Lunar dragon song: After spending 2 hours on the game, dealing with the slow walk speed (if you run you lose health), the inability to select what enemies I wanted to attack and the fact I was 20 minutes into a dungeon with no real reason to be there and it was dragging on and my supplies were all dried up, decided "fuck this". I gave that game a good chance. More than it deserved.
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Golden Sun Dark dawn: Ok, pathetically easy difficulty...fine, fine...the puzzles didn't feel too interesting...now I'm getting mad... And then the plot...uuughh...
Basically, the main overarching "mission" is to go get a freaking FEATHER to fix something. That's the big driving goal. -_-. And in the process of trying to do this, I have wound up being trapped in a mine, seeing an evil army, sneaking into a labyrinth, saving an ancient people, going to the top of a mountain to find a mythical pathway to the area I've been trying to get to for the last 6 hours, having to go find a set of Crystals to MAKE the path open, and then finally crossing it. Then, as I'm thinking "Oh gosh just let me find that stupid feather so my characters will actually decide it's time to go on a world saving journey instead of all the world saving stuff being merely incidental", I run into ANOTHER FREAKING DISTRACTION. I shut off the game. All the events I listed would have been fine if I felt my goal was worth it. Hell, the first 2 games had a load of random roadblock events too, but at least my goals were game1) Catch up to the bad guys and save the world and in game2) explore the world and hopefully light the lighthouses once the game convinced me of it. But if I'm looking for a freaking FEATHER, and all the world saving is just stuff that's happening on the side...Why should I care?!
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Rune factory Frontier. The PERFECT harvest moon style game. And after the second month I finally decided that spending 10 minutes every day figuring out which runeys to put where, and then spending another 10 minutes running around with a shitty little vacuum to move them around or else my farm would die off and growing would be next to impossible...I finally had enough. Not only is it a truly annoying chore, but the most efficient way to take care of areas is to make them go into "prosperity"...Which makes all your crops grow faster. Making the game WAY too easy. I don't WANT to be able to pick high money value strawberries EVERY day! In other words, it's a chore that takes away time from more fun stuff like dungeon raiding, and farming...while making the farming more boring. -_- If it were not for that freaking system...I would still be playing it, years later. Best harvest moon game ever made, killed by one retarded gameplay idea.
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