Well now I know it's shit.
Well, the thing is that it is a meta design; It gives you the choice to disobey the immediate narrative, yes, but in doing so, highlights how no matter what you do, no matter how much the narrator chastise you for your actions, with much the very same snark that you just provided; the options are there because the makers of the game built them and authored and recorded the scathing words - you are still moving down a prebuilt corridor.T_ConX said:...
OH! The game is SO DEEP because there's this one point where the narration says one thing, but you can totally do THE OTHER THING. I get it! After years of chasing objective markers in games like Call of Duty and Halo, all it takes is a simple binary choice to get you excited.
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Ummm, but it's not one point. It's every point: There are so many branching paths to this game because there are so many different choices in the game. There's also a lot of secrets (For example, entire maps are hidden from you if you try to see them in the games folder).T_ConX said:OH! The game is SO DEEP because there's this one point where the narration says one thing, but you can totally do THE OTHER THING. I get it! After years of chasing objective markers in games like Call of Duty and Halo, all it takes is a simple binary choice to get you excited.
All of Aquinis' works are public domain and available online. Specific translations will not be public domain, but you can read it all for free.Exterminas said:That game is probably the most concise summary of all the philosophical issues associated with the concept of Free Will. And the good News is: It won't take as long to read as anything Tomas Aquinas wrote and it will be cheaper than any of his books!
After watching this...Somebloke said:I hope you'll enjoy The Stanley Parable, once it comes around at a pricepoint that is suitable to you.
So... because it contains a silly easter egg that no one in their right mind would find, it's worthless. Noted.T_ConX said:After watching this...Somebloke said:I hope you'll enjoy The Stanley Parable, once it comes around at a pricepoint that is suitable to you.
... I think $0 is a fair price point for this bad joke of a game, assuming I'd ever want to play it.
That is perfectly true. I was using "book" in the sense of "actual physical book", which still cost quite a lot in my corner of the world, despite the fact that the text itself is free.Weaver said:All of Aquinis' works are public domain and available online. Specific translations will not be public domain, but you can read it all for free.Exterminas said:That game is probably the most concise summary of all the philosophical issues associated with the concept of Free Will. And the good News is: It won't take as long to read as anything Tomas Aquinas wrote and it will be cheaper than any of his books!
I'm going to have to disagree with you on what makes a game a game. Interactive stories are games in my opinion. What are your thoughts on say, visual novels?smokingplane said:But it's not a game, do not buy it unless you want an interactive story.
bluepotatosack said:I'm going to have to disagree with you on what makes a game a game. Interactive stories are games in my opinion. What are your thoughts on say, visual novels?smokingplane said:But it's not a game, do not buy it unless you want an interactive story.
The DVD as a whole? No, of course not. The games included on that DVD I would call games, though.smokingplane said:Would you consider a dvd with a lot of extra's and several available soundtracks a game just because you can contole the speed of playback , play some gimicy games and choose the available audiotrack? Because thats almost the same level of interaction that most visual novels offer.
Dude, chill. The problem is it's a game of many short routes and a ton of endings. There is literally an ending you can get without leaving the first room in the game. It's not about gameplay, you either find an ending or you don't. So:A choose your own adventure book that manages to hide some paths. So if the story is incredibly simple and the story paths are short enough where you probably can't write a paragraph about them without saying the whole ending it's difficult to describe it cohesively without spoiling shit.Weaver said:I'm going to be 100% honest here: My problem with the game is everyone refuses to actually describe what it is and the replies whenever anyone asks are all meme spouting fuckheads who then flood the thread with "8" and "Tuesday" and things like "It's 30 seconds and it's 10 days".
Give me a fucking break; the fanbase has killed my interest in this game already.
If the game is like the demo, then it's not "indescribable" by any stretch of the imagination.
Uh... no. Its not like Gone Home. Though I think Gone Home was pretty good. It just deliberately tricked people into thinking it was a horror game when it was really a love story. Which I didn't really mind, but I can see why that would annoy some people.KevinHe92 said:Yeah I heard some hype around it. I watched a LP of an earlier version, is this one any different?
This isn't going to be like Gone Home is it? I played that game and phewww...was that a disappointment.