well i think blacklist is worse. atleast conviction feel like im playing as sam fisher. blacklist butchered sam character and turn him into generic war hero.Samtemdo8 said:Conviction is the universaly agreed upon worse game in the series.
well i think blacklist is worse. atleast conviction feel like im playing as sam fisher. blacklist butchered sam character and turn him into generic war hero.Samtemdo8 said:Conviction is the universaly agreed upon worse game in the series.
in 2010 back in GT. I was right about splinter cell series. now 7 years later it appears that im still right. still right that chaos theory was last good splinter cell game.BabyfartsMcgeezaks said:It's 2017 and people still bother with Bcell.
Yeah I misunderstood.Xprimentyl said:BabyfartsMcgeezaks said:But he didn't indict the unrealistic rendering of light bulbs, he just said that it was a silly mechanic that could've been left out.Xprimentyl said:If you're going to indict Splinter Cell for its unrealistic rendering of light bulbs, I shall indict Metal Gear on its use of the infamously silly cardboard box! XDPointing out that a [real] light bulb would illuminate much more space is an indictment of their realism and not one I'm arguing; save simulators, every game bends natural rules to suit their purposes. I was simply lobbing the ball back to his court by pointing out that the use of a cardboard box in MG is equally silly. No basically trained guard would fail to notice a man-sized cardboard box moving around of its own volition. Furthermore, neither would a highly trained and specialized soldier carry a cardboard box around for hiding purposes.Ezekiel said:The use of darkness was always kind of silly. A light bulb would illuminate much more space.
Uh huh.B-Cell said:in 2010 back in GT. I was right about splinter cell series. now 7 years later it appears that im still right. still right that chaos theory was last good splinter cell game.BabyfartsMcgeezaks said:It's 2017 and people still bother with Bcell.
BabyfartsMcgeezaks said:Yes the cardboard box in MGS is silly but not really comparable. It's just a fun mechanic for a game that doesn't take itself too seriously, that you also can skip using if you want. Just because you want certain things to act realistically doesn't mean you need everything to be realistic.
And therein lies the rub; Metal Gear appears to want to be taken seriously when clearly it doesn?t, and that dissonance makes it difficult for it to click with me. I prefer at the very least a consistent tone in one direction or the other: if you wanna be silly, be silly; if you wanna be gritty, be gritty, but if I?m performing emergency open-gut surgery one minute, then hiding under a cardboard box whilst wearing a chicken head mask the next, my interest thrusters will disengage automatically.Ezekiel said:MGS is a wacky cartoon game, and at least you have the choice of never using the cardboard box. Splinter Cell has a grittier and more realistic tone, and the silly, overdone light mechanic is everywhere.
I also agree with Phoenixmgs that always waiting and moving slowly isn't that thrilling. MGS was more creative.
Double Agent on the PS2 and original Xbox was basically Chaos Theory 2.0 but most people aren't aware of that version.B-Cell said:then double agent came in and it become worse.
Yeah, I felt the same. Also, wasn't there some bullshit forced action part right at the end of the first game? I don't think I ever finished it because that part sucked balls and it takes him forever to aim that stupid gun. At least when Metal Gear and Hitman force you out of stealth, the mechanics don't suck.Phoenixmgs said:I'm with Ezekiel on this, I was REALLY into stealth games back when the 1st Splinter Cell came out and was touted as revolutionizing the stealth genre. I played the game as soon as it got released on PS2 and it was just fine, disappointing as I expected more. Just hiding in shadows and waiting for the right moment just isn't very hard or much fun IMO. I got a lot more out of both the MGS and Hitman series with regards to stealth than Splinter Cell.
The first one? not really. At the end you have to assassinate someone and that will put the entire place on alert but it's not hard to avoid them. There is a part shortly before where you surrounded by guards and your allies kill the power in building to give you a fighting chance. However, I don't think you have to fight them and even if you choose to it's not very hard. There are some points in the Splinter Cell games (1-3) where you do have eliminate the opposition, but it rarely, if ever, puts you in a situation where the enemy knows your exact location which gives you the opportunity to pick them off from the shadows one by one if your careful enough. Though granted Splinter Cell is definitely far less forgiving than MGS if you mess up.Major_Tom said:Yeah, I felt the same. Also, wasn't there some bullshit forced action part right at the end of the first game? I don't think I ever finished it because that part sucked balls and it takes him forever to aim that stupid gun. At least when Metal Gear and Hitman force you out of stealth, the mechanics don't suck.Phoenixmgs said:I'm with Ezekiel on this, I was REALLY into stealth games back when the 1st Splinter Cell came out and was touted as revolutionizing the stealth genre. I played the game as soon as it got released on PS2 and it was just fine, disappointing as I expected more. Just hiding in shadows and waiting for the right moment just isn't very hard or much fun IMO. I got a lot more out of both the MGS and Hitman series with regards to stealth than Splinter Cell.
Michael Ironside?s voice as Sam Fisher is as iconic as the green trifocal goggles, so yeah, it was hard to believe when they announced he wasn?t doing Blacklist; after Double Agent and Conviction?s lesser-than showing, it was an extra hard kick in the teeth for we fans which is why I think Blacklist went largely under appreciated.MetalDooley said:I played the original one when it came out but didn't really enjoy it so didn't bother playing any of the others. Then one day I was looking for an new game and found a new copy of Conviction on 360 pretty cheap, decided to give it a shot and actually quite liked it. I especially enjoyed the co-op story which me and my brother played together.
