I?m ready for a new Splinter Cell. More importantly, I?m ready for the franchise to be treated once again with the respect it once had and still deserves; it hurts my heart to think that a despite being so ripe with potential, it might have peaked 12 years and two console generations ago.
The gap between SC: Chaos Theory (2005) and SC: Blacklist (2013), 3 games across an entire console generation, was lackluster to say the least. They tried to change too many of the franchise staples and ended up losing some of what made the franchise stand apart. IMHO, Blacklist is arguably the best of the series except? they replaced Michael Ironside?!? I was concerned at first, but ended up not minding at all because Blacklist was such a great, back-to-form Splinter Cell, but the choice ended up biting them in the ass because a lot of SC fans DID care and never took Blacklist seriously, so it never got a fair rap. I honestly feel that had they left Ironside behind those iconic three green lights, that fatherly whisky voice of death, Blacklist could have been the game to reinvigorate the franchise.
Now I hear talk that Ironside might be back in the role for the as yet unannounced ?Splinter Cell 7.? I sincerely hope this is a move from someone at Ubisoft that finally said ?enough of the bullshit; first, get Ironside on the phone, apologize and hand him a shit-ton of cash. Then call the fire department so we can get Ubisoft Montreal?s heads pried out of their asses so we can do this like we did it back in 2005.? I?ve got plenty of Action/Shooter games with ?stealth mechanics,? but a lot of them have the supernatural/sci-fi bent; Splinter Cell is the only franchise I know of that sports quasi-realistic covert military operations at center stage in the same way countless games have tried to tackle military combat. Sure, guns and explosions are sexy and is all but guaranteed to sell a game, but there?s plenty to be said shooting out light sources and hanging upside down to choke a guy out five feet from where his buddy is standing none the wiser.
How do you feel about the Splinter Cell series? Do you have a personal favorite? Looking forward to the next one? What features/mechanics would you like to see included/re-introduced?
The gap between SC: Chaos Theory (2005) and SC: Blacklist (2013), 3 games across an entire console generation, was lackluster to say the least. They tried to change too many of the franchise staples and ended up losing some of what made the franchise stand apart. IMHO, Blacklist is arguably the best of the series except? they replaced Michael Ironside?!? I was concerned at first, but ended up not minding at all because Blacklist was such a great, back-to-form Splinter Cell, but the choice ended up biting them in the ass because a lot of SC fans DID care and never took Blacklist seriously, so it never got a fair rap. I honestly feel that had they left Ironside behind those iconic three green lights, that fatherly whisky voice of death, Blacklist could have been the game to reinvigorate the franchise.
Now I hear talk that Ironside might be back in the role for the as yet unannounced ?Splinter Cell 7.? I sincerely hope this is a move from someone at Ubisoft that finally said ?enough of the bullshit; first, get Ironside on the phone, apologize and hand him a shit-ton of cash. Then call the fire department so we can get Ubisoft Montreal?s heads pried out of their asses so we can do this like we did it back in 2005.? I?ve got plenty of Action/Shooter games with ?stealth mechanics,? but a lot of them have the supernatural/sci-fi bent; Splinter Cell is the only franchise I know of that sports quasi-realistic covert military operations at center stage in the same way countless games have tried to tackle military combat. Sure, guns and explosions are sexy and is all but guaranteed to sell a game, but there?s plenty to be said shooting out light sources and hanging upside down to choke a guy out five feet from where his buddy is standing none the wiser.
How do you feel about the Splinter Cell series? Do you have a personal favorite? Looking forward to the next one? What features/mechanics would you like to see included/re-introduced?