darkrage6 said:
Kerg3927 said:
Zhukov said:
Also, be careful what you wish for. I remember when people were crying out for open world games. "Linearity sucks! Give us more freedom!" Now look where we are.
Word. That wasn't me, though. I hate massive open world. I need some confinement to protect me from my OCD completionist tendencies, otherwise I get bored slogging through all the tedious side quests.
I thought the Souls games did a great job of giving you room for exploration while also keeping things confined and within reason. I hope the Surge has a similar world design.
I'm glad there is finally a backlash forming to the massive open world madness. It seemed like just a year or two ago, if someone complained about a game world being too big, they'd get tarred and feathered and run out of the forum on a rail.
darkrage6 said:
Personally I love open-world games and am not the least bit tired of them.
And you're not alone. They are obviously very popular. But not every game needs to be massive open world. It was getting ridiculous, where seemingly every developer felt like they needed to go in that direction.
But I think story-driven RPG's in particular benefit greatly from confinement and a measure of linearity, to keep the story urgent and on track.
Clearly there isn't that big of a backlash, otherwise Ghost Recon Wildlands wouldn't be the best selling game of the year so far and Horizon Zero Dawn wouldn't have been the critical and commercial darling it is now:http://www.dualshockers.com/uks-best-selling-games-retail-q1-2017-ghost-recon-wildlands-no-1-horizon-zero-dawn-no-3/
Like I said, they're obviously popular. The backlash I've seen is mainly on gaming forums, which is probably only the most hard core (and literate) 5% of gamers. But it's a start. For example...
LINK [http://www.neogaf.com/forum/showthread.php?t=1371804]
I don't think you would have seen a discussion like that 2-3 years ago, with people actually acknowledging that there are both pros
and cons to a massive open world format and that bigger is not always better. As I said, it's a start. Hopefully it will trickle down to the rest of the market base and result in more variety in games.
I think it's human nature to be enamored with bigger and prettier, but once that wow factor wears off, for many gamers, there has to be more than just a long list of fetch quests in your log and a map with a thousand markers on it for it to be a great game, otherwise you might as well just be playing WoW solo and killing time grinding daily quests for reputation rewards.