The Play?s the Thing

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MurderousToaster

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Aug 9, 2008
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Looks like the kids had some fun. Isn't that the purpose of games in all forms, rather than obsessing over trivialities?
 

NamesAreHardToPick

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Jan 7, 2010
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Kids don't even need rulebooks to get going in a role-playing campaign, that's just what they do. Of course you'll find out *why* there are rulebooks for these sort of things shortly into your kid's first campaign... they're really helpful in cases like Rocket Launcher (Where Did It Even Come From?) v Two Giant Zombies.
 

GonzoGamer

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Apr 9, 2008
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Don't you love it when your players think of the craziest thing... and it works.

That's why I always liked Palladium, I was never stumped on how to roll for something. If it wasn't in the rules, it was easy enough to make up.
D&D is better for kids though as it has more structure.
 

Slycne

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Feb 19, 2006
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ike42 said:
What was wrong with setting the forest on fire again?
I can think of a few things wrong with it. For starters, living wood actually doesn't burn very well, so starting a forest fire is a lot harder than it sounds. Even if you could get a fire going, what does the fire accomplish? It's certainly not going to kill the goblins, they will simply leave before the fire gets to them. I also I can't imagine the local village or lord will appreciate you burning down their hunting grounds, granted often over zealous responses to simple problems are a staple of RPGs.

It's a classic over-thinking of a simple situation. Just come out of the woods, take your surprise attacks/round and mop up as needed.
 

Psionronin

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Jul 7, 2009
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it's really sad how older players let in game arguments bleed into stuff out of game and vice-versa. The article was a good read. You work hard to keep good role-players and not rules lawyers or min-maxers. the world has enough of those.
 

Infonaut

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Dec 3, 2009
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Great article. It reminds me of the first game of D&D I ever played. I was so confused by it all, but there was also something magical about it. Your story about the treatment of the goblin chief brought to mind just how compelling gaming can be when it makes players think about their own values. As for accessible games, Chaosium's Basic Roleplaying is an excellent choice for gamers of all ages and experience levels who don't want to get bogged down in minutiae.
 

Naheal

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Sep 6, 2009
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Slycne said:
It's a classic over-thinking of a simple situation. Just come out of the woods, take your surprise attacks/round and mop up as needed.
Over-thinking has it's uses, though. Take, for example, your typical Rogue, especially when the Complete Scoundrel came out (3.5). Prior, I would regularly keep bags of salt, chalk, mirrors, ropes, hidden weapons, poisons, potions, and all manor of things to match up for any situation. I believe the phrase/term is "ridiculously over-prepared", but it fits with a Rogue. Once that thing came out, we had even more that we could do on top of whatever else we could come up with.