That was a problem I've had with the game(This is coming from someone who's played this game all the way through).
The game doesn't know what to do with the whole "dark and edgy" angle that it's taking. It feels like it wants to be dark, grim, gritty, serious, but it's also trying to be over the top, explosive, blood for the sake of blood fun at the same time.
I really like over the top blood and violence, so, yeah, I was pleased with how bloody all of the combat battles could get. But it downplays on how serious the game is trying to be as well. It doesn't know how to balance itself out. At one moment, I'm supposed to feel sorry about Lara being in so much pain and in the next moment, I see Lara drive her climbing axe through somebody's skull.
It feels like they wanted to make a grim, serious story while also wanting to make a fun, B-movie, grindhouse-esque experience, so they just opted for both without realizing how to manage either.
I'm going to blame it on the developers wanting to make a darker, grimmer game. It feels like nobody seems to know that you can make a fun experience while also having it emotionally impactful and meaningful.
The game doesn't know what to do with the whole "dark and edgy" angle that it's taking. It feels like it wants to be dark, grim, gritty, serious, but it's also trying to be over the top, explosive, blood for the sake of blood fun at the same time.
I really like over the top blood and violence, so, yeah, I was pleased with how bloody all of the combat battles could get. But it downplays on how serious the game is trying to be as well. It doesn't know how to balance itself out. At one moment, I'm supposed to feel sorry about Lara being in so much pain and in the next moment, I see Lara drive her climbing axe through somebody's skull.
It feels like they wanted to make a grim, serious story while also wanting to make a fun, B-movie, grindhouse-esque experience, so they just opted for both without realizing how to manage either.
I'm going to blame it on the developers wanting to make a darker, grimmer game. It feels like nobody seems to know that you can make a fun experience while also having it emotionally impactful and meaningful.