The scary thread

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TheRundownRabbit

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Have I got a story for you!
The Slit-mouth Women.....Kuchisake-onna

During the feudal era of Japan, a Samuri suspected that his very attractive wife was sleeping with another man (she wasnt). He cut the sides of her mouth to reach the bottom of each ear (she was given a Glasgow Smile). Present day-Her ghost wanders the cities of Eastern Asia. She appears to you if you are alone at night wearing fashionable clothes and a surgical mask to hide the cuts. She will ask people if she is pretty, most people reply yes, she will take of the surgical mask and ask if shed is still pretty......most cases they will reply no. She will then proceed to cut your mouth like hers with scissors or follow you and kill you on your doorstep. In other renditions, it is said if you reply yes after she takes the surgical mask off, she will give you a blood-soaked ruby.
Detailed story on Wikiped (my word fo wikipedia) :D
 

Count Igor

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May 5, 2010
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dragon_of_red said:
Goody. I have been looking for one of these for a while... /x/ seems to not have much of these anymore... =(

<spoiler=Fallout 2>http://img229.imageshack.us/img229/6665/1277356823556.jpg

<spoiler=Pokemon>During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.

The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and chocked themselves on their own fist, shoving their own arms down their throat.

The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.

This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.

Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.

The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasn't giving way. Finally, he did say something interesting.

Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.

He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.

Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.

When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually "Red" or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.

If it wasn't the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.

Looking over the evidence found at Chiro's apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was "Do not enter", "Watch out" and "COME FOLLOW ME" in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.

Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didn't believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.

It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadn't slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.

When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.

The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiro's idea was, why he wanted so badly to have a part in making this children's game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasn't, however, Missing No. It couldn't be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.

Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiro's intentions...

It was when they asked about the notes found in Chiro's home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.

"Don't follow me..." muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiro's papers...

It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didn't even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.

It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.

It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.

It was a letter written by Chiro himself, but it wasn't one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasn't kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.

As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.

The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. "Chiro Miura."

This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.

If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.

They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.

There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording:

"Sousuke Tamada, what part did you have in the games Pokemon Red and Green?" asked the first detective.

"I was a programmer." His voice was light, friendly, almost too friendly. "That's all."

"Am I right in knowing that the programmers working on the game worked in teams?" asked the detective.

One could hear the voice of feet moving on the floor slightly. "You would be right," said Sousuke after a moment of silence.

"And your partner, his name was--" The detective was quickly cut off by Sousuke's eerie voice.

"Chiro Miura... That was his name. Chiro Miura."

Another silence. It seemed the detectives were a little uneasy about this man. "Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?"

Sousuke answered them. "I don't know him that well, really. We didn't meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... That's the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think..."

Silence. "Yes?" asked the detective, pushing for him to continue. "You think what?"

"I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didn't have much of a mind to back up that reasoning."

"Why do you say that?" asked the second detective.

"Well it's the simple truth," answered Sousuke quickly. His feet could be heard moving across the tiled floor. "He was nothing special, even if he wanted to believe so. You can't become greatness, even if you believe it. It's impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it."

The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. "Can you tell us what Chiro's part of the game was? What did he work on exactly?"

Sousuke answered more quickly than before. "Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game." A pause, then a little more information. "It was Oak's part to be exact. He worked on some of Oak's parts... When he's seen first, you see.."

"What else?" pushed the police. They could hear it in Sousuke's voice. He knew something. "We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game."

"What are you implying?" asked Sousuke. It sounded like he was trying to maintain his voice.

"We're implying that since your his partner, if you're hiding something from us then you could just as much be responsible for those children's deaths as Chiro is himself!"

"You can't prove anything!" Sousuke shouted.

"Tell us what Chiro did to the game!" they shouted back.

"WHAT I TOLD HIM TO."

Silence. Complete silence.

"You want to know, huh?" asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. "You want to know what is this all about? Chiro was an idiot. He'd do anything for a bit of attention, anything at all. He couldn't program worth a shit either. The one thing he could do, however, was be manipulated. You could tell him what to do, and he'd do it. He wouldn't even question it, he'd do it. Just to hear that 'thank you' when you received the finish product, that was his reasons. That's all he wanted."

Two clicks from the detective's guns could heard.

"I could control his flawlessly. He's a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro."

A sound of a window opening could be heard, follow by the detectives.

"Don't move or we'll shoot!"

