The Seven Assassins (Interest thread)

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drmigit2

New member
Dec 25, 2008
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Considering I usually get denied from joining RPs due to my insistance to play an Assassin in most RPs that don't need one, I think I have very little excuse to not sign up as one here. Though no promises, I might end up making a paladin who has infiltrated everything! Or maybe...

In all seriousness, reserving a spot for a sheet post later.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
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TheDoctor455 said:
Quintley said:
Name: Jaerus Marlocke
Age: 63
Sex: M
Race: high elf

(for reference - his wife is Nadea Marlocke, 56)

Profession: Political Inquisitor. Charged with investigating irregularities among the so-called governors of the city - a much-needed position considering the abundance of loopholes in the system and the high rate of bribery and embezzlement among the ruling classes. While a reasonably high-ranking position, an Inquisitor is generally at a dead end, career-wise.

Appearance: In good shape for his age. His height and general manner make him quite an imposing figure. Grey hair, cropped short. Clothing is expensive but not ostentatiously so. Typically wears a dark doublet or tunic under a cloak fastened with his beaten-silver badge of office. Wears a longsword (with an elaborate hilt and sheath) at the hip.
Jaerus is a very competent swordsman, but his reflexes are getting slower with age. He has a standard grasp of healing magic, and also has a good handle on fire magic.

Personality: Jaerus is arrogant and ambitions, and is very intolerant of mistakes - particularly those made by his subordinates. Greed and an inflated sense of self-importance are not especially uncommon traits among the nobility, but his short temper does him no favours - he has few friends or political allies, which may explain why he was passed over several times for an ambassadorial position.
Arrogance aside, he does love his wife and tries to do what is best for her, although his good intentions are certainly tainted by his own aspirations.

Biography: To start with, the Marlocke family was wealthy but only low-level nobility. As is common with such families, a little more political influence was bought by way of an arranged marriage. In his late twenties, Jaerus was paired with the daughter of a higher-ranking family (who would never normally have considered such a match, but had lost a considerable amount of money recently and so had reconsidered their priorities a little).
His new wife, Nadea, was charming but prone to illness, and by necessity remained at their mansion in the North quarter most of the time, while Jaerus was busy working his way up the political ladder.
A few years into the marriage, the couple had a daughter. When the child was four, Nadea's health deteriorated drastically, and with her frequent fits and periods of delirium she was in no condition to look after the girl. Jaerus was unwilling to sacrifice his career to take care of his family himself, and decided that it would be better for both Nadea and the child if she was raised with somebody else. He instructed a servant to find a suitable person to look after the girl, and supplied a reasonable sum to pay for her upbringing. As it happened, the servant pocketed the money and dumped the girl in the marketplace. Jaerus pretended that the girl had died, and after an appropriate mourning period (3 and a half days) went back to work. He never bothered to find out what had happened to her, although the idea does cross his mind occasionally.
Burden thus dealt with, he continued his climb up the ranks, but his career has grown stale. Having been an Inquisitor for almost 10 years now, it looks like Jaerus might as well give up on his ambitions to become an Ambassador. Unless, say, a few positions become vacant.

Notes: if unclear, the daughter is Marcelle Mauri.
Nice. Very nice indeed.

I don't have any problems with this sheet.

Well done.

So... Josh? What do you think?
Well I think it looks good, you two will be the ones sorting out any inconsistencies if they arise though.

drmigit2 said:
Considering I usually get denied from joining RPs due to my insistance to play an Assassin in most RPs that don't need one, I think I have very little excuse to not sign up as one here. Though no promises, I might end up making a paladin who has infiltrated everything! Or maybe...

In all seriousness, reserving a spot for a sheet post later.
No problem, its just quite a few people already have that slot filled, so you'd have a much easier time playing another role in the team. *shrug* its your sheet.

Just as a reminder to any future sheets, we're going to be fighting the Seven, not really being them, and at this point, we're seriously devoid of non-stealth characters.
 

drmigit2

New member
Dec 25, 2008
1,195
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0
Josh12345 said:
TheDoctor455 said:
Quintley said:
Name: Jaerus Marlocke
Age: 63
Sex: M
Race: high elf

(for reference - his wife is Nadea Marlocke, 56)

Profession: Political Inquisitor. Charged with investigating irregularities among the so-called governors of the city - a much-needed position considering the abundance of loopholes in the system and the high rate of bribery and embezzlement among the ruling classes. While a reasonably high-ranking position, an Inquisitor is generally at a dead end, career-wise.

Appearance: In good shape for his age. His height and general manner make him quite an imposing figure. Grey hair, cropped short. Clothing is expensive but not ostentatiously so. Typically wears a dark doublet or tunic under a cloak fastened with his beaten-silver badge of office. Wears a longsword (with an elaborate hilt and sheath) at the hip.
Jaerus is a very competent swordsman, but his reflexes are getting slower with age. He has a standard grasp of healing magic, and also has a good handle on fire magic.

Personality: Jaerus is arrogant and ambitions, and is very intolerant of mistakes - particularly those made by his subordinates. Greed and an inflated sense of self-importance are not especially uncommon traits among the nobility, but his short temper does him no favours - he has few friends or political allies, which may explain why he was passed over several times for an ambassadorial position.
Arrogance aside, he does love his wife and tries to do what is best for her, although his good intentions are certainly tainted by his own aspirations.

