
In 2077, the human race reached a significant landmark: Interstellar travel. A joint effort between the USA and the Federated States of Europe resulted in the first airplane-esque cruiser capable of exploring the galaxies beyond ours. Since the was a government operation however, the first few decades of space travel were heavily restricted to officials and trained astronauts.
However, in 2156, a NASA consultant named Logan Rainier leaked the schematics of the engines that allowed for travel to Pluto and beyond on the Supernet. This opened up space travel for the general masses and resulted in many groups of people from across the globe building their own crafts and jetting off into the stratosphere like the pioneers and gold rushers of old, looking to stake their claim to their own piece of paradise in the stars. By the 2300s, dozens of human colonies had been established on other planets and in 2320, these new planets linked with a unified Earth to form the Planetary Group of Planets (there were no consultants on the naming process, since Rainier's actions were met with a ban on consultants on Earth and Earth was in control of the name.)
With this new order in place, the PGP embraced expansion to other resource-laden chunks of rock in the known reaches...under it's supervision. With Earth calling the shots as the most populated and most heavily armed nation in the group, there was a return to the strict government-mandated only space travel, and many of the younger planets became dependent on the PGP for shipping any goods on and off the planet, but some residents weren't thrilled to be under the thumb of the galactic government. Their forefathers wouldn't have taken it, and neither would they!
Unlicensed spaceships began to spring up in different corners of the galaxy offering to take the jobs that weren't considered clean or legal enough for official PGP sanctioned vessels. They would be run by crime families looking to exploit mistrust in the system, less scrupulous business owners looking to make a quick buck, or people who feel they are properly subverting the PGP by offering the service. The man financing the runs of the Queen Anne's Revenge, falls into the latter two categories.
Our enterprising financier is based in Hanan Pacha, a planetary system initially colonized in 2174 by astronauts on behalf of the SACA (South America-Central America) Union. Scott Viduka owns the largest bar on Neoteno (shorthand for New Tenochitlan), The Dingo's Snarl, and it's earned him a fair amount of revenue...that the PGP sees fit to tax heavily. So he's turned to an alternative source of income to supplement. Working with a couple of mechanics, he's crafted a large spacecraft capable of transporting cargo, groups of people, important people, and can handle a dog-fight or two against some of the more aggressive ships. He's assembled a crew capable of both manning the ship to proper transportation specifications, and putting up a fight against any hostile invaders intent on preventing him from making his money. The word has been put out among his more trustworthy patrons that the Queen Anne's Revenge is ready for takeoff!
The first crew meeting will take place in the VIP back room of the Snarl on January 9th, 2343
[hr]
All right, been a while since I started up a new RP, and really I'm not starting this one, but yeah, this is a joint effort between myself and [user]Lefthandofgod[/user]. He came to me because he wanted to try and run an RP but wanted someone with experience to help him since this is first time, and I have a character who I thought got short shifted in a prior RP attempt I wanted to bring out, so here we are.
Anyway, as you might have guessed reading the prologue, this RP is going to be similar in structure to Firefly. We're aiming for a roster of 9 people including ourselves to make up the crew, and myself and Lefthand will be handling most of the NPCs, although we may call in outside RPers for certain roles or "villain" gigs if the RP calls for it. In the beginning, crew members have been called to The Dingo's Snarl with an offer from Viduka to man the ship he has commissioned. There may be an existing relationship with Viduka, or even if you want to discuss a relationship with another applicant before joining, that'd be cool too, but as a crew, everyone's just coming together here.
1. If you're sending in a sheet for this RP, we expect you to send it in and then actually follow through on the character, and post regularly. If you disappear for a lengthy amount of time, we will not hesitate to kill your character off. And we will do it in an embarrassing way. I'm talking choking on a pretzel here, and Lefthand? He'll do much worse.
2. When you post, we expect certain standards of the English language to be hit. We're no Grammar Nazis, but textspeak? Not happening. Also, if you could try and post more than two sentences per post, that would be great. Sure there are certain situations where one sentence is all you can write, but those are few and far between.
