The Praetorians, a fantasy cop drama. (Game thread Started/CLOSED Prologue)

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Captain Anon

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Mar 5, 2012
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REPOST!!
Name:Joe Sullivan
Race:Human
Age:57
Gender:Male

Appearance:Joe is 5 foot 3, weights 135 pounds with graying blond hair. He is an older and more experienced member of The Force. Because of this, he was respected by the police force and he had exploited it on many occasions in cases.


He also is shown to be an educated and intelligent man, and is able to create and process strategic moves. He is shown to change his strategy mid-battle if something unexpected happens, and is able to emerge victoriously, he's not much of a talker, likes to keep himself but he's one of the best enforcer in Old Town, Joe does carry a gun on his right side though he hardly uses it but either way a 1873 Colt Revolver is his weapon of choice mainly for range and damage.

Bio:Joe was born in Old Town his Mother died during birth and his drunk of a Father threw him out when he was 15 because he thought Joe was responsible for his mother's death, days later a Detective found him took him in and raised him, from there Joe decided to be a policeman himself and after going through training and academy he did and later on became a detective, sadly he failed to stop mad suicide bomber who killed 9 children and the public demanded someone to blame and the Chief of police handed Joe to them on sliver plate as a scapegoat, he was demoted, striped of his and gun and got transferred to The Praetorians.

Notes:while he is old Joe has kept in shape and he can run just about a mile.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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Dogmatic99 said:
NinjaDeathSlap said:
-snip-
Really cool sheet, I like the idea of a hulk style character and he seems very well realised. I'm guessing his family had to hide the fact that they were wargs since Jason grew up in post purge Rosenheim? If not then he would have grown up outside the city like the other wargs.
That's correct. In his early childhood at least, before Kalah turned up.
 

booksv2

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Aug 17, 2012
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Name: Jon McShay
Race: Human
Age: 26
Gender: Male

Appearance: a 6?1? red headed green eyed man. Called a slob behind his back by other policemen he indeed looks like it. Put on report many times for a sloppily done uniform his commanding officers have stopped trying and just tell him to fix it when they see him.
Around other officers he looks sloppy. His uniform and person in clean disregard of the rules and orders. He has never made it past corporal because of his seemingly inability to keep himself presentable. His own home is clean and orderly, with books of information about the city, other races, and a special few he pen?d in himself about some of the people in the city, civilians and fellow officers. The contrast between how he dresses and how he keeps his house would make his comrades wonder why he does what he does, if any had come to his house in the 4 years he?s been on the police force.
The only part of his person that is up to regulation is his gun. Clean and shining it is always loaded, either on his hip or on his bedside table. Wearing a ammo belt around his waist while on duty he has trained himself to reload his gun fairly quickly when needed. His aim is average, while he has spent time trying to improve something is always coming up. If he finds himself in a close quarters fight he likes to keep one set of iron knuckles in the back of his belt.

Bio: growing up on harvest hill he always wanted to get out and do something better, having spent his time running among the trees. When he was 20 he left and joined the police academy, finishing he joined the police force just as Kalah was pushing the hardest for non humans to be allowed into the city?s. 3 years ago he started keeping notes on people he has met and the other officers he works with, thinking that in the future it might come in handy for something.
He was transferred to the praetorian's because someone higher up thought he would be able to learn how to actually dress if put under captain Ackerman.
He had moved to redfield as soon as he could after completing the academy?s training. Living alone he wanders the different districts for fun, finding new people and getting to know them. If he?s not doing that he?s sitting down and reading or at the precinct practicing with his revolver. If others ask him to go out with them for beers or food, which is rare for some reason, he?ll go and even have fun.
His opinions of nonhumans is essentially, if they don?t make trouble he doesn?t care. Be thinks some of the girl nonhumans are ever pretty cute. just nothing has been worth the effort, yet, to try for a relationship with anyone.

Notes: still a good runner from his kids days, having stayed in shape just in case. Took a few lessons on how to throw a punch but is in no way learned at it.
his revolver is a 7 inch long magnum .38. and he keeps a snub nosed hammer-less .38 in an ankle holster on his left leg. they both hold 6 and he keeps a minimum of 24 and an average of 32 on his ammo belt(32 being the maximum his ammo belt can hold) with the very middle of the back of the belt having a pouch holding a pair of handcuffs.
here's my sheet after some minor changes.
 

CrazyGirl17

I am a banana!
Sep 11, 2009
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Well, since it was requested, here's the updated version of my character's bio:

Name: Calilia "Cali" Shaere

Race: Talin

Age: 21

Gender: Female

Appearance: Cali is of average height (5'4) with fair skin, long red-gold hair and green-gold eyes. She prefers dressing casually, though when on the job, she tries to keep her uniform looking as neat as she can, trying to make a good impression (though she might be trying a bit too hard). Cali also triesto put up a good face for the sake of her job, but that doesn't stop her from constantly eyeing her surroundings, as if excepting something to happen. People have accused her of being paranoid, Tali only retorts that "it's only being wary." She has a dislike (and distrust) of most rich folks, owing somewhat to her background.