Biography: To start with, the Marlocke family was wealthy but only low-level nobility. As is common with such families, a little more political influence was bought by way of an arranged marriage. In his late twenties, Jaerus was paired with the daughter of a higher-ranking family (who would never normally have considered such a match, but had lost a considerable amount of money recently and so had reconsidered their priorities a little).
His new wife, Nadea, was charming but prone to illness, and by necessity remained at their mansion in the North quarter most of the time, while Jaerus was busy working his way up the political ladder.
A few years into the marriage, the couple had a daughter. When the child was four, Nadea's health deteriorated drastically, and with her frequent fits and periods of delirium she was in no condition to look after the girl. Jaerus was unwilling to sacrifice his career to take care of his family himself, and decided that it would be better for both Nadea and the child if she was raised with somebody else. He instructed a servant to find a suitable person to look after the girl, and supplied a reasonable sum to pay for her upbringing. As it happened, the servant pocketed the money and dumped the girl in the marketplace. Jaerus pretended that the girl had died, and after an appropriate mourning period (3 and a half days) went back to work. He never bothered to find out what had happened to her, although the idea does cross his mind occasionally.
Burden thus dealt with, he continued his climb up the ranks, but his career has grown stale. Having been an Inquisitor for almost 10 years now, it looks like Jaerus might as well give up on his ambitions to become an Ambassador. Unless, say, a few positions become vacant.

Notes: if unclear, the daughter is Marcelle Mauri.
Nice. Very nice indeed.

I don't have any problems with this sheet.

Well done.

So... Josh? What do you think?
Well I think it looks good, you two will be the ones sorting out any inconsistencies if they arise though.

drmigit2 said:
Considering I usually get denied from joining RPs due to my insistance to play an Assassin in most RPs that don't need one, I think I have very little excuse to not sign up as one here. Though no promises, I might end up making a paladin who has infiltrated everything! Or maybe...

In all seriousness, reserving a spot for a sheet post later.
No problem, its just quite a few people already have that slot filled, so you'd have a much easier time playing another role in the team. *shrug* its your sheet.

Just as a reminder to any future sheets, we're going to be fighting the Seven, not really being them, and at this point, we're seriously devoid of non-stealth characters.
I...I have a character if you are looking for the definition of a loud and dangerous fighter. He is at the best of times chaotic neutral but usually chaotic evil... Lemme think about the rammifications of Fromanzio in this.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
drmigit2 said:
Josh12345 said:
TheDoctor455 said:
Quintley said:
Name: Jaerus Marlocke
Age: 63
Sex: M
Race: high elf

(for reference - his wife is Nadea Marlocke, 56)

Profession: Political Inquisitor. Charged with investigating irregularities among the so-called governors of the city - a much-needed position considering the abundance of loopholes in the system and the high rate of bribery and embezzlement among the ruling classes. While a reasonably high-ranking position, an Inquisitor is generally at a dead end, career-wise.

Appearance: In good shape for his age. His height and general manner make him quite an imposing figure. Grey hair, cropped short. Clothing is expensive but not ostentatiously so. Typically wears a dark doublet or tunic under a cloak fastened with his beaten-silver badge of office. Wears a longsword (with an elaborate hilt and sheath) at the hip.
Jaerus is a very competent swordsman, but his reflexes are getting slower with age. He has a standard grasp of healing magic, and also has a good handle on fire magic.

Personality: Jaerus is arrogant and ambitions, and is very intolerant of mistakes - particularly those made by his subordinates. Greed and an inflated sense of self-importance are not especially uncommon traits among the nobility, but his short temper does him no favours - he has few friends or political allies, which may explain why he was passed over several times for an ambassadorial position.
Arrogance aside, he does love his wife and tries to do what is best for her, although his good intentions are certainly tainted by his own aspirations.

Biography: To start with, the Marlocke family was wealthy but only low-level nobility. As is common with such families, a little more political influence was bought by way of an arranged marriage. In his late twenties, Jaerus was paired with the daughter of a higher-ranking family (who would never normally have considered such a match, but had lost a considerable amount of money recently and so had reconsidered their priorities a little).
His new wife, Nadea, was charming but prone to illness, and by necessity remained at their mansion in the North quarter most of the time, while Jaerus was busy working his way up the political ladder.
A few years into the marriage, the couple had a daughter. When the child was four, Nadea's health deteriorated drastically, and with her frequent fits and periods of delirium she was in no condition to look after the girl. Jaerus was unwilling to sacrifice his career to take care of his family himself, and decided that it would be better for both Nadea and the child if she was raised with somebody else. He instructed a servant to find a suitable person to look after the girl, and supplied a reasonable sum to pay for her upbringing. As it happened, the servant pocketed the money and dumped the girl in the marketplace. Jaerus pretended that the girl had died, and after an appropriate mourning period (3 and a half days) went back to work. He never bothered to find out what had happened to her, although the idea does cross his mind occasionally.
Burden thus dealt with, he continued his climb up the ranks, but his career has grown stale. Having been an Inquisitor for almost 10 years now, it looks like Jaerus might as well give up on his ambitions to become an Ambassador. Unless, say, a few positions become vacant.

Notes: if unclear, the daughter is Marcelle Mauri.
Nice. Very nice indeed.

I don't have any problems with this sheet.

Well done.

So... Josh? What do you think?
Well I think it looks good, you two will be the ones sorting out any inconsistencies if they arise though.

drmigit2 said:
Considering I usually get denied from joining RPs due to my insistance to play an Assassin in most RPs that don't need one, I think I have very little excuse to not sign up as one here. Though no promises, I might end up making a paladin who has infiltrated everything! Or maybe...

In all seriousness, reserving a spot for a sheet post later.
No problem, its just quite a few people already have that slot filled, so you'd have a much easier time playing another role in the team. *shrug* its your sheet.