"Let me tell you about a mechanic in the game," continued Sousuke. His voice was more rushed, but it still held that slyness. "Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and you'll have the chance to go into battle with it. It's a necessary part of the game overall, you see?"

"Step away from the window! We won't warn you again!"

"At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you're in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. It's rare, but it can happen.. Stepping into that grass, one can spawn..."

"Sousuke, we don't want to shoot!"

"Shoot me?" asked Souske, laughing at the same time. "Shoot ME? You're as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If you're so determined to finish that case of yours, if you want to know, play the damn game for yourself! Roll the wheel, and who knows? Maybe you'll learn the secret for yourself!"

A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. "Come follow me... Come follow me..." And then nothing.

The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart.

This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it's original intentions. It was killing anyone and everyone who got involved.

The lead detective had decided to put this case away. The man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.

Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.

He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro's mother... or maybe Sousuke's. It was far too late to pursue any of this. Far too late..

Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. "Evidence #2104A" He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.

He reached in and pulled one out, Pokemon Red. He hadn't seen one in a long time. He didn't know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son's, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.

The title screen. Then the option to continue or start a new game. "Tanaka." That was the child's name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.

In his head, he could still hear Sousuke's words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. "Come follow me."

He was getting closer and closer, only a step or two away.

"Roll the wheel, and who knows? Maybe you'll learn the secret for yourself!"

He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.

The lead detectives weary eyes grew wide. He couldn't help but read out what was there in front of him.

"Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much."

Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.

"I love you too," muttered the man in a hoarse, scratching voice.

"Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever."

"AND EVER AND EVER..."

"Don't stay away. You can see us too.. We miss you.. Come follow me. We love yo--"

A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. "Come follow me," said Oak.

"NO!" shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. "Bring them back, bring them back to me!" The game continued on as usual, not responding to the detective at all. "My wife, my child, listen to me! Bring them back to me, I said!"

Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.

"Bring back my mommy, bring back my daddy, bring back my pet!" they all screamed out, reaching for the game, their mouths agape with horror and pain. "I don't want them to go away, bring them back to me, bring them back to me!"

"No!" shouted the detective. "It's mine! My family is here, don't touch it!" Horror was across his face.

"Come follow me..." said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. "Come follow me..."

The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. "Wh-what's going on here!? What's going on!? Where is my family!?"

Sousuke smiled generously. "I'll show you. I'll help you get away from them, you see? Just follow me." Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.

Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn't see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.

"Just follow me," said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. "Just pull the trigger. That's all."

The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.

"My family... I'll follow you." He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead.

It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.

This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.

However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe you'll learn the secret for yourself.
Long read that one, But its good.

I will Edit more in.
Read them both. They were aaaawesome!
The Pokemon one is obviously fake though, and the Fallout one would be as well, but still. They were absolutely terrifying o_O
 

Count Igor

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May 5, 2010
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Enemy Of The State said:
S.R.S. said:
Go to ED and search creepy pasta.

OK, what's so scary?
Did you read it for a while? And see the giant face popping up? I just got to the "Don't ever look inside..." so I was pretty creeped out by it
 

darkfire613

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Jun 26, 2009
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S.R.S. said:
Go to ED and search creepy pasta.

I actually heard a "wooshing" sound when that...thing came up. Like something rushed past my left ear.

Regrettably, I don't have anything scary of my own to share. If I do find/come up with something, I'll edit it in.

EDIT: I just remembered this from a few weeks ago. This is a completely true, personal story.
I had just moved to a new house, just up the street from my high school. Our high school has a huge field in the back, for football, soccer, baseball, etc. I had two friends over, who I will refer to by their first initials, A and J.

So, it's around 10:30, and we're all sitting around my house, when we decide to walk over and explore the field at night. No flashlights except for the single LED flash on my phone. We set off into the field.

We're walking across the field, getting closer to the tennis courts, beyond which is the track. Between the tennis courts and the track are a row of trees or really tall bushes, planted fairly close. We know a bunch of tennis balls usually get lost in this area, so we start looking for tennis balls to keep or toss around. While looking around on the ground, we could swear that we heard some light footsteps behind us. I was the farthest back in the group, A and J were farther ahead. I turned around, and immediately the noise stops. I look around some, and don't see anything. By this point, I've backed up to where A and J are standing. They had heard the noise too, and we decided that it wouldn't be that great of an idea to hang around the area. We walk along between the line of trees and the fence of the tennis courts, eventually coming to the gate leading to the track.

