The Tower of Druaga (heroic fantasy- p.II / Open)

Recommended Videos

Asclepion

New member
Aug 16, 2011
1,425
0
0
Mr.Ivebeenframed said:
Outside of the Tower is high-medieval ages so I would assume extremely basic firearms and advanced bows, crossbows, etc. But inside the Tower, I think it's up to you. At least that's how I interpreted it.
This too. The weapon doesn't have to be gunpowder. You could have a magic lightning-launcher gauntlet or something, if you so choose.
 

Asclepion

New member
Aug 16, 2011
1,425
0
0
Ascelpion said:
Pappytech said:
Asclepion said:
Pappytech said:
that seems to draw pretty heavily from one of my favorite manhwas?
And what might that be?
The Tower of God. It's a series about a seemingly endless tower, where each level contains a test that must be passed before a climber can ascend. Supposedly your greatest desire will be granted if you make it to the top.

http://www.thespectrum.net/manga_scans/?preview=manga_Tower-of-God
I've never even heard of that. I thought you were going to say something else.

At least now we don't have the burden of being original :D
Pappytech said:
Asclepion said:
Pappytech said:
Wait, so you weren't basing it on ToG? Huh, didn't see that coming.

Still sounds awesome, of course! And yeah, originality is kind of dead. Sad but true.
Seriously. I thought you were going to say The Dark Tower (Stephen King books- there's a tower that connects universes; different in that the quest is to actually find the tower rather than scale it) or Felarya (obscure hentai fantasy webcomic that I stole a few environments from) or the anime Tower of Druaga (which has little resemblance to this rpg version, aside from the name and the fact that they have to climb a tower), or some combination of stuff that I hadn't heard of.

I'll start reading ToG, then. Thanks!
Heard of, but haven't read the Dark Tower, and didn't even know that Felarya and the Druaga anime existed.

Started reading ToG a few months ago on a whim, and it turned out to be a pretty damn entertaining series! It takes about a hundred chapters before the plot starts making sense, but I would recommend it.
Asclepion said:
Another one was Insomniac's Spyro the Dragon games (awesome playstation 1 games where you to go different worlds through portals).
Pappytech said:
Now Spyro, that I remember! Year of the Dragon used to be one of my favorite games as a kid.
I've just found out that someone else had this exact same concept, and has made a series about it.
 
Aug 17, 2010
762
0
0
So I'm just gonna put this here as I don't want to get overrun by those who're just coming in.

Name: Mazagog Swinon, son of Grozznik Swinon, Zag if you mispronounce it.

Age & Gender: 44, Male

Height & Weight: Mazagog would be just shy of 7 feet tall, but due to his slouch his head ends up being more about 6 and a half. He weighs in at about 370 pounds.

Appearance: Mazagog looks like a cross between a boar and a man. His skin is covered with a coat of bristly brown fur, which only ends at his hooven feet, along with a small tail he keeps tucked under his armor. His face is almost entirely like a boar's, with the exception of his eyes which are shaped in the same manner, but are front-set, and posses a human-like iris and pupils, which are green in color. His legs are bent backwards, and are much thicker than any other humans. His arms are also thick, though thankfully for him they end with 5 fingers to properly grasp weapons. His body is riddled with different scars, and a few noticeable ones include several on his wrist, a large one on his shoulder, and a round burn-mark on his left cheek.

History: Born on the cruel and barbaric level, of Taruras, a Mazagog is the second son of an infamous and powerful warlord, Grozznik Swinon. The Line of Swinon is notable for it's bloodline being cursed with the visage of a monstrous combination of man and boar This is due to their ancestor, Efwid'me Swinon, a truly arrogant and proud warlord, invading and slaughtering the village under the protection of one of the level's many High Druids, the unofficial ruling class of the level. When the High Druid heard of the warlord's sin, he laid out a curse on Efwid'me's blood-line. Until they repented they would be cursed with the appearance of a boar, doomed to straddle the line between man and beast. And to dull his violent nature, he made it so no Swinon may recover a wound as long as the enemy that inflicted it still lived.

The High Druid however, did not account for Efwid'me's lack of vanity. He and the rest of the barbarian tribes saw it as a boon rather than a curse. He was now stronger, faster, more durable, and the curse had an unintended side-effect, due to the evil nature that curses bring with them. For every enemy a Swinon killed in combat, they would grow ever so bigger. While to most it may be nothing, but to an accomplished warrior like Efwid'me, who raided in his spare time and charged at the head of every army, it meant power over any that oppose him. Efwid'me would grow to be 9 feet tall, from his original height of 6. The Swinon family would grow to chisel out an empire out of their lands, where the boar-men were respected and honored as great warriors.

Mazagog is a prince to the Kingdom of the Boar, and yet he knows that true power does not lie on his level. To ascend to the throne his brother would have to die, (which would be unlikely to say the least, as he was healthy and a great warrior). Or he would have to kill his dearest brother, which is something he could not even fathom. Mazagog had decided that his power lay elsewhere, at the top of the tower. A Swinon hadn't made the climb for several generations, and so he was seen as odd at the least. Why he would leave the comfort of the royal life his family could never figure out, but he was allowed, as he was if nothing expendable when it came to the line of succession.

Reason to be here/things to do: To test himself in combat, to fulfill the blood requirements of his family's line, and to perhaps even make it to the top just to fulfill his curiosity.
Personality: Mazagog, despite his horrible visage and brutish nature, is actually quite polite and generous, if not loud and boisterous. He feels pity on those smaller than him for being weaker, and respects those that are going through the hardships of the climb without any natural boost to their abilities. He is still thankful of his heritage however, and is fiercely proud of his blood-line and the powers it grants to him. He cares little for the actual power granted by the trip, and is in it only for the sake of improving himself martially and physically, while at the same time collecting stories and trophies he can take back to his homeland. As such he will usually get distracted by the trip in favor of fighting the local wildlife or warriors of the level. Due to not caring much for the power, he is readily able to work with the group without suspicion as he makes his goals perfectly clear, and only wishes to know what the Last Room might actually contain.

Notable skills: When it comes to combat Mazagog brings little training, preferring the brute force of his blows and the flurry he delivers them to deal with any threat. His strength is so great that he can break arms beneath steel shields if someone is as foolhardy as to block his attacks head on in place of reflecting it. He is also notable for his ever increasing girth and height, which only increase as long as he kills his foes. It is very subtle, but a long enough time spent fighting will give him a noticeable increase in height. He is also able to survive on little food and water while traveling, though if not fed properly before or after a battle he will become tired easily.

Equipment: Mazagog brings with him a mighty halberd that is much larger to accommodate his height. Specifically a halberd, as Mazagog knows that the enemies of the levels will be varied indeed, and as such has chosen a weapon that would help him in any situation. He wears the chest-piece and helm made of iron-wrought plate, and light tan tunic he wears underneath. He carries with him a large pack of food, and has several golden and ivory medallions and trophies from his level he uses to barter.

I'll edit if I find out any story bits that make me feel the need to edit.
 