Just as a reminder to any future sheets, we're going to be fighting the Seven, not really being them, and at this point, we're seriously devoid of non-stealth characters.
I...I have a character if you are looking for the definition of a loud and dangerous fighter. He is at the best of times chaotic neutral but usually chaotic evil... Lemme think about the rammifications of Fromanzio in this.
Don't worry, you can submit more than one sheet, and depending on any future posts both characters might get in (if you want)
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Josh12345 said:
drmigit2 said:
Josh12345 said:
TheDoctor455 said:
Quintley said:
Name: Jaerus Marlocke
Age: 63
Sex: M
Race: high elf

(for reference - his wife is Nadea Marlocke, 56)

Profession: Political Inquisitor. Charged with investigating irregularities among the so-called governors of the city - a much-needed position considering the abundance of loopholes in the system and the high rate of bribery and embezzlement among the ruling classes. While a reasonably high-ranking position, an Inquisitor is generally at a dead end, career-wise.

Appearance: In good shape for his age. His height and general manner make him quite an imposing figure. Grey hair, cropped short. Clothing is expensive but not ostentatiously so. Typically wears a dark doublet or tunic under a cloak fastened with his beaten-silver badge of office. Wears a longsword (with an elaborate hilt and sheath) at the hip.
Jaerus is a very competent swordsman, but his reflexes are getting slower with age. He has a standard grasp of healing magic, and also has a good handle on fire magic.

Personality: Jaerus is arrogant and ambitions, and is very intolerant of mistakes - particularly those made by his subordinates. Greed and an inflated sense of self-importance are not especially uncommon traits among the nobility, but his short temper does him no favours - he has few friends or political allies, which may explain why he was passed over several times for an ambassadorial position.
Arrogance aside, he does love his wife and tries to do what is best for her, although his good intentions are certainly tainted by his own aspirations.

Biography: To start with, the Marlocke family was wealthy but only low-level nobility. As is common with such families, a little more political influence was bought by way of an arranged marriage. In his late twenties, Jaerus was paired with the daughter of a higher-ranking family (who would never normally have considered such a match, but had lost a considerable amount of money recently and so had reconsidered their priorities a little).
His new wife, Nadea, was charming but prone to illness, and by necessity remained at their mansion in the North quarter most of the time, while Jaerus was busy working his way up the political ladder.
A few years into the marriage, the couple had a daughter. When the child was four, Nadea's health deteriorated drastically, and with her frequent fits and periods of delirium she was in no condition to look after the girl. Jaerus was unwilling to sacrifice his career to take care of his family himself, and decided that it would be better for both Nadea and the child if she was raised with somebody else. He instructed a servant to find a suitable person to look after the girl, and supplied a reasonable sum to pay for her upbringing. As it happened, the servant pocketed the money and dumped the girl in the marketplace. Jaerus pretended that the girl had died, and after an appropriate mourning period (3 and a half days) went back to work. He never bothered to find out what had happened to her, although the idea does cross his mind occasionally.
Burden thus dealt with, he continued his climb up the ranks, but his career has grown stale. Having been an Inquisitor for almost 10 years now, it looks like Jaerus might as well give up on his ambitions to become an Ambassador. Unless, say, a few positions become vacant.

Notes: if unclear, the daughter is Marcelle Mauri.
Nice. Very nice indeed.

I don't have any problems with this sheet.

Well done.

So... Josh? What do you think?
Well I think it looks good, you two will be the ones sorting out any inconsistencies if they arise though.

drmigit2 said:
Considering I usually get denied from joining RPs due to my insistance to play an Assassin in most RPs that don't need one, I think I have very little excuse to not sign up as one here. Though no promises, I might end up making a paladin who has infiltrated everything! Or maybe...

In all seriousness, reserving a spot for a sheet post later.
No problem, its just quite a few people already have that slot filled, so you'd have a much easier time playing another role in the team. *shrug* its your sheet.

Just as a reminder to any future sheets, we're going to be fighting the Seven, not really being them, and at this point, we're seriously devoid of non-stealth characters.
I...I have a character if you are looking for the definition of a loud and dangerous fighter. He is at the best of times chaotic neutral but usually chaotic evil... Lemme think about the rammifications of Fromanzio in this.
Don't worry, you can submit more than one sheet, and depending on any future posts both characters might get in (if you want)
Hmm... speaking of secondary characters... I had an idea for a vampire paladin.

Just let me know if that concept is okay to run with. If not, I won't bother. But if yes, then cool.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
TheDoctor455 said:
Josh12345 said:
drmigit2 said:
Josh12345 said:
TheDoctor455 said:
Quintley said:
Name: Jaerus Marlocke
Age: 63
Sex: M
Race: high elf

(for reference - his wife is Nadea Marlocke, 56)

Profession: Political Inquisitor. Charged with investigating irregularities among the so-called governors of the city - a much-needed position considering the abundance of loopholes in the system and the high rate of bribery and embezzlement among the ruling classes. While a reasonably high-ranking position, an Inquisitor is generally at a dead end, career-wise.

Appearance: In good shape for his age. His height and general manner make him quite an imposing figure. Grey hair, cropped short. Clothing is expensive but not ostentatiously so. Typically wears a dark doublet or tunic under a cloak fastened with his beaten-silver badge of office. Wears a longsword (with an elaborate hilt and sheath) at the hip.
Jaerus is a very competent swordsman, but his reflexes are getting slower with age. He has a standard grasp of healing magic, and also has a good handle on fire magic.

Personality: Jaerus is arrogant and ambitions, and is very intolerant of mistakes - particularly those made by his subordinates. Greed and an inflated sense of self-importance are not especially uncommon traits among the nobility, but his short temper does him no favours - he has few friends or political allies, which may explain why he was passed over several times for an ambassadorial position.
Arrogance aside, he does love his wife and tries to do what is best for her, although his good intentions are certainly tainted by his own aspirations.