3. This is an RP, not a chance for you to be a God among men. I have an extreme dislike for Godmodders, and if I catch you doing it, I will nerf you so hard little kids will be throwing your head around for fun. I don't care what Lefthand says, it'll happen. Also, if you got an idea for how you would like the story to go, that's great. PM myself or Lefthand. Don't know about him, but I'd love to hear it. However if you try to turn the RP into an all-about-you ego fest, again, nerfing/booting will occur.
4. Romance? Perfectly fine. Hell I encourage it. Just remember though, that kids are present on the internets, so if you're going to get up to anything that can't be shown on the Disney channel, then either take it to PM or just time skip over it. Everyone will be happy, and I won't have suburban soccer moms calling for my head.
5. Posting rules & symbols: Italics = Thought in the person's head. Bold = Altered Voice. Also, anything OOC that you want to post should be done in spoiler tags = (spoiler)(/spoiler) (only with square brackets.) Please keep posts in the third person as well.
6. Um...don't mix liquors when drinking? That's probably a good rule.
2. When you post, we expect certain standards of the English language to be hit. We're no Grammar Nazis, but textspeak? Not happening. Also, if you could try and post more than two sentences per post, that would be great. Sure there are certain situations where one sentence is all you can write, but those are few and far between.
3. This is an RP, not a chance for you to be a God among men. I have an extreme dislike for Godmodders, and if I catch you doing it, I will nerf you so hard little kids will be throwing your head around for fun. I don't care what Lefthand says, it'll happen. Also, if you got an idea for how you would like the story to go, that's great. PM myself or Lefthand. Don't know about him, but I'd love to hear it. However if you try to turn the RP into an all-about-you ego fest, again, nerfing/booting will occur.
4. Romance? Perfectly fine. Hell I encourage it. Just remember though, that kids are present on the internets, so if you're going to get up to anything that can't be shown on the Disney channel, then either take it to PM or just time skip over it. Everyone will be happy, and I won't have suburban soccer moms calling for my head.
5. Posting rules & symbols: Italics = Thought in the person's head. Bold = Altered Voice. Also, anything OOC that you want to post should be done in spoiler tags = (spoiler)(/spoiler) (only with square brackets.) Please keep posts in the third person as well.
6. Um...don't mix liquors when drinking? That's probably a good rule.
Good thing I had those old rules on hand. Anyway, here's a blank sheet that you guys can fill out.
Name:
Age:
Sex:
Appearance:
Personality:
Useful Talents:
Role on QAR:
Biography:
Age:
Sex:
Appearance:
Personality:
Useful Talents:
Role on QAR:
Biography:
Name: Muhammad Ibn El Suhra
Age: 53
Sex: Male
Appearance: Muhammad stands at a little under 6ft. His clothing is an amalgamation of various ?trophies? he has acquired over his many years of working as an ?acquisition specialist?.
His shirt and pants sport a desert-camouflage look and fit him loosely.
"The famous last stand of Artillery Arthur! Took out his ship with an EMP cannon and killed him one on one in a sword fight! Made enough money off that job to retire! Not that I ever would. What?s life without work??
Over the shirt, he wears a faded red flight jacket, that stops just a few inches too long to look quite right.
"Hahaha! This was from Mao the Mountain! Big fucker, and tough too. I swear I stabbed that bastard in the heart three times before he went down! Made a last stand against my boarding party. Heroic, but a damn fool.
The only item of clothing that fits him properly are his combat boots.
"Uhh, that was from a guy named Salem. I just needed some boots??
When boarding an enemy ship, Muhammad uses the Benelli M4 Super 90 shotgun loaded with buckshot to minimize system damage and to maximize people damage. If the latest ?acquisition? is less than official, he carries a scimitar, modified to carry a power cell in the hilt, in order to induce seizure in any target struck. He named the scimitar SamSam
When on land, Muhammad carries a smaller (and much more legal) loadout. The Benelli is replaced with a VIPER JAWS pistol (link for the curious here: http://en.wikipedia.org/wiki/Viper_Jaws_pistol) that he?s modified to use .45 caliber rounds. When on land (and on a planet with decent law enforcement), He removes the power cell from SamSam?s hilt and it functions as a normal sword.
