The new Star Wars game question.

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Groxnax

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Apr 16, 2009
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Is the new Star Wars Battlefront game any good?

I'm just wondering because I have heard mixed reviews about it.
 

tippy2k2

Beloved Tyrant
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Mar 15, 2008
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It seems to depend on who you ask. People who like it really seem to like it and the people who don't like it hate it with the passion of a thousand suns.

I bought it and I played it for about ten hours or so but frankly, I ended up getting bored (I ended up selling it on Amazon for almost the full price back). It's the kind of game that I think I really could have gotten into if I could have convinced any of my friends to actually buy the damn thing but I was alone playing a game designed to be played with other people. It's a gorgeous game and the sound is sensational; the problem is that there are only a handful of maps and there really was only one game mode that I really liked to play (Imperial Walker).

So....that's my review. If I had people to play with, I could see myself playing it a lot but I didn't so I got bored real quick. Take what you can from that info.

NOTE: This was my first Battlefront game. I do not know how being a fan of the older games would color that opinion but from what I've seen, fans of the original do not seem terribly happy.
 

BloatedGuppy

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Feb 3, 2010
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It's my understanding that they capture the look and feel of Star Wars almost perfectly. Everything beyond that ranges from "meh" to "crushing disappointment". The game play is shallow and swiftly grows repetitive, there's nothing past the multiplayer worth mentioning, and they're already working on the next game in the series before the DLC people bought for this one has so much as been announced.

All signs point to "mercenary cash-in" of the highest order.
 

Windcaler

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Nov 7, 2010
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Theres a lot of problems with it. The main one for me stems from the fact that it feels more like a Battlefield game then a Battlefront game. Dont get me wrong, I like battlefield but I really just dont want to play battlefield reskinned as star wars and thats how the game felt to me for the most part.

The one crippling issue IMO is that Walker assault is really the only game mode worth playing and you can only play it so many times before it gets really really really boring. Every other game mode has ideas that sound fun or amazing but lack any depth to make them fun.

The features could have been here but mark my words they were planned to be added later as DLC. We might see galactic conquest come back a year or two down the road, sold for $15 as DLC. I think that is a major problem. There are to few features to justify the game when a clearly superior one still exists and is sold regularly.

IMO if you have a PC you would get more out of buying star wars battlefront 2 (on GOG or steam) then you would buying EA's star wars battlefront. If you play on consoles...well I guess pray for it to get rereleased for the new consoles
 

Sniper Team 4

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Apr 28, 2010
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Well, what do you want? I shall give you a breakdown of what to expect, and you can go from there.

I bought the game at launch. And I'm having a blast. It really does feel like you have been dropped into the middle of a Star Wars battle. Gaining control of a Walker and picking off little Rebels in the snow on Hoth is great fun, and so is the tense rush as you use a tow cable to bring a Walker down. Running into a hero on the battlefield is properly terrifying, because unless they are near death, they are going to rip you up. The air combat (it would have been nice if it was in space, but...) is okay. We're not talking X-Wing or TIE Fighter levels here, or even Rogue Squadron, but it's still fun. If all you're looking for is a quick fix of Star Wars rush, then the game is perfect.


However, there is little beyond that. As so, so, so many people have pointed out, the game is very shallow. No real classes, all the weapons kind of feel the same and have the same range, and you don't really unlock any cool custom skins until you're at rank 30 or beyond. Call of Duty games have more depth to them in multiplayer than this game does. Some of game modes are also kind of annoying, especially if you're like me and are trying to get all the trophies.
Perhaps the biggest disappoint though isn't the lack of a single player (by the way, the single player in the other two games wasn't exactly amazing, but at least it was there and had some sort of story), but the tease of what it could have been. You get missions, and even a tutorial level patrolling on Hoth, that all show what a single player could have been. If they had just taken the time, they could have made something that blew nearly every other Star Wars game out of the water.


So it boils down to this: Do you want a fun, quick time killing game that you can play for an hour, maybe two, and then turn it off because you got your fix, and you'll just wait until you want to fly again to turn it back on? Or do you want a game with depth, even the depth of Call of Duty, and has a bit more teeth to it? Because that is what it will come down to.
I'm having fun with it, but I'm a Star Wars nut. Can I recommend it to other people? At full price, honestly no. Wait until the price goes down a bit, unless you really want to feel what it's like to be in the thick of a Star Wars battle. And I mean REALLY want to.
 

PPB

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May 25, 2009
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My very casual take on it is that it's a fun game to fire up once in a while for a quick Star Wars fix. I don't normally play shooters so I'm oblivious to how it compares to other modern ones. Visuals and audio are really great. Gameplay is pretty smooth and I found it simple to get into even as a relative newbie to the genre. I feel like there's not enough customization with characters and weapons, though perhaps that's just the RPG fan in me talking. I don't really like how the game handles vehicles (you need to pick up a powerup on the ground), it feels a bit fake and I prefered how it was in the old Battlefront in which you could just enter any vehicle on the map.

It's not a game that I see myself playing for extended periods of time. I usually just play one or two matches of walker assault and have a good time.
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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I mean, the base game works, which is kind of surprising for a new digital illusions release.
Ever sense the first time I've closed out of the game I've experienced unbearable issues with the servers, and because of the fact that 99% of the game's value is from it's horribly unbalanced online mode, personally, I'd say no.
 

Joccaren

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Mar 29, 2011
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The game has solid foundations, its biggest problem is that its map design doesn't match its desired gameplay.

