sageoftruth said:
I'm playing Tales of Berseria now. The apparent complexity of the combat system has my mind reeling. I managed to steamroll the first and second dungeons, including the bosses with what little experience I had, but so much of the combat still feels so foreign to me. I hope I'll understand it by the time the game starts demanding real expertise.
I haven't played much Tales before this - some Phantasia, some Abyss and Innocence.
Berseria's battle system is alienating the shit out of me however. It reminds me a lot of Star Ocean 3's battle system, but currently it doesn't feel like the choice of my attacks matters much at all. I'm just mashing buttons, running away when souls is slow and using that trigger demon attack if I feel I can land a kill with it as to not be gimped a soul afterwards.
For all the tutorial paragraphs the game threw at me and how little I actually understand of the system(I was also super stoned out of my mind from flu medication and kinda skipped past a lot of it) - it sure doesn't seem to matter what the hell I'm actually doing. Doesn't seem like the good sort of complexity to me.
Maybe it becomes less floaty and more impactful later on. So far the cast is carrying the game well enough - I find it kinda hilarious just how grim they are(mostly Velvet). I'll see where this game takes me yet, and I'm way past the point of a refund anyway.