Biography: To start with, the Marlocke family was wealthy but only low-level nobility. As is common with such families, a little more political influence was bought by way of an arranged marriage. In his late twenties, Jaerus was paired with the daughter of a higher-ranking family (who would never normally have considered such a match, but had lost a considerable amount of money recently and so had reconsidered their priorities a little).
His new wife, Nadea, was charming but prone to illness, and by necessity remained at their mansion in the North quarter most of the time, while Jaerus was busy working his way up the political ladder.
A few years into the marriage, the couple had a daughter. When the child was four, Nadea's health deteriorated drastically, and with her frequent fits and periods of delirium she was in no condition to look after the girl. Jaerus was unwilling to sacrifice his career to take care of his family himself, and decided that it would be better for both Nadea and the child if she was raised with somebody else. He instructed a servant to find a suitable person to look after the girl, and supplied a reasonable sum to pay for her upbringing. As it happened, the servant pocketed the money and dumped the girl in the marketplace. Jaerus pretended that the girl had died, and after an appropriate mourning period (3 and a half days) went back to work. He never bothered to find out what had happened to her, although the idea does cross his mind occasionally.
Burden thus dealt with, he continued his climb up the ranks, but his career has grown stale. Having been an Inquisitor for almost 10 years now, it looks like Jaerus might as well give up on his ambitions to become an Ambassador. Unless, say, a few positions become vacant.

Notes: if unclear, the daughter is Marcelle Mauri.
Nice. Very nice indeed.

I don't have any problems with this sheet.

Well done.

So... Josh? What do you think?
Well I think it looks good, you two will be the ones sorting out any inconsistencies if they arise though.

drmigit2 said:
Considering I usually get denied from joining RPs due to my insistance to play an Assassin in most RPs that don't need one, I think I have very little excuse to not sign up as one here. Though no promises, I might end up making a paladin who has infiltrated everything! Or maybe...

In all seriousness, reserving a spot for a sheet post later.
No problem, its just quite a few people already have that slot filled, so you'd have a much easier time playing another role in the team. *shrug* its your sheet.

Just as a reminder to any future sheets, we're going to be fighting the Seven, not really being them, and at this point, we're seriously devoid of non-stealth characters.
I...I have a character if you are looking for the definition of a loud and dangerous fighter. He is at the best of times chaotic neutral but usually chaotic evil... Lemme think about the rammifications of Fromanzio in this.
Don't worry, you can submit more than one sheet, and depending on any future posts both characters might get in (if you want)
Hmm... speaking of secondary characters... I had an idea for a vampire paladin.

Just let me know if that concept is okay to run with. If not, I won't bother. But if yes, then cool.
Go ahead. You can do whatever you want, unless I respond and say that X doesn't make sense or Y breaks the RP boundaries.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
Well, I just updated the OP, the deadline for submissions will be the 27th of September, after that the actual RP will begin and any future character sheets should be PM'ed to me by anyone who's interested.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Name: Sir Cyrus Caine. He generally prefers to be addressed simply as 'Caine'.

Age: 2500 (in that area; you stop counting after a while)

Sex:M

Race: Vampire

Profession: Knight-Errant.

Appearance:
He never takes the armor off. Its part of the oath, and well... vampires don't produce any odors to begin with. Though he usually keeps his hair bound in a ponytail.

Personality: Initially, he was a cold and calculating sort of being. Well, he still is, but the main difference now is that he has started to enjoy his vampiric longevity and abilities, and has started to place himself above the rest of humanity; and he has become much more viscous and unforgiving towards his enemies, and he seems to make a few thousand more every century. Though most would think him a myth at this point. He's developed a sadistic streak as well.

Biography: His hometown is long gone, and you'd be hard pressed to find a map old enough and thorough enough to include it. Suffice to say he grew up relatively near our fair city. The important parts of his origins are that he was apprenticed to one of the less reputable knights of his era. Long since dead, Caine's mentor is only relevant in that he was the young Caine's first step towards knighthood when the young squire exposed his master for the craven fraud that he was, and had him expelled from the land. Said mentor returned a decade later with a small band of mercenaries, hungry for revenge. They captured Caine, tied him to a tree, and gored him over a dozen times with their spears. Leaving him literally "holier than thou". Content in their victory, the craven ex-knight and his band trotted off. This obviously wasn't the end of Caine.

Exactly how he came back, and became one of the first vampires in this world are a mystery. Some say he sold his soul for life eternal and the power to wreak his bloody vengeance upon those who had wronged him in life. Some say that the gods had a higher purpose for him, and would not allow him to die until he completed it. Some say Death was just bored, and wanted a new plaything. Whatever the case, he's been here for over two thousand years, and his presence in any area for too long does not bode well. He always seems to hang around when the real shit is about to hit the fan.

One other point worth mentioning; he is indirectly responsible for the high number of vampires in the realm, as well as the founding of several orders whose sole task is to hunt down and kill any vampires they find. You see, one of his first attempts at founding such an order went badly. He wanted to start up an order dedicated to protecting the innocent whose members would survive for millenia to serve for all time. However, he had misjudged, or perhaps, had been manipulated by the first of his new order, who fled after being turned and spread the Dark Gift to as many as he could, simply to smokescreen his movements and keep his sire busy.

Notes: Vampires: weaknesses: water burns like acid, sunlight and fire are death to vampires, silver disables a vampire's abilities as long as they are in contact with it. Strengths: vampires are much more agile and much stronger than mortals, can see perfectly in the dark, and are generally excellent climbers due to the claws they all grow. Blood: they all need it, however the older the vampire, the less they need it. Caine for instance, only needs to feed once a month. Turning: the Anne Rice method - drain someone to near death, then feed them your blood. State of Change: once every 1,000 years, vampires enter a decade-long hibernation in which they evolve into something deadlier than before. This basically translates into 1 useful ability, and 1 disadvantage each time. Both have to sort of balance each other out.

