Secret of Mana, sort of. In truth it was kind of a pain since it took so long to level up your magic and weapon skills to the higher levels (about 80 casts per level for 8 levels!). Some people would do it though just to see what the attack spells look like on the highest levels (they become more graphically impressive as they level up). Same for Weapon skills.DanielBrown said:A game that lets you level up different weapons and magic, instead of equipping an axe for the first time and being a master of it instantly, while giving you your special skills once you hit certain marks. I've only seen the first Grandia use this system in RPGs so far(if someone knows another game like it then I'd really like to know) and it's a pity since it makes so much more sense.
Don't mean to be a loud mouth quoting two people in a row, but it's not unavoidable. All of my favourite RPGs can be completed without any grinding whatsoever if you know the mechanics well, and Final Fantasy X can be completed without levelling up at all (called the No Sphere Grid run).Diddy_Mao said:Balancing challenge to avoid mandatory grinding - I think that level grinding is an almost unavoidable aspect of RPGs, but adding systems to the game that more or less require it (lookin' at you, FF IX's gear based skill acquisition) or challenge spikes that require you to spend a few hours grinding in any new area to buy decent new gear (Dragon Quest VIII & Ni No Kuni)is just making what should be a fun game into busy work.
I have a friend who played WoW as an Orc Warrior, he played in character the whole time, so we were treated to the often hilarious ramblings of Ush, the illiterate and monosyllabic warrior who received a few too many blows to the head and always referred to himself in the third person.Sleekit said:...also why can't we talk though our characters in MMOs ?..
As long as its time travel and not time compression... damned FF 8.Vern5 said:It must include time travel a la Chrono Trigger, Chrono Cross, and Radiant Historia.
Time traveling RPGs always get the best critical acclaim. It's a fact.
I agree with this. I enjoy the challenge of having to perfect weapons/equipment individually and the thrill of discovering their abilities through constant use.DanielBrown said:A game that lets you level up different weapons and magic, instead of equipping an axe for the first time and being a master of it instantly, while giving you your special skills once you hit certain marks.