Personality-wise, Cali can be a bit hard to get along with, as she can be stubborn, hard-headed, cynical, sarcastic, and outright rude. But underneath her brash exterior, Cali is a kind and caring person who wants the best for the people she cares about. She also has a strong sense of justice, which is tempered somewhat by her short temper. Cali was slightly soured by here experience when she first arrived, but won't let that ruin her chance to do good, despite her cynical outlook on life. For the sake of her job, she will grudgingly try to deal with any slurs that come her way, but if pushed too far, she can and will push back. She also likes to occasionally have a bit of fun at other's expense, usually just a bit of teasing.

Bio: Born and raised in a small Talin community, Cali grew up listening to stories of the past, and dreamed of the future. Her parents, both ranchers, tried to raise their headstrong daughter the best they could in the ways of ranching, but she was determined to make her own path in life. So when she was old enough, Cali left home for Rosenheim, hoping to make a difference. Instead, she found racial tension wherever she went. Not one to be deterred, Cali spent about a year doing odd jobs before she heard about the Praetorians, and signed up for training. She wants to be a good influence for other Talins (despite some of them thinking badly of her for working with the humans). Despite this - and her developing a rather cynical side - she keeps soldering on. (She has sent letters to her family back home about her new occupation, and, despite their concerns, both are still very proud of her.)

Notes: Cali dislikes her full name, finding it too "embarrassing". In her spare time, she likes to draw paint or read. She is fascinated by modern weaponry - a bit too fascinated, it seems - and has quickly taken to it. Cali has a soft spot for animals and children, though she tries to deny it. She currently lives in Old Town, and, despite the conditions, is at least making the best of it. She saves up every bit of money she's earned so far, though Cali also has a bad habit of splurging when she sees something she likes - especially food, preferably meat.

Any better?
 

EnigmaticSevens

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Sep 18, 2009
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Dogmatic99 said:
Oh, wow, I was unaware of the other animal forms bit. I'll just call the wolf the primary one then, and think up a couple secondaries to add on. Though, as you said, topping werebadger will take some honest effort.
 

Trasch17

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Feb 4, 2012
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Name: Sameera "Sam" Draven
Race: Dark Kin
Age: 67 (looks like 20 to a human)
Gender: Female
Rank: Constable


Appearance:

Sameera stands 6' 2'' tall and is of sturdy build.
Her face looks human, at least compared to other representatives of her species. Her sharp and distinctive cheekbones however, give her a certain animalistic yet aristocratic appearance. Her mouth looks normal at first glance, but that impression is utterly destroyed as soon as she grins. A grin that seems to split her face into two and quite literally reaches from one ear to the other and her mouth is entirely filled with sharp looking fangs. Her eyes are black, her shoulderlong white hair is always done to a strict looking ponytail. Her ears are long and pointed, also typical for Dark Kin
As long as she doesn't grin or laugh, her face has a human look.
Her skin is extremly pale, like a corpse's.
Her hands and nails look normal, like a human's would.

Preferred clothing:

She wears black suit trousers, a white shirt and a red waistcoat. Over shirt and waistcoat, she wears a black jacket. She also wears a red bow tie and a bowler from time to time (whenever she feels like it). If she's active during daytime, which is relatively rare, she always wears the bowler and additional gloves.
She doesn't really like her uniform, so she only wears it, when she has to.

Personality:

Calm and thoughtful on the outside, easy to anger and impatient on the inside. Very unusual for her kind.
She can get very brutal and even is a little sadistic.
During her time as a private investigator, she was met with general distrust and prejudices, which annoyed her, so she proceeded to call all humans "food", jokingly of course. Which inexplicably (at least for her) led to more distrust.
She has a strange sense of humor, that tends to creep people out.
She doesn't hold any particular attitude towards any of the other races.


Bio:

Sameera grew up in a small community of Dark Kin, as far away from the human cities as possible. Her life was quiet and peaceful. Or in her words: "Boring." She doesn't talk much about that time. Only few things are known:
She was 62 when her father died under myterious circumstances. The other Dark Kin, always anxious of her looks and behaviour, blamed her for his death and expelled her. So she wandered the world aimlessly for about a year, until she found Rosenheim.
The city immediately fascinated her and she decided to stay, slowly blending into the human society.

2 years after she moved to Rosenheim, at the age of 65, she was accused of murder after a series of brutal killings in her neighbourhood in Old Town. She was arrested and quickly released, after the murders continued even though she was in jail. With her pride hurt, she started her own investigations and actually managed to find the culprit faster than the police. The one that had stained her name. She didn't turn him over to the police however. She first decided to almost beat him to death and then turned him over.

Naturally, and against her expectations, she was then arrested and charged with assault, but given the circumstances of her victim being a wanted murderer she was sentecend to two years on probation and a hefty fine. Through that case she caught the attention of a small group of private investigators and was offered a job as investigator at their bureau. Since she got fired from her old job in a factory in Redfields, she happily accepted.

She was an outsider at the bureau, but generally liked the humans she met there. These private investigators mainly dealt with smaller cases of crime like theft, or finding missing people, pets and so on. It was mostly boring, but the payment was not that bad.

