Hubblignush said:
Ah, I see what you're getting at. You're talking about quality of the reviews themselves, which is a completly different thing from them being objective. Yes, reviews can, like all texts, be written in terms of various quality. Good reviews do bring up the good and bad points of a game, but the relevant part here is: Good and bad are subjective qualities.
Yes and no, there's aspects of reviews that are always going to be debatable, however what isn't is the necessity of honesty and disclosure of any relevant bias (such and such dev bought me dinner, I'm a (brand) fanboy, I'm roommates with the developer of X game etc.). When you boil it all down, basically everything you say or do is going to be affected on some level by your perception/ability to perceive it. Semantic arguments over objectivity are beside the point, because they quickly devolve down to existential bickering. The point behind journalistic objectivity is to decrease the amount of bias to the greatest possible extent while still informing the reader.
Hubblignush said:
What you're really asking for is not objectivity, but rather better written reviews, where the reviwer explains their viewpoints in a more concise way, which is fine, but it's not what objective means. See, all words have some kind of value, a classic example is that "terrorist" and "freedom fighter" mean the exact same thing, but they have obviously very different values assigned to them. To one person, a game is "colourful and vibrant" while to another it's "like someone threw up after drinking paint", neithers opinion is more valid, and they're both describing the same thing, but to one person the artstyle improved the experience, while to another one is made the experience worse.
They can mean the same thing, or different things, depending on the overall context. The issue though is not whether someone liked or did not like a feature, but rather that the assessment was accurate. Both examples used are informing the reader that an extensive colour palette is used. If the reviewer describes the colour palette as "offensive" this does nothing, and further confusion is added if the reviewer suggests that a critic's statement that the use of visual media to enhance the gaming experience is offensive is evidence of how incredibly awful the game is.
Hubblignush said:
Plus, my example about deplorable social values was more about how, yes, a message (that you personally find deplorable) being sent through can actually worsen the experience, regardless of how good the story is. What you're essentially asking for is that the reviewers mention that "while the writing is good, the general message is awful yadda yadda", which is definitely a good thing to ask for, but it's not objective in any stretch of the imagination.
What I'm personally suggesting is that the "general message" (IE the reviewer's personal interpretation) be a separate article, in which they are not beholden to expectations of the discussion of a game as a product. A good example would be the separation between Dragon's Crown as a beat-em-up and Dragon's Crown's art style as perceived through the reviewer's own lens. As far as quality goes, it would be nice if reviewers actually looked into the roots of a game's mechanics/art style/etc. but I've learned to not expect anything of quality from most websites at this point.
Hubblignush said:
Also, you greatly overestimate the power reviewers have over a game, I've never met a person in real life that actually has read a single review from one of those famous gaming sites. Everyone I know base their opinions on game footage and youtubers like Totalbiscuit, most of them though base is completly on either hype (that's created solely by marketing) or hearsay.
Again, metacritic bonuses exist. Until they don't, reviews will continue to be a factor in how much a dev team gets paid. On the indie side of things, exposure matters. If reviewers deem your game objectionable, and refuse to write about "objectionable material" you don't get that exposure.
Hubblignush said:
In fact, I'm gonna go with the old copout of "don't like it don't read it".
That's exactly what people have been doing actually, and it's given sites like Nichegamer, Techraptor, Gamesnosh and this very site a large boost in readership. I've personally been recommending GatherYourParty to people simply due to the fact that they have people who are willing to write in depth articles on the functions of more advanced games to facilitate conversation and instruct the uninformed