Looks like the kids had some fun. Isn't that the purpose of games in all forms, rather than obsessing over trivialities?
I can think of a few things wrong with it. For starters, living wood actually doesn't burn very well, so starting a forest fire is a lot harder than it sounds. Even if you could get a fire going, what does the fire accomplish? It's certainly not going to kill the goblins, they will simply leave before the fire gets to them. I also I can't imagine the local village or lord will appreciate you burning down their hunting grounds, granted often over zealous responses to simple problems are a staple of RPGs.ike42 said:What was wrong with setting the forest on fire again?
Over-thinking has it's uses, though. Take, for example, your typical Rogue, especially when the Complete Scoundrel came out (3.5). Prior, I would regularly keep bags of salt, chalk, mirrors, ropes, hidden weapons, poisons, potions, and all manor of things to match up for any situation. I believe the phrase/term is "ridiculously over-prepared", but it fits with a Rogue. Once that thing came out, we had even more that we could do on top of whatever else we could come up with.Slycne said:It's a classic over-thinking of a simple situation. Just come out of the woods, take your surprise attacks/round and mop up as needed.