The Ouya is not lookign good.

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saintdane05

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Aug 2, 2011
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http://www.destructoid.com/first-ouya-reviews-hit-the-internet-250863.phtml

Uh, hey! That miracle console has been shipped to early adopters!
Too bad that it is mostly shit.
From the article, by the great LORD JIM STERLING...

<quote=Destructoid: Source Engadget and The Verge>
Ouya demands that any game available for the system must be free to download -- a noble suggestion, but one that leads to every game turning into a money trap. As Pierce notes, "Every game is free to download, but then dumps on your head a load of nags, pop-ups, and pleas for upgrades or in-app purchases -- some games are $4.99, some are $15.99, others just constantly implore you to donate $0.99 so the developer can have a beer."

"Worst of all, it makes buying things impossibly easy," he continues. "You enter a credit card when first setting up your Ouya, and there are often no confirmation boxes or checks against you spending thousands of dollars. Oh, you hit Upgrade because it's right next to Play and the controller's laggy? Perfect. Thanks for your money."

"And then there is, of course, the game selection. There are quite a few titles here worth playing, but virtually all of them have been seen elsewhere in one form or another, which makes the initial offering a bit hard to get excited about. Additionally, the vast majority are what we'd broadly call "mobile" games: simple experiences and simple graphics that are fine for casual play, but lack the kind of immersion you might want when you get settled in at home on your couch."



The response from the Ouya team.
http://ouyaforum.com/showthread.php?1945-The-OUYA-Misconceptions-Setting-the-record-straight-on-the-OUYACapatcha: game is up. D'ohohohoho.
Cute.
 

Harman

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Apr 5, 2013
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Shame it sounds a little disappointing, I remember last Summer being quite intrigued by all the hype. Still plenty of time to go yet, though. Although admittedly the whole "ease of spending" thing sounds kinda worrying.
 

Maximum Bert

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Feb 3, 2013
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Didnt back it or have much interest in it to begin with but I guess I will see what its all about when its officially released but to be fair I cant see it having much staying power I just dont see a market for it, android games arent traditionally ones I sit down to play at home and unless they change that by having some killer software coming up they arent going to get far.

Dont like the idea of games asking me for money either I much prefer to buy a game and thats it. Why dont they just release the game for free up to a certain point then if you want the full thing just pay one price to upgrade to the full version. It seems like there are little to no checks when it comes to spending money as well which sounds a bit bad. I dont want to hit a wrong button and end up buying something accidentally.
 

King Aragorn

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Mar 15, 2013
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The spending thing is one big design flaw, no way around it. Call me a conspiracy theorist, but what if pop ups for money and paying are conveniently placed when you would be pressing buttons? it's almost like stealing....
 

Pinkamena

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Jun 27, 2011
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The "every game must be free" practice might be what brings the console down in the end. Good intentions, but hard to make work.
 

Bad Jim

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I thought the Ouya was going to be an open console, a bit like the computers of old (speccy, C64, Amiga etc) that had the benefits of a fixed platform (games just worked) combined with no license requirements (cheaper games, more innovation).

But obviously it's not an open console. And it has one of the most poorly thought out license requirements imaginable.
 

TehCookie

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Sep 16, 2008
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So it turned out to be exactly as expected. What did people think it was going to be like?
 

Vern5

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It's like any new console. Prospects are not great in the beginning but who knows what kind of crazy wonders will be available by year's end?

The cash thing is a definite problem, though. The ouya team is going to need to take charge of the Buying screens.
 

Owyn_Merrilin

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May 22, 2010
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TehCookie said:
So it turned out to be exactly as expected. What did people think it was going to be like?
They were expecting what this guy was:

Bad Jim said:
I thought the Ouya was going to be an open console, a bit like the computers of old (speccy, C64, Amiga etc) that had the benefits of a fixed platform (games just worked) combined with no license requirements (cheaper games, more innovation).

But obviously it's not an open console. And it has one of the most poorly thought out license requirements imaginable.
I really had high hopes for the homebrew possibilities. I still do, assuming the thing gets root and a custom rom at some point. But the system out of the box sounds even worse than I was expecting.
 

TehCookie

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Sep 16, 2008
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Owyn_Merrilin said:
TehCookie said:
So it turned out to be exactly as expected. What did people think it was going to be like?
They were expecting what this guy was:

Bad Jim said:
I thought the Ouya was going to be an open console, a bit like the computers of old (speccy, C64, Amiga etc) that had the benefits of a fixed platform (games just worked) combined with no license requirements (cheaper games, more innovation).

But obviously it's not an open console. And it has one of the most poorly thought out license requirements imaginable.
I really had high hopes for the homebrew possibilities. I still do, assuming the thing gets root and a custom rom at some point. But the system out of the box sounds even worse than I was expecting.
So you expected people to homebrew it when they had it for less than a day? Not to mention I don't see any incentive to do it, the majority of homebrews for consoles were created for piracy and the Ouya doesn't have any games that people want to steal. Furthermore you have to ask who would develop for such a tiny console when better platforms such as PC and phones/tablets are more widely available. Sure you can port the games to it, but then it goes back to a system that allows you to play phone games on your TV.
 

