The Problem with Piracy...

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tofulove

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MrNixon21 said:
Gilbert Munch said:
So, Escapists, my question is this: what is your view on my view?
The one thing that upsets me about this whole issue is there are many people who pirate games because the price of games today is so high, and the quality of game we're getting for the money isn't even to the price we pay. If the prices went down, it would probably cause some people to stop pirating games, but not one single company (as far as I know) has made a move to cut game prices . . . and then we have the Wii that bleeds money from its customers by selling so many peripherals we really don't need in addition to the games.
so in other words, games cost more than there worth cause a lot of people take them with out buying them, forking the cost to people who get it honestly. a vicious cycle, i steel cause there expensive, there expensive cause i steel.
 

tofulove

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Glefistus said:
tofulove said:
Glefistus said:
I am an advocate of free internet and free information, however, based off that argument, you would steal food because you can go into a store and grab it.
nothing is free in this world, now i would like to see the internet paid by tax with out any government regulation -like pbs- wish full thinking at best, the problem with the idea information should be free is the fact people who go out and get information don't do it for free. every one needs to make a living some people make a living going out into the world and finding information people want to know. and if that information was free, or in other words worthless, the act of doing it will become worthless and no one will go out of there way to do it, other than for a hobie people would do in there free time.

nothing in this world is free, if you go to a nice pretty park your tax money pays to maintain it. if you go into a national forest for a little picnic. your tax money is paying for people to protect if from poachers fires and people who want to go in there and take the wood.
Free samples are free. Food you grew/hunted yourself are free.
food you grew or hunter is not free, time is money, you invested your time to grow or hunt your food, and free samples is a marketing tool to get people to buy the the full protect after they tasted the product.
 
Apr 24, 2008
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firehawk259 said:
ive been doing all tht illegal stuff but now i am seeing the light...

im starting to get music more from albums and itunes now

think of it this way, when u buy it ur giving money to the band, so they may continue to make great music, they have to make their money, just like us
You sound like Lilly Allen, and let me tell you something about Lilly Allen...that ***** is raking it in doing a job that is fun...and still complaining. Record companies make money from record sales, bands get screwed. The money is in the touring.
 

NeutralMunchHotel

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tofulove said:
food you grew or hunter is not free, time is money, you invested your time to get grow or hunt your food, and free samples is a marketing tool to get people to buy the the full protect after they tasted the product.
So, by your own admission, the actual sample is free.

The product isn't, but they don't make you buy the product. Just entice you.

And oxygen? What about oxygen? Don't tell me there's a tax on that, because there isn't.
 

MrNixon21

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tofulove said:
MrNixon21 said:
Gilbert Munch said:
So, Escapists, my question is this: what is your view on my view?
The one thing that upsets me about this whole issue is there are many people who pirate games because the price of games today is so high, and the quality of game we're getting for the money isn't even to the price we pay. If the prices went down, it would probably cause some people to stop pirating games, but not one single company (as far as I know) has made a move to cut game prices . . . and then we have the Wii that bleeds money from its customers by selling so many peripherals we really don't need in addition to the games.
so in other words, games cost more than there worth cause a lot of people take them with out buying them, forking the cost to people who get it honestly. a vicious cycle, i steel cause there expensive, there expensive cause i steel.
That's only one reason some people pirate games, but think about it . . . if that's the way it works (assuming I pirate games), how does it hurt me that games are expensive? I'm not paying for them anyway, and companies aren't getting my money. They won't raise the price on those who pay for them simply because of piracy. They'll come up with another reason so it goes over easier.
 

DeadlyYellow

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WhiteTiger225 said:
Yeah, but sadly pirate is a broad term encompassing many things. For example, it encompasses "I am going to download Transformers 2 2 weeks before it hits theaters!" and it also encompasses "I am going to download Daggerfall because no store sells it, and for that game plus Star Trek Armada 2 I am not going to pay 240 dollars to some fat guy in his garage when I can get it for free and not at all be stealing it because it's old to the point legitimate retailers no longer offer a means to legally obtain an unopened, trustworthy copy at a safe price"

and even encompasses "I am going to download a 1971 cult horror movie that isn't in any store and no collector will part with"
Fully aware of that, and no stranger to that particular train of notion myself. Reliable out-of-circuit games are hard to come by. It's really newer games that I get up in arms about, and Professor Layton and the Curious Village is still largely available. Unless he means The Last Time Travel, but since that is currently only in Japan he doesn't exactly qualify as the target demographic.

Old movies (I don't know which you are talking about, but for giggles I'll assume it's Werewolves on Wheels) I cannot say too much about. It seems some find their way to DVD while others get tragically overlooked.
 