Floris2123

New member
Apr 26, 2011
991
0
0
Name: Caleb Nuuruhuine (the masked ranger)

Age & gender: 57 & Male (elf)

Height & Weight: 6'4 & 160 Lbs

Appearance:
Caleb is quite tall and is a bit thin even for an elf. His body has been trained and adjusted by his training as an result he has become quite muscled. He has pale skin, light gray hair and dark brown eyes. He wears an large cape that is wrapped around him at all times. It can change color to better suit the environment. He wears an big custom made longbow on his back and a large one handed sword on his right hip. He almost always has his hood on. It covers only a small piece of his face but the rest seems to be wrapped in shadows when he has his hood on. He is seen smiling most of the time. He wears an armor made out of black scales that covers his entire body. And underneath that an armor made out of ordinary clothes with an iron layer made into it. He also almost always wears an mask. He takes his mask off before going to sleep and when alone with friends. His right arm around his elbow is gray, the curse is slowly spreading. And he has a few smaller scars on his chest and arms from fights and traps that went off.


History:
Caleb was born in the woods. His father an mother were hunters and growing up he learned everything a hunter needed to know. He enjoyed an good education and had quite some friends, and spent all of his free time in the woods practicing with his skills or just running around exploring the woods. The village he lived in was peaceful nothing ever happened, nothing ever changed. He didn't like that much he was more of an traveler it was in his blood. When he turned 17 his father gave him his own hand made bow and his cloak which was altered using a special kind of plant. And told him who he really was. His father was an famous treasure hunter who had traveled the land for the last 40 year before settling down here. Caleb and his father hugged each other and he thanked his father for always being there for him. Caleb left his home behind never to return. His father knew this but he knew that whatever dangers were waiting for Caleb he could handle them.

Caleb traveled around allot this is when he heard of an old crypt that was said to be cursed. Caleb went there to find a few skeletons and other minor evil things. After dispatching them he explored the ruins, he felt an rush which he has never felt before. This was his calling exploring places and seeing new things. He found quite some loot and was called the 'the masked ranger' by the people from the village which he helped.

He traveled the land the next 30 years exploring things, learning new languages, dealing with traps and such. His natural intelligence kicked in and he began to pick up all kinds of handy skills. He had become a legend through the land in which he lived. He was still known as 'the masked ranger' he liked the name so he kept it. He found all kinds of artifacts and he earned good money. It was then that he decided to go into training with the legendary Ancients. They were a group of immortal elves which only accepted the most worthy of students. They accepted him and he was trained there for almost 4 years. He returned a new man he had been chosen by the elder elves an one of their champions. They had Bestowed upon him a special kind of magic, and they had also made him train his mind and body to an high level. Though the legends of the masked ranger had decreased there were still quite allot that new his name.

He began traveling again and the legend once again grew around him. Especially when he killed a black dragon in combat and turned his scales into an armor. (He didn't really kill it in combat but that is an story for another time.) This all went quite good for 6 years. Until a few weeks ago when he went to his biggest challenge yet. He wanted to rid the world of an ancient staff which corrupted the land around it. He entered it fully prepared but what he came face to face with was far too strong for him to handle. He met the ancient necromancer, a necromancer who had been around since the beginning of their history. A fight followed in which Caleb was defeated the necromancer touched him on his right arm and cursed it. Caleb ran away he knew he had no real hope of defeating this enemy.

He looked at his arm when he was in his home again the place that he had touched had turned gray. He went to his best friends an incredibly wise elf, his friend told him that he had been cursed with death. Though his blessing of the ancients had somehow slowed it down. Normally when cursed with death you immediately die. Caleb was crushed by this news, his friend told him he had only a few years left. Caleb went home and didn't know what to do anymore. He then decided that this wasn't the way he would go out, He would go out as the biggest legend anyone has ever known. He had heard the tale of the legend of the tower and eventually decided that if he was to reach the top floor that he would become one of the biggest legends there was. So he grabbed his best gear and then left once again. He knew that he wouldn't come back. This was his final journey so he might as well make it an memorable one.

Reason to be here/Things to do:
He wants to reach the top of the tower. And when he reaches it he hopes to become one the biggest legends there ever lived. He hopes to find a cure along the way but highly doubts there excites one.

Personality:
Caleb is friendly to most people. He loves sharing stories of his legendary exploits with other people. He has always been brave but since he has been cursed he hasn't been scared of anything anymore, knowing the end is near robbed him of all his fears. He regrets leaving his home town and all of his friends like this. In his travels he has seen allot of different cultures and different kind of people, he likes meeting strange people. He adapts really quickly to almost any situation. He is quite depressed about being cursed, but this has also made him very passionate about live. He wants to try all kinds of things before he dies.
Anyone who gets on his good side can always count on him, he never breaks his word. Though he will only share his curse and sadness with his best friend or someone who he trust with his live. Sometimes he has attacks of fear or anger or sadness because of his curse. He can contain them most of the time. But sometimes they completely overwhelm him. He loves being in the wild doesn't matter where deserts, forest, he just loves being outdoors. He really dislikes being in cities or other civilized places. The more people who live together in such places, the more anxious he is to leave.
He is quite old for human standards but for elvish standards he is only mid teenage age, that is why he prefers to keep on his mask. When he wears his mask other elves treat him with respect. But as soon as he stops wearing some of them see him as an foolish child.

Notable skills:
Caleb is almost an master in the use of bows, and he is very skilled in using 1 handed swords. He usually fights by firing at his enemies with his longbow and using his magic to strengthen his arrows. But when they get to close he grabs his swords and continues fighting them with it. When he uses his sword he relies on acrobatics skills and sword fighting skill more then brute force. He has been given a blessing by the immortals which allows him to charge his arrow with nature powers (such as light, water, fire, electricity, force he has more then these 5 though.) He has good survival skills (building a fire, chopping wood, climbing ,free running etc.) as well as his hunting skills(preparing animals, hunting, cooking etc.). He has some experience disarming traps. He has minimal experience with repairing his own armor (he could place back a few scales if the armor wasn't too damaged), he can't repair an normal armor though. He is good at sewing.

Equipment:
A custom made long bow, His dragon scale armor, an iron armor, a couple of masks and a custom made cloak. His one handed sword. A quiver with 60 arrows with special tips that open when they hit someone. So removing them rips a chunk of flesh out of your body. Unless you know the special way to remove it. He also caries a few other special arrows such as poison tipped ones. And his gear which he carries in his big backpack hidden under his cloak.
A bedroll, tent supports, an large blanket. 2 water skins, quite some rations. 40 feet of rope, flint and steel, and a hatchet. bandages, needle and thread, medical salves. Black dragon scales, an hammer, some reserve armor parts. A couple of different knives for skinning or making arrows etc, a wet stone, a couple of arrow heads. Quite some gold coins and allot of silver coins.

