It becomes apparent that time limits can be an interesting way to up the pace.
But then developers have to go ahead and be utter dicks with an unforgiving save and load system
Has anyone here attempted a speed-run? Now that is fun, even though the time limit is arbitrary and separate from the game (plus you can never beat the best times), what makes it enjoyable is the save system doesn't know about the time-limitation and tries to troll you.
Incentives to iterate and do things quicker and more efficiently are great way to increase the value of a game.
I got so much enjoyment out of Tomb Raider Anniversary/Legends as it had special unlock rewards for completing levels in better and better times. It was perfectly constructed with Bronze, Silver and Gold unlocks, each with a harder and harder to achieve time. Though the levels were long on first playthrough
This was before the days of micro-fisking DLC, now such content you just have to break your credit card out for. And NO IT IS NOT JUST PENNIES because it does not let you pay pennies at a time, you have to fork over a minimum of something like $5 or something like that. Which is retarded because I have bought 0.50 priced items on Amazon before.