I think it would be smart to limit it to the intelligent races that uses tools and can handle a one on one fight with a good part of other races. But that doesn't mean you limit the other races as enemies.inu-kun said:The only problem I have is what race will the player be, regular human/abhuman/Eldar/Tau is probably the best but you miss a lot of cool weapons. Space Marines can use pretty much everything they steal (*cough*Blood Ravens*cough*) but are already start OP which misses a lot of the atmosphere.
Say you run into a SM chapter that was driven mad by Khorne, attacking everyone they see. Space Marines would see putting down a Chapter like that as the Emperor's Mercy. Chaos wouldn't care either way who they kill. Stuff like that.
If I had to do a start, I'd say the SM, CSM, Eldar, and the Orks. Maybe three classes per race.
Say, SM has the Assault, the Tactical and the Terminators. Such as the "Assaults" are the only one from the Space Marines who can dual wield, who can use shields, and who can use jetpacks. "Tacticals" can have weaponized servo-skulls or Servitors (like the pet class of the Space Marines). "Terminators" simply are slower than the rest, but have the heaviest weapons.
And from each class, of course you can get specializations. Such as Choosing if they are going to be Deathwatch, GK, or Apothecaries. Apothecaries who can heal and place buffs (let alone make poisons and other DoTs), Deathwatch who can debuff enemies and has traits to raise his critical hit chances, or Grey knights who can use psyker skills but with a fear that if he uses it too much, he can open rifts of daemons that will instantly come and attack the GK and his party.
But to your OP point, remember how deep the Warhammer 40k well goes. We're talking about a universe that has Star Gods that caused every sentient being to know fear of death just by existing. I think an fledging Eldar Striking Scorpion can find a challenge or two.
Just the sheer amount of skills and loot is making me drool. Why isn't this being developed?