Curse:
Caleb's curse will kill him in a couple of years 2-5, it slowly weakens his entire body and where it has spreads he loses any feeling in it. He sometimes coughs up black blood, and he has attacks of sadness, depression, anger and paranoia. He heals however slightly faster then normal. The curse is supposed to make someone really weak but keep him alive to suffer an horrible death. Though every time he heals the flesh that grows back is also dead. He has random pain attacks which lock down his muscles. It is impossible to curse him though, the death curse is so strong it doesn't allow any other cures to work on Caleb. As far as he knows and all the other intelligent people he knows there is no cure.

Commentary is welcomed.

Updated.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
A Gent of Villainous Intent said:
The spots seem to be filling up, and I've yet to get informed...

This is a bit worrying.
Sorry about that, work happened. Okay. Summary:

[b/]First level[/b] (15th floor if memory serves). This level was a sea filled with mildly magical crystals and tall pillars.
Major Plot developments:
- Introduced to first reoccurring villain - a magic card wielding dinosaur thing. we disarmed it (by which i mean chopped his arm off) but this seems to have been a temporary problem for it.
- Party was introduced to each other

Second Level This level was a jungle filled with ancient ruins and populated by lizard people (called Lallow) with a magical enchantment that prevented people from remembering the details of the level. It was ruled by a dragon named Calgradni(deceased)
[u/]Major Plot developments[/u]
-Killed a dragon
-gained a techno-magical artifact (called "the cradle")
-Aleister gained a new magical power (see Evrant/Aleister Cole)

Third Level Arctic level (in progress). Populated by humans, elves, ogres/orcs, and another dragon and his minions (oh, and sharks and spiders, really big sharks and spiders)
[u/]Major Plot developments[/u]
-Saved a town of people from an ice storm
-driven out of said town because they don't like outsiders.
-Aleister and Faunra in a relationship
-Prail (no longer being played lizard person) learns to speak
-Gain new party member - Cecile (may return, not sure)
-elves encountered

Remaining goals
-kill dragon
-find portal to next level
-Not die by giant spiders

I think that's the main stuff. Some characters had their lives saved (see Faunra saved by Damien) but for the most part that's it.

Any questions/comments - please ask/make

EDIT: @all: how long do we want to have passed between games - this is dirrected at both new and old players
 
Aug 17, 2010
762
0
0
hiei82 said:
A Gent of Villainous Intent said:
The spots seem to be filling up, and I've yet to get informed...

This is a bit worrying.
Sorry about that, work happened. Okay. Summary:

[b/]First level[/b] (15th floor if memory serves). This level was a sea filled with mildly magical crystals and tall pillars.
Major Plot developments:
- Introduced to first reoccurring villain - a magic card wielding dinosaur thing. we disarmed it (by which i mean chopped his arm off) but this seems to have been a temporary problem for it.
- Party was introduced to each other

Second Level This level was a jungle filled with ancient ruins and populated by lizard people (called Lallow) with a magical enchantment that prevented people from remembering the details of the level. It was ruled by a dragon named Calgradni(deceased)
[u/]Major Plot developments[/u]
-Killed a dragon
-gained a techno-magical artifact (called "the cradle")
-Aleister gained a new magical power (see Evrant/Aleister Cole)

Third Level Arctic level (in progress). Populated by humans, elves, ogres/orcs, and another dragon and his minions (oh, and sharks and spiders, really big sharks and spiders)
[u/]Major Plot developments[/u]
-Saved a town of people from an ice storm
-driven out of said town because they don't like outsiders.
-Aleister and Faunra in a relationship
-Prail (no longer being played lizard person) learns to speak
-Gain new party member - Cecile (may return, not sure)
-elves encountered

Remaining goals
-kill dragon
-find portal to next level
-Not die by giant spiders

I think that's the main stuff. Some characters had their lives saved (see Faunra saved by Damien) but for the most part that's it.

Any questions/comments - please ask/make

EDIT: @all: how long do we want to have passed between games - this is dirrected at both new and old players
Sorry for being impatient, it's just that the amount of people signing up made me worried I'd be bumped out without knowing anything.

Anyways, thanks for responding, and I'll let others decide the time-lapse as it has no real bearing on me.
 

Raynoson

New member
Mar 31, 2011
1,079
0
0
Sorry, posted a draft for an older character that was going to be in the first game, my bad.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Floris2123 said:
He wears an big enchanted longbow on his back and a large one handed sword on his right hip.
Magic items in Druaga are exceedingly rare. Now, if you have magic, you could pour it into the weapon, but otherwise, might want to remove the "enchanted" part.

Floris2123 said:
Age & gender: 57 & Male (elf)
AND

Floris2123 said:
When he turned 17 his father gave him his own bow and his cloak and told him who he really was. An famous treasure hunter who had traveled the land for the last 40 year before settling down here... He traveled the land the next 30 years exploring things ... for almost 4 years...This all went quite good for 6 years.
By my count, that adds up to 97 years old; Am I counting incorrectly?

Also, as Faunra is also an Elf, I have been acting under the tabletop norm that elven adulthood is reached at 120-ish (for the long term view on the world that elves are notorious for) this one's not really a concern as I'm sure there are many different variants of elves throughout Druaga with different life spans, but I think we need to reach consensus on how to make the timelines work (especially as Faunra will be intensely interested in what you have to say about elves because she has only ever met a handful of them in her life (orphan)

alternatively, you could still be the equivalent of a child by elf culture for all sorts of hilarity. *imagining your character going through the elven puberty with much laughing*


Floris2123 said:
His magic long bow, His enchanted dragon scale armor, His iron armor, a couple of masks and his enchanted cloak. His one handed sword.
see above about magic items

Otherwise, Much enjoy the character. the thing about the curse is pretty damned awesome.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
A Gent of Villainous Intent said:
Sorry for being impatient, it's just that the amount of people signing up made me worried I'd be bumped out without knowing anything.

Anyways, thanks for responding, and I'll let others decide the time-lapse as it has no real bearing on me.
No need to apologize it's not a big deal, and I was the one holding you up.

Looked over your character, I didn't see anything that strikes me as "setting breaking" so no need to worry.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Ryans Solution said:
Name: Ryan Bracken
Age & Gender: 21 Male
Height & Weight: Six foot Six, Average Weight.
Appearance: Black Hair, Purple Eyes, short hair, short beard.
Clothes: Brigandine Armour (over his clothes, under his cloak), Green Jackboots, Black Trousers, Black undershirt, Green Longshirt, Black and Green Hooded Cloak, Black Leather Gloves with stylized green patterns that shift over time, and a silver holy symbol that he wears as an amulet.
History: Raised as a druid on a floor overrun with wilderness he had a good childhood but he eventually decided to leave to explore, joining a group that had slowly died around him across several floors, leaving him eventually alone and starving to death, he barely reached another floor and survived in the city until he was well enough to travel again, joining the current group.
Reason to be here: Knowledge is Power, Knowledge can be gained through Exploration, Life in Druaga is about Exploration. Exploring Druaga is a route to Power.
Personality: Calm, Calculating, Experienced, Strong Sense of Justice, slightly paranoid. Of course that doesnt really matter as his personality seems to shift back and forth between different traits over time.
Notable skills: Ryan is a Spellcaster who mainly focuses on fire and nature, and is otherwise a trained Hunter and Pathfinder. Is moderately skilled with a crossbow.
Equipment: Black Framed Backpack, Spell components, one steel barbed dagger, one silver barbed dagger, steel hand axe, three waterskins, flint and steel, trail rations, bedroll, a hacksaw, a hammer, and assorted metal coins.