Personality:
Muhammad is loud, boisterous, and quick on his feet. While not a terribly well read man (he insists he?s quite well read in his native language), Muhammad is very skilled at reading people and situations, catching on quick when a job might go south or when a contact might be withholding information. While he?s pleasant enough, he tends to value being the center of attention in relaxed situations, so not everyone tends to find this aspect of his personality terribly endearing. He?s a mass of flesh and scar tissue at this point in his life, but manages to keep people friendly enough with his demeanor.
Biography:
Muhammad was born to a poor mining family on the moon colony of Noor, under a different name. The town was under the thumb of the mining corporation. They paid the miners in vouchers that were only good in shops owned by the company, which left the miners in a state of perpetual poverty. It was a fairly well functioning (if exploitative) system that allowed the mining company to control all of the moon.
After a while, however, the harsh conditions of the moon caused an outbreak of disease to strike the colony. Nearly all the children of the colony were stricken, and the colony stores and hospitals quickly ran out of medicine. The colonists and miners quickly revolted, taking over the city hospital.
The mining company responded by mobilizing their private army. The rebelling minors lasted through months of orbital bombardment, held up in the hospital. The Revolt of St. Marys is considered a famous last stand in modern memory
Muhammad watched as his family was massacred. He saw the hospital destroyed with the whole colony, his father included, falling left and right to soldiers employed by the mining company. It was that day that Muhammad learned a lesson about famous last stands; they always end in death.
It was after the death of his parents that Muhammad turned to crime to survive. He abandoned his family name, leaving them, as he put it, to ?rest with the dead?. He took on the name ?Ibn El Sahra?, or sun of the desert, to reflect his status as a wanderer. Not liking his odds at an orphanage, he turned to taking odd jobs for the local cartels in order to make ends meat. He was usually hired as extra muscle on transport jobs, and often he found himself in altercations with less than reputable souls. Over the years, he was moved up to a raiding party, where he found what he refers to as his ?true calling?. He?s punched, stabbed, and shot his way across nearly half the galaxy.
In the last year, Muhammad tried his hand retirement, settling into a small place near the Dingo, stopping off for a drink at night. But lately, he?s had the itch to get back out there. It was then he heard word about a job.
Age: 53
Sex: Male
Appearance: Muhammad stands at a little under 6ft. His clothing is an amalgamation of various ?trophies? he has acquired over his many years of working as an ?acquisition specialist?.
His shirt and pants sport a desert-camouflage look and fit him loosely.
"The famous last stand of Artillery Arthur! Took out his ship with an EMP cannon and killed him one on one in a sword fight! Made enough money off that job to retire! Not that I ever would. What?s life without work??
Over the shirt, he wears a faded red flight jacket, that stops just a few inches too long to look quite right.
"Hahaha! This was from Mao the Mountain! Big fucker, and tough too. I swear I stabbed that bastard in the heart three times before he went down! Made a last stand against my boarding party. Heroic, but a damn fool.
The only item of clothing that fits him properly are his combat boots.
"Uhh, that was from a guy named Salem. I just needed some boots??
When boarding an enemy ship, Muhammad uses the Benelli M4 Super 90 shotgun loaded with buckshot to minimize system damage and to maximize people damage. If the latest ?acquisition? is less than official, he carries a scimitar, modified to carry a power cell in the hilt, in order to induce seizure in any target struck. He named the scimitar SamSam
When on land, Muhammad carries a smaller (and much more legal) loadout. The Benelli is replaced with a VIPER JAWS pistol (link for the curious here: http://en.wikipedia.org/wiki/Viper_Jaws_pistol) that he?s modified to use .45 caliber rounds. When on land (and on a planet with decent law enforcement), He removes the power cell from SamSam?s hilt and it functions as a normal sword.
Personality:
Muhammad is loud, boisterous, and quick on his feet. While not a terribly well read man (he insists he?s quite well read in his native language), Muhammad is very skilled at reading people and situations, catching on quick when a job might go south or when a contact might be withholding information. While he?s pleasant enough, he tends to value being the center of attention in relaxed situations, so not everyone tends to find this aspect of his personality terribly endearing. He?s a mass of flesh and scar tissue at this point in his life, but manages to keep people friendly enough with his demeanor.