A few months ago, however, things changed again. One of her colleagues, got murdered by a serial killer. It was soon discovered, that the culprit was a mentally ill warg, who believed, that he had to consume human flesh and innards in order to survive. She armed herself with a silver rapier she "borrowed" from one of the victims' houses and searched the whole city for him, following the clues she gathered.

After she found his hideout he attacked Sameera. Defending herself with the silver rapier, she fought him head on and eventually made him unable to fight. She then called the police. That was the point when she first heard about the praetorians from one of the officers. She actually liked the idea behind it and applied. Given her past and her numerous clashes with the police she didn't think she would be chosen, but appearently the praetorians were desperate for new members and like that she was accepted.

She went through weeks of intense training (intense but too short for her taste) and finally got transfered to Mabel's unit as constable.

Notes:
Sameera is exceptionally strong, even for her kind, though all of her other Dark Kin skills, night vision and emotional manipulation, seem to be exceptionally underdeveloped.
Her preferred weapon is either the silver rapier or her fists.
She's currently learning fencing, in order to get better with her rapier.

Hope it's good. If you find any typos, you can keep them.
However, please tell me, if I'm using some words incorrectly. I'm not a native english speaker so... rp-ing in english is quite hard for me.

Fun fact: There's a city named Rosenheim about 200 km south of where I'm living.

EDIT:
Changed some dates due to similarities with Marc
Included paragraphs for clarity

EDIT 2:
Changed bio
DAMN YOU, TYPOS!!!
Included rank
 

Evrant-Knight

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May 5, 2010
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Hmm, colour me intrigued on this one, I might have something up in the next day or two, though that depends on my free time.

Also, and this is a question out of curiosity, but how come if our character has a sidearm, it has to be a revolver and not a pistol?
 

booksv2

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Evrant said:
Hmm, colour me intrigued on this one, I might have something up in the next day or two, though that depends on my free time.

Also, and this is a question out of curiosity, but how come if our character has a sidearm, it has to be a revolver and not a pistol?
think like the usa's wild west. they had revolvers but not pistols. it just means the technology base isn't quite advanced enough for pistols.
if it was honestly there probably wouldn't be any non-humans because humans are so bloody minded sometimes that a small group with automatic weapons as fast loading as pistols and assault rifles could wipe out whole species. as they do today. and they arn't even mostly sentient.
 

Ruedyn

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Jun 29, 2011
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Name: Marcus Lloyd
Race: Dark Kin
Age: 234 (Looks mid to late twenties)
Gender: Male

Appearance: Marc stands at 5'7, constantly slouching, and with a thin lanky build. He has the identifying pale skin and angular features of his people, but only one fang that pokes out of his mouth. The other is replaced with a silver tooth, that looks human and altogether alien among the fangs. His hooded dark blue eyes are surprisingly sharp when he's paying attention, though for the most part they're glazed over in thought. His hair is black, falls to his neck, and is usually left to do as it pleases, only ever looked after when a special occasion hits. He's clean shaven.

He looks after his uniform surprisingly well, always kept neat and pressed, and only rarely does he miss a piece of it. He has a habit to crack each finger individually when talking, or playing with random objects. He can't seem to bring himself to look humans in the eyes, though he seems fine around other races.

Personality: Marc has a fairly childlike personality, leading most to believe he's stupid. His IQ is on the higher end of the spectrum, he just likes asking questions and learning. He also has a healthy fear of most things, and dislikes talking to people. despite finding them fascinating. He dislikes animals, though he owns a cat. He's prone to fits of depression, though he can usually fake happiness quite well.

Bio: Marc was born to a wealthy-ish family, in a predominately Dark Kin community. His father was a prestigious wizard, his mother died in childbirth. He could always feel a bit of resentment from his father, but he never acted on it. In fact, he barely acted at all, leaving everything to Marc's tutor. He was taught the basics of magic, but his interest lied in guarding the citizens as a mighty shield, rather than sit in a tower and study all his life. Then, on his 34th birthday, his life changed.

Waking up one twilight, he and his father felt the strangest thing. Impotence. Their magic did nothing, and their kin seemed to be flooding into their city. Marc felt as though a part of him died, he couldn't even imagine how his father felt. Still, they welcomed newcomers into the city as they tried to figure out what had happened. This effected Marc in several ways; His sleeping schedule was forced to change for those who walked under the sun, he was forced into eating beef rather than the odd human, and his studying stopped completely.

With new found free time and an inferior diet, a vaguely grumpy Marc wandered around the streets, looking for things to do. He met a few humans, simply playing as mortal children are wont to do. Playing, however, swiftly devolved into chasing around the "Bat Freak". He proved he was slower, they knocked out a tooth, but he knocked a few heads. He didn't kill anyone, luckily, but his father felt it was a decent enough reason to move away.

That action may have saved them both. The Purge started a couple weeks after they began travelling. Unfortunately, neighboring cities began to purge their citizenry as well. They found no refuge in the first city they tried, and a drunk human killed his father. It scarred him for the rest of his life, to see his blood shed so easily. He seemed to revert back to his childhood mindset, which was not helped by the general loneliness he felt on the road.

