It's no secret that Fallout 4 is one of the more controversial releases in recent years, with a very mixed and divided fanbase. It's certainly garnered a lot of legitimate criticism. The opening was poorly paced and clunky, the new dialogue wheel has stripped the game of some of its classical RPG depth, and many of the perks feel like they've lost their luster. However, there have also been a lot of serious improvements that no one wants to talk about. So here's a list of the positive changes in Fallout 4.
City Construction:
The settlement system has been an absolute blast to play with so far. Manage resources, control settlers, build defenses, manage trade routes, upkeep stores... it's a lot to take in. This has resulted in two positive changes. First of all, unlike in other Fallout games, in Fallout 4 you actually get to shape the hub worlds according to your will. Sure, Megaton and Rivet City were cool, but after you've exhausted your quests, they just become places for you to sell stuff. In Fallout 4 you give the place a personal identity, which makes it special, and you have an excuse to keep coming back. The second advantage is that it actively incentivises you to go exploring, so that you can gather resources. You constantly have to venture back into the wasteland so that you can maintain the city. Bethesda has basically taken one of the perks from earlier games- personalizing a house- and built it into a massive game mechanic with greater depth.
Everything has a purpose:
When was the last time you played Fallout 3 or Skyrim, looked in a drawer, and got excited over a stick of glue? Never, I'll bet. Bethesda games have always been filled with trash and rubbish that do nothing, and while that adds a layer of realism to the game, it doesn't serve a greater purpose game play wise. In Fallout 4, even something as worthless as a Tin Can can be broken down into useful resources, that you can then use to upgrade weapons or maintain a settlement. This is helpful game play wise, but it also makes sense within the world. In a post apocalypse, where very little is being produced, of course you're going to make the most of everything you have.
You get the power armor early:
This one is a bit controversial, since the game hands you super armor at the very start. However, I would argue that this is a good thing. First of all, it's expensive to get and maintain, so you have to use it wisely. It's also hard to find the power orbs to make it work. This means that, while it's useful, you can't use it all the time. Furthermore, your enemies can use them as well. I've fought multiple enemies who also had power armor, often when I, myself, did not. This makes for interesting, difficult engagements. It's also nice to have the fun items at the beginning of the game. Too many games give you the best stuff just before the ending, so that you don't get the chance to really enjoy it. Fallout 4 breaks that trend. Lore wise, I would argue it's an improvement as well. While you had to work hard to get Power Armor in Fallout 3, it never really seemed all that special. It was just +1 armor that I rarely used anyway. In Fallout 4 it really feels like a piece of powerful military hardware.
Companions:
If there was one thing I wanted Fallout 4 to get right, it was the companions. In other Bethesda games the companions were speechless NPC's with no personality. The companions in Fallout 4 are bursting with personality, similar to NV. They even improved the lackluster marriage system in Skyrim, since your marriage partner in Fallout 4 can actually join you in your adventures, and they don't lose their personality.
Customization:
All of your weapons can be changed and customized to suit your needs. You can even mix and match the armor for different body parts. The game even allows you to name items and equipment, giving everything a much more personal touch. I found this to be an awesome way to keep old equipment relevent, since you could either upgrade it or scrap it to improve another weapon. This is a huge improvement over the generic weapons systems used in Fallout 3.
For these reasons, I think Fallout 4 has made some great improvements. What do you think about Bethesdas changes?
City Construction:
The settlement system has been an absolute blast to play with so far. Manage resources, control settlers, build defenses, manage trade routes, upkeep stores... it's a lot to take in. This has resulted in two positive changes. First of all, unlike in other Fallout games, in Fallout 4 you actually get to shape the hub worlds according to your will. Sure, Megaton and Rivet City were cool, but after you've exhausted your quests, they just become places for you to sell stuff. In Fallout 4 you give the place a personal identity, which makes it special, and you have an excuse to keep coming back. The second advantage is that it actively incentivises you to go exploring, so that you can gather resources. You constantly have to venture back into the wasteland so that you can maintain the city. Bethesda has basically taken one of the perks from earlier games- personalizing a house- and built it into a massive game mechanic with greater depth.
Everything has a purpose:
When was the last time you played Fallout 3 or Skyrim, looked in a drawer, and got excited over a stick of glue? Never, I'll bet. Bethesda games have always been filled with trash and rubbish that do nothing, and while that adds a layer of realism to the game, it doesn't serve a greater purpose game play wise. In Fallout 4, even something as worthless as a Tin Can can be broken down into useful resources, that you can then use to upgrade weapons or maintain a settlement. This is helpful game play wise, but it also makes sense within the world. In a post apocalypse, where very little is being produced, of course you're going to make the most of everything you have.
You get the power armor early:
This one is a bit controversial, since the game hands you super armor at the very start. However, I would argue that this is a good thing. First of all, it's expensive to get and maintain, so you have to use it wisely. It's also hard to find the power orbs to make it work. This means that, while it's useful, you can't use it all the time. Furthermore, your enemies can use them as well. I've fought multiple enemies who also had power armor, often when I, myself, did not. This makes for interesting, difficult engagements. It's also nice to have the fun items at the beginning of the game. Too many games give you the best stuff just before the ending, so that you don't get the chance to really enjoy it. Fallout 4 breaks that trend. Lore wise, I would argue it's an improvement as well. While you had to work hard to get Power Armor in Fallout 3, it never really seemed all that special. It was just +1 armor that I rarely used anyway. In Fallout 4 it really feels like a piece of powerful military hardware.
Companions:
If there was one thing I wanted Fallout 4 to get right, it was the companions. In other Bethesda games the companions were speechless NPC's with no personality. The companions in Fallout 4 are bursting with personality, similar to NV. They even improved the lackluster marriage system in Skyrim, since your marriage partner in Fallout 4 can actually join you in your adventures, and they don't lose their personality.
Customization:
All of your weapons can be changed and customized to suit your needs. You can even mix and match the armor for different body parts. The game even allows you to name items and equipment, giving everything a much more personal touch. I found this to be an awesome way to keep old equipment relevent, since you could either upgrade it or scrap it to improve another weapon. This is a huge improvement over the generic weapons systems used in Fallout 3.
For these reasons, I think Fallout 4 has made some great improvements. What do you think about Bethesdas changes?