The Second Escapist Community?s Top 100 Games [Voting Closed]

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DarkhoIlow

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Dec 31, 2009
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The Witcher 2(PC)

Dragon Age Origins(PC)

Mass Effect 2(PC)

Gothic 2(PC)

Neverwinter Nights(PC)

PS: This list might be a bit too "RPG'ish",but those are my favorite games of all time(some of them at least).
 

Adventurer2626

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Jan 21, 2010
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Rome: Total War
Portal
Fallout 3
Red Alert 2
Battle for Middle-Earth

I like the ballot so far :D

Rome: Total War: Reeeaaaallly fun hybrid of civilization and combat focused RTS. Get to play Roman era nations and factions. (Barbarian Invasion, the expansion pack, moves it up to the Christian era when Rome begins to fragment and eventually collapse). You take care of all the resource gathering (denarii, money, from taxes, trade, mining, farming and diplomacy) and construction of buildings, as well as troop deployment on a turn based campaign map. Then battles are auto-resolve or real time. It's focused heavily on formations (which I LOOOOVVEEEE) and some units have different abilities, like fire arrows, thrown pila (bendy spears, sing.: pilum), testudo (shield shell) and the shooting circle. Don't feeling large scale empire management? No problem! You can set up skirmishes from troop # and type right down to the individual armour and experience of a particular unit.

Portal: everything you've heard and more. Started as an appetite wetter and turned into a feast. It brought puzzle games back to the frontlines after a decade or so of being overshadowed by the FPS and RPG giants. Simple to pick up and learn (all of like 4 buttons or so you need). It's all how you use your portals to navigate the courses. The storyline isn't as in-depth as in Portal 2 but it's still very good and Portal 2 owes most if not all its success to Portal 1. If you haven't, go play them both now.

Fallout 3: Uh...where to start? The post-apocalyptic aesthetic and ambiance, the awesome characters, the skill system, the epic storyline, the sheer fun of it all. I'll let it speak for itself.

Red Alert 2: It was a tough pick from the Command and Conquer series. Most of them are very, very good. Classic RTS with resource gathering. Cold War era face-off Allies vs. Communists with sci-fi technology. The variety of units makes for very fun ways of taking on an enemy. The campaign is full of win and teaches you how to use each of your units. Hours and hours of fun. It's probably my third most overplayed game (next to Pokemon and Rome:TW).

Battle for Middle-Earth: Lords of the Rings RTS. During the War of the Ring era which most people know of. Follow the war by helping the rise of Isengard and the victory of Mordor or protect the ring by saving Rohan and riding to Gondor to crush the armies of Sauron. The visuals are amazing for an RTS. Simply put, it's perty. Good unit mixtures. The structures are node based (you fight over the spots you put buildings) and the resources are automatic from your factions farms and fairly hands-off (evil army still cutsallowing you to focus on commanding your troops.
 

Tib088

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Nov 28, 2009
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League of Legends
Star Wars: The Old Republic
Psychonauts
Marvel vs Capcom 3
Super Street Fighter 4
 

starwarsgeek

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Nov 30, 2009
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Super Mario Bros. 3
--This introduced the themed environment ideas to the franchise, had a ton of cool power ups, and was one of the most well polished games on the system. Perhaps the best platformer ever made.

The Legend of Zelda: Ocarina of Time
--Majora's Mask had a fantastically grim atmosphere, and its design turned the game into one giant puzzle. Wind Waker actually felt like an adventure, which is something most adventure games fail to deliver. Twilight Princess takes the idea of Ocarina's formula and applies it on a much larger scale (Twilight Princes is to Ocarina as Link to the Past is to The Legend of Zelda). However, Ocarina of Time felt like the best package in the entire series--the story, size, gameplay--it is all perfect. Truly, a timeless classic.

Shadow of the Colossus
--It takes a lot of talent to make a game about sword fighting, horseback riding, archery (which works while riding the horse), and climbing vine-covered walls without reducing itself to an Ocarina rip-off. Sure, it's easy to tell Ocarina was the biggest gameplay influence, but the presentation and basic idea is so different. The world is vast, but empty. There are no dungeons or towns. There's really no reason to explore other than wanting to see a beautiful, secluded world. The entire design is minimalistic; the gameplay is composed entirely of climbing, running, swording, bowing, and horsing, and it has a "draw your own conclusions" type of story. This is one of the few examples of minimalistic story-telling that I actually enjoyed, and although the gameplay should have been a lot tighter, it is one of the best experiences offered in gaming.

Sweet Home
--The only game on my list you may not have heard of. This is an 8-bit survival horror RPG that was released on the Famicon in 1989 on the same day as the film it was based on. Being an early licensed game that was actually good, it should be no surprise that Capcom was behind this game. It is pretty much the predecessor to Resident Evil, and I find Sweet Home to be the better experience. The story has a very sudden pacing. This happens because most of it is delivered through notes and hidden messages that the party finds throughout the mansion. This leads to many shocking developments as the story gets darker and darker. With its grim story and gore, this game could have easily earned an M rating, and unlike most M's, it would live up to the word "mature".