Marc wandered for a long time. A century passed, and he eventually settled down in the first city that'd let him in. Rosenheim. He lived in old town, doing odd jobs and staying on the better side of the law. He never talked much, he hated talking to people. He seemed to be annoy most, either by his race or disposition. He still held onto a childhood dream of being a guard, and when he heard of the Praetorians, he thought why not? It was better than what he WAS doing.

Notes: Marc's greatest power is his mind. He has a sharp eye, and is a quick learner. He is familiar with occultism and magical rituals, though he knows that they're pointless. He has no actual combat training, relying instead on natural superior strength and cheating to get through the days, and he's a pretty terrible shot. He prefers to use words and emotional manipulation over using his strength and violence.

And done, for now. Criticisms welcome...
 

Terratina.

RIP Escapist RP Board
May 24, 2012
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Name: Christopher ?Chris? Hemingr

Race: Shifter (Shedder)

Age: 22

Gender: Male(?)

Appearance: Androgynous to a fault. Many people can?t decide whether he is a masculine woman or a feminine man. Chris has a slender build and long - even over shoulder length - black hair, often tied in either a ponytail or a plait. He has a habit of rolling up long sleeves, the excuse being that they are uncomfortable for him. The same excuse is also used for his preference for leaving jackets and the like on the wardrobe rail. Also, Chris does have a certain fondness for waistcoats and a certain distain for hats.

Bio: Ever since the Night of Blood and Fire, there have been two branches of the Hemingr, one that chose to stay in the cities and one that chose to flee, living like nomads in the countryside. Chris and his identical twin (also called Chris, but as in Christine, since his sibling was more of a girly-girl.) were born to parents from the nomad branch. Their childhood was a normal one, but the two made sure they caused plenty of mischief with their antics. However, they wouldn?t always be together.

Chris (the girly one.), got bored in the boonies and went to live in Rosenheim with the other Hemingr branch, who had set themselves up in Ivory Square, masquerading as human nobles ever since there was a need to hide the fact they were non-humans. Before his sibling left, they both swore to never lose their birth skins, both in word and in blood. Afterwards, however, Chris found himself missing his twin and cursed himself for not leaving went he had the chance, the elders kept him in the countryside for four long years.

Tired of their mumbling about ?purification through pain?, and such pseudo-religious nonsense, not to mention rid of respect for them, on the eve his 22nd birthday, he ran away to Rosenheim. There, he quickly found Hemingr House and that his twin had the same idea about running away (Christine had built up quite the reputation.), in addition to a letter that seemed to be addressed to him about joining the Praetorians. He decided to accept, as a means to earn his keep.

Notes: A genuine rookie, but one that?s keen to learn. Nevertheless, he does have experience with the bolt-action rifle from hunting while living on the road.

Just a little concept I want to play with. :)
 

drmigit2

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Dec 25, 2008
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Name: Kara Lombard
Race: Faye
Age: 26
Gender: Female

Appearance: Kara is a dark skinned Faye with long black hair, a slender face with an almost impossible to remove smirk and piercing green eyes. She often dresses in ways outside of her own living means and has a love for the extravegant. She isn't stupid, she won't show up for work in high heels and a long dress, but she often on her off times will go to fancy restaraunts and dress in lavish clothes.


Her piercing green eyes are one of the two ways people will typically figure out she is Faye. The other, more obvious tell is her thick spanish accent that seems entirely out of place given her background. Despite this, her family has always carried this accent and it something she doesn't try to hide.


Her lack of caring if people figure out she is Faye has led to confrontations and she often responds to salt threats by bringing out her gun. Once, she got cited for active aggression because she shot a drug lord who was running away dropping salt around him. Kara kneecaped him from behind in both legs, then curb stomped him before letting the rest of her squad take him in...then she collected the salt to count. She has the weakness pretty bad and is only able to resist for a short time. That short time however, might be the worst time you ever witness.

Bio: Kara was for the longest time, a prostitute. Well, not the longest time, but from the ages of fourteen to about twenty she was a full time prostitute. These illegal activites eventually came to an end when she found herself caught in a bust. While normally this would result in a few years in jail and deportation, Kara convinced the detectives working on her case that she should join them. She signed on as an undercover operative in Vice and became a waterfall of information for the police.

To keep appearences, she also kept her job as a prostitute and with both incomes coming in at once, she found herself with more money than she knew what to do with. Naturally, being from a very poor background, she spent it while she could. After a while of this, word started getting out on how some of the clients Kara was meeting with on regular occasions happened to be police officers. Those police officers had been gunned down on a raid and with that, Kara's cover was blown.

Kara had seen the smoke coming in for a while and managed to go dark before the drug lords she worked for could get a hold of her. This convinced her she needed to be rid of them soon. Using all the information Kara had provided, the police managed to take down the drug lord...though not all in one piece, Kara had viciously blown out both of his knee caps and bashed his skull in a bit. This was in retaliation for him dropping salt and while she was yelled at for it, the force simply wrote it off as a common reaction for Faye. Something out of her control.