Caine: currently, the two abilities he's gained are a thermal vision that he can turn off when he needs to (with the disadvantage of making him feel much thirstier while he uses this ability. The Hunger can take over at times)... and the ability to jump distances of about 50 feet (with the disadvantage of his skin fusing to his armor, and being able to feel all blows through his armor).

What do you think?
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
TheDoctor455 said:
Name: Sir Cyrus Caine. He generally prefers to be addressed simply as 'Caine'.

Age: 2500 (in that area; you stop counting after a while)

Sex:M

Race: Vampire

Profession: Knight-Errant.

Appearance:
He never takes the armor off. Its part of the oath, and well... vampires don't produce any odors to begin with. Though he usually keeps his hair bound in a ponytail.

Personality: Initially, he was a cold and calculating sort of being. Well, he still is, but the main difference now is that he has started to enjoy his vampiric longevity and abilities, and has started to place himself above the rest of humanity; and he has become much more viscous and unforgiving towards his enemies, and he seems to make a few thousand more every century. Though most would think him a myth at this point. He's developed a sadistic streak as well.

Biography: His hometown is long gone, and you'd be hard pressed to find a map old enough and thorough enough to include it. Suffice to say he grew up relatively near our fair city. The important parts of his origins are that he was apprenticed to one of the less reputable knights of his era. Long since dead, Caine's mentor is only relevant in that he was the young Caine's first step towards knighthood when the young squire exposed his master for the craven fraud that he was, and had him expelled from the land. Said mentor returned a decade later with a small band of mercenaries, hungry for revenge. They captured Caine, tied him to a tree, and gored him over a dozen times with their spears. Leaving him literally "holier than thou". Content in their victory, the craven ex-knight and his band trotted off. This obviously wasn't the end of Caine.

Exactly how he came back, and became one of the first vampires in this world are a mystery. Some say he sold his soul for life eternal and the power to wreak his bloody vengeance upon those who had wronged him in life. Some say that the gods had a higher purpose for him, and would not allow him to die until he completed it. Some say Death was just bored, and wanted a new plaything. Whatever the case, he's been here for over two thousand years, and his presence in any area for too long does not bode well. He always seems to hang around when the real shit is about to hit the fan.

One other point worth mentioning; he is indirectly responsible for the high number of vampires in the realm, as well as the founding of several orders whose sole task is to hunt down and kill any vampires they find. You see, one of his first attempts at founding such an order went badly. He wanted to start up an order dedicated to protecting the innocent whose members would survive for millenia to serve for all time. However, he had misjudged, or perhaps, had been manipulated by the first of his new order, who fled after being turned and spread the Dark Gift to as many as he could, simply to smokescreen his movements and keep his sire busy.

Notes: Vampires: weaknesses: water burns like acid, sunlight and fire are death to vampires, silver disables a vampire's abilities as long as they are in contact with it. Strengths: vampires are much more agile and much stronger than mortals, can see perfectly in the dark, and are generally excellent climbers due to the claws they all grow. Blood: they all need it, however the older the vampire, the less they need it. Caine for instance, only needs to feed once a month. Turning: the Anne Rice method - drain someone to near death, then feed them your blood. State of Change: once every 1,000 years, vampires enter a decade-long hibernation in which they evolve into something deadlier than before. This basically translates into 1 useful ability, and 1 disadvantage each time. Both have to sort of balance each other out.

Caine: currently, the two abilities he's gained are a thermal vision that he can turn off when he needs to (with the disadvantage of making him feel much thirstier while he uses this ability. The Hunger can take over at times)... and the ability to jump distances of about 50 feet (with the disadvantage of his skin fusing to his armor, and being able to feel all blows through his armor).

What do you think?
Seems interesting enough, and as long as you don't make ''Because God says so'' as the reason for his vampirism then thats even better.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Josh12345 said:
TheDoctor455 said:
Name: Sir Cyrus Caine. He generally prefers to be addressed simply as 'Caine'.

Age: 2500 (in that area; you stop counting after a while)

Sex:M

Race: Vampire

Profession: Knight-Errant.

Appearance:
He never takes the armor off. Its part of the oath, and well... vampires don't produce any odors to begin with. Though he usually keeps his hair bound in a ponytail.

Personality: Initially, he was a cold and calculating sort of being. Well, he still is, but the main difference now is that he has started to enjoy his vampiric longevity and abilities, and has started to place himself above the rest of humanity; and he has become much more viscous and unforgiving towards his enemies, and he seems to make a few thousand more every century. Though most would think him a myth at this point. He's developed a sadistic streak as well.

Biography: His hometown is long gone, and you'd be hard pressed to find a map old enough and thorough enough to include it. Suffice to say he grew up relatively near our fair city. The important parts of his origins are that he was apprenticed to one of the less reputable knights of his era. Long since dead, Caine's mentor is only relevant in that he was the young Caine's first step towards knighthood when the young squire exposed his master for the craven fraud that he was, and had him expelled from the land. Said mentor returned a decade later with a small band of mercenaries, hungry for revenge. They captured Caine, tied him to a tree, and gored him over a dozen times with their spears. Leaving him literally "holier than thou". Content in their victory, the craven ex-knight and his band trotted off. This obviously wasn't the end of Caine.

Exactly how he came back, and became one of the first vampires in this world are a mystery. Some say he sold his soul for life eternal and the power to wreak his bloody vengeance upon those who had wronged him in life. Some say that the gods had a higher purpose for him, and would not allow him to die until he completed it. Some say Death was just bored, and wanted a new plaything. Whatever the case, he's been here for over two thousand years, and his presence in any area for too long does not bode well. He always seems to hang around when the real shit is about to hit the fan.

