So, just to be clear, I'm not hating on the game(s) here. I basically enjoyed Shadow of Morder. It had its flaws and I could whine about them for many paragraphs, but overall I had a decent time with it. The upcoming sequel looks at least mildly promising with the developers apparently expanding on the 'Nemesis system' to make it a core mechanic rather than a nifty flourish. I will likely buy it and I expect to enjoy it.
I should also clarify that I'm not condemning it out of some zealous fanboy love for Lord of the Rings. LOTR has never really been my cup of tea. I acknowledge that it's basically the bedrock of modern fantasy, but I've always preferred my fantasy a bit less fairy tale and a bit more grounded, for lack of a better term.
All that said, Shadow of Mordor and its upcoming sequel strike me as a terrible fit for their license on multiple levels.
Firstly, as mentioned above, the LOTR books always had a kind of fairy tale vibe to them. A sort of modern incarnation of the old epics. That just doesn't mesh one little bit with an Ubisoft-em-up open world kill-a-thon. "And there in the blighted land of Mordor Talion the ranger, mighty among men, scaled the shattered ruins of ages past atop which he unlocked a fast travel point. Then he got into a fight and broke his record with a sweet 104 hit combo!"
Secondly, the developer's attempts to fit their crap into the LOTR canon are rather painful to watch. "Ohh, yeah, there was totally these three dark servants of Sauron running around. They're really epic and important but nobody mentioned them until now. Also, there was totally an orc insurrection led by a possessed ranger going on in Mordor." They clearly want the events in their games to be big and "epic" and somehow related to the movies that everyone watched but they know they can't have Talion stab Sauron at the end. (Although I wouldn't put it past them to have a Sauron fight in the inevitable third game.
Thirdly, even as a non-fan of LOTR, some of the shit they're trying pull annoys even me. Shelob, the giant fucking spider, is now a sexy lady. Talion and his elf ghost buddy are going to make their own One Ring. There are no words to describe how far my eyes rolled upon learning of that last one. It's just such a bloody quintessentially video-game-sequel idea. Escalation in the dumbest and most straightforward manner possible.
Lastly, there's a lot that could be said about the thematic mismatch. Luckily I don't have to say it because somebody much smarter than me [http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12479-Shadow-of-Mordor-is-Tawdry-Tolkien-Fanfiction] and more familiar with LOTR has already said it better than I ever could [https://www.shamusyoung.com/twentysidedtale/?p=24726].
All things considered, I think the games as they are would have been more suited to the Warhammer IP. Hodgepodge fantasy playground? A story that revolves around killing everything in your way? Whacky, colourful orc bosses? That's got Warhammer written all over it.
I should also clarify that I'm not condemning it out of some zealous fanboy love for Lord of the Rings. LOTR has never really been my cup of tea. I acknowledge that it's basically the bedrock of modern fantasy, but I've always preferred my fantasy a bit less fairy tale and a bit more grounded, for lack of a better term.
All that said, Shadow of Mordor and its upcoming sequel strike me as a terrible fit for their license on multiple levels.
Firstly, as mentioned above, the LOTR books always had a kind of fairy tale vibe to them. A sort of modern incarnation of the old epics. That just doesn't mesh one little bit with an Ubisoft-em-up open world kill-a-thon. "And there in the blighted land of Mordor Talion the ranger, mighty among men, scaled the shattered ruins of ages past atop which he unlocked a fast travel point. Then he got into a fight and broke his record with a sweet 104 hit combo!"
Secondly, the developer's attempts to fit their crap into the LOTR canon are rather painful to watch. "Ohh, yeah, there was totally these three dark servants of Sauron running around. They're really epic and important but nobody mentioned them until now. Also, there was totally an orc insurrection led by a possessed ranger going on in Mordor." They clearly want the events in their games to be big and "epic" and somehow related to the movies that everyone watched but they know they can't have Talion stab Sauron at the end. (Although I wouldn't put it past them to have a Sauron fight in the inevitable third game.
Thirdly, even as a non-fan of LOTR, some of the shit they're trying pull annoys even me. Shelob, the giant fucking spider, is now a sexy lady. Talion and his elf ghost buddy are going to make their own One Ring. There are no words to describe how far my eyes rolled upon learning of that last one. It's just such a bloody quintessentially video-game-sequel idea. Escalation in the dumbest and most straightforward manner possible.
Lastly, there's a lot that could be said about the thematic mismatch. Luckily I don't have to say it because somebody much smarter than me [http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12479-Shadow-of-Mordor-is-Tawdry-Tolkien-Fanfiction] and more familiar with LOTR has already said it better than I ever could [https://www.shamusyoung.com/twentysidedtale/?p=24726].
All things considered, I think the games as they are would have been more suited to the Warhammer IP. Hodgepodge fantasy playground? A story that revolves around killing everything in your way? Whacky, colourful orc bosses? That's got Warhammer written all over it.