The Next Space Marine

Recommended Videos

Sethran

Jedi
Jun 15, 2008
240
0
0
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
 

Sethran

Jedi
Jun 15, 2008
240
0
0
Oh, another - more classes in Multiplayer. Who doesn't want to play as a Librarian?
 

SpartanE58

New member
Oct 11, 2009
28
0
0
TheKasp said:
1: A longer campaign. Especially more variety in armor. Powerfists eventually.
2: No QTE (you know what I mean!)
Keeping in mind how difficult I found it to GET to that QTE section, I was totally fine with that QTE. Doing that particular bit manually probably would have had me yelling at my TV.
 

therandombear

Elite Member
Sep 28, 2009
1,649
0
41
Well, first off: I loved Space Marine :3

OT: Multiplayer needs a fix, my experience so far is that assault/raptor with thunderhammer pretty much kills anything...and everyone, well almost everyone, goes assault/raptor when it's unlocked.

And yes, it would be awesome with Dreadnaught and terminator armour ;)

On the note of QTE I didn't see the "press button" sign the first time, but after the first few times I failed I noticed and never bothered me again....except for later near endgame with the chaos marines, no matter how much I clicked the button and how fast, I always lost the QTE against those.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
5,133
0
0
While I'd very much like to see more classes in MP, I really can't see them including Terminator armour or Librarians, as both would be horrendous gamebreakers. There could be potential for Apothecaries and Chaplains, though.

As for the campaign, I'd like to see more of it next time. I did enjoy it, but in the end it was a 7-hour deal, which doesn't sit right with me.
Also, I don't think they have to go for a direct sequel. What happened to Titus in the end can happen to anyone, and W40k rarely has happy endings anyway. He can collect dust in the Inquisition's dungeon for all I care, I want to see a bigger campaign with a different chapter next time.

They left out a few canonical weapons this time around which could be added (such as Power Fists, Lightning Claws, Autocannons and Rocket Launchers), and the idea of a 'Bring down the Dreadnought' game mode has merit as well, I think.
As for enemies, I wouldn't mind seeing Necrons; I used to think they were boring, but I'm currently reading a novel that actually characterizes a house of lords, and these guys are pretty cool. Failing that, I'd also go for a campaign against the Tau, to emphasize the fact that the Space Marines are basically monsters themselves.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
If we need to play as Titus again, I'd like to see power fists and better weapon combos.

Ideally I'd like them to scrap captain Titus entirely and let me play as a Warboss :p
 

Valkyr71

New member
Jul 2, 2011
80
0
0
Id like to see more races, SpecificallyEldar, Dark eldar, and Tau added in and fight on multiple different planets. Also Like to see Armor (Land raiders, Predators, Rhinos) added in in some way. Terminator Armor and dreadnaughts would be cool. Whats QTE, BTW? Ohh and who would like to see an MMO/Horus Heresy Storyline?
 

Dejanus

New member
Jul 15, 2010
120
0
0
The multiplayer is more balanced than you think. The jetpack junkies have learned to fear my melta, and they are fairly easy to dodge if you know how. The only real issue is that there are far too many people playing raptor/assault in any given game, which really upsets balance even when the class itself does not.
 

TheAmazingHobo

New member
Oct 26, 2010
505
0
0
I actually really really want a coop-campaign.
It might be a niche thing and I realize that the chances are rather slim, but I for one would seriously play the fuck out of that (only with friends of course, who could also get into the spirit of Warhammer. Playing with a twitchy 12-year old douchenozzle would be a lot less fun).

On a more realistic note:
more Multiplayer maps.
Please.
There is something to be said for having a small number of well-designed map that everybody gets to know, but the current selection is just pants-down pathetic.

SpartanE58 said:
Keeping in mind how difficult I found it to GET to that QTE section, I was totally fine with that QTE. Doing that particular bit manually probably would have had me yelling at my TV.
I´d like to second that.
After what I had to go through a few seconds prior, I found the QTE rather therapeutic.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
5,133
0
0
Dejanus said:
The multiplayer is more balanced than you think. The jetpack junkies have learned to fear my melta, and they are fairly easy to dodge if you know how. The only real issue is that there are far too many people playing raptor/assault in any given game, which really upsets balance even when the class itself does not.
Depends on the game mode, too; in my experience, Assault Marines are everywhere in Annihilation, but the Seize Ground game mode is overpopulated with Devs/Havocs, and it can be a real pain.
 

