Yes, price drops like Mass Effect 3 dropping so quickly is showing the market working properly. The demand went down (the reason doesn't matter) and the price fell so retailers could thin out their stock.TheKasp said:Ah, would not want to start talking about retailers again...Crono1973 said:snip.
Was in one store in my city last week, wanted to pick up Pokemon Soul Silver for easier access of some Pokes. Saw Pokemon Black new for 40? (in german), I imported it for 35? from the UK (~5-6? shipping costs).
Gladly, it was just the first one on my walk through the city. The third was overpriced but adjusted the price to amazon prices.
But overall: I don't regard 60$ as too much because people seem willing enough to pay for it. Which would be bad if we had just to rely on those 60$ / 60? titles and if there would not exist this big pricedrop even after a few months (got Darkness 2 for 18 pounds recently).
not much if you are buying 5 million copies.RJ 17 said:Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.
Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
"Not much" as in "It doesn't cost much to make 5 million copies" or as in "They don't make much by just selling 5 million copies"?boag said:not much if you are buying 5 million copies.RJ 17 said:Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.
Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
it doesnt cost them that much for each individual title, if they buy them in bulk.RJ 17 said:"Not much" as in "It doesn't cost much to make 5 million copies" or as in "They don't make much by just selling 5 million copies"?boag said:not much if you are buying 5 million copies.RJ 17 said:Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.
Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
Pfft, come back when you don't have a purchase over 10 dollars.Aircross said:That's why I built my own gaming PC and buy games on Steam when they're at least 66% off.
I've heard this argument before, and I really don't like it. It assumes that you will enjoy one hour of playing games as much as one hour of reading a book or watching a movie, or that an hour of one game is equal to an hour of another. Obviously, if you buy a game for $60 and play it for 500 hours, that's a great investment, but the amount of time you play still suggests that you place a great amount of value on that game. For instance, if you buy a game for $6 and it takes you 60 hours to beat, do you value one hour of play at $1. Would you pay $1 for the privilege of playing the game an hour? (I accept that this view applies more to some games than others) The point is that if you for some reason put 100 hours into a $60 game you hate, you would value your time and money more than your ability to play the game. If you hate a game that takes a long time to beat and quit after 5 hours, then you're paying more per hour, and if you reread a book 10 times or listen to a CD 50 times, you're paying very little an hour, but your enjoyment of the product is not due to the cost per hour, but instead that cost per hour is a byproduct of enjoyment.Baldr said:At <$3/hour, it is still the cheapest non-commercial media available.
If $15 is enough of a price drop for you:Strain42 said:So far this year I think there are only three $60 games I wanna pick up. Lollipop Chainsaw...
That's nice. That's the sort of thing I like to see. I'm actually thinking more along the lines of like...a year from now when it'll be like a $40 price drop loltargren said:If $15 is enough of a price drop for you:Strain42 said:So far this year I think there are only three $60 games I wanna pick up. Lollipop Chainsaw...
http://www.toysrus.com/product/index.jsp?productId=12624820 (360)
http://www.toysrus.com/product/index.jsp?productId=12624821 (PS3)
I believe at one pointed it was stated at less than 15 dollars, after the game hits its point where it surpasses the cost to develope the actual cost to make the cd's and manuals is around 5RJ 17 said:Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.
Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
Because that wasn't actually related to the ending at all...Zetona said:If there's any indication of how overpriced retail games are, it's how quickly their value drops off. Mass Effect 3, a AAA game launched less than two months ago, was 50% off on Amazon the other day.
PS3 games are about 70? around here. About $100 US.TheKasp said:That would be roughly 90$ today. Inflation is a *****.Crono1973 said:NES games were $50 and there was no DLC. Now maybe you do math differently than I do but I do believe that $60+ is more than $50.
Netflix is still a rental system. Compared to a streaming service like OnLive where I got an email today to join their 200 game selection service for $2 this month and $10/month afterwards. I still think OnLive still a little overpriced to begin with.SmashLovesTitanQuest said:Well, I will say this: if the new consoles shut out used games, they HAVE to lower the price of new games. Absolutely have to. No way around it.
Netflix runs commercials?Baldr said:At <$3/hour, it is still the cheapest non-commercial media available.
The only reason older games had ever cost so much was because of the prices of cartridges, when we switched to CD the price did go down but only a little.TheKasp said:No. No, the price is not too high. No one forces you to buy the DLC, 60$ is less than games costed on NES (
adjusting for inflation) and you don't have to resort to big titles only. My best gaming expiriences of the last years came for a big part from <20? titles.
Right... I think this should be made a sin. Comparing the game market to the movie market IS NOT FAIR!Zetona said:This idea has been stewing in my mind for a while, but some recent visits to Amazon.com really drove the point home.
If there's any indication of how overpriced retail games are, it's how quickly their value drops off. Mass Effect 3, a AAA game launched less than two months ago, was 50% off on Amazon the other day. The sale has ended, but its price is stil $20 less than it was at launch. Many big-name titles from last fall are now in the $30-$40 range on Amazon. Only the very best, highest-rated titles are still worth $50+. Driver: San Francisco came out in September. It's now going for less than $20, as are most games a year or more old. No other medium has anywhere near this level of dramatic price depreciation. The standard price of a Blu-Ray movie on Amazon, for instance, seems to be about $25, the movie's age be damned.
Oftentimes it seems like games and game systems are priced so as to punish the early adopters, or at least make them regret their early adoption. Pay $60 within a launch, buy all the DLC, and then watch as they release a $30 Game of The Year edition with all the bonus content included at no extra charge. I got my Xbox 360 in late 2006. The price was $400 for a 20GB hard drive and a unit that has RRoD'ed on me twice. Now, for the same price, someone can buy an Xbox 360 Slim, which runs quieter, uses less energy, and is more reliable, has a 250GB hard drive, and comes with Kinect and two (admittedly mediocre) games.
I feel like this merits more resentment than I generally see, and it's obviously a factor in used game sales. What do you all think? Should this change? Is it something we'll just have