The gate is locked, so we decide to not try to get inside. However, just to the right of the gate, there's a small building. It's about 8 feet per side, peaked roof, not connected to anything as far as we bothered to find out. On the side of the building we were facing, there was a door. A heavy-duty, metal door with no handle or other visible means of opening it. Right above the door there was a yellow light shining down, and in the light, we could see a splash of some liquid on it, running down. The liquid was slightly darker than the light brown of the door, and no longer wet. It had dried on the door. There were strange, tiny chunks of something in the liquid as well. Because of the light, there were a lot of moths around, and they seemed to be almost eating the liquid. Aside from the splash, the door was covered with dents, seemingly clustered around three feet up from the ground. Listening inside, we could hear a sort of clanking sound, like chains or old machinery.

Justifiably freaked out, we left there, sprinting away across the field. By this point, we had drawn nearer to the school, and we wanted to avoid any potential people inside from seeing us. When we had gotten about a third of the way across the field between the building and the other side where my house is, we stopped sprinting and got down low in the grass. A mentioned it first, a feeling of being followed, of someone walking along behind us, slowly. A few minutes later, I felt it too, then J as well. We couldn't hear anything, and we were all breathing slightly heavier, from the combination of the sprinting and adrenaline. We didn't see anyone or hear anything, but we could all feel someone or something there, moving slowly, methodically, after us. We got up, staying crouched, and moved across the field.

We made it back to my house around 11:30, and A went home around 11:45. We still have no idea what happened that night, and we're planning on going back there, possibly with cameras, to record the building.
 

PurpleLeafRave

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Feb 22, 2009
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I was alone in my house because my whole family had gone to a festival. I was lying on my bed, which is a very tall metal bed, and it usually shakes a little bit when I roll over.

However, as I was lying there listening to music, completely still and silent, my bed shook vigorously. The only time it ever shakes that much is if somebody shakes it. I was so sure there was somebody underneath my bed, so I looked and there was nobody there.

To this day, I cannot explain it. It actually scared the crap out of me. Nobody else can get into my house apart from my family, they're the only ones with keys, and they didn't get back until much later in the day.

It honestly cannot shake that much even if I try to shake it. It's only if somebody grabs it and shakes it from below.
 

Ih8pkmn

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Apr 20, 2010
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If the X-Files were still around, they would be investigating these slender man shenanigans.

Anywho:

Once, when I was sleeping, I was suddenly awakened by the sound of an explosion, and some screaming. I started out of bed at about 1:00 am, and my mother (who slept in the next room) claimed she heard nothing. I checked to make sure I still had a pulse. It felt as if though I had been crushed.

The next day, on the news, I see that there had been an explosion at a carpet mill or something, at 1:00 AM. Now, keep in mind I live in Ohio. The explosion was in MICHIGAN.

How the hell did I hear it?
 

William Dickbringer

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Feb 16, 2010
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since I hated some of the scary things on here (p.s. I still hate you S.R.S.) here's a link a creepy spengbab
http://fc01.deviantart.net/fs71/i/2010/107/a/b/Spongebob_and_Sandy_FOREVER____by_Steelwool.jpg
 

Escapefromwhatever

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Feb 21, 2009
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dragon_of_red said:
Goody. I have been looking for one of these for a while... /x/ seems to not have much of these anymore... =(

<spoiler=Fallout 2>http://img229.imageshack.us/img229/6665/1277356823556.jpg

<spoiler=Pokemon>During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.

The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and chocked themselves on their own fist, shoving their own arms down their throat.

The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.

This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.

Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.

The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasn't giving way. Finally, he did say something interesting.

Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.

He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.

Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.

When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually "Red" or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.

If it wasn't the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.

Looking over the evidence found at Chiro's apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was "Do not enter", "Watch out" and "COME FOLLOW ME" in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.

Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didn't believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.

It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadn't slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.

When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.

The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiro's idea was, why he wanted so badly to have a part in making this children's game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasn't, however, Missing No. It couldn't be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.

Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiro's intentions...

It was when they asked about the notes found in Chiro's home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.

"Don't follow me..." muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiro's papers...

It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didn't even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.

It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.

It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.

It was a letter written by Chiro himself, but it wasn't one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasn't kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.

As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.

The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. "Chiro Miura."

This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.

If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.

They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.

There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording:

"Sousuke Tamada, what part did you have in the games Pokemon Red and Green?" asked the first detective.

"I was a programmer." His voice was light, friendly, almost too friendly. "That's all."

"Am I right in knowing that the programmers working on the game worked in teams?" asked the detective.