Scytail

New member
Jan 26, 2010
286
0
0
Valkyr71 said:
Id like to see more races, SpecificallyEldar, Dark eldar, and Tau added in and fight on multiple different planets. Also Like to see Armor (Land raiders, Predators, Rhinos) added in in some way. Terminator Armor and dreadnaughts would be cool. Whats QTE, BTW? Ohh and who would like to see an MMO/Horus Heresy Storyline?
so basically you want a third person shooter version of the RTS games?
 

Togs

New member
Dec 8, 2010
1,468
0
0
More maps and that Dreadnought style Juggernaut game mode sound ideal.
More weapons would be cool but there's kinda enough already.

But the thing I want most of all is for more ham in the SP- Im not sure if Ive been reading the fluff from codexes and the Black Library wrong for years but I always thought the point of 40k was that it was so over the top and ridiculous that it was being played with a degree of self awareness and irony, which was completely absent in this game.
 

SwimmingRock

New member
Nov 11, 2009
1,177
0
0
ghost whistler said:
I'd like to see balance in the multiplayer. Seriously, if i must kill 50 people with a bolter to unlock the ammo that makes it viable then make the weapon viable in the first place and don't match me against players who have insane perks i can't compete with.

Just a thought.
Agreed. I basically had to depend on my allies to win the match and get me exp for being on the winning team until I unlocked Assault class. I've now completely given up on guns and get all my kill streaks with my mighty Power Axe, which is awesome even without buffs. I recently unlocked Axemans Zeal for it, but never felt like I needed that for the weapon to not suck. Far as I can tell, the only usefull guns are the stalker and melta.

OT: More variety in player characters. I would have liked to play a campaign from more sides. There's no exp or real character building anyway, so there's no reason I couldn't have plained one of the Blood Angels who show up for support later. Maybe they wanted us to feel a bond with Titus, but he wasn't really interesting enough for me to care about him. I also don't think that being emotionally invested is necessary in this kind of game. But that's just me.
 

TimeLord

For the Emperor!
Legacy
Aug 15, 2008
7,508
3
43
A longer single player, more armour types. More jump pack levels.

DREADNOUGHT FINALIE SECTION!
By which I mean have the player character mortally wounded and put into a 'nought to fight the final battle!

Sonicron said:
Dejanus said:
The multiplayer is more balanced than you think. The jetpack junkies have learned to fear my melta, and they are fairly easy to dodge if you know how. The only real issue is that there are far too many people playing raptor/assault in any given game, which really upsets balance even when the class itself does not.
Depends on the game mode, too; in my experience, Assault Marines are everywhere in Annihilation, but the Seize Ground game mode is overpopulated with Devs/Havocs, and it can be a real pain.
I find it to be the complete reverse. But for Assualt Marines, I just have an Iron Halo and a Heavy Bolter then they cause me little bother up close unless they are equipped with a Thunder Hammer.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
Focus on one of the more interesting chapters, with flaws in their geneseed. The Ultramarines are just the everyman. That makes sense from a gameplay standpoint, as they're Jack-Of-All-Trades in combat, but it leaves their characters very dull and rote.

If you focused on the Blood Angels, it would become more hacky less shooty. Imperial Fists would be Gears of War with all their fortification and use of cover. Dark Angels would be the shooty troops, and Raven Guard would focus on gameplay with the jump pack.
 

Valkyr71

New member
Jul 2, 2011
80
0
0
Scytail said:
Valkyr71 said:
Id like to see more races, SpecificallyEldar, Dark eldar, and Tau added in and fight on multiple different planets. Also Like to see Armor (Land raiders, Predators, Rhinos) added in in some way. Terminator Armor and dreadnaughts would be cool. Whats QTE, BTW? Ohh and who would like to see an MMO/Horus Heresy Storyline?
so basically you want a third person shooter version of the RTS games?

No because the RTS (at least the DOW1) was all on one planet. Id like to see them go from planet to planet playing as different chapters. Doing Boarding actions etc etc. I guess Kinda a FPS version of an RTS but not specifically the DOW series and playing only as space marines.