If making an MMO keeps Ryan Dancey away from the tabletop gaming industry, great. That man has been poison to my favorite hobby for years.
So, Minecraft on super steroids? Sounds awesome, too bad creating that level of dynamics is nigh impossible to be done practically on the scale of an MMO. Impossible for an indie company to do it without taking probably 20 years, and too much dev time required for a AAA company to not end up shoving it out the door before its finished; ruining everyone's first impressions of it and dooming it from the get go.DjinnFor said:*snip*
This, but cranked up to 11. The whole thing is a massive game of 'king of the hill'. There'd be different factions, and territories held by them. Players could band together and go to war, enormous PvP battles for key areas. The best players would become kings, rulers of enormous empires. But would they be benevolent kings protecting their subjects? Or do they rule with an iron fist? All up to the players.Sylocat said:I'd like to see an MMO where players can band together, take over dungeons, and their party leader can assume the title of Dungeon Boss.
Make more dungeons, monsters, resources and animals I guess? Or maybe create new worlds to explore when the current one is staring to run dry. Dungeons and Dragons had multiple universes that stories took place in. Maybe Pathfinder will try to do the same.Nurb said:"When you build a structure or slay a big monster or clear out a dungeon in Pathfinder Online, that will have an impact that will be lasting, people will be able to see that structure that you built. And that dungeon will be empty and those monsters will stay dead."
So how is it going to work when there's no more dungeons, resources, and all the animals are extinct?
I'm very curious about that to. For the game to stay accessible, the world would have to be constantly changing. And I don't just mean adding new content: the very geography of the world would need to be re-surfaced every few days in order to replace those dungeons that were cleared and mobs that were killed. That would require massive man-power and incur a huge expense. I'm curious to hear how they plan to pull this off.Nurb said:"When you build a structure or slay a big monster or clear out a dungeon in Pathfinder Online, that will have an impact that will be lasting, people will be able to see that structure that you built. And that dungeon will be empty and those monsters will stay dead."
So how is it going to work when there's no more dungeons, resources, and all the animals are extinct?
Right. There's going to be dungeons, but any changes players make will be permanent. So, the first group of PCs that comes across a dungeon gets to clear it out and then it's empty forever?Sylveria said:WoW didn't improve the theme-park. WoW invented the theme-park. Before WoW most MMOs just dropped your dumb ass in to a world and said "Figure it out."
I'm very curious about that to. For the game to stay accessible, the world would have to be constantly changing. And I don't just mean adding new content: the very geography of the world would need to be re-surfaced every few days in order to replace those dungeons that were cleared and mobs that were killed. That would require massive man-power and incur a huge expense. I'm curious to hear how they plan to pull this off.Nurb said:"When you build a structure or slay a big monster or clear out a dungeon in Pathfinder Online, that will have an impact that will be lasting, people will be able to see that structure that you built. And that dungeon will be empty and those monsters will stay dead."
So how is it going to work when there's no more dungeons, resources, and all the animals are extinct?