One could hear the voice of feet moving on the floor slightly. "You would be right," said Sousuke after a moment of silence.

"And your partner, his name was--" The detective was quickly cut off by Sousuke's eerie voice.

"Chiro Miura... That was his name. Chiro Miura."

Another silence. It seemed the detectives were a little uneasy about this man. "Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?"

Sousuke answered them. "I don't know him that well, really. We didn't meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... That's the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think..."

Silence. "Yes?" asked the detective, pushing for him to continue. "You think what?"

"I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didn't have much of a mind to back up that reasoning."

"Why do you say that?" asked the second detective.

"Well it's the simple truth," answered Sousuke quickly. His feet could be heard moving across the tiled floor. "He was nothing special, even if he wanted to believe so. You can't become greatness, even if you believe it. It's impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it."

The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. "Can you tell us what Chiro's part of the game was? What did he work on exactly?"

Sousuke answered more quickly than before. "Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game." A pause, then a little more information. "It was Oak's part to be exact. He worked on some of Oak's parts... When he's seen first, you see.."

"What else?" pushed the police. They could hear it in Sousuke's voice. He knew something. "We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game."

"What are you implying?" asked Sousuke. It sounded like he was trying to maintain his voice.

"We're implying that since your his partner, if you're hiding something from us then you could just as much be responsible for those children's deaths as Chiro is himself!"

"You can't prove anything!" Sousuke shouted.

"Tell us what Chiro did to the game!" they shouted back.

"WHAT I TOLD HIM TO."

Silence. Complete silence.

"You want to know, huh?" asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. "You want to know what is this all about? Chiro was an idiot. He'd do anything for a bit of attention, anything at all. He couldn't program worth a shit either. The one thing he could do, however, was be manipulated. You could tell him what to do, and he'd do it. He wouldn't even question it, he'd do it. Just to hear that 'thank you' when you received the finish product, that was his reasons. That's all he wanted."

Two clicks from the detective's guns could heard.

"I could control his flawlessly. He's a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro."

A sound of a window opening could be heard, follow by the detectives.

"Don't move or we'll shoot!"

"Let me tell you about a mechanic in the game," continued Sousuke. His voice was more rushed, but it still held that slyness. "Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and you'll have the chance to go into battle with it. It's a necessary part of the game overall, you see?"

"Step away from the window! We won't warn you again!"

"At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you're in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. It's rare, but it can happen.. Stepping into that grass, one can spawn..."

"Sousuke, we don't want to shoot!"

"Shoot me?" asked Souske, laughing at the same time. "Shoot ME? You're as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If you're so determined to finish that case of yours, if you want to know, play the damn game for yourself! Roll the wheel, and who knows? Maybe you'll learn the secret for yourself!"

A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. "Come follow me... Come follow me..." And then nothing.

The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart.

This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it's original intentions. It was killing anyone and everyone who got involved.

The lead detective had decided to put this case away. The man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.

Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.

He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro's mother... or maybe Sousuke's. It was far too late to pursue any of this. Far too late..

Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. "Evidence #2104A" He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.

He reached in and pulled one out, Pokemon Red. He hadn't seen one in a long time. He didn't know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son's, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.

The title screen. Then the option to continue or start a new game. "Tanaka." That was the child's name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.

In his head, he could still hear Sousuke's words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. "Come follow me."

He was getting closer and closer, only a step or two away.

"Roll the wheel, and who knows? Maybe you'll learn the secret for yourself!"

He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.

The lead detectives weary eyes grew wide. He couldn't help but read out what was there in front of him.

"Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much."

Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.

"I love you too," muttered the man in a hoarse, scratching voice.

"Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever."

"AND EVER AND EVER..."

"Don't stay away. You can see us too.. We miss you.. Come follow me. We love yo--"

A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. "Come follow me," said Oak.

"NO!" shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. "Bring them back, bring them back to me!" The game continued on as usual, not responding to the detective at all. "My wife, my child, listen to me! Bring them back to me, I said!"

Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.

"Bring back my mommy, bring back my daddy, bring back my pet!" they all screamed out, reaching for the game, their mouths agape with horror and pain. "I don't want them to go away, bring them back to me, bring them back to me!"

"No!" shouted the detective. "It's mine! My family is here, don't touch it!" Horror was across his face.

"Come follow me..." said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. "Come follow me..."

The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. "Wh-what's going on here!? What's going on!? Where is my family!?"

Sousuke smiled generously. "I'll show you. I'll help you get away from them, you see? Just follow me." Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.

Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn't see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.

"Just follow me," said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. "Just pull the trigger. That's all."

The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.

"My family... I'll follow you." He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead.

It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.

This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.

However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe you'll learn the secret for yourself.
Long read that one, But its good.

I will Edit more in.
Huh. I'm kind of disappointed that the Lavender Town music ultimately had nothing to do with the plot. When I was a kid, I got to Lavender Town, heard the music, and could not play that game for a couple of months. I actually put it away in my closet, refusing to play because it frightened me so. I eventually got past it by playing it in a car ride surrounded by family with the volume off.
 

Wrists

New member
May 26, 2010
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thenumberthirteen said:
A picture so scary it scares you slim

http://www.bbc.co.uk/comedy/lookaroundyou/programmes/food/slimmingpicture.jpg

Cookie for reference.
And then, a skeleton popped out!

I don't know if that's what you were trying to reference, but I think it fits.
 

PurpleSky

New member
Apr 20, 2010
2,055
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PurpleLeafRave said:
I was alone in my house because my whole family had gone to a festival. I was lying on my bed, which is a very tall metal bed, and it usually shakes a little bit when I roll over.

However, as I was lying there listening to music, completely still and silent, my bed shook vigorously. The only time it ever shakes that much is if somebody shakes it. I was so sure there was somebody underneath my bed, so I looked and there was nobody there.

To this day, I cannot explain it. It actually scared the crap out of me. Nobody else can get into my house apart from my family, they're the only ones with keys, and they didn't get back until much later in the day.

It honestly cannot shake that much even if I try to shake it. It's only if somebody grabs it and shakes it from below.
Earthquake?
 

TheNumber1Zero

Forgot to Remember
Jul 23, 2009
7,345
0
0
Let me see if I can find one in this Completely relevant group...

Aha! Found one.
FACILITY ARCHIVE RECORDS SEARCH - SEARCHING...
SEARCHING...
SEARCHING...
COMPLETE - FOUND 19 RESULTS FOR SEARCH TERMS "Patient #0017983&#8243;
CHRONOLOGICAL LISTINGS FOLLOW:

1.) ADMISSION FORM, PATIENT #0017983 - 11/18/05 15:12
Involuntary admittance requested by patient's relatives in response to apparent self-destructive behavior cycle. Self-harm evident in physical exam: signs of past abrasions on head and neck, apparently due to self-inflicted scratching, and both fresh and partially-closed surface lacerations on arms and legs. Signs of extreme fatigue also evident - in examination patient admitted insomnia for, as quoted, "longer than you'd believe." Patient unable to give exact time for length of insomnia, likely due to extended period of insomnia itself. Confusion and moderate delerium evident. PRELIMINARY MEDICATION ISSUED: Triazolam 0.25mg for insomnia, topical Bacitracin for wound care.

2.) ADMISSION EVALUATION, PATIENT #0017983 - 11/18/05 16:56
PERFORMED BY: Dr. Emil Lafayette. Self-harm confirmed. Patient removed dressings from arm lacerations, reopened wound while waiting for interviewer. Definite evidence of somniphobia in patient justifications for harm; patient refers to sleep with anxiety, and consistently acts against self to cause pain in response to lengthy periods of silence or other lack of stimuli. Issue of insomnia needs immediate attention, given evidence of exceedingly prolonged duration. Likewise possible agoraphobia. Patient requests an isolated bed, becomes withdrawn/agitated when request is denied, refuses to cooperate further with interview. Offers vague suggestion of hostile "other" in justification, but will not elaborate, as quoted, "because you're not going to believe she exists until she hurts someone anyway." Evidence for likely paranoid schizophrenia. Recommend further interview with full psychological spectrum testing for exact diagnosis. FINAL RECOMMENDATION: ADMIT PATIENT. PRELIMINARY MEDICATION ISSUED: Cancel Triazolam, instead 5mg Diazepam twice daily for insomnia, anxiety, and probable sleep disorders.

3.) FINAL ADMITTANCE REPORT, PATIENT #0017983 - 11/18/05 17:13
Patient issued bed in Room 409. Current occupant(s): Patient #0017802, Patient #0017983. Clothes from admission remanded to family of patient, three sets of common dress issued for immediate needs. Further psych eval scheduled for 10:00 11/19/05, determining future length of stay.

