The Price of Games is TOO DAMN HIGH

Recommended Videos

IWCAS

New member
Jul 28, 2009
302
0
0
I think it's bullshit. $45 for a new game is pretty reasonable. $60 is pushing it for me, but I do it anyways.

So... I hate it, but it has to be dealt with.
 

Epona

Elite Member
Jun 24, 2011
4,221
0
41
Country
United States
TheKasp said:
Crono1973 said:
Ah, would not want to start talking about retailers again...

Was in one store in my city last week, wanted to pick up Pokemon Soul Silver for easier access of some Pokes. Saw Pokemon Black new for 40? (in german), I imported it for 35? from the UK (~5-6? shipping costs).

Gladly, it was just the first one on my walk through the city. The third was overpriced but adjusted the price to amazon prices.

But overall: I don't regard 60$ as too much because people seem willing enough to pay for it. Which would be bad if we had just to rely on those 60$ / 60? titles and if there would not exist this big pricedrop even after a few months (got Darkness 2 for 18 pounds recently).
Yes, price drops like Mass Effect 3 dropping so quickly is showing the market working properly. The demand went down (the reason doesn't matter) and the price fell so retailers could thin out their stock.

I do think though that $60 is too much, for me.
 

Emiscary

New member
Sep 7, 2008
990
0
0
"Underlying Reasons Gamers Have a Growing Sense of Animosity Towards the Gaming Industry" for 500 please Alex.
 

boag

New member
Sep 13, 2010
1,623
0
0
RJ 17 said:
:p Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.

Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
not much if you are buying 5 million copies.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
boag said:
RJ 17 said:
:p Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.

Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
not much if you are buying 5 million copies.
"Not much" as in "It doesn't cost much to make 5 million copies" or as in "They don't make much by just selling 5 million copies"?
 

boag

New member
Sep 13, 2010
1,623
0
0
RJ 17 said:
boag said:
RJ 17 said:
:p Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.

Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
not much if you are buying 5 million copies.
"Not much" as in "It doesn't cost much to make 5 million copies" or as in "They don't make much by just selling 5 million copies"?
it doesnt cost them that much for each individual title, if they buy them in bulk.

Hell im pretty certain their cutoff price is around 15-20 dollars for each game, if they bought 5 million.
 

Freechoice

New member
Dec 6, 2010
1,019
0
0
Aircross said:
That's why I built my own gaming PC and buy games on Steam when they're at least 66% off.
Pfft, come back when you don't have a purchase over 10 dollars.

OR MAYBE I'M NOT!

Yeah, but being apart of the PC gaming master race at least proves you have patience if you build your rig and wait for sales.
 

Launcelot111

New member
Jan 19, 2012
1,254
0
0
Baldr said:
At <$3/hour, it is still the cheapest non-commercial media available.
I've heard this argument before, and I really don't like it. It assumes that you will enjoy one hour of playing games as much as one hour of reading a book or watching a movie, or that an hour of one game is equal to an hour of another. Obviously, if you buy a game for $60 and play it for 500 hours, that's a great investment, but the amount of time you play still suggests that you place a great amount of value on that game. For instance, if you buy a game for $6 and it takes you 60 hours to beat, do you value one hour of play at $1. Would you pay $1 for the privilege of playing the game an hour? (I accept that this view applies more to some games than others) The point is that if you for some reason put 100 hours into a $60 game you hate, you would value your time and money more than your ability to play the game. If you hate a game that takes a long time to beat and quit after 5 hours, then you're paying more per hour, and if you reread a book 10 times or listen to a CD 50 times, you're paying very little an hour, but your enjoyment of the product is not due to the cost per hour, but instead that cost per hour is a byproduct of enjoyment.

Long story short, cost per hour assumes long playing time, and playing time is a byproduct of the game's value to a particular player. A game should be valued relative to the enjoyment you would get from spending the same money on other products. The only way playing time should come into the equation is if the simple act of filling time is especially valuable to you. With this view, there are very few game that I feel are worth the full $60 dollars
 

TephlonPrice

New member
Dec 24, 2011
230
0
0
There's an actual point here. *rants on*

The last game I ever paid a full retail price for when the game wasn't on sale at all was GTA: San Andreas on PS2. And a lot of that was because I played GTA 2, GTA 3, & Vice City so much that a new GTA game was an awesome proposition. And that game kept me playing until my PS2 decided to go out on me (mainly because I never turned it off and kept playing the minute I got home). $50 got me a game I was playing until my system went out.

$60 these days gets you a game that relies on a multiplayer aspect that might be dead as fuck after a few months, with very little else outside of multiplayer to keep someone coming back to play with some DLC to maybe keep a player base around for a little after. The highest I've ever paid for a next-gen game was $40 for DE:HR when the price dropped and I've been coming back to that one, along with some other games, despite not having bought the DLC.

*rants off*

But onto the main argument: it's no surprise when new shit drops and the old shit becomes cheaper, or prices drop as time goes on. The problem is when it drops so quickly, it really hints at the problem of making games that stay in my collection and don't end up sold to someone dumber than me. But it also shows that the market's doing something right; cats ain't buying shit, so the market drops the price and hopes new buyers might be interested here.