Its a very arcade shooter. Lots of movement. Little accuracy loss if any from moving. Reasonable amount of health on everyone. 3rd or 1st person viable. Think back to the old Quake days, but a little slower movement, and only blaster rifles and grenades - and a couple of vehicles that can be taken out by rocket launchers.

The issue is the map design does not at all lend itself to this sort of play, except in the co-op missions. The maps are, in general, very linear, and they force you into chokepoints similar to how Operation metro in Battlefield did - only instead of just 1 chokepoint, every goddamn 100m or so there's a new choke point.
At these choke points, you can barely move because its a tight bit of cover, and just outside the chokepoint is a big open field where you're sniped to death if you enter. And that choke point and field are the only way to move forward - no unknown side routes, no areas with plenty of cover, ect. Additionally, there's often a turret and one end of the choke point making it hard to push when you're with a team of people with no idea what they're doing.
This means that the strength's of the gameplay - movement and movement based shooting - are actively discouraged by the map design, which makes it kind of painful to play sometimes.

Outside of the dissonance between map design and gameplay style, the game's pretty alright. Its VERY Star Wars. Like. If you ever wondered what the most immersive Star Wars experience is, this is it. Hands down. No questions asked. Attention to detail in the maps is great, and the look and feel exactly like their movie counterparts [Well, different map design to the movie counterparts naturally, but very very close in looks depending on the map]. Everything sounds like it does in the movies. Movie soundtracks. Everything looks like it does in the movies. Its just the ultimate in Star Wars immersion, they've done that bloody well.
The gameplay itself also isn't bad. It lacks depth, but that is largely due to the aforementioned map design that discourages strategic depth, and the arcade mechanics that naturally discourage mechanical depth.

Unfortunately, the game is very dependent on its multiplayer too. Single player is existent, but very basic. VERY. Basic. Multiplayer is where the bulk of the game is, however its got big issues in the lack of balance [I've heard people say Imperials are OP in walker assault. That's just BS, Rebels win the day every time. Even when on a Rebel team of Scrubs I've seen Imperials win maybe twice in all the games I've played, and then it swaps to the other team as Rebels and we're dead before the walkers finish the first set of beacons], which honestly isn't a big deal for me as you swap teams after every match and one win one loss isn't bad - though the gear unlocks and their power to the non-grinded out gear is a bit annoying, but the bigger issue is due to its lack of depth, and lack of balance, and utter randomness in vehicles and hero pickups, fewer and fewer people are playing. First day it took me maybe a minute to get a full server. More recently, I was waiting 10. The population is leaving as they get their Star Wars fix, and then find there isn't much to do in the game except the same old respawn, shoot something, die respawn cycle, with little tactics possible [There is a small amount, but nothing compared to in other games]. The lack of really cool gadgets, and the fact that the ones that are kinda cool are locked to either random pickups or after 20 hours of grinding in the game, also means that it isn't really that fun to play with other people, and you can't use those cool things to have fun very often.

Overall, its an OK game, but I'd wait for a proper single player, or the expansions and their content then see if multiplayer is still running. Great Star Wars experience, but there's not enough to keep you going back regularly.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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It's good, but it's got a limited number of playable worlds, a small number of weapons, a small number of ships, a small number of heroes....

The question people should ask isn't so much "is it good?" but "is it good enough to pay retail?
 

Zontar

Mad Max 2019
Feb 18, 2013
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It boils down to how much you value your money. Are you willing to pay 70$ for the base game and another 60$ for DLC for a game that has only one game mode worth playing, 4 maps for said game mode, weapons that make the game all luck for lower level players, and gives older players who have grinned have overpowered weapons like it's nobody's business, and heroes being overpowered to the point of being comedic, well I'll say this: I'd think it over long and hard if the game was 20$, at its current price, even if I know someone is going to enjoy it I wouldn't recommend it just by virtue of it being far more expensive for what you're getting. Unless what you want specifically a game that's all Star Wars without regard for quality, go for it. Other then that, no.
 
Apr 24, 2008
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If money is an issue for you, and you want maximum bang-for-buck... You should probably avoid.

Personally, I jump on for an hour every couple of days and get blown away by the looks/sounds and then get fatigued and need time to recharge. If you want something to play day-in-day-out, I don't think it's this(though it could be). As a casual drop-in and enjoy game, I can see myself coming back to this for quick bursts of play for a good while.

There's not a whole lot there, but what's there is nicely crafted. The map count isn't as big a deal to me as it seems to be for some. I've had some serious chuckles talking to people on steam who say they aren't buying it because of the lack of maps, when I know full well that they primarily play CS:GO and more-or-less play dust2 on constant rotation.
 
Sep 14, 2009
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what system are you trying to play on OP?

just get battlefront 2 for now from steam or GoG if you're on the pc, otherwise the older gen consoles can play it for dirt cheap as well.

the new game is stupidly shallow that it's better off being an immersive star wars tech demo, not to mention you might as well just call it a multiplayer only game at this point.
 

Gatx

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Jul 7, 2011
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Windcaler said:
Theres a lot of problems with it. The main one for me stems from the fact that it feels more like a Battlefield game then a Battlefront game. Dont get me wrong, I like battlefield but I really just dont want to play battlefield reskinned as star wars and thats how the game felt to me for the most part.
Let's not forget that Battlefront was literally Battlefield but with Star Wars and there is nothing wrong with that.

All the changes that I really dislike are ones that I think DICE put in to differentiate it from Battlefield - no classes, no ammo, and weird power-ups. At least in Battlefield you can still run to and climb into a vehicle.

In my mind it's not so much that it plays too much like Battlefield (which would not be an issue), it plays too much like Call of Duty.