Alright, now that that's out of the way (right?), to be honest I do find a huge lack of non-white male characters. That's not much of a problem for me though, because I find it easier to place myself in the character that way. Still, my eyes do get kind of bored of the colours peach and white after a while and I create a character that is some sort of brown. You know, video games industry, like most of humankind? My Fallout 3 character, for instance. The good, messianic one anyway, the obligatory white guy I made a "mad bomber"-type explosive psychopath as a polar opposite.
Besides race, the biggest problem I have with male characters these days is that they're all badasses, and they're all too keen to cap some people. Characters like Nathan Drake come off as psychopaths because killing doesn't effect them at all, they just keep going. They even make quips while they blow away some faceless foreigner for the umpteenth time. I mean, I'm not exactly well-adjusted myself, but it creeps me out after a while. The games industry equates how many people you've killed with how much of a "badass" you are, and I'd like to see that change. I want more potentially amoral, scared survivalists, like Daniel from The Dark Descent or James Sunderland from Silent Hill 2 (both of which are horror games).
I'm sick of soldiers. Even the positive example above of Solid Snake (and the other Snakes) falls into the classification of a soldier. It's either current soldiers, former soldiers, or people with combat training equivalent to soldiers (cops, secret agents, SWAT teams, fighter jet pilots, secret "projects", rebels, etc.). This is linked to the whole idea that video games can only be combat and little else, which besides being outdated does not demand that the character be experienced at it. What's wrong with a character that picks up a gun or blade for the first time out of a need for survival and doesn't find it comes naturally?
Real soldiers can be dicks too, but in video games they're always played as the heroes no matter what atrocities they commit. This is an almost universal video game trope I'd like to see change as well.
Besides race, the biggest problem I have with male characters these days is that they're all badasses, and they're all too keen to cap some people. Characters like Nathan Drake come off as psychopaths because killing doesn't effect them at all, they just keep going. They even make quips while they blow away some faceless foreigner for the umpteenth time. I mean, I'm not exactly well-adjusted myself, but it creeps me out after a while. The games industry equates how many people you've killed with how much of a "badass" you are, and I'd like to see that change. I want more potentially amoral, scared survivalists, like Daniel from The Dark Descent or James Sunderland from Silent Hill 2 (both of which are horror games).
I'm sick of soldiers. Even the positive example above of Solid Snake (and the other Snakes) falls into the classification of a soldier. It's either current soldiers, former soldiers, or people with combat training equivalent to soldiers (cops, secret agents, SWAT teams, fighter jet pilots, secret "projects", rebels, etc.). This is linked to the whole idea that video games can only be combat and little else, which besides being outdated does not demand that the character be experienced at it. What's wrong with a character that picks up a gun or blade for the first time out of a need for survival and doesn't find it comes naturally?
Real soldiers can be dicks too, but in video games they're always played as the heroes no matter what atrocities they commit. This is an almost universal video game trope I'd like to see change as well.