Owyn_Merrilin

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May 22, 2010
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TehCookie said:
Owyn_Merrilin said:
TehCookie said:
So it turned out to be exactly as expected. What did people think it was going to be like?
They were expecting what this guy was:

Bad Jim said:
I thought the Ouya was going to be an open console, a bit like the computers of old (speccy, C64, Amiga etc) that had the benefits of a fixed platform (games just worked) combined with no license requirements (cheaper games, more innovation).

But obviously it's not an open console. And it has one of the most poorly thought out license requirements imaginable.
I really had high hopes for the homebrew possibilities. I still do, assuming the thing gets root and a custom rom at some point. But the system out of the box sounds even worse than I was expecting.
So you expected people to homebrew it when they had it for less than a day? Not to mention I don't see any incentive to do it, the majority of homebrews for consoles were created for piracy and the Ouya doesn't have any games that people want to steal. Furthermore you have to ask who would develop for such a tiny console when better platforms such as PC and phones/tablets are more widely available. Sure you can port the games to it, but then it goes back to a system that allows you to play phone games on your TV.
Let's put it this way: once it's been properly cracked, it'll be a pretty decent little media and emulator box for HDTVs that comes in at $99. I don't see any way it won't eventually reach at least that level of functionality. I just wasn't expecting the stock store to suck that hard. The way it was described before this the required "free version" could be as simple as a demo, and I /really/ wasn't expecting it to have sneaky microtransactions along the lines of the ones in that Smurfs game that forced Apple to change their policies on in app purchases thanks to the way small children were accidentally getting their parents thousands of dollars into debt.
 

likalaruku

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Nov 29, 2008
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I'm not dumb enough to buy a console (or an operating system) on it's first year. I tend to wait a good 3 years for all the kinks to be worked out. Sometimes the kinks are software or interface issues.

I really wish joypad manufacturers would stop making plastic buttons & switch to a nice soft rubber.

CAPCHA: Big nose.
I'll have you know that my nose is no bigger than a dice....die?
 

TehCookie

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Sep 16, 2008
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Owyn_Merrilin said:
TehCookie said:
Owyn_Merrilin said:
TehCookie said:
So it turned out to be exactly as expected. What did people think it was going to be like?
They were expecting what this guy was:

Bad Jim said:
I thought the Ouya was going to be an open console, a bit like the computers of old (speccy, C64, Amiga etc) that had the benefits of a fixed platform (games just worked) combined with no license requirements (cheaper games, more innovation).

But obviously it's not an open console. And it has one of the most poorly thought out license requirements imaginable.
I really had high hopes for the homebrew possibilities. I still do, assuming the thing gets root and a custom rom at some point. But the system out of the box sounds even worse than I was expecting.
So you expected people to homebrew it when they had it for less than a day? Not to mention I don't see any incentive to do it, the majority of homebrews for consoles were created for piracy and the Ouya doesn't have any games that people want to steal. Furthermore you have to ask who would develop for such a tiny console when better platforms such as PC and phones/tablets are more widely available. Sure you can port the games to it, but then it goes back to a system that allows you to play phone games on your TV.
Let's put it this way: once it's been properly cracked, it'll be a pretty decent little media and emulator box for HDTVs that comes in at $99. I don't see any way it won't eventually reach at least that level of functionality. I just wasn't expecting the stock store to suck that hard. The way it was described before this the required "free version" could be as simple as a demo, and I /really/ wasn't expecting it to have sneaky microtransactions along the lines of the ones in that Smurfs game that forced Apple to change their policies on in app purchases thanks to the way small children were accidentally getting their parents thousands of dollars into debt.
To be honest I was expecting more of a ow my balls view.

There's no such thing as free, there is always some sort of hitch to these things.
 

MeChaNiZ3D

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Aug 30, 2011
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A console that only plays smartphone games, and requires them to be free (read as: microtransaction-riddled or initially limited)? Who thought this was a good idea again?

Actually a fair few people. I am not one of them. Very basically, people do contribute good, fleshed out games for free very often, anywhere.
 

Waaghpowa

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Apr 13, 2010
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I saw this coming. Seriously.

They up sold the thing like crazy. Everything sounded good. You know what start raising red flags for me? That list of games people wanted to see on the Ouya. After that, it was clear that people knew nothing of what they were supporting and that this whole thing was going to end up disappointing people.
 

the_green_dragon

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Nov 18, 2009
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Waaghpowa said:
I saw this coming. Seriously.

They up sold the thing like crazy. Everything sounded good. You know what start raising red flags for me? That list of games people wanted to see on the Ouya. After that, it was clear that people knew nothing of what they were supporting and that this whole thing was going to end up disappointing people.
I agree with you here lol.

People wanted games like GTA 4 and Red Dead Redemption..... They might be able to get GTA 1 or 2, Lol.
 

Auron

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Mar 28, 2009
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Other than the sneaky purchase thing I see nothing I didn't expect when I saw the project, probably why I funded a book instead of it.