I am wondering if many people feel, the way they create their character, in RPG games, reflects a part of their personality?
I'm not talking about role playing as such where one creates a character to resemble oneself in the synthetic world, presented in the game at hand. What I mean to ask is perhaps better divided into two questions:
1) Are there any/many consistencies in how one creates their character in both skills and design (e.g. always playing a melee/magic, heavy/light armor, high str/int young/old character)
2) Do you feel this reflects a certain "optimal residual image"? i.e. Do you aspire to your game character's attributes?
My Fallout New Vegas char is a good example, because I always play the same type of character. Sometimes, when I'm being whimsical I suppose, I try out a different configuration, but they never last, and I end up reloading my preferred build.
So my NV char was an old caucasian, high intelligence, neutral (performing good actions only, while stealing everything that is not bolted to walls), but halfway through the game, I switch my approach and become a cold hatred bastard (in NV, from the moment I confronted Benny)
Quite peculiar, because this is what always happens. Of course, not every game offers the rather unique pallet of character skills and conversation options, but the essence (good, old intelligent man snaps half way through the plot and goes bananas) carries through every time.
I told a friend, who's a psychologist, this, and asked if behavioral patterns could perhaps be examined through studying someone's game character, to which he answered with Freudian wit; yes well obviously, in your case, it means you want to penetrate your mother with your plasma beam... What a help he was...
So I put the question to you.
I'm not talking about role playing as such where one creates a character to resemble oneself in the synthetic world, presented in the game at hand. What I mean to ask is perhaps better divided into two questions:
1) Are there any/many consistencies in how one creates their character in both skills and design (e.g. always playing a melee/magic, heavy/light armor, high str/int young/old character)
2) Do you feel this reflects a certain "optimal residual image"? i.e. Do you aspire to your game character's attributes?
My Fallout New Vegas char is a good example, because I always play the same type of character. Sometimes, when I'm being whimsical I suppose, I try out a different configuration, but they never last, and I end up reloading my preferred build.
So my NV char was an old caucasian, high intelligence, neutral (performing good actions only, while stealing everything that is not bolted to walls), but halfway through the game, I switch my approach and become a cold hatred bastard (in NV, from the moment I confronted Benny)
Quite peculiar, because this is what always happens. Of course, not every game offers the rather unique pallet of character skills and conversation options, but the essence (good, old intelligent man snaps half way through the plot and goes bananas) carries through every time.
I told a friend, who's a psychologist, this, and asked if behavioral patterns could perhaps be examined through studying someone's game character, to which he answered with Freudian wit; yes well obviously, in your case, it means you want to penetrate your mother with your plasma beam... What a help he was...
So I put the question to you.