Any feedback would be appreciated as I dont't really know where to go with my character from here and I don't feel like it's finished...
The foundation of the character seems sound. Maybe go into further detail on how your original party died, how you learned your powers, or more detail on your magic (where do you draw it from, what is your focus - maybe using plants to trap your enemies, or controlled animals to attack them, or weather control maybe).

Also, your character sounds like he might be part of a larger organization dedicated to exploring and gaining knowledge (though that might just be because you used the word "Pathfinder"and i'm a dork ^_^) Maybe expand on that a bit. Do you keep a journal of what you have found.

All just ideas. let me know if you need a bouncing board for ideas, always happy to help.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
Redacted. Sorry, but I think it's best I withdraw my character, due to some recent circumstances.
 

Asclepion

New member
Aug 16, 2011
1,425
0
0
To recap, here's the antagonist of the game.

A man, or a spirit. Some combination of both. Taller and wider than any man could possibly be, with obsidian flesh and eyes blazing with a burning red glow. He wore an ancient suit of armor, a cloak of fire draped across his hulking shoulders. Thick sandals were lashed about his feet. The being's bare chest shone like lacquered ebony, and his eyes were like captured suns. His face as inscrutable as the very rock of a mountain itself. In his hand he clasped a enormous bladed chain. There was darkness reaching out from him, malice that clutched the heart.



And described by Spiriah;

"I serve a very powerful man. One who sees a universe of conflict, pain, and terror. He craves fear. Not his own, of course, but the fear of others. He wants to be able to control the strands of space and time itself. Not merely to see them and understand them, but to hold them in his fist and dictate the very laws of physics and nature, to recreate the world in his own image, and someday to spread his power throughout all creation. He will reach the apex, and sweep aside anything in his way."

The major antagonist. A destructive spirit inhabiting a humanoid body, climbing the tower so that he may become equal in power to the creators of the world. To that end, the spirit took the form of an enormous man, began scaling Druaga and gathering servants along the way.

The Overlord has become aware of the PCs and considers them a threat to him reaching the top. To that end, the climbers must constantly face and repel his servants. He must be stopped from reaching the prize, at all costs.

A servant of the Overlord. Spiriah's real name was Imaeus, and he belonged to a race called the Ai. His natural form is the typical Ai body:

The flesh was dark, almost black. Wrinkles covered its entire body, like your thumb after a long bath. It moved on two legs, body held upright and balanced by a stubby tail. It walked like a bird or a dinosaur. The arms were like twigs. Far too thin for the body; weak flimsy things that ended in three-fingered hands, multiply jointed but obviously designed for very light work or very low gravity. And all that was weird, but it wasn't as weird as what came next. Because the head was surprising for that almost reptilian body: vaguely human in shape, with a narrow lower jaw and wide-set, intelligent, laughing eyes, rimmed with green.

Among his many powers, he is able to disguise himself with illusions:

In a way, this climber was a disappointment. He didn't have spiked armor or a greatsword decorated with skulls- in fact, he might have been a priest or a monk; he wore a cassock that had been floured with dust, and heavy buckled boots with square toes. The face was handsome and regular, with none of the marks and twists which indicate a person who has been privy to great secrets. His hair was black and of a ragged, matted length. His forehead was high, the jaw round and slightly fat, his eyes a shallow brown. The lips were full and sensual.

Spiriah is evil, and is often sent on missions for the Overlord. He has supernatural powers- presumably lesser than his master, and given as a gift for service. He wistfully expresses a desire for bloodshed and war, and seems to enjoy his trickster personality, acting almost like a cartoon character.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
hiei82 said:
I miss playing pathfinder... my ROTRL group fell apart about three years ago.
Anyway I was thinking of making developments such as being in an organization a later event.

Ryans Solution said:
Imagine Character Sheet here
A few edits made.
 

Raynoson

New member
Mar 31, 2011
1,079
0
0
Asclepion said:
To recap, here's the antagonist of the game.

A man, or a spirit. Some combination of both. Taller and wider than any man could possibly be, with obsidian flesh and eyes blazing with a burning red glow. He wore an ancient suit of armor, a cloak of fire draped across his hulking shoulders. Thick sandals were lashed about his feet. The being's bare chest shone like lacquered ebony, and his eyes were like captured suns. His face as inscrutable as the very rock of a mountain itself. In his hand he clasped a enormous bladed chain. There was darkness reaching out from him, malice that clutched the heart.



And described by Spiriah;

"I serve a very powerful man. One who sees a universe of conflict, pain, and terror. He craves fear. Not his own, of course, but the fear of others. He wants to be able to control the strands of space and time itself. Not merely to see them and understand them, but to hold them in his fist and dictate the very laws of physics and nature, to recreate the world in his own image, and someday to spread his power throughout all creation. He will reach the apex, and sweep aside anything in his way."

The major antagonist. A destructive spirit inhabiting a humanoid body, climbing the tower so that he may become equal in power to the creators of the world. To that end, the spirit took the form of an enormous man, began scaling Druaga and gathering servants along the way.

The Overlord has become aware of the PCs and considers them a threat to him reaching the top. To that end, the climbers must constantly face and repel his servants. He must be stopped from reaching the prize, at all costs.

A servant of the Overlord. Spiriah's real name was Imaeus, and he belonged to a race called the Ai. His natural form is the typical Ai body:

The flesh was dark, almost black. Wrinkles covered its entire body, like your thumb after a long bath. It moved on two legs, body held upright and balanced by a stubby tail. It walked like a bird or a dinosaur. The arms were like twigs. Far too thin for the body; weak flimsy things that ended in three-fingered hands, multiply jointed but obviously designed for very light work or very low gravity. And all that was weird, but it wasn't as weird as what came next. Because the head was surprising for that almost reptilian body: vaguely human in shape, with a narrow lower jaw and wide-set, intelligent, laughing eyes, rimmed with green.

Among his many powers, he is able to disguise himself with illusions:

In a way, this climber was a disappointment. He didn't have spiked armor or a greatsword decorated with skulls- in fact, he might have been a priest or a monk; he wore a cassock that had been floured with dust, and heavy buckled boots with square toes. The face was handsome and regular, with none of the marks and twists which indicate a person who has been privy to great secrets. His hair was black and of a ragged, matted length. His forehead was high, the jaw round and slightly fat, his eyes a shallow brown. The lips were full and sensual.