RollForInitiative

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Gilbert Munch said:
... is that it's incredibly hard to justify stopping.
one you have the means to free stuff, it is impossible to justify buying it. Well not impossible, but very, very hard.
It's called willpower and a moral compass. I have the means to pirate things easily, but I choose not to. If I want something, I pay for it. It's that simple.
 

tofulove

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Gilbert Munch said:
tofulove said:
food you grew or hunter is not free, time is money, you invested your time to get grow or hunt your food, and free samples is a marketing tool to get people to buy the the full protect after they tasted the product.
So, by your own admission, the actual sample is free.

The product isn't, but they don't make you buy the product. Just entice you.

And oxygen? What about oxygen? Don't tell me there's a tax on that, because there isn't.
so now oxygen in the same category as video games. wow. you sure got your priority messed up. next you'll be comparing the value of board games to the value of water. and even before you go there, water is technically free, but unfortunately major resources of drinking water are usly not conveniently located right next to you. that's why you pay water companys -whos prices are regulated by the government.- to maintain the facilitys needed to transport water from the source to were you are at. and if such organization of water did not exist we would still be hunters and gathers, or farms on or near major water supplys.
 

NeutralMunchHotel

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tofulove said:
Gilbert Munch said:
tofulove said:
food you grew or hunter is not free, time is money, you invested your time to get grow or hunt your food, and free samples is a marketing tool to get people to buy the the full protect after they tasted the product.
So, by your own admission, the actual sample is free.

The product isn't, but they don't make you buy the product. Just entice you.

And oxygen? What about oxygen? Don't tell me there's a tax on that, because there isn't.
so now oxygen in the same category as video games. wow. you sure got your priority messed up. next you'll be comparing the value of board games to the value of water. and even before you go there, water is technically free, but unfortunately major resources of drinking water are usly not conveniently located right next to you. that's why you pay water companys -whos prices are regulated by the government.- to maintain the facilitys needed to transport water from the source to were you are at. and if such organization of water did not exist we would still be hunters and gathers, or farms on or near major water supplys.
Did I ever say it was? You were on about things that are free, and now you suddenly shift back to the piracy arguement... ok, let me catch up.

Done. I've read the rest, and now you do another arguement shift and go back to things that are and aren't free. Please, if you do want to make a point, keep it consistant.
 

feather240

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I think the only way left for games to survive is the use of in-game adverts. It would be an easy way to spam advertisements without bothering the gamer and would allow developers to sell games through torrents. The advertisements wouldn't need to be protected because no one would want to move them other than to make them all funny pictures. It works because it takes out publishers and gives developers the massive amounts of money the advertisement agencies have lying around, and it will also bankrupt Gamestop and EA so it's a win/win situation!

That's my two cents.
 

tofulove

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Gilbert Munch said:
tofulove said:
Gilbert Munch said:
tofulove said:
food you grew or hunter is not free, time is money, you invested your time to get grow or hunt your food, and free samples is a marketing tool to get people to buy the the full protect after they tasted the product.
So, by your own admission, the actual sample is free.

The product isn't, but they don't make you buy the product. Just entice you.

And oxygen? What about oxygen? Don't tell me there's a tax on that, because there isn't.
so now oxygen in the same category as video games. wow. you sure got your priority messed up. next you'll be comparing the value of board games to the value of water. and even before you go there, water is technically free, but unfortunately major resources of drinking water are usly not conveniently located right next to you. that's why you pay water companys -whos prices are regulated by the government.- to maintain the facilitys needed to transport water from the source to were you are at. and if such organization of water did not exist we would still be hunters and gathers, or farms on or near major water supplys.
Did I ever say it was? You were on about things that are free, and now you suddenly shift back to the piracy arguement... ok, let me catch up.

Done. I've read the rest, and now you do another arguement shift and go back to things that are and aren't free. Please, if you do want to make a point, keep it consistant.
my points are all constant and related to the subject. your the one that shifted it from people should not steel to, what about oxygen. fact of the matter is your the one who cant make a rational argument on steeling, other than fact you don't like working for your stuff.
 

imnotfromaroundhere

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Piracy is fine as long as it's from a big company that can afford it, eg. EA. EA make games for consoles as well as PC's and are very successful, thus can afford to have me steal a game I would never buy in the first place because I spend my money on things that I like more than EA's games. I would not, however, steal games from small companies based solely on a pc because they need the money more... Or Valve, never steal from Valve. I also pirate my music, but support the artist I really like by seeing them in concert and buying stuff at these concerts.