The only problem after this, was that Kara no longer had any use in vice. She was unable to get anywhere near drug circles as they all blacklisted her and she was less than thrilled to have another job, so she transfered. The Praetorians were looking for recruits and Kara needed a new job, so she volunteered to join. She quickly passed aptitude tests and was brought in.


Notes: Despite being blacklisted by most gangs, Kara still has friends in their circles and people who owe her favors. If she dislikes someone enough, and is threatened enough, she not only has the police, but a few gangs that can severely ruin your day. On top of this, she has learned a few "Coersion" tricks in her runs at the prostitution business and is great at getting information from people.

All that said, she is still a trained police officer, and has the ability and willingness to drop people at command. She laughs at people who call her a thief due to being a Faye and is highly sarcastic to people she dislikes. She views relationships as strictly casual things and doesn't really trust anyone. While it isn't crippling, she is currently addicted to Cocaine, a biproduct of being with drug lords for so long. Currently she uses her connections to keep a steady stream coming.
 

Bravo 21

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Just when I think I'm out, they pull me back in. I like the look of the concept, so I'll writw up a character sheet and poat it in the next day or so.
 

Dogmatic99

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Jun 24, 2012
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Lunar Templar said:
any limits on forms for shifters? like size compared to human form or what forms they can take?
The limits for each kind of shifter are given in the OP, any limits within that I'm leaving up to people's common sense. If you think it seems overpowered or trenchcoaty then it probably is. If you've got a specific form in mind or something then I can be more detailed.

RP Note: Applications will be closing Tuesday morning my time, which given the range of timezones we've got here would be Monday night/afternoon for most people.
 

Voidrunner

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Feb 26, 2011
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Righto this looks plain brilliant so I thought I'd try my hand at writing a sheet haven't done this in ages! Anyway, don't know if it's any good at the moment but here it is anyway.

Name: Collin Vandar

Race: Human

Age: 23

Gender: Male

Appearance: The first thing most people tend to notice about Collin is his height, or in this case the distinct lack of it. He falls just shy of five foot tall and has a diminutive slim frame. Most people would be unlikely to notice him at all if he didn't stand ramrod straight and hadn't cultivated a tangled mop of thick dark hair that he often deliberately ruffles upwards in a desperate attempt to make himself look taller. His round facial face features would probably quite forgettable with his dull grey eyes and short straight nose if it wasn't the fact he seems to constantly have a crooked smile on his face as if he's always laughing at a private joke. He's supposed to be clean shaven but if you look closely he's done a rather poor job of it, missing bits here and there.

It also looks as though they didn't quite have a uniform in his size as the one he's wearing looks too large and has led to Collin to be almost constantly trying to adjust it in an effort to look dignified. Collin always speaks in a friendly voice that's far louder than it should be and likes to think he can get along with anyone.

Bio: Collin was born within the bounds of Harvest Hill as part of a large farming family but it soon became apparent he was not suited to that life. He was physically the weakest of his siblings and strongly disliked farm work and would instead spend his time wandering around or hiding in the forest. After one particularly long bout of wandering Collin managed to stumble into Spring Crest and quickly fell in love with the film industry, spending days on end hanging around sets watching movies come to life around him. Eventually his father got sick of crew members dragging Collin back home at all hours and claimed that if he hated the farm so much he may as well work in Spring Crest. From that moment on, Collin spent his years setting up props, carrying equipment, working behind the cameras and eventually playing small background roles.

His favourite movies were without a doubt those about police and he came to work almost exclusively in that area. However, while Collin quite liked the idea of the police, he never intended on actually joining them, which came about quite by accident. While playing an extra police officer, Collin left the set still wearing his costume and was mistaken as an actual police officer by a civilian who called him to help stop some thugs robbing a store. He arrived at the scene and through a combination of wild bluffing and spouting police jargon he was able to stall the criminals long enough for the real police to arrive. For his efforts he was arrested for impersonating a police officer and spent a brief spell in a cell before someone suggested he be sent through the academy.

Collin was never exactly a star cadet and was failed twice before he eventually graduated on his third try and was to join the force working behind a desk. This wasn?t at all like he?d seen in the movies and Collin was desperate to get a transfer. His efforts to prove himself were rather bizarre; including catching stationery thieves and finding out who was nicking food from the break room. He eventually was transferred to a beat patrol and quickly established rapport with the locals. Nobody viewed him as threatening or corrupt and his beats were mostly quiet. He tended to solve his problems with words rather than force and often spent more time playing the part of a police officer than doing his actual work.

When the Praetorians were re-established Collin?s superior officers felt his non-violent and tolerant behaviour would be valuable in distancing the squad from its monster hunting past. They hoped his presence would improve relations between the various inhabitants of the city and so he was transferred to join the Praetorians.

Notes: Unfortunately a lot of his knowledge about the world comes from film sets so he is often wrong or confused about things. His obsession with the film industry has led him to collect a massive horde of movie memorabilia. He is notoriously terrible with money and rarely ever keeps any on hand.
 

Deu Sex

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Aug 26, 2012
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Name: David Frost
Race: Human
Age: 23
Gender: Male

Appearance: David stands at 6?0? and weighs roughly 167lbs with well-groomed short black hair, a pair of hazel eyes and a light brown skin complexation. He had a clean-shaven face with smooth features. David?s the sort who?s seen often smiling, seldom frowning and almost never scowling. Whenever he gets nervous, his tendency to fidget with items pops up. He?s known to occasionally chew on things or break out some smokes if he?s really anxious.