4.) WARD EVENT REPORT - 11/18/05 17:30
During routine new patient room check, Patient #0017802 places request with staff for transfer to, as quoted, "some other room." Appears agitated, claims Patient #0017983 has been disturbing him. Patient #0017983 likewise requests transfer, to isolated bed. Both requests denied. ORDERLY NOTE: Followup room check suggested to avoid possible intrapatient conflict.

5.) WARD EVENT REPORT - 11/18/05 19:00
Followup room check. Patient #0017983 claims Dr. Lafayette has ordered him moved to Isolation. Patient #0017802 backs claim. Administration records demonstrate no such order. Upon informing room occupants, Patient #0017983 attempts to assault staff and Patient #0017802 becomes uncontrollably agitated. Additional personnel required to contain incident. Both patients restrained, sedated, forced into early lights out. ORDERLY NOTE: Exercise caution in all future room checks for 409.

6.) WARD EVENT REPORT - 11/18/05 23:57
Staff on Hall 1, Floor 4 report loud sounds from room 409 after facility lights out, disturbing other rooms and patients. Patient #0017983 found awake, extremely agitated and struggling against restraints. Demands lights be turned back on, as quoted, "before she comes." Self-sustained injuries to wrists and ankles at points of restraint. Patient attempts to struggle against staff during trade to more comprehensive restraint, requiring additional personnel to contain incident. Additional sedation required for Patient #0017983. Patient #0017802 does not respond during course of event, likely due to sedation from earlier incident. ORDERLY NOTE: Maintain restraints on Patient #0017983 until further notice. Sedate patient before removing restraints for any reason. Recommend anti-psychotic be considered in future psych eval.

7.) WARD EVENT REPORT - 11/19/05 00:20
Staff on Hall 1, Floor 4 again report loud sounds from room 409. Patient #0017983 found catatonic on floor, with severe self-inflicted scratches on head and neck. Restraints are severed at connection points, with severe bruising on limbs possibly indicating more severe injury at restraint points with patient. Patient #0017802 is found deceased. Severe disfiguring wounds to face, complete with destruction (ORDERLY NOTE: Ingestion?) of patient's eyes. Moved to room 101, locker 2, awaiting autopsy. Patient #0017983 transfered to Isolation, room 626, given injected dose of 100mg Zuclopenthixol on attending physician's orders to control acute psychosis. ORDERLY NOTE: Recommend video observation to allow better control of future outbursts. Stay at least an arm's length away from patient upper body restraints at all times. Just in case.

8.) AUTOPSY REPORT, PATIENT #0017802 - 11/19/05 09:44
PERFORMED BY: Dr. Julius Tweed. Ragged lacerations prominent around subject's head and neck, increasing in severity and depth on the regions of the face itself - at several points, the flesh is cut to the bone. More disconcertingly, subject's eyes appear to be violently removed from their sockets and are missing. CAUSE OF DEATH: Exsanguination from wounds. FINAL JUDGEMENT: Homicide. CORONER NOTE: Recommend consideration of Patient #0017983 as dangerous to staff and facility residents. Urge continued maintenance of restraints and isolation from contact with others in patient population. Also recommend digestive endoscopy to determine fate of missing tissues for staff cohesion purposes - orderlies from Floor 4 suspect cannibalism, promise to refuse Isolation shifts until such belief is disproven.

9.) MEDICAL REPORT, PATIENT #0017983 - 11/19/05 10:07
PERFORMED BY: Dr. Antoinus Cayle. Patient is cooperative, if withdrawn, during examination. No outbursts or threats. Current drug regimen appears effective. No unusual tissue or objects discovered in digestive endoscopy. Radiology tests discover hairline fractures in tibia, fibula of right leg. Severe abrasions evident on skin of restraint points, also head and neck, necessitating topical treatment. Troubling instability in vitals - BP is acutely elevated, pulse rapid and weak for patient's size. Extended stress from anxiety, elevated mood, and insomnia likely cause. PHYSICIAN NOTE: Patient must sleep to begin recovery process. Recommend elevated dosage of Diazepam to encourage this result. Firm contact-point restraints not recommended for this patient due to risk of further injury. Full-body restraint must be considered as alternative.