One other point worth mentioning; he is indirectly responsible for the high number of vampires in the realm, as well as the founding of several orders whose sole task is to hunt down and kill any vampires they find. You see, one of his first attempts at founding such an order went badly. He wanted to start up an order dedicated to protecting the innocent whose members would survive for millenia to serve for all time. However, he had misjudged, or perhaps, had been manipulated by the first of his new order, who fled after being turned and spread the Dark Gift to as many as he could, simply to smokescreen his movements and keep his sire busy.

Notes: Vampires: weaknesses: water burns like acid, sunlight and fire are death to vampires, silver disables a vampire's abilities as long as they are in contact with it. Strengths: vampires are much more agile and much stronger than mortals, can see perfectly in the dark, and are generally excellent climbers due to the claws they all grow. Blood: they all need it, however the older the vampire, the less they need it. Caine for instance, only needs to feed once a month. Turning: the Anne Rice method - drain someone to near death, then feed them your blood. State of Change: once every 1,000 years, vampires enter a decade-long hibernation in which they evolve into something deadlier than before. This basically translates into 1 useful ability, and 1 disadvantage each time. Both have to sort of balance each other out.

Caine: currently, the two abilities he's gained are a thermal vision that he can turn off when he needs to (with the disadvantage of making him feel much thirstier while he uses this ability. The Hunger can take over at times)... and the ability to jump distances of about 50 feet (with the disadvantage of his skin fusing to his armor, and being able to feel all blows through his armor).

What do you think?
Seems interesting enough, and as long as you don't make ''Because God says so'' as the reason for his vampirism then thats even better.
I'm going to keep that a mystery. Other PCs are more than welcome to come up with their own ideas about it.
 

JaceArveduin

New member
Mar 14, 2011
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Welp, here's my contribution to the hunting group.
Name: Felldryt

Age: 25

Sex: male

Race: Fairy

Profession: Mercenary

Appearance: Standing at three and a half feet tall with short and shaggy black hair, pointy ears, nut-brown skin, and purple eyes, Felldryt's appearance is fairly average for his race, other than the fact he appears to be slightly more muscular than his brethren. Of course, most wouldn't know this due to the fact he's generally fully armored, with his plain greatsword (at least, a greatsword for someone of his stature) across his back. When he's not armored, he just simply wears a pair of brown pants with a matching brown short-sleeved shirt. He always, however, wears his armored boots, even when he sleeps. The only exception being on the occasions that he cleans or repairs them.
[spoiler[http://www.gamereplays.org/community/uploads/post-101365-1380179292.png
bit tall, but same look

Personality: He's a very jolly fellow, in his personal opinion, and he just can't understand while anyone would call him "insane" or "unstable" or "a raging maniacal lunatic." Actually, he can't quite understand why they call him short either... Of course, he's never more jolly then when he's in the middle of the enemy, laughing as he carves his way through them.

Biography: Born in one of the many underground cities of the fairies, Felldryt had always seemed abit... odd. At 20, the city finally decided that, while not malicious, Felldryt was a danger to the community, so banished him. That didn't anger him, and he just began wandering the world, doing as he pleased, whether it involved creating a weapon out of cheese, killing the odd bandit, or just sitting in a tavern enjoying a good meal with better ale. He did eventually run into this one hermit guy, who taught him his... unique style of swordsmanship that combined straightforward approaches with completely random ones. He may charge straight at you, with his sword held high, just to kick you in the stomache instead. One day, the hermit disappeared, so Felldryt just continued his wanderings. Eventually, he settled around the Bay area, taking random jobs, though he usually ended up with caravans, who also learned that he was often a source of entertainment as well as defense.

Notes:
-He can, unwittingly, converse with anyone, no matter the language.
-Only skilled with swords.
-Mild regeneration, he can heal minor wounds, though anything too big is just like anyone else. And if he takes too many little wounds too quickly, it'll overload the ability
-Often comes up with out-of-the-box ways to solve problems, though many of them may be impossible to do.
-due to his slight bout of insanity, he's immune to mind altering spells
[/spoiler]
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
JaceArveduin said:
Welp, here's my contribution to the hunting group.
Name: Felldryt

Age: 25

Sex: male

Race: Fairy

Profession: Mercenary

Appearance: Standing at three and a half feet tall with short and shaggy black hair, pointy ears, nut-brown skin, and purple eyes, Felldryt's appearance is fairly average for his race, other than the fact he appears to be slightly more muscular than his brethren. Of course, most wouldn't know this due to the fact he's generally fully armored, with his plain greatsword (at least, a greatsword for someone of his stature) across his back. When he's not armored, he just simply wears a pair of brown pants with a matching brown short-sleeved shirt. He always, however, wears his armored boots, even when he sleeps. The only exception being on the occasions that he cleans or repairs them.
[spoiler[http://www.gamereplays.org/community/uploads/post-101365-1380179292.png
bit tall, but same look

Personality: He's a very jolly fellow, in his personal opinion, and he just can't understand while anyone would call him "insane" or "unstable" or "a raging maniacal lunatic." Actually, he can't quite understand why they call him short either... Of course, he's never more jolly then when he's in the middle of the enemy, laughing as he carves his way through them.

Biography: Born in one of the many underground cities of the fairies, Felldryt had always seemed abit... odd. At 20, the city finally decided that, while not malicious, Felldryt was a danger to the community, so banished him. That didn't anger him, and he just began wandering the world, doing as he pleased, whether it involved creating a weapon out of cheese, killing the odd bandit, or just sitting in a tavern enjoying a good meal with better ale. He did eventually run into this one hermit guy, who taught him his... unique style of swordsmanship that combined straightforward approaches with completely random ones. He may charge straight at you, with his sword held high, just to kick you in the stomache instead. One day, the hermit disappeared, so Felldryt just continued his wanderings. Eventually, he settled around the Bay area, taking random jobs, though he usually ended up with caravans, who also learned that he was often a source of entertainment as well as defense.