David?s most interesting feature however is his tattoos. They?re rarely seen by others, since the majority of them are on his back or chest. Among them are images of flaming skulls, bloody talons, bullet belts and other obscene things. David?s only ordinarily visible tattoo would be one of a snake with a dagger in its mouth that circles around his neck with the word "ROTWOOD" on it. That is, if he didn?t take great care to cover it with a red bandana at all times.

When it comes to other clothing, David is more than happy to wear his police uniform most of the time. He dons it like a symbol of pride. If casual attire is the requirement though, he?ll usually wear a simple pink shirt and some grey jeans.

Bio: David grew up as part of an impoverished family living in Old Town. Due partially to his environment and partially to his neglectful parents, it was only natural that David started gravitating towards gangs as he grew older. While gangs were a dime-a-dozen in Old Town, the one which David decided to hook up with was exceptionally hard. The Rotwood Vipers ? a gang that while smalltime was tough as nails. The gang was most infamous for its membership initiation, which involved murdering a person in cold blood. After the influx of non-humans into the city four years back, the ritual changed to the murder of a Talin to match the gang's newfound racial mentality.

David never became a true member of the Rotwood Vipers. While he happily hung around them for years, slinging drugs and robbing houses with their symbols inked on his body, when time came for his initiation he couldn?t go through with it. He couldn?t stomach having to murder someone and voiced his desire to drop out. In response, one of the Viper bosses told David that he would be gutted and strung up if he was ever seen again. Frightened by the threat and now fearing for his life, David ran to the police. He ratted out his gang, telling the police about all sorts of illegal activities he witnessed. This resulted in most of the Rotwood Vipers getting locked away.

Still nervous about living in Old Town when there still a few Vipers roaming about, David moved to Redfields. There he picked up work at one of the local factories. Across from said factory was a police station, whose officers often hung around with the industrial workers during their breaks. David found himself befriending police now rather than gangsters, some of whom already knew about how he had ratted out a gang back in Old Town.

When David was twenty-one, a year after abandoning his old life, one of his old Viper friends came down to Redfields. The man came with a gun as he was sent to kill David. Through fast thinking and dumb luck, he managed to disarm the Viper and shoot him in the leg, incapacitating him until the police shortly arrived to arrest him. The officers were impressed by how David handled the situation, and suggested that he should considering joining law enforcement himself. Now reminded of how truly vulnerable he was, David figured it was a good idea. Learning how to properly protect himself, being around others who could do the same and helping to reduce crime appealed to him greatly.

David has spent about two years with the regular police since then. So far his most impressive act has been taking over for an incapacitated police negotiator and talking a couple of armed thugs down from turning a standoff into a shootout. He?s been bothering his superiors for sometime into letting him be a primary negotiator, but they?ve been reluctant to hear him out. He recently requested transfer to the new Praetorians unit in hopes of having better luck with them.

Notes: David?s aspiring to be a police negotiator. He?s yet to kill anyone and would prefer to be put in a role where he doesn?t have the pull the trigger on his gun. Nevertheless, his skill at the shooting gallery has proven to be decent enough. Thanks to his upbringing he also possesses some rather shady knowledge, like how to properly break into a building. David is very touchy about his past as a gangster and doesn?t like people knowing about it or trying to bring it up. He also isn?t comfortable talking about his family.

Any critique would be welcome.
 

Evrant-Knight

An Interloper
May 5, 2010
2,615
0
0
Bristol
Country
United Kingdom
Gender
Male
Name: Mordecai "Doc" Vasir
Race: Talin (Bright Kin)
Age: 30
Gender: Male

Appearance:

Mordecai stands at about 6'2'', often seen either standing tall or crouching with lightly tanned skin and a lithe body shape. The hair is a dark green colour, often at shoulder length; whilst the eyes, due to having heterochromia, his left eye are a light blue, whilst the right is an amber colour. He is often seen wearing a pair of circular, heavily tinted, wire-framed light grey sunglasses with goggle sidings; this is to hide his different eye colors, whilst he isn't ashamed by them, he doesn't want others to freak out.

As for his uniform, given his nature as a combat medic, it has been modified accordingly for use when out in the field, aside from the aesthetic and symbolic nature of the white armband with a red cross which is worn on the left arm above the elbow, it also has various pouches and slots for medical implements and medicines that he can use when on duty and in the field, aside from the doctor's bag; though he does keep a spare standard uniform for when he is at the police precinct. However, when not on duty, he likes to dress in something that is smart, but also casual, and switches to a pair of lighter tinted sunglasses. Mordecai will also usually wear a long coat that reaches his shins on top of most of his outfits.

Personality wise, Mordecai is different to other Talin, instead of being boisterous and headstrong, he is more calm and thoughtful; whilst many claim this is a result of his work in the medical profession, some said he has always been like this, which one is true is uncertain. He will always try to remain mature and level headed in a crisis or confrontation, but will raise his voice, though not in anger, if someone either gets under his skin or annoys him greatly. Mordecai will stand up and protect others if they have earned his respect.

