The Time I Created Things in San Andreas

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jdogtwodolla

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Feb 12, 2009
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I made a San Andreas narrative where I pretended that the local government and the other gangs were assaulting our hood and all of the people living under the protection of grove street needed to fight their way out of the city. Their escape would be the road under the bridge of the graveyard area that leads to the countryside.
 

Shamanic Rhythm

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Dec 6, 2009
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Brilliant article. Absolutely nails why the GTA3 era games were so much fun to play.

San Andreas gave so many ways to play the game that I lost track of all the crazy stuff I did. One time I pretended CJ was a champion mountain biker living in San Fierro, and basically simulated his every day. He'd get up at 4am, drive over to the huge mountain outside town, cycle up and down a few times, head into the city for food, maybe take his girlfriend on a date, then sleep - all the way to winning every single race on that course.

Another time I pretended he was a pro photojournalist, and just drove around the map with the camera taking photos. For extra challenge, I wouldn't stock up on film, only taking the amount a single refil would give, thus forcing each shot to be extremely well composed, and his brief had to include a mix of action, portrait, and landscape shots each time. This meant camping out at the edge of the totally-not-the-Golden-Gate-Bridge waiting for a sunrise photo or trying to catch a high speed chase or shootout between cops and gang members in progress.

I remember trying to earn enough money to buy a beachfront house by working only as a taxi driver in Los Santos. I remember trying to drive cars from one city to another as fast as possible without a scratch, like Dean Moriarty from On the Road. I remember making planes do an emergency landing on the streets of Las Venturas. I remember packing on as much weight as possible and seeing how quickly I could make CJ lose it. They crammed so much into that game that it really shone like any other. GTA IV was, by contrast, a massive disappointment considering it had a fantastic recreation of New York to work with.
 

Owyn_Merrilin

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May 22, 2010
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I'm honestly not sure which is creepier: the story where the author stalked his (in game) girlfriend for weeks on end, the story where he apparently moved up from rape-y stalking to stalk-y murder, or the number of people in this thread who are apparently relieved that they weren't the only ones who did this sort of thing as teenagers.

Stay classy, Escapist 0.o
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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I like you, can we be pals? Oh... wait... I see you were one of those "dick pool" kids. Never mind, we could never be friends.
Besides, it probably wouldn't work out because my KBAR is calling my name having not tasted innocent blood in weeks. The voices get louder when I don't feed it.
May I have a cookie?

Srs bznz: I imagine most gamers do this without realizing it. We traded in action figures for cgi, but we're still kids at heart somewhere, and sometimes kids can be really sick individuals. I still wonder why my parents let my obsession with the physical manifestion of Death (The Reaper) go as far as it did... But thats another story.
 

DayDark

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Oct 31, 2007
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JemJar said:
thatsthespirit said:
The Time I Created Things in San Andreas

Creativity isn't just about making beautiful things.

Read Full Article
Okay, seriously : I really wish you hadn't published this article. It reads like a perfect case for the prosecution for any and all debates about how games make people violent and messed up.
I wouldn't say that. The game was the outlet, not the source. For all intents and purposes, it is rather a case of how video games can work as an buffer, by absorbing malignant behavior. Better virtual people than real people.
 

Steve the Pocket

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Mar 30, 2009
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You know what I'd like to see become a thing? People playing their games this way and posting the playthroughs online with matching inner-monologue narration. Sort of like a combination of Let's Play and roleplaying, with a bit of "Freeman's Mind" mixed in.

"Let's Role-Play", if you will.
 

RicoADF

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Jun 2, 2009
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Kalezian said:
During my playthrough of GTA IV I made Niko out to be a guy that does not kill when he absolutely doesn't have to.

No cop, due to me shooting since they tend to crash and burn themselves just as easy, ever died in my game, nor did any unlucky bystander or mook that wanted me dead.

Niko just wanted to be left alone, to go to work, get home, listen to his stupid cousin about bowling, and dream about never coming to America in the first place.



.... yea, it was kind of easy to do that when he is portrayed a bit like that already, but still....
During one run I decided to be constable belic, I grabbed a police car from the station (central island) then using the police radio I'd respond to crimes. A few times I went back to the station for a new car, pretending that I was going home for the night. This successful career came to an abrupt end when responding to a handbag snatch I stopped on the opposite side of the road, sirens blaring, I jumped out and bolted across the road to give chase after the guy, only to be run over by a garbage truck and killed outright due to it stopping ontop of me after the initial impact. I imagined Beloc got a 21 gun solute etc, poor guy had beaten gangs and bank robbers, to be ended by a garbage truck when responding to a petty crime. So anti climatic.