axlryder said:
DrVornoff said:
axlryder said:
I think masculinity in video games has pretty much followed the tropes masculinity has followed for a long while.
Examples?
If anything, I'd say men cling to an image of savage hyper-masculinity in our culture specifically because of our modern culture impedes them from fulfilling said image or anything close to it.
Why? Because it's a thing we should actually aspire to? I'm not sure what you're trying to say here.
cave men, Hercules, Notable members of various military forces throughout thousands of years, Various famous film personalities, etc. Obviously different individuals have different personalities, though our perception of masculinity does have range, even within our own culture (Just compare Kratos to Nathan Drake). However, obviously our modern perception of it draws from some very old sources.
I'd disagree actually. Just in the 19th and 20th century we saw a lot of changing in the definition of masculine and what it meant to be a good man. For example, it was not considered a particularly good manly trait to have swelling muscles in the late 19th-century and at that time it was also considered the hallmark of a good father that he gave his children a good round of spanking when they didn't behave.
Prior to World War I going to war was considered a manly duty and a litmus test of your manliness, but post-world War I we see a massive decline in the idea that war somehow makes men. This particular trope remained all the way up to the mid-80's. The movies about soldiers and war that came out after world war II provides us with plenty of men who'd rather not be doing war but mans up to do their duty (John Wayne and Clint Eastwood movies, Alistair MacLean scripts etc.). The men we see in these movies are not nearly the same kind of masculine we see today. John Wayne always played characters (no matter if they were soldiers or cowboys) with strong moral values, the heart in the right place and who was afraid but saddled up anyway. There was much less emphasis on brawn, attitude and headstrongness back then and more emphasis on moral compass, dutifulness and accepting the consequences of your actions.
For an even better example look at Casablanca. Humphrey Bogart in that movie was the 40's stereotype for a manly man. For most of that movie we are exploring his moral compass and eventually we get to see how he altruistically sacrifices his own love in favor of helping the allied war effort. Or just look at how movies set in medieval times has changed from Ivanhoe to Robin Hood (2010), with less focus on noble and corteous knights and more of an emphasis on grit and aggression.
That some archtypes are prevalent through history isn't unexpected. Soldiers have always been male and thus it is easy to create the necessary conotations with minimal effort. The way we see soldiers portrayed is also often how we expect men to be, because being a soldier is something that only men can be.
axlryder said:
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As to the second part, I though my statement was pretty clear (though I was specifically speaking within the context of gaming). Men cling to an image of hyper-masculinity in video games because society limits them in fulfilling that image. It makes sense that many men WANT to embody that to some extent. They wouldn't play video games where they're slicing dudes up with chain swords if they didn't think it was cool or admirable in some way. Now, I'm not saying that if guys all became grizzled war-heroes that violent video games would just disappear ( I know a lot of vets who enjoy shooters). Hell, I think a lot of guys wouldn't even take the option to become a grizzled war-hero, as I'm sure many of them prefer their safe, vicarious enjoyment of Master Chief's grand exploits from behind the television. I just think many guys would branch out into other game types and genres if they could more easily obtain that traditional image of masculinity that they might aspire towards (I know a lot of vets who have). Of course, one could argue that having such an image ingratiated into them from a young age is what largely what causes that fascination with guns 'n" stuff. Regardless, overall I honestly think it's a little ridiculous that men would suddenly only be able to figure out what it means to be manly by "doing the opposite" of woman. At worst I'd saying a portion of many men are really just absently carrying on some vague ideas of masculinity established by their forebears, even if it isn't necessarily applicable in a modern context.
Let us preface here by saying that society has
always tried to prevent people from fulfilling the ideals that are currently seen as hyper-masculine. Uncontrolled aggression, agency without thinking of consequences and a lust for violence are anathema for society because they are the very opposite of what society is.
Look back at John Wayne and Humphrey Bogart again. They were men because they made decisions, they bore the consequences of these decisions and they stood up for what they thought was right. They were in essence family fathers as seen in the American Dream. Historically, those are the defining trait of masculinity: Agency and responsibility. The man made decisions for his family and provided for them. In our current post-modern society however, feminism has largely stripped that from masculinity however, since the feminist movement has (and still is) advocating that women can be the agents of their own life and shoulder the responsibility of caring for themselves.
Thus, in the process of empowering women, the feminist movement has not only deconstructed the female gender role but also deconstructed many parts of the male gender role. With the most important parts no longer being solely exclusive to men, the male gender role should have been re-defined and there are certainly some of that going on (the "latte dad" in Sweden for example). But a majority of men, and media in particular, do not wish to let go off their old, safe and powerful, male gender role. So instead of finding new things that could be manly, they stick to what remains of the old gender role. Which at this point is violence, aggression and recklessness.
So to sum it up, the problem today is that the masculine stereotype has not followed the times and is now a shell of what it once was. It is a relic from before the feminist movement and instead of men working on updating it and making it into something that can fit with the times, they cling to what remains of it. Obviously, this becomes a problem because it makes the average game protagonist seem like a hormonal teenager with too much muscle and not enough common sense.