Biography:
Muhammad was born to a poor mining family on the moon colony of Noor, under a different name. The town was under the thumb of the mining corporation. They paid the miners in vouchers that were only good in shops owned by the company, which left the miners in a state of perpetual poverty. It was a fairly well functioning (if exploitative) system that allowed the mining company to control all of the moon.
After a while, however, the harsh conditions of the moon caused an outbreak of disease to strike the colony. Nearly all the children of the colony were stricken, and the colony stores and hospitals quickly ran out of medicine. The colonists and miners quickly revolted, taking over the city hospital.
The mining company responded by mobilizing their private army. The rebelling minors lasted through months of orbital bombardment, held up in the hospital. The Revolt of St. Marys is considered a famous last stand in modern memory
Muhammad watched as his family was massacred. He saw the hospital destroyed with the whole colony, his father included, falling left and right to soldiers employed by the mining company. It was that day that Muhammad learned a lesson about famous last stands; they always end in death.
It was after the death of his parents that Muhammad turned to crime to survive. He abandoned his family name, leaving them, as he put it, to ?rest with the dead?. He took on the name ?Ibn El Sahra?, or sun of the desert, to reflect his status as a wanderer. Not liking his odds at an orphanage, he turned to taking odd jobs for the local cartels in order to make ends meat. He was usually hired as extra muscle on transport jobs, and often he found himself in altercations with less than reputable souls. Over the years, he was moved up to a raiding party, where he found what he refers to as his ?true calling?. He?s punched, stabbed, and shot his way across nearly half the galaxy.
In the last year, Muhammad tried his hand retirement, settling into a small place near the Dingo, stopping off for a drink at night. But lately, he?s had the itch to get back out there. It was then he heard word about a job.
Name: Julia "Jewels" Crosby
Age: 24
Sex: Female
Appearance: An amazon compared to most girls in the system, Jewels stands at 6'2", which makes her straight, shoulder blade long amber-colored hair seem even longer. If anyone looked up, they'd see she has deep blue eyes, although people might be more interested in the rubies she has dangling from her Caucasian-toned ears. She's pretty slender for someone her size.
She usually spotted wearing a black t-shirt, blue jeans, a beat up pair of black sneakers, a red bandanna used to keep her hair out of the way while cooking, and a bright green emerald pendant.
Personality: Jewels is usually pretty upbeat, always has a kind word for everyone who shows up in her kitchen. She pays a lot of attention to what goes into the food she makes on board, and it shows in the results. She's good at keeping her cool in most situations...unless there's blood. She does not handle blood or really any kind of major injury very well.
Useful Talents: Jewels is an excellent cook, years of cooking for her finicky siblings have gotten her skills up to a nice level. Also, with her experiences as a high-class thief, she is relatively stealthy, able to sneak into most places undetected. She carries a small laser pistol she got for defense on her trips, and her guy in the underground back on Maccan customized it for her to be as silent as possible.
Biography: Jewels was born in the Taranis system, to a family in Little Raith, on the poor side of Maccan. The tennants of Little Raith was often used as cheap labor by the rich society folk of New Glasgow, on the more developed side of the planet. Her parents both worked for families in New Glasgow, and they were worked hard. They barely earned enough to keep Julia and her siblings fed, and they weren't able to be home very often. As the oldest of four, Julia had to look after the others, learning how to cook and clean since her mom was doing that for the others. After a few years, her parents still weren't getting anywhere at all, no extra money, no extra time off, so Julia decided it was time to even the score.
She started heading over to the richer parts of the planet, saying she staying late for extracurricular activities, which was technically true, but she was really doing was casing some of the mansions in New Glasgow. When she was at home, she would practice on any different locks and alarm boxes she acquired, making sure she could get them off quickly and easily. After enough time, she felt confident enough to go after some of the homes, and she found out that she really shouldn't have bothered preparing all that hard. The upper crust of Maccan were so sure that they had the system locked in place, that most homes never bothered to install any major security systems on their houses, and for Julia it was a buffet. On her first night, she got a nice haul of jewelry and cash and used it to pick up some more tools from a friend of a friend she had talked to prior to this second career. Over the next few years, she would periodically hit up different houses every few months or so, and use the profits from pawn shop sales to get her family some decent food, some actual clothes, basically everything she thought her parents should have earned from the well-to-dos but never were given. Her parents wondered where the money was coming from but she told them she had just gotten a part time job at a pawn shop in Little Raith.