Spiriah is evil, and is often sent on missions for the Overlord. He has supernatural powers- presumably lesser than his master, and given as a gift for service. He wistfully expresses a desire for bloodshed and war, and seems to enjoy his trickster personality, acting almost like a cartoon character.
Arg, I apologize if you read my previous character post Asclepion my friend, that was an older draft intended for the first game. <spoiler=Reina the Magician>Name:Reina the Rhymer
Age & Gender: 547 years, with a 19 year old body.
Height & Weight:6'1"

Appearance:http://www.elfquest.com/social/file/pic/photo/2010/08/Stepith_Bloodia-mage-clothing_500.jpg Toss in a pair of decent black boots, generic brown back pack, and a staff with a knob on the end and you are good for her looks.

History:Imagine you are a simple bard playing in a tavern to earn your pay, next explain kindly to the owner why barrels of booze are missing, along with good coin. Distracting him and getting on to a cart out of there is easy as walking out the door.
Sure you lost your instrument bashing it over the poor guys head, but hey, worth it?
As the cart makes a speedy get-a-way try and disembark, now discover you can't. Perhaps it is the creepy puppet now clutching at your ankles? Turns out it is.
On that fateful day Reina was but a young lass, and learned that said cart was driven by a couple of performers getting back to the rest of their troupe.
Glad for an offer of a steady job that could use quick fingers and sweet voice, not to mention avoid being returned to the tavern was a plus.

Masterful magicians of arts sole and alone, physical skills and strength displayed in battles of mirth and mesmerizing motions. It was a circus of warriors and wizards, with Reina learning from their musician and singer, who soon taught her secrets of song and words. How to weave the threads of magic to assist others, to attack and react against all those opposing you, powerful magic indeed.

As she grew older and stronger, he grew weaker and sadder. Despite their good memories and fond moments, he still desired life. Searching in his tomes, her master one day invited her to test a new spell, a Duet. A heart rending and soulful tune it was, she only realized what was going on until it was too late, gone was her youth and her master was now the young one, a dashing man with a tongue of gold. To bad he only lived to boast, as a dagger found its way in to his throat.

Not feeling her true age, she desired to gain back her youth, explaining to the troupe would not be easy, so reading her masters notes and wandering in to town, she found a drunkard laying in the gutter, she drained him of his life and age, almost crooning a lullaby to his ears. She gained her youth for a moment, long enough to fool her family of performers, and research the spell.

A method of prolonging ones life at the cost of another's-let two voices be entwined perfect in heart and mind, for a suitable body must you craft or find.

Summed up the overall spell in the end, so she began a cycle of reaching out to a young one, teaching them much of spell and song, killing them as her age began to show. She passed off her appearance as a simple glamour to others, even using it a few times to make her seem to be growing at an appropriate rate.

Growing tired of the cycle, and perhaps noticing that each life draining spell cast was giving out less and less, with the rate of aging increasing in speed ever so slowly, she set off to follow a legend of a Tower, where power lay.

Reason to be here/things to do:To attain immortality/youth

Personality:A joker and light of heart, she can't resist to get a word in edgewise. A facade you could say to hide her darker nature, nonetheless, genuinely enjoys her acts and actions be it for better or worse. Beware her habit to speak in rhyme, it can get on ones nerves at time, though she could be building a spell with truth to tell.

Notable skills:Magic-Her method of magic may seem strange, but it has a vast and far reaching range. By creating a series of linked words, she could easily create fire or a bird. The power it takes can be big or small, depending on her call. The longer the spoken spell, the better it is as well. Though too short can mean hell, but just right rings true as a bell.

She also knows many a ritual or method to prolong and heal ones body, though not all are "good" in most eyes, and they tend to involve blood and other unpleasantness.

Can get a tune, rhythm, or any other assortment of sounds and feelings from instruments and otherwise. Though she's picked up a few skills from her travels, she prefers to fight with a staff or some form of light edged.

Basic skills in cooking and etc, though she uses simple spells to help. Acrobatic and nimble honed by ages and practice, she's handy with sleight of hand and misdirection of simple normal illusions.

Equipment:padded clothing of leather and cloth for minimal protection and light weight.
Basic survival gear, such as dried foods, rope, needle and thread, canteen, tinder box and lighting aids, bandages and others things. Most goods are kept in a sealed metal tin to prevent destruction or degrading.
A simple staff of wood easily remade for whatever purpose.
A dagger of simple steel kept sharp and sheathed just in case at her belt.
Wrist Daggers, thick but small and easy to palm, these are sheathed on leather bracers in the sleeves.
Another dagger of black metal and gold decoration in a weaving manner like creeping vines, this one is used for more... special purposes.

This is my character Intend to play



CJ1145 said:
Name: Treridan Grimnil
Age & Gender: 20 & Male
Height & Weight: 5'9", 150 lbs
Appearance: Broad-shouldered, as befits a Knight of the Ascendant Star. The rest of his body is youthfully small, however, and a balance point has been struck between the muscle-building of his livelihood, and the regular starvation that comes with it. His skin is naturally pale, but his face is reddened, with little hints of stubble growing on his face. The skin itself is beginning to acquire the more gritty, leather quality of an adventurer's than that of a soft young lad. His hair is cropped short, with no attempt at styling the red strands. His brows are thin and his forehead high, with a short and thin nose, slightly sunken cheeks and a boy's jaw.

His clothing is simple, comfortable green cloth of various materials, with an olive tunic over it. Layered on top of this is a long chainmail shirt hanging down to his thighs; over this, he wears a tabard of his order, colored midnight blue, with a single brilliant white star over his left breast, and around his waist is wrapped a belt, earthen brown save a green strip at the top. He owns a pair of steel pauldrons, which he keeps on at all times, and a pair of supple leather gloves, with boots by the same leatherworker to keep with him on his long quest.

He wears a simple wooden round shield, with a layer of blue leather meticulously fitted over the front. A sword is strapped to his belt, with a white pommel made of ivory, wrapped with a black cloth and leather grip. The scabbard is the same midnight blue as his tabard, with a white tip. The blade of his sword is white, with just a hint of blue, and seems to have a sheen like a layer of ice coated it.

He has a hood on the back of his tunic which he pulls over his head in rougher weather, and when he knows he is entering combat he tends to put on a mail coif and a skullcap for greater protection.

History: Treridan was born one of the lowest levels of Druaga, in a frigid kingdom known to its inhabitants as Ragn (pronounced Rahn), which simply means "Ice", and known to those who climb as "The Frozen Kingdom". Its language is foreign to most humans, though the alphabet is strikingly similar. The pronunciation has a few odd quirks, particularly the conversion of all g's to an h sound (kk replaces the g for pronunciation purposes), and the common suffix of "tre--" being pronounced as "cheh". In reality, Treridan's name would be spelled Cheridan Hrimnil by most civlizations.

What truly sets them apart is the wretched condition of their very world. It is a world without a sun, frigid and cold with no great light to warm them. Most plants die, only those specially bred through various methods, some magic and some sinister, able to thrive. These plants are the primary source of food for the people of Ragn, who tend to gather in grand cities known as Galmuts, or "Fire-camps". This is because, in search of warmth, these people have taken to creating gigantic cities clustered around spots of volcanic activity, where the open magma pits create sustainable sources of heat and fire.

