Volafortis said:
A friend of mine has one, although a slightly different make, and he wants to sell it.
It just converts to analog movement, and it feels very different in different games. According to him, it worked great in MW2, but pretty badly in any other shooter.
It's awkward, the games I tried it out in were MW2, BF1964, MAG, Bad Company, Killzone 2, UC2, and some games it wasn't really designed for, like Arkham Asylum, and offkilter games (but still playable as a shooter, in some sense) like Ratchet and Clank: A Crack in Time.
MW2 was the game it worked best with, but even after updating the firmware, I still have to crank the ingame sensitivity to the max and then lower the FragFX sensitivity to 3 to get a stable movement range where I don't overshoot, because from my impressions, this is how it works.
Each number on the frag-chuck represents a different starting point on the controller (as in dead-zone), you can sweep the mouse really fast in order to get it to register a farther tilt. Because of how the stick movement is mapped out on controllers, it makes it a gigantic pain in the ass to move it upward/downward.
Upward-Downward movement was a pain in EVERY GAME I played it with, it made it hard to move up and aim at anything higher or lower than 45 degrees, and even worse when you try to move the mouse at a diagonal, because the motion at any sensitivity acts like it's climbing a stair-case instead of moving in that direction. This is a problem that is obviously caused by the fact that it's just translating the mouse movements into analog movement, because I also own a gaming PC and frequently play shooters on it, and I've never seen a mouse act like this before.
Then, in every other game, with the exception of arkham asylum since it really just has an over the shoulder third person semi-locked camera, I experienced a massive problem for someone who is making a transition to console gaming and maybe buying a FragFX with a ps3 trying to make it easier to play shooters, and this is slowdown. In some games like BF1943 where it isn't so bad and it's at least usable at the 4th level of sensitivity which is where you get the best balance between movement and the increments your cursor moves in you can at least aim and shoot.. somewhat, but in other games, the worst of this being Uncharted 2 which I borrowed from the quoted, it was absolutely horrible, making aiming an enormous pain because in order to get decent turning speed, you need to crank the mouse's sensitivity to the upward numbers in scale. Though, when you do that, you end up sacrificing accuracy for speed, making long-range aiming not just a challenge, but impossible. I know there's a button that lets you dial in a lower sensitivity, but when it's set at the lowest initial sensitivity, because of the aforementioned speed problem, it also makes aiming a pain the ass.
Lastly, I don't like the button set-up. The Fragchuck's "Frag Button" is in an uncomfortable place and kind of makes it annoying for people who hold one finger on the shoulder because it's above the button you'd normally use to go into an aiming mode, then there's the control stick which has a bright as hell LED below it that if you angle it right like I've so often done on accident, you'll get a bright blue flash in the eyes.
Anyways, I'll return later and make this a less rushed post, and elaborate more, but for now, my experience with the FragFX makes me want to say that it's better to just use a standard controller instead of this, for the advantage I got with the one game I traded in because of the stupidly unbalanced MP it was far from worth the 60 dollar price tag I could've used to get something more worthwhile than this, like, you know, an actual game.
Plus, you know, you could always just build a PC and play your non console exclusive games on that, instead of having to worry about silly little peripherals like this.