Julia had gotten so comfortable on her little trips to New Glasgow that she got careless on her last time out. As she was making her way back out of the mansion, she thought that she was in the clear yet again. However, she looked back and saw one of the old crones angrily looking at her as she escaped over the lawn. The next day, a warrant was posted all over for a very tall girl with long hair and Julia knew she was in trouble. She went home and hid all the ill-gotten gains she had yet to fence, as well as her tools and stealth outfit, burying them deep underneath the old playhouse in the back that her father built for her when she was younger. She left a note for her family, directed mostly to her oldest sibling, Mindy, saying she was ready to take charge of the family while Mom and Dad were away, and that Julia had to leave to find her own destiny.
She headed for the spaceship docks in Aberdeen with nothing but the clothes on her back, a couple of bottles of water, some trail mix, her concealed pistol and a couple souvenirs from her previous hobby. Willing to board the first ship that looked like it would be the more "payment now, questions later" type, she bartered her way aboard the Chelski by offering the captain a gold watch she had been "bequeathed". The accessory was enough to get her clear of Taranis, but not enough to determine where she would get to go, so Captain Zhirkov decided that Neoteno was her destination and let her know on the capital planet of Hanan Pacha, when he took off while she was stocking up on provisions.
While Maccan had been relatively lax with the security, Neoteno proved to be crawling with PGP troops, and as such, it was difficult to find a place where Julia felt she would both be able to work competently, and avoid any authority figures who might have heard about her exploits on Maccan. She didn't feel comfortable anywhere until she interviewed at the Snarl. Scott seemed like a chill boss, and the pay was going to be decent. She was sure she had it, until a group of patrolling PGP grunts happened to come in during the meeting. As the group passed the booth, they greeted the owner and moved on. It was then Julia popped her head out from beneath the table. She cursed herself for reacting like that, but Scott laughed and offered her a job in the back, away from suspicious eyes. Julia instantly accepted.
Over the next year and a half, Julia blended in to the motley crew that worked the kitchen for the Snarl first as a dishwasher before proving herself to be a capable line cook. She insisted on wearing the earrings and necklace she avoided pawning off, "heirlooms" she called them, and in return she got the nickname "Jewels" for multiple reasons. It was decent work but Jewels missed being able to freely go out and about. The whole witness protection program treatment was starting to get old. When Scott let slip that he was getting a ship together for less than savory acts, Jewels insisted on going aboard. It took a lot of pestering, but Scott eventually relented and let Jewels go on board the Queen's Anne's Revenge as the head (by default) of the ship's kitchen.
Age: 24
Sex: Female
Appearance: An amazon compared to most girls in the system, Jewels stands at 6'2", which makes her straight, shoulder blade long amber-colored hair seem even longer. If anyone looked up, they'd see she has deep blue eyes, although people might be more interested in the rubies she has dangling from her Caucasian-toned ears. She's pretty slender for someone her size.
She usually spotted wearing a black t-shirt, blue jeans, a beat up pair of black sneakers, a red bandanna used to keep her hair out of the way while cooking, and a bright green emerald pendant.
Personality: Jewels is usually pretty upbeat, always has a kind word for everyone who shows up in her kitchen. She pays a lot of attention to what goes into the food she makes on board, and it shows in the results. She's good at keeping her cool in most situations...unless there's blood. She does not handle blood or really any kind of major injury very well.
Useful Talents: Jewels is an excellent cook, years of cooking for her finicky siblings have gotten her skills up to a nice level. Also, with her experiences as a high-class thief, she is relatively stealthy, able to sneak into most places undetected. She carries a small laser pistol she got for defense on her trips, and her guy in the underground back on Maccan customized it for her to be as silent as possible.