Edit: Also I WILL buy a game from a large company of it's really good and worth the money
 

Mobung

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MrNixon21 said:
The one thing that upsets me about this whole issue is there are many people who pirate games because the price of games today is so high, and the quality of game we're getting for the money isn't even to the price we pay. If the prices went down, it would probably cause some people to stop pirating games, but not one single company (as far as I know) has made a move to cut game prices . . . and then we have the Wii that bleeds money from its customers by selling so many peripherals we really don't need in addition to the games.
You forgot to mention the used-game market. I get a lot of games at prices I'm happy with by waiting a bit and buying them used. $60 Assassin's Creed (or really, anything)? No thanks. $10 Assassin's Creed? Sure. While, like piracy, this doesn't leave any extra money in the dev's pockets, it can be used to track the support/success of a game. And I know that in a year or so, I'll be buying Assassin's Creed 2, new, for $30. I suppose the big thing is patience. I can wait a year to play a game, so there is no real desire to pirate it.
 

tofulove

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imnotfromaroundhere said:
Piracy is fine as long as it's from a big company that can afford it, eg. EA. EA make games for consoles as well as PC's and are very successful, thus can afford to have me steal a game I would never buy in the first place because I spend my money on things that I like more than EA's games. I would not, however, steal games from small companies based solely on a pc because they need the money more... Or Valve, never steal from Valve. I also pirate my music, but support the artist I really like by seeing them in concert and buying stuff at these concerts.
ea has also left a sour taste in my mouth, but i dont steel ea games, i just don't bye ea games/

-joke post- any one who steels from valve needs to be shot on site ;P

and the about the music part of your post. steeling is bad mmkay
 

MrNixon21

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Mobung said:
MrNixon21 said:
The one thing that upsets me about this whole issue is there are many people who pirate games because the price of games today is so high, and the quality of game we're getting for the money isn't even to the price we pay. If the prices went down, it would probably cause some people to stop pirating games, but not one single company (as far as I know) has made a move to cut game prices . . . and then we have the Wii that bleeds money from its customers by selling so many peripherals we really don't need in addition to the games.
You forgot to mention the used-game market. I get a lot of games at prices I'm happy with by waiting a bit and buying them used. $60 Assassin's Creed (or really, anything)? No thanks. $10 Assassin's Creed? Sure. While, like piracy, this doesn't leave any extra money in the dev's pockets, it can be used to track the support/success of a game. And I know that in a year or so, I'll be buying Assassin's Creed 2, new, for $30. I suppose the big thing is patience. I can wait a year to play a game, so there is no real desire to pirate it.
That's true. I guess the worst issue with this whole problem is finding an answer that makes EVERYONE happy . . . which won't happen. Either way, you'll be stiffing the customers or the devs. Let's face it, the overarching companies are still going to get their money no matter what.

Oh, and I should clarify, I'm really not happy about this whole situation. The main point that sets me off is the technology. I'll put it like this . . . Napster came out. Everyone downloaded music. The industry realized it was bad, then tried to stop it. To me, that's essentially like dropping the atomic bomb on Japan, realizing it was bad, then saying "Oops! Our bad!" and trying to forget the technology ever existed. We've had the technology to pirate games (and music, movies, and probably whatever other electronic medium you could ever want) for years now. There really isn't any going back. Heaven forbid companies try to find ways to work with the technology rather than combat it exclusively (which is sort of happening now via iTunes and Steam). I really don't feel there is any way to stop piracy, just to delay it or save face.
 

imnotfromaroundhere

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MrNixon21 said:
Mobung said:
MrNixon21 said:
The one thing that upsets me about this whole issue is there are many people who pirate games because the price of games today is so high, and the quality of game we're getting for the money isn't even to the price we pay. If the prices went down, it would probably cause some people to stop pirating games, but not one single company (as far as I know) has made a move to cut game prices . . . and then we have the Wii that bleeds money from its customers by selling so many peripherals we really don't need in addition to the games.
You forgot to mention the used-game market. I get a lot of games at prices I'm happy with by waiting a bit and buying them used. $60 Assassin's Creed (or really, anything)? No thanks. $10 Assassin's Creed? Sure. While, like piracy, this doesn't leave any extra money in the dev's pockets, it can be used to track the support/success of a game. And I know that in a year or so, I'll be buying Assassin's Creed 2, new, for $30. I suppose the big thing is patience. I can wait a year to play a game, so there is no real desire to pirate it.
That's true. I guess the worst issue with this whole problem is finding an answer that makes EVERYONE happy . . . which won't happen. Either way, you'll be stiffing the customers or the devs. Let's face it, the overarching companies are still going to get their money no matter what.
so?
 

imnotfromaroundhere

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tofulove said:
imnotfromaroundhere said:
Piracy is fine as long as it's from a big company that can afford it, eg. EA. EA make games for consoles as well as PC's and are very successful, thus can afford to have me steal a game I would never buy in the first place because I spend my money on things that I like more than EA's games. I would not, however, steal games from small companies based solely on a pc because they need the money more... Or Valve, never steal from Valve. I also pirate my music, but support the artist I really like by seeing them in concert and buying stuff at these concerts.
ea has also left a sour taste in my mouth, but i dont steel ea games, i just don't bye ea games/

-joke post- any one who steels from valve needs to be shot on site ;P

and the about the music part of your post. steeling is bad mmkay
So?

[3rd time's the charm]