Treridan lived in Galyah, "Fire Throne", the capital of the admittedly scattered Ragn nation. There the Galyet, the Fire Master, sat. The Galyet was, by tradition, the most powerful warrior in the entire kingdom, proving his worth by defeating the previous Galyet in a grand tournament hosted when the predecessor feels his life fading. Though true Galma, Fire Mages, were rare, and fewer still ever sat on the throne, the Galyet still possessed a set of armor that blazed as brightly as flames, with a sword that could summon fire from its own blade to smite its foes.

Treridan was no Galyet, however, but he served him as a page. Born to a thief father and a rapist mother, he was born into a jail cell; the law of Ragn dictated that any child without proper parentage would serve the Galyet, or whomever was the lord of the city. He lived in the Galyet's palace his whole life from then on, learning to care for him and serve him. But that changed when he reached the age of twelve, when he was provided as a gift to Gallem Jorna Grimnil; a knight appointed by the king, and a member of the Galmuttao Vasht, the Order of the Ascendant Star. The Galmutt, as they were more commonly called, believed in an ancient myth that Ragn once had a sun of its own, a star closer than the rest that provided the warmth they now lack. But for reasons only the spirit of the sun knew, it chose to leave Ragn behind, and ascend to the peak of Druaga. It left behind a promise, that it would return once one of the Trer (Humans) could pursue it, and reach the top floor, it would return to their land and provide warmth once again.

A group of knights, led by an ancient Galyet, formed the Galmutt to chase the errant Sun, and every generation would send a knight and his entourage to brave the tower and reach the top. None had succeeded yet, and Treridan was meant to be one of several squires serving Jorna on his expedition. As was custom in his kingdom, he took the surname of Grimnil, meaning Ironheart, of the knight he served. He trained for eight years to prepare, learning to battle with a sword, to shield his Gallem with his life, to care for his horse and to put on his armor, and all the trappings of his duty. He barely saw the other squires, save on the drilling fields, and was very isolated during this period of his life.

When the day came for Gallem Jorna and his entourage to begin their journey, all of Galyah was there to see them off. They traveled, and began to ascend the tower. Sadly, their trek was fraught with peril, and they did not get far before an ambush decimated the entourage. Jorna was mortally wounded, and all of Treridan's fellow squires were either killed or driven off; he himself was left for dead, allowing him to reach his Gallem as the life slipped from him. Jorna commanded the boy to take the items granted to him by the Galyet, and to continue the search for their lost sun. Though he had little personal motivation, he was touched by the earnest pleading of Jorna, and forced himself to take on the odds. He now seeks any method to reach the top of the tower.

Reason to be here/things to do: Treridan is very convinced that he will die in Druaga. He has no illusions of ever finding his sun. But here in this tower, he is free to make choices; his role in life was assigned to him early on, and he would never be able to make anything of himself in his homeland. In Druaga, though, he could be anything or anyone. He climbs the Tower to make something of himself; be that a hero, a fearless warrior, or a madman, he does not know or particularly care. He acts of his own free will, and that is all that matters.

Personality: He is a person that is just learning to break out of his shell. Though his people are fighters by default, with a determination to survive in the harshest of conditions, their social structure can be strict for those born in the lower rungs, only one in a million ever managing to overcome their betters in the Galyet's tournaments. He spent his life as a submissive boy to two separate men, and is still figuring out how to function on his own. He has several sources of aid to help him learn, but it's a slow process. He can be nervous around strangers, and lacks the ability to take charge.

That said, he is very impulsive, and will more often than not take a task or accept a request simply because it's a choice to be made, without considering the consequences. He is quite crafty, though, and once he has a set goal he can be efficient and even devious in attaining it. Authority and law mean little to him, and his people in general: respect is earned, obedience is earned. New civilizations he meets tend to have little control over him save by force.

Notable skills: He has been trained specifically to help a man climb Druaga. He has well-rounded skills in swordplay, archery, and hand-to-hand combat, about on the level of a professional soldier. He is an adept at preparation for battle, capable of putting on his or someone else's armor at a very rapid speed. He has middling riding skill, a competence in cooking, foraging and making camp. Though his accent is odd, he has picked up most forms of speech he has encountered on repeated levels to a near-fluent amount, and can get by in most other situations.

Equipment: He has one set of clothing, as described above, along with the described armor and shield.

His sword is a special metal smelted of a rare ore known as "Ragn Steel" found only on his home level. The blade is extremely cold, and a smack from the flat of the blade is enough to cause frostbite on bare flesh, and far more disgusting wounds when a cut is made. These swords are weapons of spite and vengeance, as being assaulted with the cold is the greatest insult one of Treridan's people can suffer. It is as if their foe is telling them they are unfit to live in the warmth of the Galmut. Originally used by Jorna, it was taken by Treridan as a weapon.

He also carries a knife for skinning prey, along with a set of basic camping tools, tent and blanket included, on the back of a chestnut horse with no name. He also carries equipment for cleaning and maintaining armor, as well as two month's worth of rations (most of it looted from his dead companions), a few pain-killing salves, and a pouch of pure gold coins to barter with.

The last item of note is a small ocatagonal locket box, made of silver and wreathed in bronze, referred to as the Galmuttam, or "Great Fire Shard". It is said to be a fragment of the original sun that left them behind. When opened, it is revealed to contain an orange crystal shard, which glows with an inner light and fills the surrounding area with both illumination and warmth. Whenever its wielder is at its moments of greatest despair, it is said the Fire Shard will open of its own accord, and gift them with the knowledge they need to continue on their path. This was also given to Jorna, as similar ones were to all of his predecessors. The trinket is now on a string around Treridan's neck.

Long, and with a whole lot of made-up words. I don't want to even try counting how many times I used the word "fire".
Interesting to say the least, to say more.... First off I keep thinking of a certain song of Ice and Fire for some reason.. but I digress. You have a nice character that doesn't seem overpowered in any way, and feels very balanced and fun to travel with in sense. An epic quest, a magic sword, what more could you ask for?
 

Raynoson

New member
Mar 31, 2011
1,079
0
0
Ryans Solution said:
Name: Ryan Bracken
Age & Gender: 21 year old Male Half Elf
(as far as I remember half elves age normally until 21, which at that point their aging slows down, checking my 3.5 as I speak).
Height & Weight: Six foot Six, Average Weight.
Appearance: Black Hair, Purple Eyes, short hair, short beard.

Clothes: Green Brigandine Armour (over his clothes, under his cloak), Green Leather Jackboots, Black Trousers, Black undershirt, Black Longshirt, Black and Green Hooded Cloak, Black Leather Gloves with stylized green patterns (that shift and change over time), and a silver holy symbol that he wears as an amulet.

