Now hold on, let me explain.
Steam Greenlight was released quite some time ago. It was done with an intent similar to Kickstarter, allowing people with good ideas who wanted to see if they would come to fruition test the waters and see if people were interested, before they put loads of money into a game that would never garner interest. A good idea that would help out smaller groups.
Then it was perverted by people who realized they could make grand promises and build hype, only to release a minimal-content, minimal-cost game and rake in the money.
Then there's Early Access. It was released with the intent of being like Minecraft, allowing players to essentially fund a game while it was being made, AND get to play it as it's being worked on, providing feedback to improve the game while actually getting something for their money. Again, a good idea that would help out smaller studios who wanted to get their games made.
Then again, it was perverted by people who realized they could make the bare minimum of a game and provide grand promises, only to quit halfway through and run off with the money.
And finally there's the recent Mod debacle. A good idea, as it would allow modders who really know what they're doing and in some cases make content better than the base game actually get something for their work. Once again, a good idea.
And then, just before it was tossed, people were starting to pervert it with minimal-work mods that cost money to even use.
The problem isn't Steam. Steam has good ideas that would help others. The problem is con-men and jerks who decide to exploit the system for their own use.
There's a reason "This is why we can't have nice things" is a phrase.
Steam Greenlight was released quite some time ago. It was done with an intent similar to Kickstarter, allowing people with good ideas who wanted to see if they would come to fruition test the waters and see if people were interested, before they put loads of money into a game that would never garner interest. A good idea that would help out smaller groups.
Then it was perverted by people who realized they could make grand promises and build hype, only to release a minimal-content, minimal-cost game and rake in the money.
Then there's Early Access. It was released with the intent of being like Minecraft, allowing players to essentially fund a game while it was being made, AND get to play it as it's being worked on, providing feedback to improve the game while actually getting something for their money. Again, a good idea that would help out smaller studios who wanted to get their games made.
Then again, it was perverted by people who realized they could make the bare minimum of a game and provide grand promises, only to quit halfway through and run off with the money.
And finally there's the recent Mod debacle. A good idea, as it would allow modders who really know what they're doing and in some cases make content better than the base game actually get something for their work. Once again, a good idea.
And then, just before it was tossed, people were starting to pervert it with minimal-work mods that cost money to even use.
The problem isn't Steam. Steam has good ideas that would help others. The problem is con-men and jerks who decide to exploit the system for their own use.
There's a reason "This is why we can't have nice things" is a phrase.