TheRockNRolla said:
Therumancer said:
See, for all of it's whining about piracy and how it's a victim, the game industry is about as crooked and messed up as an institution can get. If they find a way to gouge/pressure people into spending money they will.
I want to see an example of what makes them crooked, and how they pressure/gauge prices. They don't force you to buy the DLC, they don't force you to buy the game, they don't force you to play video games at all. So what makes them crooks?
Well I could go on about video game addiction and the nature of the market, but that would lead to another topic.
The idea behind DLC was to allow gaming companies to release new content for games more quickly, and far less expensively than they could through traditional retail. A good example would be say releasing the equivilent of Ultima 7's old Add On packs for a fraction of the cost because they wouldn't have to worry about packaging, shipping, or anything else.
In reality what happened was that companies started using this as an excuse to release partially complete games and then charge you extra money for what should have been there to begin with. For example a Vs. Mode is something one expects to come with a game that goes online, charging you extra money for what would have been a standard feature/part of the package if there wasn't a chance to gouge users with DLC fees is rather crooked behavior.
What's more you are also frequently dealing with content that is already on the disc. You pay the company for the game, and then they charge you X amount of money for 108k Downloads which do nothing but unlock material that was already there. A way of gouging you extra money for something you already purchused.
There is DLC I have no real problem with, such as the Fallout 3 expansion packs.
I do on the other hand have some issues with paying to unlock character costumes already on your disc, a VS. mode for an online game, or things of that sort.
What is being done is not criminal per se, but probably should be. Though I admit I can't think of any objective way to regulate it in law.
Hop on Gamefaqs sometime and you'll frequently see guys show up and talk about how they went into the code of whatever game and what they found. Sometimes predicting DLC months before it's announced simply because the DLC was actually on your disc all along and your paying to unlock it.
Opinions are going to vary of course, and I don't expect you to nessicarly agree with me, but *I* think DLC was a nice concept, but had been ruined by the factor of simple human greed. It went from an idea to benefit everyone, to a way to nickel and dime gamers for things that would never have been charged for had DLC not become an option.