Besides, these days, there is almost nothing worth dropping on full price consistently.
 

targren

New member
May 13, 2009
1,314
0
0
Strain42 said:
So far this year I think there are only three $60 games I wanna pick up. Lollipop Chainsaw...
If $15 is enough of a price drop for you:
http://www.toysrus.com/product/index.jsp?productId=12624820 (360)
http://www.toysrus.com/product/index.jsp?productId=12624821 (PS3)
 

Strain42

New member
Mar 2, 2009
2,720
0
0
targren said:
Strain42 said:
So far this year I think there are only three $60 games I wanna pick up. Lollipop Chainsaw...
If $15 is enough of a price drop for you:
http://www.toysrus.com/product/index.jsp?productId=12624820 (360)
http://www.toysrus.com/product/index.jsp?productId=12624821 (PS3)
That's nice. That's the sort of thing I like to see. I'm actually thinking more along the lines of like...a year from now when it'll be like a $40 price drop lol

But yeah, that's actually not a bad price at all. Thanks for letting me know about this.
 

Smithburg

New member
May 21, 2009
454
0
0
RJ 17 said:
:p Please tell me the title of your topic was inspired by that guy who ran for office under the "The Rent Is Too Damn High!" party.

Anyways, this kinda ties into the whole war against used games argument of "Well developers hate used games because it cuts into their profits!" Now I'm not claiming to be a fiscal analyst (I'm a frickin' English major for god's sake) but I highly doubt Amazon would be selling products at cost or at a loss. I'd imagine they're making some profit with each sale. This makes me wonder what the cost vs profit model actually is for a single copy of a game. How much does it cost to put the game on the disc put the disc in the box with a manual and a bunch of other crap. Obviously it has to cost less than $60 per game or no one would be making any money. So I really do wonder how much on average a game company makes per copy sold of their game...because I'm guessing they could lower the prices a bit and still be doing fine.
I believe at one pointed it was stated at less than 15 dollars, after the game hits its point where it surpasses the cost to develope the actual cost to make the cd's and manuals is around 5
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
Zetona said:
If there's any indication of how overpriced retail games are, it's how quickly their value drops off. Mass Effect 3, a AAA game launched less than two months ago, was 50% off on Amazon the other day.
Because that wasn't actually related to the ending at all...

Anyway, if you want to see how overpriced games are check for how long MW3 stayed at $60.

TheKasp said:
Crono1973 said:
NES games were $50 and there was no DLC. Now maybe you do math differently than I do but I do believe that $60+ is more than $50.
That would be roughly 90$ today. Inflation is a *****.
PS3 games are about 70? around here. About $100 US.
 

Baldr

The Noble
Jan 6, 2010
1,739
0
0
SmashLovesTitanQuest said:
Well, I will say this: if the new consoles shut out used games, they HAVE to lower the price of new games. Absolutely have to. No way around it.

Baldr said:
At <$3/hour, it is still the cheapest non-commercial media available.
Netflix runs commercials?
Netflix is still a rental system. Compared to a streaming service like OnLive where I got an email today to join their 200 game selection service for $2 this month and $10/month afterwards. I still think OnLive still a little overpriced to begin with.
 

cgentero

New member
Nov 5, 2010
279
0
0
TheKasp said:
No. No, the price is not too high. No one forces you to buy the DLC, 60$ is less than games costed on NES (
adjusting for inflation) and you don't have to resort to big titles only. My best gaming expiriences of the last years came for a big part from <20? titles.
The only reason older games had ever cost so much was because of the prices of cartridges, when we switched to CD the price did go down but only a little.
 

Vegosiux

New member
May 18, 2011
4,381
0
0
Whether it's too damn high or not isn't my main problem, my main problem is that it's too damn arbitrary. Why do PC AAA titles cost 60 bucks? Because PC AAA titles cost 60 bucks. I haven't yet seen one elaboration on why that price is "right", all I get when I ask is "It is because it is." I mean, I'm not sure I'd say they're all worth the same. Or that they're necessarily worth 60 bucks at all.

*Keeps an eye on indie market*
 

Ragsnstitches

New member
Dec 2, 2009
1,871
0
0
Zetona said:
This idea has been stewing in my mind for a while, but some recent visits to Amazon.com really drove the point home.

If there's any indication of how overpriced retail games are, it's how quickly their value drops off. Mass Effect 3, a AAA game launched less than two months ago, was 50% off on Amazon the other day. The sale has ended, but its price is stil $20 less than it was at launch. Many big-name titles from last fall are now in the $30-$40 range on Amazon. Only the very best, highest-rated titles are still worth $50+. Driver: San Francisco came out in September. It's now going for less than $20, as are most games a year or more old. No other medium has anywhere near this level of dramatic price depreciation. The standard price of a Blu-Ray movie on Amazon, for instance, seems to be about $25, the movie's age be damned.

Oftentimes it seems like games and game systems are priced so as to punish the early adopters, or at least make them regret their early adoption. Pay $60 within a launch, buy all the DLC, and then watch as they release a $30 Game of The Year edition with all the bonus content included at no extra charge. I got my Xbox 360 in late 2006. The price was $400 for a 20GB hard drive and a unit that has RRoD'ed on me twice. Now, for the same price, someone can buy an Xbox 360 Slim, which runs quieter, uses less energy, and is more reliable, has a 250GB hard drive, and comes with Kinect and two (admittedly mediocre) games.

I feel like this merits more resentment than I generally see, and it's obviously a factor in used game sales. What do you all think? Should this change? Is it something we'll just have
Right... I think this should be made a sin. Comparing the game market to the movie market IS NOT FAIR!

Tell me, where do game developers make their money? Mostly off of selling their games from digital or retail outlets. Maybe a little bit of advertisement from other products but this isn't particularly prevalent.

Movies? Cinema. DVD release. TV slots. Digital downloads. LEGAL streaming services. etc etc.

Also note, despite the rising consumer base, games still have a substantially smaller market then Film.

Of course this is not to say there is an issue with game pricing. There is, oh BOY there is. But a comparison to the film industry offers nothing and skews the problem with misinformation.