10.) PSYCHIATRIC EVALUATION, PATIENT #0017983 - 11/19/05 10:39
PERFORMED BY: Dr. George Tulling. Definite evidence indicating disassociation of identity from actions. Patient expresses remorse for death of Patient #0017802, yet refuses to admit responsibility for actions in said event. Instead externalizes blame into antagonistic female "other." Same figure, apparently referenced in prior evaluation, seems to be central actor in patient's paranoid psychosis. Behavior and actions of said "other" justified through magical thinking, despite recognition of depicted individual's illogically-defined capabilities to sustain reported antagonism. As quoted, "I don't know, you don't know, and she doesn't care." Patient requests observation of room be terminated, grows agitated when request is denied, makes threats, refuses to continue interview. DIAGNOSIS: Paranoid schizophrenia manifesting in somniphobia, violent psychosis, and disassociative episodes. MEDICATION ISSUED: Up dosage for Diazepam to 10mg twice daily, on 11/24/05 begin issuing 2.5mg doses of Haloperidol twice daily for psychosis. INTERVIEWER NOTE: Utilize patient observation protocols and ward rounds to check for possible drug interaction effects, followup immediately if found or on 11/30/05 otherwise.

11.) WARD EVENT REPORT - 11/19/05 14:32
During standard rounds Patient #0017983 requests that observation of room be terminated. Warns staff of perceived threat inherent in observation protocol. When request is denied, begins struggling against restraints and screaming warnings to staff, observation camera operator regarding disassociative, antagonistic "other." ACTING PHYSICIAN NOTE: Reject recommendations from orderlies to sedate Patient #0017983 unless medically or procedurally sound. Sedatives are not a safety blanket. ORDERLY NOTE: They say this guy is at his sedative limit, and he was nearly pulling his bed off its bolts. Use double staff if at all possible when dealing with him. Whatever's in his head... it's strong.

12.) STAFF COMMUNICATIONS - 11/19/05 16:53
FROM: Charles McKinney - Head of Patient Care Division
TO: Patient Care Staff List
SUBJECT: RE:FWD:patient #0017983

This has officially gone far enough. I did not intervene in this matter before, because I was under the impression that the men and women under my supervision were beyond such things as this, but circumstances have proven me to be mistaken and I will not allow these rumors to progress any further. The only thing "wrong" with Patient #0017983 is that he is seriously ill and dependent upon us for care and assistance in his recovery. He is not the first patient with explosive episodes we have treated, he is not even the only one currently in our facility, and he will not be the last. It thus pains me to discover that one singular breach of safety, which WAS properly addressed by facility protocol, has left my staff whispering superstitions to one another and accepting the delusions of our patient as truth. We are better than this. There are indeed risks inherent in this profession, risks we all knew about upon assuming it, but that is the burden we bear to render aid to those who find themselves in our beds.

Until otherwise noted I will not approve of any shift changes from scheduled Isolation hours. Our staff counselors are always available during standard hours for those who need to consult with someone in light of the recent event and associated workplace anxiety. It is a fringe benefit of working in mental health, and I suggest anyone having difficulties make use of it. This matter is closed, and I want to hear no further mention of it. As previously stated, I expected more from all of you.
- Charles

13.) WARD EVENT REPORT - 11/19/05 20:44
During standard rounds Patient #0017983 requests that lights be left on after scheduled lights out time. After consultation with attending physician and therapist, request granted. Room check proceeds uneventfully until staff move to depart, at which point request is made for observation to be terminated. Upon denial of request, patient instead requests for lights to be doused as usual. Request granted. Another request is made, now for red-bulb sleep lights to be doused during scheduled lights out time. Patient understands that low-level light is necessary for room observation - as quoted, "that's why I want them off." Warns observation camera operator against Her. Attending therapist denies request. Sorry Jacob...

14.) STAFF COMMUNICATIONS - 11/19/05 21:12
FROM: Dr. Emil Lafayette
TO: Patient Care Staff List
SUBJECT: Lights in 626

I happened to notice tonight while in final checks that the sleep lights in Isolation 626 were turned off after standard rounds - without my knowledge, or consent. As I am sure you are all aware, this is a SEVERE breach of facility protocol. When video observation of a patient is recommended and approved, there is a reason for such a decision to be made. Patient #0017983 has violent episodes and MUST be monitored to minimize the risk of him causing further harm to his already precarious physical state. You have ABSOLUTELY NO authority to override decisions made by the medical personnel of this, or any other, facility. NONE.