Biography:

Mordecai was born as part of a Talin community, which was situated on the plains south of the ancient Human city of Rosenheim. His parents were craftsman, creating elegant sculptures out of the wood and stone that surrounded their home; and whilst Mordecai showed the potential to follow in their footsteps, his reflexes helping him to create intricate pieces, he often dreamed of doing bigger and better things, that would benefit more people. Little did he know that his dream would come true, eventually.

It all began when Mordecai was around fifteen years of age. His mother had fallen ill, but the town physicians had no luck in being able to cure her. They sent messages to all the neighboring communities, asking for help, but no one came. One day however, a stranger came into town, having heard of the sickness, he claimed to be a doctor.

At first the Talin were suspicious of him; as this 'doctor' was dressed in such a way that obscured his face, making it difficult to determine who this person was. All they got was a name, Henri DuPont. Mordecai however was willing to trust this DuPont, if it meant his mother would be well again. He eagerly took the doctor to see his mother, who by this point was looking rather pale, like a ghost.

DuPont asked Mordecai to give him some space, so he could more effectively determine the illness; but he gave permission for the young Talin to watch. During this period, DuPont began to tell Mordecai stories of his travels throughout the world, encountering many strange and wonderful creatures.

These stories inspired Mordecai, who had always wanted to see the world, to see if the stories of the old world were true. Two days later, and the condition of Mordecai's mother had improved; whilst she wasn't able to carve right away, at least she was alive. For this everyone was grateful, but none were more grateful than Mordecai, who had finally found his calling, he would become a doctor like DuPont. After talking about with his parents, claiming that he owed DuPont for giving his mother back to him, offered himself as an apprentice to the good doctor.

Whilst at first DuPont was skeptical about taking on a Talin, he realised that it might be the first towards creating better relations between the two. So after gathering his things, Mordecai set off to see the world and to learn medicine. For the next ten years, the two went from town to town, helping those where they could, and during this time, Mordecai's skills improved, and he learned much about who DuPont was.

It came as a surprise that he had been learning under a human, who from stories he was told as a child, had killed many Talin and other non-humans centuries ago, and forced them out into the wilds. At first, Mordecai wanted to run away and return home, but DuPont pleaded and explained to him that humanity had changed over time, and rumours spread that they were considering to let non-humans into their cities.

Wanting proof that humanity had changed their ways, Mordecai demanded that he be taken to one of these cities; and so they set off for Rosenheim, taking a brief stop at home for supplies. Two days later, they had arrived in Rosenheim, and Mordecai was conflicted, whilst he was impressed by the scope and scale of the human cities, he was angered by the fact that he had to endure hardship because of his heritage.

DuPont explained that they only recently allowed non-humans in, and there were those who still had old grudges from centuries past. He asked Mordecai to preserve, and to continue helping those who needed healing; for he may be the cause of more friendly relations between humans and non-humans.

They later agreed to stop travelling, and to work in Rosenheim, with Mordecai acting as DuPont's assistant, as so to not arouse suspicion; they also agreed to diagnose and treat people of all races, whilst this at first caused a stir, their skill managed to win over some people. Over the next four years, they worked out of a chemist's in the City Center.

Mordecai recently heard that a mutli-species group called the 'Praetorians' named after a human group that existed centuries ago was starting to recruit people; thinking that this might prove a useful opportunity for a new set of challenges, and to help build relationships with other races, he signed up.

Notes:

During the ten years worth of travelling, Mordecai learned how to operate firearms, mainly to protect their supplies in case they were robbed. He prefers to use either a bolt-action rifle, or a pump-action shotgun, but will only use them for special occasions, given his nature as a medic. When threatened in close quarters, he may also pull out a bone-saw to defend himself.

He also happens to keep a pair of notebooks with him at all times. One was given to him by DuPont a few years into the travels together, and it contains the some total of all their medical knowledge; Mordecai keeps this nearby for references purposes. The second notebook is more like a personal journal, though it's used more often to take note of important bits of information, but it does have the odd secret in their, if you know where to look.
 

Bravo 21

New member
May 11, 2010
745
0
0
Well, took me long enough. As usually, criticism/commentary is welcome.