When Blacklist came out I picked it up on Wii U (got it cheap again) and absolutely loved it. I loved the fact that you had different playstyles and played the story multiple times to try them out. I even did a no kill ghost run on the highest difficulty which is something I never do (usually a medium difficulty man). Only problem with the Wii U version was the multiplayer was absolutely dead so I traded it in for a 360 copy so I could play it(got the collectors edition for the neat Sam statue and SC graphic novel)
Only other game in the series I played was Double Agent which was ok but having played it after Blacklist it didn't feel great, kinda clunky I suppose.
To be honest as I was never invested in the series Michael Ironside being replaced didn't bother me at all but I can understand long time fans being annoyed by it. I thought the guy in Blacklist did a pretty good job though.
I'd welcome another game in the franchise as long as it's like Blacklist again
A game can be serious while still maintaining a comical undertone to it. That's what makes it so great and why a lot of people love the MGS series. The games have serious enough characters (With rich and deep back stories) and story so they can be taken seriously. Games don't have to exclusively stick to a serious/comical/silly theme, a lot of great games don't. My favorite games/movies/tv-series are those that can make you laugh at first and then the next minute make you almost cry.Xprimentyl said:BabyfartsMcgeezaks said:Yes the cardboard box in MGS is silly but not really comparable. It's just a fun mechanic for a game that doesn't take itself too seriously, that you also can skip using if you want. Just because you want certain things to act realistically doesn't mean you need everything to be realistic.And therein lies the rub; Metal Gear appears to want to be taken seriously when clearly it doesn?t, and that dissonance makes it difficult for it to click with me. I prefer at the very least a consistent tone in one direction or the other: if you wanna be silly, be silly; if you wanna be gritty, be gritty, but if I?m performing emergency open-gut surgery one minute, then hiding under a cardboard box whilst wearing a chicken head mask the next, my interest thrusters will disengage automatically.Ezekiel said:MGS is a wacky cartoon game, and at least you have the choice of never using the cardboard box. Splinter Cell has a grittier and more realistic tone, and the silly, overdone light mechanic is everywhere.
I also agree with Phoenixmgs that always waiting and moving slowly isn't that thrilling. MGS was more creative.
I?ve always been a stickler for playing franchises in the order they were released, e.g.: When Saints Row III came out, I wanted to play it, but forced myself to go back and slough through SR 1 and 2. Granted, it?s not always necessary, but I feel that to appreciate the iterative changes as more titles are released, it?s nice to have a frame of reference as to what changed and maybe even why.StatusNil said:I love me some Splinter Cell, and do very much want a new one. But as I understand it, my perspective on the series is a little different from the norm, due to my entry point.
I played Conviction first, because this one time I happened to be stuck at my parents' place for a while, and all they had was one of those "Mac" things. So I was browsing Steam to see if it played anything, and lo and behold, there was SC: Conviction. I wasn't familiar with the series beyond general awareness, but since there seemed to be a limited selection and I was in the mood for some AAA production values, I picked it up. And I really enjoyed it a lot, thought it was a great shooter with robust stealth elements. And eventually I came to play it on all three platforms it was available on (I think). I mean, I had to pick up the 360 version to solo the split screen co-op on two controllers, since it was only in that one.
After that I went back and played Double Agent and found it OK but not great (on 360, I hear the older gen version is very different and superior), and eventually Chaos Theory. Which I could absolutely recognize as a true classic, only I could never get very deep into it, for the annoying reason that it gave me nasty motion sickness. So I didn't bother with the first one, and Pandora Tomorrow isn't even readily available.
So what this means is that I never had the abiding, sentimental love for the purer stealth approach that all those OG Splinter Cell fans have, though I can certainly respect that and understand why they find the more recent games "dumbed down for the masses" or something along those lines. Still, I liked how Blacklist seemed to take a step back towards greater emphasis on stealth, and overall found it an enjoyable experience, although there were some puzzling decisions made there (like a freaking FPS section, that was just... eugh). And of course, WHERE'S MUH IRONSIDE, DAMN IT?! Now that really flattened the character.
Anyway, yeah, bring on a new SC, please. Only I'm not quite sure what to wish for. Used to be I thought it should be much more open-worldy, but now I kind of have reservations about that approach, how it diffuses intensity and whatnot. And if they can't bring back Mr. Ironside, maybe they should consider going with a new character... or possibly a couple of them to choose from. (No obnoxious "Grrl Power!" cheerleading if female though, thx!) Storywise... eh, maybe keep it somewhat professional. I feel the whole "Let's make Sam Fisher moar human by introducing family members" thing kind of broke something. Someone can be human without going "Noooooo! Saaaaraaaaah!" at regular intervals if there's a personality there.
Edit: Just to clarify a bit, I found Double Agent "OK" (and merely that) in gameplay. The storyline, I think, was a huge misstep. And introducing a limited element of choice just seemed to create further complications for further developments.