Notes:
-He can, unwittingly, converse with anyone, no matter the language.
-Only skilled with swords.
-Mild regeneration, he can heal minor wounds, though anything too big is just like anyone else. And if he takes too many little wounds too quickly, it'll overload the ability
-Often comes up with out-of-the-box ways to solve problems, though many of them may be impossible to do.
-due to his slight bout of insanity, he's immune to mind altering spells
[/spoiler]
Quick question about the race.

Are they common above ground or do they stick to their own habitat? I'm just wondering because the city is going to be this sort of melting pot of different races and you are sort of in charge of your own race's lore.
 

JaceArveduin

New member
Mar 14, 2011
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Josh12345 said:
Quick question about the race.

Are they common above ground or do they stick to their own habitat? I'm just wondering because the city is going to be this sort of melting pot of different races and you are sort of in charge of your own race's lore.
Mostly underground, though they do occasionally send merchants above-ground to gather materials they can't make underground. So consider them fairly rare, but not unheard of.
 

Malbourne

Ari!
Sep 4, 2013
1,183
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0
The eleventh hour character donation! I'd love to partake in this game of cat and mouse and barbecued grouse!
Name: Kaddika Lo'Rin a.k.a. Doctor Splintshear

Age: 22

Sex: Male

Race: Snow Elf

Profession: Formerly the medicine-man-in-training for his tribe, until he was kicked out ceremoniously banished

Appearance: Like many elves of the Lo tribe, Kaddika sports a short cut of wispy, sky-blue hair and piercing sea-foam-colored eyes. He's not built as sturdily as any hunter or warrior, though, having spent most of his early life nose-deep in books. After his expulsion from the north, Kaddika decided he would become a respectable wayfarer, ditching his tribal outfit for a simple black vest, white silk undershirt, and similarly white pants.

Personality: Highly anxious and neurotic. Kaddika becomes extremely stressed when faced with even minor social challenges, frequently locks up when in a confrontation, and is generally useless in times of turmoil. The one situation in which Kaddika feels almost entirely at ease is when he practices his medicinal talents; distractions lose their bite and he becomes intensely focused on his craft. When speaking with others, he comes across as a bit of a shy individual. Much of his speech with strangers consists of stuttering and misspeaking. He rather prefers the company of tomes or animals.

Biography: Kaddika Lo'Rin was the only child born into the Rin family, a part of the nomadic Lo tribe of snow elves far to the north in the frigid Mistwyr plains. For most of his early life, Kaddika bore the unreasonably high expectations of his parents. They had hoped he would become a noble hunter like many of the other elves in the tribe, and yet, Kaddika never took his training seriously, preferring instead to practice manipulation of the chilly snow and flipping through medicinal volumes. The lack of support from his contemporaries, who saw him mostly as a detriment to the tribe, crippled Kaddika's self esteem.

After witnessing the young elf mend the wing of an ice eagle, the elder of the tribe assumed Kaddika would be a promising inheritor of the medicine man title. Wanting to make his parents proud, the young elf met with his first patient, one of the hunters he'd grown up with. The hunter's leg had been brutally chewed upon by a sicklecat. With deft hands, Kaddika took to detoxifying the wound, cleaning it, and stitching the gash up. His work done, the young snow elf turned to his parents, a giddy smile on his face. As he began to ease up, he leaned on his tray of surgery tools. An unfortunate catapulting of the scalpel effectively shortened the hunter's life, and Kaddika was swiftly banished from the tribe.

As the wooly tents of his former home receded into the distance behind him, Kaddika made a vow that he would return a skilled and renowned doctor. He disrobed, feeling unworthy of his tribe's garments, and threw them into the frigid Crabfire River. He regretted the decision, as several travelers gave him a wide berth before one kind merchant lent him a respectable set of finery and pointed him towards the nearest town. In the following years, Kaddika practiced his craft (a run of notable accidents earned him the ominous nickname Dr. "Splintshear") and slowly wound up in the city of Greater Holem, where he hoped to find even more patients in need of his talents.

Notes: Talented in ice magic (and might be useful in a fight if he wasn't cripplingly afraid of combat) and medicinal spells and surgery. Due to his heritage as a snow elf, Kaddika can feel uncomfortable in warm environments, and fire can cause grievous harm if he comes into physical contact with it.

At the suggestion of the good sir, I tweaked the post to make the character more interesting (weakness to fire, etc.)!
 

drmigit2

New member
Dec 25, 2008
1,195
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I blame Hiei for this character, his damnable viking pirates made me really want to make a guy like this.
Name: Larsel, Master Tactician

Age: 42

Sex: Male

Race: Human

Profession: Mercenary General

Appearance:
Larsel has dark skin, long and curly black hair, green eyes and is built like a truck. He carries a massive lance and when he strikes, he strikes HARD. He wears little armor on his arms, but has a large chest plate and wears a leather cap for protection. His arms are uncovered due to his need to keep them fresh, armor was just too much of a hinderance. Larsel likes to throw his lance in such a way that it would take out important targets, he then proceeds to pull the lance back towards him with a chain that it is attached to. The lance is a bright silver, along with most of his armor. Larsel does not hide in a fight and is an imposing figure in any battle.

Personality: Larsel carries himself with high regard. He is the leader of one of the most feared armies in the world and he knows it. He holds little loyalty to any but his own men, but has pride enough to stick with a mission he has been given. Earning his respect is tough to do, but if it is achieved, then he will likely stop making brash remarks and could end up inviting a person to join his army.

