The game has solid foundations, its biggest problem is that its map design doesn't match its desired gameplay.
Its a very arcade shooter. Lots of movement. Little accuracy loss if any from moving. Reasonable amount of health on everyone. 3rd or 1st person viable. Think back to the old Quake days, but a little slower movement, and only blaster rifles and grenades - and a couple of vehicles that can be taken out by rocket launchers.
The issue is the map design does not at all lend itself to this sort of play, except in the co-op missions. The maps are, in general, very linear, and they force you into chokepoints similar to how Operation metro in Battlefield did - only instead of just 1 chokepoint, every goddamn 100m or so there's a new choke point.
At these choke points, you can barely move because its a tight bit of cover, and just outside the chokepoint is a big open field where you're sniped to death if you enter. And that choke point and field are the only way to move forward - no unknown side routes, no areas with plenty of cover, ect. Additionally, there's often a turret and one end of the choke point making it hard to push when you're with a team of people with no idea what they're doing.
This means that the strength's of the gameplay - movement and movement based shooting - are actively discouraged by the map design, which makes it kind of painful to play sometimes.
Outside of the dissonance between map design and gameplay style, the game's pretty alright. Its VERY Star Wars. Like. If you ever wondered what the most immersive Star Wars experience is, this is it. Hands down. No questions asked. Attention to detail in the maps is great, and the look and feel exactly like their movie counterparts [Well, different map design to the movie counterparts naturally, but very very close in looks depending on the map]. Everything sounds like it does in the movies. Movie soundtracks. Everything looks like it does in the movies. Its just the ultimate in Star Wars immersion, they've done that bloody well.
The gameplay itself also isn't bad. It lacks depth, but that is largely due to the aforementioned map design that discourages strategic depth, and the arcade mechanics that naturally discourage mechanical depth.
Unfortunately, the game is very dependent on its multiplayer too. Single player is existent, but very basic. VERY. Basic. Multiplayer is where the bulk of the game is, however its got big issues in the lack of balance [I've heard people say Imperials are OP in walker assault. That's just BS, Rebels win the day every time. Even when on a Rebel team of Scrubs I've seen Imperials win maybe twice in all the games I've played, and then it swaps to the other team as Rebels and we're dead before the walkers finish the first set of beacons], which honestly isn't a big deal for me as you swap teams after every match and one win one loss isn't bad - though the gear unlocks and their power to the non-grinded out gear is a bit annoying, but the bigger issue is due to its lack of depth, and lack of balance, and utter randomness in vehicles and hero pickups, fewer and fewer people are playing. First day it took me maybe a minute to get a full server. More recently, I was waiting 10. The population is leaving as they get their Star Wars fix, and then find there isn't much to do in the game except the same old respawn, shoot something, die respawn cycle, with little tactics possible [There is a small amount, but nothing compared to in other games]. The lack of really cool gadgets, and the fact that the ones that are kinda cool are locked to either random pickups or after 20 hours of grinding in the game, also means that it isn't really that fun to play with other people, and you can't use those cool things to have fun very often.
Overall, its an OK game, but I'd wait for a proper single player, or the expansions and their content then see if multiplayer is still running. Great Star Wars experience, but there's not enough to keep you going back regularly.