The REVERSE Person Shooter

Recommended Videos

Megabobster

New member
Mar 18, 2011
42
0
0
I like XKCDs "every time you kill someone, it plays a 2 second clip about what they hoped to achieve with their life" idea.

EDIT: Ninja'd
 

teebeeohh

New member
Jun 17, 2009
2,896
0
0
sound interesting, especially since this would be a form of story telling that is unique to games.
but if i am a faceless mook do i have to go to the stormtrooper school of marksmanship before playing?
 

Shymer

New member
Feb 23, 2011
312
0
0
I ran a tabletop RPG like this. The PCs were goblins. Part way through the adventure, they were running from some monster or other, turned a corner and ran into a group of six heroic adventurers; a paladin, a cleric, a mage etc etc.

Paladin: "What ho! Goblins! Have at them!"
PC1: "Shit! We're wandering monsters!"

In truth, playing as a bumbling mook is a refreshing change and the players took to the comedic role rather well. It did nothing to make them 'feel' more positively inclined towards the 'heroes', but that wasn't the point. Wasn't this the theory behind Half Life: Blue Shift?
 

StBishop

New member
Sep 22, 2009
3,251
0
0
Soviet Heavy said:
Remember how THQ wanted to convince us that Homefront would make killing carry an emotional impact? And how it failed utterly the moment your character's rescuer slammed a truck into your bus killing other prisoners?

I had a funny thought about how to give an FPS that impact. Play as the faceless mook.
[...]
What do you think of this idea?
Pretty sure that Yahtzee published an article on this very website about exactly this.
 

brunothepig

New member
May 18, 2009
2,163
0
0
Soviet Heavy said:
A very interesting concept, though I can't help feeling it might be a little jarring.
So, different thought. The player is a cop, working deep undercover in a street gang or whatever. Shhhh, don't tell the player. So, for a while they do things for the gang, learning about why some people fell into a life of crime, getting to know the characters and shit. Then you have to bust them. It could also make for some confrontational scenes, since the player wouldn't just be shooting them, they'd have to speak to them after.
zHellas said:
Hmm... I'm thinking more like you are one of the faceless mooks, and after a few days of chatting with your buddies, doing some stupid guard duty where the only real threat was some baby in a stroller nearby left unattended for a few minutes, suddenly the "good guys" of a stereotypical burly, gritty brown "'MURRIKA, FURK YEAH!" FPS burst in, mocking & slaughtering you and your friends.

And you decide to try and survive through the onslaught (not win, just survive.) by stealthily moving around, occasionally fucking with the "heroes" whenever and if you can by sabotaging their equiptment, the path to what they're looking for, etc.
Also intriguing. Kind of a hopeless guerilla warfare kind of situation. Perhaps seeking to find any prisoners before trying to escape? Witnessing your friends being brutally executed etc.
 

Mr.Floppy

New member
Jan 14, 2011
9
0
0
brunothepig said:
Soviet Heavy said:
A very interesting concept, though I can't help feeling it might be a little jarring.
So, different thought. The player is a cop, working deep undercover in a street gang or whatever. Shhhh, don't tell the player. So, for a while they do things for the gang, learning about why some people fell into a life of crime, getting to know the characters and shit. Then you have to bust them. It could also make for some confrontational scenes, since the player wouldn't just be shooting them, they'd have to speak to them after.
this is cool, you would need to execute the story correctly so that the cops actions were justified with him knowing full well that he was going to bust the peeople he was with. Or else use amnesia (bleh!)
 

brunothepig

New member
May 18, 2009
2,163
0
0
Mr.Floppy said:
brunothepig said:
Soviet Heavy said:
A very interesting concept, though I can't help feeling it might be a little jarring.
So, different thought. The player is a cop, working deep undercover in a street gang or whatever. Shhhh, don't tell the player. So, for a while they do things for the gang, learning about why some people fell into a life of crime, getting to know the characters and shit. Then you have to bust them. It could also make for some confrontational scenes, since the player wouldn't just be shooting them, they'd have to speak to them after.
this is cool, you would need to execute the story correctly so that the cops actions were justified with him knowing full well that he was going to bust the peeople he was with. Or else use amnesia (bleh!)
Yeah, it would take some impressive story telling. So definitely no amnesia! Then you know, your partner in crime escapes, you have to hunt him down. Could even have a proper "moral choice" at the end, bring him in or let him go? No cut and dried, good or evil bullshit haha.