Name: Charles Stevens
Race: Talin
Age: 25
Gender: Male
Appearance: Charles is tall and thin, standing at 6'2" and 165 lbs of wiry muscle. Shaggy straw blond hair and bright blue eyes, when combines with his sharp teeth, he has the look of a predator. He wears a uniform that, in spite of the care he has put into it, is usually somewhat rumpled, and dirty. His claws, while sharp, are short and somewhat ragged, something that has prompted him to wear gloves while on official business.
When acting as a plainclothes cop, he has often found it to his benefit to dress as casually as possible, to fit in with the citizens of Oldtown. Not that he could afford much better if he wanted to, but he does keep a single formal suit for the rare occasion when it is needed.
Easily excitable, he is often looked on as restless and jumpy, as he will pace and make sudden movements when
Try and be super detailed here as well. Not just how your character looks but how they present themselves to others, their physical habits or ticks and so on.
Bio: Young and headstrong, when the opportunity to move into the city came, Charles seized the opportunity with both hands. Unfortunately, in the earlieat days, there proved to be little in the way of opportunity fo nonhumans living in the city. So, taking advantage of his speed, agility, and disregard for later consequences he spent the better part of two years with a group of similarly dissilusioned Talin, making ends meet through petty crime.
Then, during a drive to diversify the overwhelmingly human constabulary, he saw the chance to join up with the law. Finding the irony of such a situation to much to pass up, applied. With a half decent character reference, a clean record (as he'd never once been caught, he might brag), and qn excellent physical condition, he made it into training. Comepleting said training would prove to be a challenge, but being far to proud to back down, Charles graduated into the force.
He would spend the next year walking the beat in Oldtown. With more than a few of his friends amongst the criminals of Oldtown, there have been occasions when, hopefully unknown to his superiors, Charles has turned a turned a blind eye to "victimless crimes", such as illegal stills and smalltime theft from those "too rich anyways". In return for the leniency, he's able to call upon a wide number of contacts in the less legal strata of society.
When the opportunity for work with the Praerorians came, Charles initially showed little interest, until someone told him that he "wouldn't be suited for it anyways." Never one to decline a challenge, Charles put himself forward for a spot within Captain Ackerman's Praerorians.
Notes: With a high degree of curiosity and a short attention span, there's little that Charles dosent know at least a little bit about, particularly areas of criminal interest. His social graces, however are lacking. He will declare with pride, however, that his greatest asset is his speed and agility, and he's confident that there is next to no one who could outrun him on either side of the law. As to whether this is true remains to be seen, but so far he's been right. In contrast, his tolerance for the more tedious aspects of policework is low, and he's often got a stack of unfinished papers waiting fo him in the precinct house.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Name: Kara Lombard
Race: Faye
Age: 26
Gender: Female

Appearance: Kara is a dark skinned Faye with long black hair, a slender face with an almost impossible to remove smirk and piercing green eyes. She often dresses in ways outside of her own living means and has a love for the extravegant. She isn't stupid, she won't show up for work in high heels and a long dress, but she often on her off times will go to fancy restaraunts and dress in lavish clothes.


Her piercing green eyes are one of the two ways people will typically figure out she is Faye. The other, more obvious tell is her thick spanish accent that seems entirely out of place given her background. Despite this, her family has always carried this accent and it something she doesn't try to hide.


Her lack of caring if people figure out she is Faye has led to confrontations and she often responds to salt threats by bringing out her gun. Once, she got cited for active aggression because she shot a drug lord who was running away dropping salt around him. Kara kneecaped him from behind in both legs, then curb stomped him before letting the rest of her squad take him in...then she collected the salt to count. She has the weakness pretty bad and is only able to resist for a short time. That short time however, might be the worst time you ever witness.

Bio: Kara was for the longest time, a prostitute. Well, not the longest time, but from the ages of fourteen to about twenty she was a full time prostitute. These illegal activites eventually came to an end when she found herself caught in a bust. While normally this would result in a few years in jail and deportation, Kara convinced the detectives working on her case that she should join them. She was put on as a CI and so began the systematic destruction of one of the largest drug rings in the city.

Thanks to the fact she also kept her job as a prostitute, with both incomes coming in at once, she found herself with more money than she knew what to do with. Naturally, being from a very poor background, she spent it while she could. After a while of this, word started getting out on how some of the clients Kara was meeting with on regular occasions happened to be police officers. Those police officers had been gunned down on a raid and with that, Kara's cover was blown.

Kara had seen the smoke coming in for a while and managed to go dark before the drug lords she worked for could get a hold of her. This convinced her she needed to be rid of them soon. Using all the information Kara had provided, the police managed to take down the drug lord...though not all in one piece, Kara had been tracked down and kidnapped, escaping and had viciously blown out both of his knee caps using the man's own gun, and bashed his skull in a bit. While she wasn't arrested, the police did give her a stern talking to about excessive force. A talk she keeps in mind as long as people aren't throwing salt around.

The only problem after this, was that Kara no longer had any use in vice. She was unable to get anywhere near drug circles as they all blacklisted her and she was less than thrilled to have another job, so she searched elsewhere. The Praetorians were looking for recruits and Kara needed a new job, so she volunteered to join. She quickly passed what few aptitude tests they had and was brought in.


Notes: Despite being blacklisted by most gangs, Kara still has friends in their circles and people who owe her favors. If she dislikes someone enough, and is threatened enough, she not only has the police, but a few gangs that can severely ruin your day. On top of this, she has learned a few "Coersion" tricks in her runs at the prostitution business and is great at getting information from people.

All that said, she is still a semi trained police officer, and has the ability and willingness to drop people at command. She laughs at people who call her a thief due to being a Faye and is highly sarcastic to people she dislikes. She views relationships as strictly casual things and doesn't really trust anyone. While it isn't crippling, she is currently addicted to cocaine, a byproduct of being with drug lords for so long. Currently she uses her connections to keep a steady stream coming.

Updated the whole bio with your specifications