I have been hearing talk around the halls that some of you are AFRAID of this man. He is bound to a bed, under the highest sedation we can medically provide, and both physically and mentally suffering from acute fatigue. Do you also jump at shadows? Regardless of the reason, I will NOT permit untrained orderlies to begin interfering in the care provided to our patients. If such an event occurs again, I will inform Mr. McKinney and see the entire night's orderly staff barred from the premises. Do I make myself clear?
- Dr. Emil Lafayette MD, FACEP, MHSC

15.) WARD EVENT REPORT - 11/19/05 23:27
[PATIENT #0017983, NAME REDACTED] won't stop screaming. It just won't stop. Hours of it. It echoes in my ears, in my skull. Whenever he's coherent he begs us to turn the camera off, or the lights off, or just make everything go away. I'm sorely tempted, poor [SOFTWARE CENSORED], but Doc Lafayette pulled Jacob from observation and is watching everyone from the video room for the rest of his shift thanks to Michael's business with the lights earlier. Last I saw of him, he was headed for the elevator with his jacket saying he "just can't do this to my kids." I don't know why I'm here anymore. I just keep staring up at the cameras. Is that [SOFTWARE CENSORED] busier watching his patient, or us?

I'd only need one needle to stop the screaming...

16.) WARD EVENT REPORT - 11/20/05 00:01
It stopped. Just... stopped. No one's willing to check why. I think [PATIENT #0017983, NAME REDACTED] is gone. I pray She is gone.

17.) STAFF COMMUNICATIONS - 11/20/05 00:04
FROM: Dr. Emil Lafayette
TO: All
SUBJECT: Patient #0017983 AGAIN

I SAID NO ONE IS TO ENTER ISOLATION 626 WITHOUT MY EXPRESS PERMISSION, GOD [SOFTWARE CENSORED] YOU ALL! I WILL HAVE ALL YOUR JOBS FORohgod
i will be good mommy
please not the belt please
heLPmehELpmehElpmehelpMeHelpmeHelpmEheLpmehElpmehelPmehelpmeHelpmeh
ElpmehelpMehElPmeHelpmeheLpmeSavemeHelpMehElpMehelpmeHelPmEhelpmeHel
pmehelPmeheLPmEhelpmehElpmehelPmehELpmehelpmEhelpmeHElpmehElpmehelpM
ehElpmehelpMehelpmehElpMekillmEhelpMEHelpmEhelpmehElPMehelpmehElpmeheL
pmeHelpmeheLpmeHelpMehelPmestopmeHeLpmEHelpmehElpmehelPMehelpMe

hE iS dEAD i aM dEAD sHE iS dEAD wE aRE dEAD aND
we. all. fall. down.

18.) ADMISSION EVALUATION, PATIENT #0017986 - 11/20/05 9:25
PERFORMED BY: Dr. George Tulling. Former staff. Patient discovered in locked observation room setting fire to equipment and recordings. Attempted suicide in flames before rescue by staff. Claims to be antagonized by same female "other" as former Patient #0017983. Possibly involved in death of said resident. If so, evidence obvious for disassociation of self from actions. Likely paranoid schizophrenia. Patient will not respond to further questions - as quoted, "Don't go looking for her. She'll find you." FINAL RECOMMENDATION: ADMIT PATIENT. PRELIMINARY MEDICATION ISSUED: 2.5mg doses of Haloperidol twice daily for schizophrenic psychosis.

19.) STAFF COMMUNICATIONS - 11/20/05 9:36
FROM: Dr. George Tulling
TO: Charles McKinney - Head of Patient Care Division
SUBJECT: I've just heard.

Seal him in Isolation, wait Her out, cremate both bodies. As far as the relatives are concerned, Patient #0017983 died in the fire set by Lafayette in committing suicide. That's all anyone needs to know.

Let's just hope the rest of us don't wind up needing time in these beds as well.
thenumberthirteen said:
Cookie for reference.
Instead of a Cookie, can I get a lovely trophy presented by HRH Sir Prince Charles?
 

PurpleLeafRave

Hyaaaa!
Feb 22, 2009
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PurpleSky said:
PurpleLeafRave said:
I was alone in my house because my whole family had gone to a festival. I was lying on my bed, which is a very tall metal bed, and it usually shakes a little bit when I roll over.

However, as I was lying there listening to music, completely still and silent, my bed shook vigorously. The only time it ever shakes that much is if somebody shakes it. I was so sure there was somebody underneath my bed, so I looked and there was nobody there.

To this day, I cannot explain it. It actually scared the crap out of me. Nobody else can get into my house apart from my family, they're the only ones with keys, and they didn't get back until much later in the day.

It honestly cannot shake that much even if I try to shake it. It's only if somebody grabs it and shakes it from below.
Earthquake?
I thought about that, but I live in England and somebody else would've mentioned it. My family were outside at a festival at the time, and I asked them and some neighbours but they all said they felt nothing.