History: Ryan was raised on a floor of the tower that was overun with wilderness (there were a few metropolises at one point) in a drudic tribe composed of Humans, Elves, and a few half elves. In said tribe he was in line to become a shaman, but over time others were placed infront of him which meant his training was slowly transitioned into merely that required of a hunter.

Seeking more, he joined a group of twelve that he had travelled with for a few floors. A few died off every floor of various causes [incineration, poisoning, suffocation, drowning, falling, blunt trauma, disemboweling, hypothermia, flash freezing, dehydration, and starvation (not necessarily in that order)].
Eventually leaving him alone and starving to death, he barely reached the current floor and survived in the city until he deemed himself well enough to travel again, eventually joining the current group.

Reason to be here: Knowledge is Power, Knowledge can be gained through Exploration, Life in Druaga is about Exploration. Exploring Druaga is a route to Power.

Personality: Calm, Calculating, Experienced, Strong Sense of Justice, slightly paranoid. Of course that doesnt really matter as his personality seems to shift back and forth between different traits over time.
->Alignment: Chaotic Good

Notable skills: Ryan is a Spellcaster whos main focus is control of Nature and the elements, however in the last level throughout his ordeal he stumbled upon pyromancy and has been practicing it quite frequently.

Nature Magic: Ryan's two main focuses in regards to nature magic is Plant Control and Weather Control.
->His main use of his plant control is to make vegetation actively attack his targets in an almost sentient fashion.
->His only skilled uses of his weather control is cloudbursting and the ability to make it rain in any outdoor conditions (creating clouds and then causing them to rain pure water).
Pyromancy: During the last floor he accidently manifested fire from his hands (extreme duress) and killed several attackers, burning them to a crisp. Ryan is still in the process of experimentation with this new magic and its uses, which often leads to misfires.

The source of his magic is nature itself, his tribal elders taught him how to focus magic out of himself and out of nature to bind them together and bend the forces of nature to his will.

He is otherwise a trained and experienced Pathfinder (Ranger) who is moderately skilled with a crossbow.

Equipment: Black Framed Backpack, Spell components, one steel barbed dagger, one silver barbed dagger, steel hand axe, three waterskins, flint and steel, trail rations, bedroll, a hacksaw, a hammer, and assorted metal coins.
Edits: Race change (didn't realize species other than humans were allowed), skill expansion, history expansion.

Any feedback would be appreciated as I dont't really know where to go with my character from here and I don't feel like it's finished...
Lol, my previous character came from a Guild of Cartograhpy, and their motto is the same as your "Reason to here" as their basis. Moving on a relatively solid character that could use a little bit more back story in losses, then again that might be me. Overall decent as far as magic ranger goes, as elfs vary in species and etc. no issues with how you proceed with that.

A Gent of Villainous Intent said:
So I'm just gonna put this here as I don't want to get overrun by those who're just coming in.

Name: Mazagog Swinon, son of Grozznik Swinon, Zag if you mispronounce it.

Age & Gender: 44, Male

Height & Weight: Mazagog would be just shy of 7 feet tall, but due to his slouch his head ends up being more about 6 and a half. He weighs in at about 370 pounds.

Appearance: Mazagog looks like a cross between a boar and a man. His skin is covered with a coat of bristly brown fur, which only ends at his hooven feet, along with a small tail he keeps tucked under his armor. His face is almost entirely like a boar's, with the exception of his eyes which are shaped in the same manner, but are front-set, and posses a human-like iris and pupils, which are green in color. His legs are bent backwards, and are much thicker than any other humans. His arms are also thick, though thankfully for him they end with 5 fingers to properly grasp weapons. His body is riddled with different scars, and a few noticeable ones include several on his wrist, a large one on his shoulder, and a round burn-mark on his left cheek.

History: Born on the cruel and barbaric level, of Taruras, a Mazagog is the second son of an infamous and powerful warlord, Grozznik Swinon. The Line of Swinon is notable for it's bloodline being cursed with the visage of a monstrous combination of man and boar This is due to their ancestor, Efwid'me Swinon, a truly arrogant and proud warlord, invading and slaughtering the village under the protection of one of the level's many High Druids, the unofficial ruling class of the level. When the High Druid heard of the warlord's sin, he laid out a curse on Efwid'me's blood-line. Until they repented they would be cursed with the appearance of a boar, doomed to straddle the line between man and beast. And to dull his violent nature, he made it so no Swinon may recover a wound as long as the enemy that inflicted it still lived.

The High Druid however, did not account for Efwid'me's lack of vanity. He and the rest of the barbarian tribes saw it as a boon rather than a curse. He was now stronger, faster, more durable, and the curse had an unintended side-effect, due to the evil nature that curses bring with them. For every enemy a Swinon killed in combat, they would grow ever so bigger. While to most it may be nothing, but to an accomplished warrior like Efwid'me, who raided in his spare time and charged at the head of every army, it meant power over any that oppose him. Efwid'me would grow to be 9 feet tall, from his original height of 6. The Swinon family would grow to chisel out an empire out of their lands, where the boar-men were respected and honored as great warriors.

Mazagog is a prince to the Kingdom of the Boar, and yet he knows that true power does not lie on his level. To ascend to the throne his brother would have to die, (which would be unlikely to say the least, as he was healthy and a great warrior). Or he would have to kill his dearest brother, which is something he could not even fathom. Mazagog had decided that his power lay elsewhere, at the top of the tower. A Swinon hadn't made the climb for several generations, and so he was seen as odd at the least. Why he would leave the comfort of the royal life his family could never figure out, but he was allowed, as he was if nothing expendable when it came to the line of succession.

Reason to be here/things to do: To test himself in combat, to fulfill the blood requirements of his family's line, and to perhaps even make it to the top just to fulfill his curiosity.
Personality: Mazagog, despite his horrible visage and brutish nature, is actually quite polite and generous, if not loud and boisterous. He feels pity on those smaller than him for being weaker, and respects those that are going through the hardships of the climb without any natural boost to their abilities. He is still thankful of his heritage however, and is fiercely proud of his blood-line and the powers it grants to him. He cares little for the actual power granted by the trip, and is in it only for the sake of improving himself martially and physically, while at the same time collecting stories and trophies he can take back to his homeland. As such he will usually get distracted by the trip in favor of fighting the local wildlife or warriors of the level. Due to not caring much for the power, he is readily able to work with the group without suspicion as he makes his goals perfectly clear, and only wishes to know what the Last Room might actually contain.

Notable skills: When it comes to combat Mazagog brings little training, preferring the brute force of his blows and the flurry he delivers them to deal with any threat. His strength is so great that he can break arms beneath steel shields if someone is as foolhardy as to block his attacks head on in place of reflecting it. He is also notable for his ever increasing girth and height, which only increase as long as he kills his foes. It is very subtle, but a long enough time spent fighting will give him a noticeable increase in height. He is also able to survive on little food and water while traveling, though if not fed properly before or after a battle he will become tired easily.