Biography: Many cities lack the capability for self defense, as such, Larsel and his army would lead armies to defend them, for a price. This was typically cheaper than a city building its own army, and meant it never lost any of its own people. Larsel came from a country of nomads, wanderers without a home, without infrastructure and without influence. His father had been a great leader of his people, but when he died, Larsel realized there was little for him in his homeland, so he took his people outside of it, trained them through great battles and soon enough, he had a fully functioning army. It was through these many years of fighting that Larsel developed as a tactician, known to win battles even when he is outnumbered 3 to 1. When Holem hired him for good, Larsel slowly fell away from his people, taking more and more responsibilities to Holem's interests. When the Seven Assassins became too problematic, Larsel was tasked with aiding in their elimination.

Notes: Part of why Larsel is so effective, is that he knows limited illusion magic and is capable of disorienting targets close to him in a fight. Often he likes to make people see three to five of him, making it difficult to land a blow. This will only affect his target, but it makes him an even scarier duelist. A strong mage might be able to resist if they know how the spell works.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
Malbourne said:
The eleventh hour character donation! I'd love to partake in this game of cat and mouse and barbecued grouse!
Name: Kaddika Lo'Rin a.k.a. Doctor Splintshear

Age: 22

Sex: Male

Race: Snow Elf

Profession: Formerly the medicine-man-in-training for his tribe, until he was kicked out ceremoniously banished

Appearance: Like many elves of the Lo tribe, Kaddika sports a short cut of wispy, sky-blue hair and piercing sea-foam-colored eyes. He's not built as sturdily as any hunter or warrior, though, having spent most of his early life nose-deep in books. After his expulsion from the north, Kaddika decided he would become a respectable wayfarer, ditching his tribal outfit for a simple black vest, white silk undershirt, and similarly white pants.

Personality: Neurotic and overly anxious about anything and everything. Kaddika becomes extremely stressed when faced with even minor social challenges, frequently locks up when in a confrontation, and is generally useless in times of turmoil. The one situation in which Kaddika feels almost entirely at ease is when he practices his medicinal talents; distractions lose their bite and he becomes intensely focused on his craft. When speaking with others, he comes across as a bit of a shy individual. Much of his speech with strangers consists of stuttering and misspeaking.

Biography: Kaddika Lo'Rin was the only child born into the Rin family, a part of the nomadic Lo tribe of snow elves far to the north in the frigid Mistwyr plains. For most of his early life, Kaddika bore the unreasonably high expectations of his parents. They had hoped he would become a noble hunter like many of the other elves in the tribe, and yet, Kaddika never took his training seriously. After witnessing the young elf mend the wing of an ice eagle, the elder of the tribe assumed Kaddika would be a promising inheritor of the medicine man title. Wanting to make his parents proud, the young elf met with his first patient, one of the hunters he'd grown up with. The hunter's leg had been brutally chewed upon by a sicklecat. With deft hands, Kaddika took to detoxifying the wound, cleaning it, and stitching the gash up. His work done, the young snow elf turned to his parents, a giddy smile on his face. As he began to ease up, he leaned on his tray of surgery tools. An unfortunate catapulting of the scalpel effectively shortened the hunter's life, and Kaddika was swiftly banished from the tribe.

Making a vow that he would somehow return a skilled and renowned doctor, Kaddika disrobed, feeling unworthy of his tribe's garments, and threw them into the frigid Crabfire River. He regretted the decision quickly, his skin prickling from the biting air. The next merchant he came across was kind enough to lend him a respectable set of finery and send him towards the nearest city. For the next few years, Kaddika practiced his craft (a few of his notable accidents earned him the nickname Dr. "Splintshear") and slowly wound up in the city of Greater Holem, where he hoped to find even more patients sorely in need of his talents.

Notes: Talented in ice magic (and might be useful in a fight if he wasn't cripplingly averse to combat) and medicinal spells and surgery.
This is actually very close to the snow elves I was going to use for this world:
Either nomadic tribespeople or in the VERY far north (as in near coastline) they would have giant ice cities.

If you didn't mind, including a weakness to fire would be good. Seeing as its a snow elf. This could be balanced out by being able to withstand temperatures like -50*c. So pretty much an Ice magic immunity.
 

Malbourne

Ari!
Sep 4, 2013
1,183
0
0
Josh12345 said:
Malbourne said:
The eleventh hour character donation! I'd love to partake in this game of cat and mouse and barbecued grouse!
-Snip-
This is actually very close to the snow elves I was going to use for this world:
Either nomadic tribespeople or in the VERY far north (as in near coastline) they would have giant ice cities.

If you didn't mind, including a weakness to fire would be good. Seeing as its a snow elf. This could be balanced out by being able to withstand temperatures like -50*c. So pretty much an Ice magic immunity.
Didn't I mention I'm a mind reader? :p

That would be a good weakness! I think it'd also be amusing if he were sweating in any mildly warm setting.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
Malbourne said:
Josh12345 said:
Malbourne said:
The eleventh hour character donation! I'd love to partake in this game of cat and mouse and barbecued grouse!
-Snip-
This is actually very close to the snow elves I was going to use for this world:
Either nomadic tribespeople or in the VERY far north (as in near coastline) they would have giant ice cities.

If you didn't mind, including a weakness to fire would be good. Seeing as its a snow elf. This could be balanced out by being able to withstand temperatures like -50*c. So pretty much an Ice magic immunity.
Didn't I mention I'm a mind reader? :p

That would be a good weakness! I think it'd also be amusing if he were sweating in any mildly warm setting.
In my last RP I had snow elves that melted when thrown into fires. It put a spin on the phrase 'burn the witch'.

You don't have to make any changes if you don't want to, but the accepted members so far are mostly different variations of Elf so this would be a good way to make your race unique.