The Saddest Moment In A Game

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ElTigreSantiago

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Apr 23, 2009
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When you Dom finds out Maria's fate in Gears 2. I know I'm not manly unless I say that the scene was cheesy, but it was the saddest scene I've seen (zing!) in a game since Final Fantasy X's ending like a decade ago. I have a connection with Dom that none of you could ever understand!
 

Mozared

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Mar 26, 2009
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I've given it some thought, but I can't really come up with anything, to be honest. I've actually felt emotions for games like Brothers in Arms, Half-Life, Max Payne and Assassin's Creed, but I can't specifically say that I found any of those games to be actually 'sad' in the way I do feel about some movies. Perhaps this is because none of those games actually have important characters dying even though they're filled with semi-sad occurences.
 

johnzaku

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Jun 16, 2009
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steeltrain said:
The end of FFX. Yeah it's not an original choice, but it's one of the few moments that pierced my black soul.
Admitedly, the death of Auron was disheartening, but Tidus' unexistence and Yuna's heartbreak made it so very very worth it.

Although, looking at X-2, I have to wish that certain others died as well or even instead.
 

Yegargeburble

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DigitalJedl said:
I'm not even going to bother reading the previous posts. I'm all for respecting others opinions, but if I see Aeris's death was so sad one more time I'll eat my neighbors children.

Moving on, I'll say Terranigma hands down.
Seconding Terranigma. After playing through the game and that revelation was given to me, I said "Really? That's fucked up!" Kept playing, though. Such a fantastic game.

Also, when Aeris died, I said "Finally!" I didn't like her anyways.

EDIT:

Warteen said:
Thought of another one:
Chrono Cross, when Kid gets stabbed. You've been seeing premonitions about this for a long time, but you think there'll be a way to stop it... then Lynx switches bodies with you, and you don't have that control anymore. The Harle storyline was also very sad... and later on when you encounter the kid versions of Crono, Marle, and Lucca, who didn't get the chance to exist because of Serge's actions... actually, there were a hell of a lot of sad parts in this game. They really need to revive this franchise.
Yes, yes they do. Chrono Cross was another fantastic game. If a game could ever come close to giving me an emotional sucker-punch, both Chrono Trigger / Cross would be the two main ones to do so.
 

THEMANWHOIS

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Mar 12, 2009
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steeltrain said:
The end of FFX. Yeah it's not an original choice, but it's one of the few moments that pierced my black soul.
Totally agree, good call.

I also thought Max Payne had a pretty bittersweet ending and a sad/fucked up beginning.
 

pocad

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Jul 8, 2009
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Half Life Opposing Force, you have to feel sorry for that poor bloke sitting in the V22 for all eternity!
 

Ezzay

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Feb 28, 2009
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miracleofsound said:
'Dad'...'
'Close your eyes, honey.'
'I love you dad'
'Don't look...'
This.

If you don't know what it is, its probably best you don't.

I shit you not, it almost brought a tear to my eye, and the only other thing that has EVER done that, is the ending of Saving Private Ryan.
 

Jirlond

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VitalSigns said:
Lost Odyssey has a REALLY good one, girlfriend actually teared up (surprising from a JRPG)
I'd love to find out that damn ending - got to the start of disc 4 and and I heard *BUUEEP*

Disc is damaged or dirty!!!! Oh you dogs!!!
 

Shaegor

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Oct 29, 2009
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I have absolutely no idea why but KotOR 2's last dialogue made me incredibly sad and depressed... I practically cried.
 

Coaldrone

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Feb 21, 2010
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This post is long and probably boring and got spoilers and I'm really sorry, but it's necessary to illustrate...

There was a Russian game called Pathologic that came out a few years ago. I played a doctor who had come to a small town (circa 1910) and quickly became embroiled in a desperate battle against a cataclysmic infection spreading through the whole population. By the fifth day, the infection proved so elusive that the doctor had realised that the only way to obtain a sample of the infectious cells was to take them from the heart of a fresh corpse.

The good doctor had been told of the whereabouts of a Haruspicus, a shamanistic surgeon, an expert in cutting open the dead. Just the kind of man I needed. But somewhere along the way, a disturbing hunchbacked man had offered me a massive sum of money to find his missing daughter in the town. I soon found her in a tavern, dancing half-naked for money and to appease the menfolk, terrified of the growing disease outside. She told me that the hunchback had killed her real father because he loved her, and wanted her for his own. She did not wish to go back to him, she wanted to escape. She needed my help. I agreed to meet her again, in the Tanner district at 9pm, where we might talk more freely.

I left the girl, and later located the Haruspicus. As I had just broken him out of prison, he readily agreed to help me 'find' a fresh body. He would go to the Tanner district. At 9pm. I was to meet him there.

You all can make a fairly accurate guess at this point as to where this is going, but you have to understand that the girl was an optional side quest. I could have told the hunchback to get lost, to keep his money. I had no idea, no idea what would happen. I have to tell myself this. I did not make it to the Tanner district in time - I was exhausted and needed sleep. By the time I got there, the Haruspicus was nowhere to be found. But there, sprawled on the side of a nearby alleyway, I found the body of a half-naked woman. A girl. A daughter. Her.

I tore out her heart, and I threw the cells, drenched in the infection, beneath my microscope. I told myself it had been necessary. I told myself many things. Over the next few days, I killed many people. I saved many more people. But I did not save her.