Depp is actually a perfect example of this in recent years, with films like Mortdecai and The Lone Ranger being generally poor.
Hell, just look at the Golden Raspberry Awards for virtually any year. Take this year. Eddie Redmayne is currently in the running for Best Actor at the Oscars for The Danish Girl and actually won last year for The Theory of Everything. Simultaneously with this he's been nominated for a Golden Raspberry Award for Worst Supporting Actor for his performance in Jupiter Ascending. A film, incidentally, that was directed by The Wachowskis, of The Matrix fame.
Money, talent and hard work don't guarantee something will be good. Ever. At least two of the three are required for something to be ABLE to be good, but they don't automatically make it good. And every single person involved in a creative pursuit is (or should be) well aware that things can be misjudged and thus fail badly; all you can do is do your best to ensure that doesn't happen because of you specifically.
The late, great Sir Christopher Lee summed this up best I feel:
"Every actor has to make terrible films from time to time, but the trick is never to be terrible in them."
However there is a very prevailing notion that game studios are most definitely NOT doing their best to ensure this doesn't happen. Because the businesspeople at the top of a lot of these companies don't actually understand what they're doing and why some things are a success and others aren't. And that's only considering one aspect of it. I've talked a lot about critical success here and that's all well and good, but there are other factors, as with Mass Effect 3 mentioned above. Take Evolve. Evolve was critically well received and apparently sold quite well. It is also all but dead on PC.
Making a game that is an out and out success is not guaranteed. No matter how much money you pour in, no matter how much labour you put in and no matter how many top-quality developers, writers, musicians, VAs, directors etc etc you hire there is always the chance for a final product that doesn't match up to the input.