Chrono Trigger
--Hopefully, most of you have played this one. It has a fantastic combat system that lets your characters work together. While the story may not sound impressive on paper, it's how they build it up that I love. Each era has its own little sub-plot that build up into one great whole. Although I do not think it's the best game on this list, it is my favorite game of all time. Hmm...maybe I should have saved my time pun for this one. Oh well, it worked just as well with Ocarina.
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
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Counter-Strike: Source
Portal 2
Civilization V
Fallout: New Vegas
Half-Life
 

Bassman_2

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Feb 9, 2009
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Batman:Arkham Asylum
Zelda: Majora's Mask
Portal 2
Bioshock
Beatles: Rock Band (solely because I LOVE the Beatles)
What the expletive is that?
 

Vkmies

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Oct 8, 2009
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The Elder Scrolls III: Morrowind
Heroes of Might and Magic III
Super Metroid
Thief II: Metal Age
Portal
 

Cpt_Oblivious

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Jan 7, 2009
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Just saw we're 11 pages in now. Thanks for everyone's participation so far, and for people's support. Let's keep it up!
 

Telekinesis

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Apr 26, 2008
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Zelda: The Wind Waker
Persona 3: FES edition [Count it as Persona 3 I guess?]
Mother 3
Phoenix Wright 3: Trials and Tribulations
Super Mario Galaxy
 

berettastorm88

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Apr 2, 2011
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1. World of Warcraft - vanilla
2. Diablo II
3. Elder Scrolls IV
4. Counter-Strike
5. Half-Life 2

those are the best games i have ever played.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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My votes go out to...

Kotor 1
Kotor 2
Chrono Trigger
Persona 4
Cave Story

All my personal faves, and all have more than earned there votes. I would include more if I could (I had a hard time whittling it down), but I think those games more than deserve their votes.
 

Mike Richards

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Nov 28, 2009
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Silent Hill 2 -
This is one of those rare games where absolutely everything about it, most especially the parts that shouldn't work but somehow do anyways, come together to form an amazing whole. Take any one of it's parts except the atmosphere on it's own and it doesn't really stand up. But put them all together in this package and everything fits into the greatest game of all time.

Portal -
What makes Portal amazing isn't just the the ingenious puzzle design, or the brilliant writing. It's the extraordinarily subtle narrative it weaves. Gamers on a whole are very willing to accept the reality that any given game presents, Portal presented us with a series of random test chambers and a funny narrator and we never looked past that. It wasn't until the final third that the walls came off and we realized, this wasn't some abstract esoteric puzzle. This was a place in a world (Half Life's world to be exact). Imagine if Tetris had pulled a stunt like that, or Bejeweled?

Mass Effect 2 -
There's not a lot I would change about this game given the chance. Yes, occasionally the writing could use a bit of polish, and the Paragon/Renegade system desperately needs to be thrown out an airlock, but compare those to everything the game get's right and ME2 still blazes ahead of the pack. Having never been a fan of heavily number based RPGs, I thought the simplification of the leveling allowed the game to focus on it's original strengths of character interaction and storytelling. And the revamped combat makes it a surprisingly effective tactical-shooter in it's own right. Add on the top-notch voice acting and beautiful art style, and you're left with the definitive space epic.

Splinter Cell: Conviction -
Chaos Theory remains the fan-favorite of the series, and for good reason. To this day it stands probably as the king of the stealth-action genre with it's tight design and wide array of options. So why does Conviction make the list instead? Simple: the story. Though the actual conspiracy driving the game's events is cliche and contrived, it's a mistake to think that it's the actual story the game is trying to tell. The real heart is Sam Fisher's struggle to find his daughter, and this simple tale is told with more emotional deftness then most games ever get the chance to exhibit. Sam is angry, and with the solid writing and Michael Ironside's always excellent performance, you feel it more clearly then perhaps any other emotion a game has ever tried to portray. This anger comes to a head in one of the most astounding moments of telling story purely through gameplay I've ever encountered. Combine that with the flawless presentation, and you get one of the most stylish and emotional experiences you can play.

Assassin's Creed -
There were a lot of things that nearly made this spot, but in the end this was the only choice. It was even harder to give the title to only one game in the series; between the near flawless gameplay of 2, the small but important refinements and sheer beauty of Brotherhood, to the unparallelled originality of 1. In the end, 1 won out. You see, beyond the art direction, gameplay, writing and dense conspiracy, AC still ranks as one of my favorite games ever for one reason: high concept sci-fi. Described by MovieBob as "Dreaming up some fantastical technology, showing us how it works, and then showing us how it all goes horribly wrong." This kind of old-school sci-fi is hardly ever seen in gaming, except here. Not only is the Animus a fascinating idea, but it forces us to confront the fact that, even though finding bizarre tangled web of lies and secrets stretching back across the whole of human history is highly unlikely, if we could peer into the past like that it would probably look very different then we've been told. And with the it's complicated morality and left field reversal right at the end, AC1 stands in a unique place among the storytelling circle. It's not the best, but there really is nothing else like it.