/OFFTOPIC
SeventhSigil said:
I'm not saying ads don't work in a majority of the market, but you have to consider that it's slightly different in terms of certain games than it is in, say, a Nissan van. You're not going to find people camping on sites to find out the latest news on the newest van in production, won't find people who both own vans talking excitedly about the newest iteration's advances in tire pressure, and word of mouth isn't really going to spread, because I doubt I would ever hear 'Hey, hey, hey! Didja hear?! NISSAN'S MAKING A NEW VAN!" Advertising for toys, perfume, brands of food, restaurants, etc, etc, ETC, is more than acceptable because active public interest is generally low. When was the last time you saw an entire discussion forum devoted to brands of Yogurt, at least one not owned by whatever company makes it? Even in the case of mediums where there is stronger personal interest, such as movies or music, there isn't that same attachment because the first viewing of a film can last a couple of hours, the first listen to a song a couple of minutes, but the Bioshock Infinite Campaign can last five or six hours, longer if you're on 1999 difficulty on second playthough, MUCH longer if you're achievement or trophy hunting. That greater investment of time can lead to a greater attachment, and heightened interest in actively seeking out new experiences, as opposed to waiting for someone else to talk about them.
Gaming often works differently than laser eye surgery spots, Doritos or Pepsi, because much of that advertisement can be provided by the community. I see a video preview of The Division because I keep track of a gamer-catering site, I get super excited and poke at my gaming friends saying; "GUYS! We must get this when it comes out!" They see it, and either become interested in purchasing, not interested at all, or similarly excited and go off to tell the gamer friends they know. Look at Minecraft, a game that climbed its way from complete obscurity without any sort of advertising budget whatsoever, on the backs of game journalism articles, word of mouth, and eventually due to its huge popularity, publishing on the Xbox 360.
It's been estimated that the publisher of Battlefield 3 might have spent as much as fifty MILLION dollars on advertising. For the THIRD installment of a very popular franchise that every established gamer already knows about, and new gamers will quickly get drawn out of ignorance if they pay the slightest attention to upcoming games, or have friends that do. D'you really think that the publisher's $50,000,000 brought in enough brand new players who never would have heard about the game without that advertisements? Do you think it really would have brought in 1.8 million new players on launch day, players that never would have purchased it without slow-motion explosions in TV ads and website banners?
That's by far one of the most elaborate and well-worded user-posts I've read on the internet until now.
I totally agree with SeventhSigil and can't help the conclusion that I'll have to visit the forums of the Escapist Magazine more frequently from now on...
@TOPIC
Like many others stated already, the developers don't make much money themselves, but the publisher does, and of those people working for a publisher only a few lucky ones make big money, if this is reasonable or not can't hardly be evaluated by an outsider.
Here is the major error by the editor to be found: By confusing "developer" with "publisher" his whole argumentation is grounded on wrong expectations.
For example:
"It might be tedious or even grueling at times and require long hours and lots of commitment, but working in the video game industry is generally fun. People should be working in the gaming industry because they want to create awesome games. Not because they want to become rich."
Developers
are working in the industry to create awesome games, a part of them only to earn money for sure, but most of them aren't working for the vision of becoming a millionaire, but for the vision of a game.
To work for the game industry(-> "gaming industry" refers to gambling) has positive aspects, if you're dedicated to gaming(and you better should be), but to develop a game from the scratch is an exhausting, time-consumpting and often repetitive task, which final outcome will take years to reveal itself.
The author of the article clearly underestimates the dedication of many developers and accuses them of being greedy, he even refuses to name a few exceptions for this rule.
The author totally had to see his misconsception here and with him putting an "developer" where he (hopefully) meant the publisher, his whole article isn't worth to be regarded serious journalism and therefore I see no need to dismember it fully at the moment.
If he would put a new article online, about publishers being too greedy, he sure would make two steps towards telling the truth, but, even then, there is still room for further observation as this isn't absolutely true, either.
Putting his article and this link together... http://www.penguinrungames.com/
I guess Mr. Alexander Hinkley is an already ship-wrecked wannabe game developer that's envious on others, real game developers, living his dream.
He could have done better and should have known better, to write a "rant" like that.
Heyho.
Midoryu
Edited 16:58: Games Developer/Industry -> Game Developer/Industry. Sounds better to me at least...