Biography: Jewels was born in the Taranis system, to a family in Little Raith, on the poor side of Maccan. The tennants of Little Raith was often used as cheap labor by the rich society folk of New Glasgow, on the more developed side of the planet. Her parents both worked for families in New Glasgow, and they were worked hard. They barely earned enough to keep Julia and her siblings fed, and they weren't able to be home very often. As the oldest of four, Julia had to look after the others, learning how to cook and clean since her mom was doing that for the others. After a few years, her parents still weren't getting anywhere at all, no extra money, no extra time off, so Julia decided it was time to even the score.
She started heading over to the richer parts of the planet, saying she staying late for extracurricular activities, which was technically true, but she was really doing was casing some of the mansions in New Glasgow. When she was at home, she would practice on any different locks and alarm boxes she acquired, making sure she could get them off quickly and easily. After enough time, she felt confident enough to go after some of the homes, and she found out that she really shouldn't have bothered preparing all that hard. The upper crust of Maccan were so sure that they had the system locked in place, that most homes never bothered to install any major security systems on their houses, and for Julia it was a buffet. On her first night, she got a nice haul of jewelry and cash and used it to pick up some more tools from a friend of a friend she had talked to prior to this second career. Over the next few years, she would periodically hit up different houses every few months or so, and use the profits from pawn shop sales to get her family some decent food, some actual clothes, basically everything she thought her parents should have earned from the well-to-dos but never were given. Her parents wondered where the money was coming from but she told them she had just gotten a part time job at a pawn shop in Little Raith.
Julia had gotten so comfortable on her little trips to New Glasgow that she got careless on her last time out. As she was making her way back out of the mansion, she thought that she was in the clear yet again. However, she looked back and saw one of the old crones angrily looking at her as she escaped over the lawn. The next day, a warrant was posted all over for a very tall girl with long hair and Julia knew she was in trouble. She went home and hid all the ill-gotten gains she had yet to fence, as well as her tools and stealth outfit, burying them deep underneath the old playhouse in the back that her father built for her when she was younger. She left a note for her family, directed mostly to her oldest sibling, Mindy, saying she was ready to take charge of the family while Mom and Dad were away, and that Julia had to leave to find her own destiny.
She headed for the spaceship docks in Aberdeen with nothing but the clothes on her back, a couple of bottles of water, some trail mix, her concealed pistol and a couple souvenirs from her previous hobby. Willing to board the first ship that looked like it would be the more "payment now, questions later" type, she bartered her way aboard the Chelski by offering the captain a gold watch she had been "bequeathed". The accessory was enough to get her clear of Taranis, but not enough to determine where she would get to go, so Captain Zhirkov decided that Neoteno was her destination and let her know on the capital planet of Hanan Pacha, when he took off while she was stocking up on provisions.
While Maccan had been relatively lax with the security, Neoteno proved to be crawling with PGP troops, and as such, it was difficult to find a place where Julia felt she would both be able to work competently, and avoid any authority figures who might have heard about her exploits on Maccan. She didn't feel comfortable anywhere until she interviewed at the Snarl. Scott seemed like a chill boss, and the pay was going to be decent. She was sure she had it, until a group of patrolling PGP grunts happened to come in during the meeting. As the group passed the booth, they greeted the owner and moved on. It was then Julia popped her head out from beneath the table. She cursed herself for reacting like that, but Scott laughed and offered her a job in the back, away from suspicious eyes. Julia instantly accepted.
Over the next year and a half, Julia blended in to the motley crew that worked the kitchen for the Snarl first as a dishwasher before proving herself to be a capable line cook. She insisted on wearing the earrings and necklace she avoided pawning off, "heirlooms" she called them, and in return she got the nickname "Jewels" for multiple reasons. It was decent work but Jewels missed being able to freely go out and about. The whole witness protection program treatment was starting to get old. When Scott let slip that he was getting a ship together for less than savory acts, Jewels insisted on going aboard. It took a lot of pestering, but Scott eventually relented and let Jewels go on board the Queen's Anne's Revenge as the head (by default) of the ship's kitchen.
If there are any questions, do not hesitate to ask. Either myself or Lefthand will be happy to answer them. Let's see some good sheets, people!