BloatedGuppy said:
I'm not a fighting game fan. The closest comparative I have in terms of a systemically complex and mechanically deep experience is DOTA 2. My introduction to the game did not come through Purge's excellent "Welcome to DOTA, You Suck" guide, because it was loaded with impenetrable genre jargon and presented the game as a colossally intimidating undertaking. Rather, my introduction came through Total Biscuit's "Singe Draft Disaster" series. In which TB, with only a beginner's comprehension of the game play and mechanics, fumbled his way through a lot of low MMR games whilst playing badly and making mistakes. I could relate to that MUCH more easily. Many games later, I could read Purge's guide and be properly informed by it.
Right, but from the perspective of someone looking to potentially start playing DotA, would you want to get an overview from someone who has, at least a basic understanding of the mechanics of the game (and maybe even the mechanics of a few other similar titles) or someone who played for an hour, got frustrated and then rambled about how they don't like the game?
Teaching tools are not the same as reviews. I wouldn't look at a CS guide to tell me whether or not CS is a good shooter overall, because it's likely going to reference features I haven't seen yet and assume I have a basic understanding of what exists in the game
BloatedGuppy said:
As you say, there is a middle ground, and the middle ground I occupy is that different people are going to come to reviews wanting different things.
And what, do you feel, should be the target of a mainstream gaming site? Should it be to take political stances and offer reviews that betray a poor understanding of the title and its genre? I'm not saying reviewers need to be experts on a particular game. Nor do they have to review a game using genre-appropriate jargon. I wouldn't, for instance, recommend the GyP article 'Why I won't be buying Smash 4" in terms of finding a review for the game because it references specific mechanics that will confuse the reader unless they have a deeper understanding of the mechanics of the smash series. On the flip side though, if a reviewer becomes convinced that Street Fighter is just punches and kicks because they never bothered to learn combos, their review will be similarly confusing, and flat-out misleading
BloatedGuppy said:
You won't, no. But if there was, say, a statistically significant portion of the audience that WAS deeply invested in PETA's policies, that information would be rather germane to them, and that review might be all they needed. I have a friend with two young kids. Sometimes I've recommended animated films to him, and his first step is to check a review site that breaks down whether or not they're suitable for young kids. He trusts it. If the site suggests Spirited Away might frighten his daughter, he's not going to show it to her. To me, it's one of the best films ever made. To him, it's a complete non-starter, because we're both coming at it from completely different perspectives.
Do you feel that a statistically significant portion of the audience of a Tropico 5 review is going to be deeply affected by the fact that the game has you play a dictator? Is the purpose of the game going to be enough of a surprise that the reviewer feeling bad about being a dictator should take up a significant portion of said review?
Additionally, that review site is specializing in a particular type of review. This is not an instance of mainstream critics suddenly rating down horror movies on the basis of a children's movie "scariness scale"
BloatedGuppy said:
What the central portion of the medium is will differ from person to person, will it not? Those seeking or primarily drawn to narrative experiences won't necessarily give a fig that the game play in To the Moon or The Walking Dead is poor to non-existent.
Interactivity is central to a medium characterized by interactivity. You may like some other portion of a game more, but the ability to take part in the events within a game is central to video games as media and to the definition of "game" itself. The Walking Dead can arguably fit the "not a game" label, but there are definitely instances of game-like sections. What is important to note, however, is that the branching narrative of the title and the potential for interaction with characters is there specifically for the player to utilize and manage
BloatedGuppy said:
To pursue an example, I went back looking for a particular review on RPS, and lo and behold it was penned by the loathed John Walker. It is here:
http://www.rockpapershotgun.com/2011/11/03/wot-i-think-to-the-moon/
This review doesn't devote even a single paragraph to hammering the game for its non-existent play mechanics. Based on this strong review, I bought the game, and it was one of if not my favorite gaming experience from that year, and a candidate for high placement among my favorite games of all time...a list stretching back thirty years. This review is exactly the kind of problem review you are identifying, and yet it was invaluable to me. And if I don't qualify as part of the core gamer demographic, I have no idea who does.
It doesn't need to "hammer" the game for them, but it is helpful for the consumer to know of their non-existence. In contrast to your reaction to the game, I "played" it after seeing it praised on multiple sites, and after probably about half an hour I stopped.
The review avoids admitting that the user's interaction basically boils down to "walk to obvious key item or person, press interact key, read dialogue" with jarringly out of place puzzles forming the only point at which the monotony of "walk to object, read typical RPGMaker title dialogue" is broken. I have no issue with a product like this getting the spotlight, but it needs to be clear to the consumer what exactly it is.
BloatedGuppy said:
I think you can certainly make a cogent argument that the review "missed the point", but there are likely audiences out there who would similarly miss the point. If Johnny GameReview docks 5 points off Titfighter 3 for overly judicious employment of jiggle physics, it's quite probably that there is a demographic out there who would share his distaste. Naturally, Johnny's opinion will not appeal to Titfighter 3's core audience, so they will likely dismiss his review as irrelevant. I intend no umbrage with "Titfighter 3", by the way, I'm just trying to paint a broad analogy.
The difference between the audience of a review and the reviewer is that one has been given a responsibility to analyze games for a living, and thus should be held to at least a slightly higher standard. I don't see the point in assisting in the financial support of an individual or group of individuals whose expertise in a genre I don't play is somehow less than my own.
BloatedGuppy said:
Sure. I'm all for allowing a maximum number of perspectives on an issue. However, if a writer on a website is the only one to cover a game, and that writer is incapable of separating his or her distaste for a game's aesthetic or expressed ideology from the soundness of its mechanics, then I anticipate their review will reflect that.
Might there be a better method of reviewing a product then? There was an article on Kotaku back when Revengeance came out where one of the writers openly admitted to not knowing how to appropriately dodge. I actually beat most of the game without this function, mostly from stubbornness, but the reviewer was not aware that the function even existed. It's an ability that is one of the first that you can purchase, and is clearly labeled. Several of the writers did not appear to be able to get past the first boss. Rather than have someone like that write a whole review for a game, might it not be better to have two or more people with varying levels of experience look at and discuss a title? Additionally, if you can't comfortably play a game to the point where most of your review will involve how uncomfortable you are, might it not be a better idea to hand the review off to someone who is more impartial? A piece can still be written about the uncomfortability of feature X, but if a game does what it sets out to do well, why should it be rated down, on a mainstream gaming site, for not being (insert political affiliation here) enough? From a business standpoint, it only really seems to make sense from a "clickbait" angle, and even that appears to be having an adverse affect on the willingness for people to visit those sites. If you posted that RPS link on a number of other sites, people would insist that you use an archive link instead, such is their desire to not contribute whatsoever to the ad revenue or search engine prominence of the website.
BloatedGuppy said:
Notably, in my longer history of consuming game reviews, this has almost never happened.
On the flip side, I've dropped a number of reviewers. Perhaps your lack of dropping them is due to the fact that, on the basis of at least a few of your interests, you are being pandered to