Equipment: Mazagog brings with him a mighty halberd that is much larger to accommodate his height. Specifically a halberd, as Mazagog knows that the enemies of the levels will be varied indeed, and as such has chosen a weapon that would help him in any situation. He wears the chest-piece and helm made of iron-wrought plate, and light tan tunic he wears underneath. He carries with him a large pack of food, and has several golden and ivory medallions and trophies from his level he uses to barter.

I'll edit if I find out any story bits that make me feel the need to edit.
Warlike boar man barbarian with curse of wounding and greater strength? What isn't to like =P. Interesting curse to run in the family and I guess magic was a lot stronger in those days, or people loved animals. A strong arm addition and perhaps a bit one dimensional, the only issue is that his curse may hinder him when facing greater foes.

Floris2123 said:
Name: Caleb Nuuruhuine (the masked ranger)

Age & gender: 57 & Male (elf)

Height & Weight: 6'4 & 160 Lbs

Appearance:
Caleb is quite tall and is a bit thin even for an elf. His body has been trained and adjusted by his training as an result he has become ripped. He has pale skin, light gray hair and dark brown eyes. He wears an large cape that is wrapped around him at all times. It can change color to better suit the environment. He wears an big enchanted longbow on his back and a large one handed sword on his right hip. He almost always has his hood on. It covers only a small piece of his face but the rest seems to be wrapped in shadows when he has his hood on. He is seen smiling most of the time. He wears an armor made out of black scales that covers his entire body. And underneath that an armor made out of ordinary clothes with an iron layer made into it. He also almost always wears an mask. He takes his mask off before going to sleep and when alone with friends. His right arm around his elbow is gray, the curse is slowly spreading. And he has a few smaller scars on his chest and arms from fights and traps that went off.


History:
Caleb was born in the woods. His father an mother were hunters and growing up he learned everything a hunter needed to know. He enjoyed an good education and had quite some friends, and spent all of his free time in the woods practicing with his skills or just running around exploring the woods. The village he lived in was peaceful nothing ever happened, nothing ever changed. He didn't like that much he was more of an traveler it was in his blood. When he turned 17 his father gave him his own enchanted bow and his cloak which was altered using a special kind of plant. And told him who he really was. His father was an famous treasure hunter who had traveled the land for the last 40 year before settling down here. Caleb and his father hugged each other and he thanked his father for always being there for him. Caleb left his home behind and he would never return. His father knew this but he knew that whatever dangers were waiting for Caleb he could handle them.

Caleb traveled around allot this is when he heard of an old crypt that was said to be cursed. Caleb went there to find a few skeletons and other minor evil things. After dispatching them he explored the ruins, he felt an rush which he has never felt before. This was his calling exploring places and seeing new things. He found quite some loot and was called the 'the masked ranger' by the people from the village which he helped.

He traveled the land the next 30 years exploring things, learning new languages, dealing with traps and such. His natural intelligence kicked in and he began to pick up all kinds of handy skills. He had become a legend through the land in which he lived. He was still known as 'the masked ranger' he liked the name so he kept it. He found all kinds of artifacts and he earned good money. It was then that he decided to go into training with the legendary Ancients. They were a group of immortal elves which only accepted the most worthy of students. They accepted him and he was trained there for almost 4 years. He returned a new man he had been chosen by the elder elves an one of their champions. Making him immortal and bestowing upon him supernatural physical power. Though the legends of the masked ranger had decreased there were still quite allot that new his name.

He began traveling again and the legend once again grew around him. Especially when he killed a black dragon and turned his scales into an armor. This all went quite good for 6 years. Until a few weeks ago when he went to his biggest challenge yet. He wanted to rid the world of an ancient staff which corrupted the land around it. He entered it fully prepared but what he came face to face with was far too strong for him to handle. He met the ancient necromancer, a necromancer who had been around since the beginning of their history. A fight followed in which Caleb was defeated the necromancer touched him on his right arm and cursed it. Caleb ran away he knew he had no real hope of defeating this enemy.

He looked at his arm when he was in his home again the place that he had touched had turned gray. He went to his best friends an incredibly wise elf, his friend told him that he had been cursed with death. Though his blessing of the ancients had somehow slowed it down. Normally when cursed with death you immediately die. Caleb was crushed by this news, his friend told him he had only a few years left. Caleb went home and didn't know what to do anymore. He then decided that this wasn't the way he would go out, He would go out as the biggest legend anyone has ever known. He had heard the tale of the legend of the tower and eventually decided that if he was to reach the top floor that he would become one of the biggest legends there was. So he grabbed his best gear and then left once again. He knew that he wouldn't come back. This was his final journey so he might as well make it an memorable one.

Reason to be here/Things to do:
He wants to reach the top of the tower. And when he reaches it he hopes to become one the biggest legends there ever lived. He hopes to find a cure along the way but highly doubts there excites one.

Personality:
Caleb is friendly to most people. He loves sharing stories of his legendary exploits with other people. He has always been brave but since he has been cursed he hasn't been scared of anything anymore, knowing the end is near robbed him of all his fears. He regrets leaving his home town and all of his friends like this. In his travels he has seen allot of different cultures and different kind of people, he likes meeting strange people. He adapts really quickly to almost any situation. He is quite depressed about being cursed, but this has also made him very passionate about live. He wants to try all kinds of things before he dies.
Anyone who gets on his good side can always count on him, he never breaks his word. Though he will only share his curse and sadness with his best friend or someone who he trust with his live. Sometimes he has attacks of fear or anger or sadness because of his curse. He can contain them most of the time. But sometimes they completely overwhelm him. He loves being in the wild doesn't matter where deserts, forest, he just loves being outdoors. He really dislikes being in cities or other civilized places. The more people who live together in such places, the more anxious he is to leave.

Notable skills:
Caleb is an master in the use of bows and he is very skilled in using 1 handed swords. He usually fights by firing at his enemies with his magic bow and trying to stay behind. But when they get to close he grabs his swords and continues fighting them with it. He also has quite some skill with daggers and a little bit of hand to hand combat. He has been given a blessing by the immortals which allows him to charge his arrow with nature types (such as light, water, fire, electricity he has more then these 4 though.) He has good survival skills (building a fire, chopping wood, climbing ,free running etc.) as well as his hunting skills(preparing animals, hunting, cooking etc.). He has allot of experience with disarming traps. And minimal of experience with lock picking. He has some herbal knowledge and can stitch up some wounds (not serious ones though). His sense are at an high level even for an elf. He has some experience with repairing his own armor. He is good at sewing.

Equipment:
A magic long bow, His dragon scale armor, an iron armor, a couple of masks and a custom made cloak. His one handed sword. A quiver with 60 arrows with special tips that open when they hit someone. So removing them rips a chunk of flesh out of your body. Unless you know the special way to remove it. He also caries a few other special arrows such as poison tipped ones. And his gear which he carries in his big backpack hidden under his cloak.
A bedroll, tent supports, an large blanket. 2 water skins, quite some rations. 40 feet of rope, flint and steel, and a hatchet. Certain herbs, anti venom, bandages, needle and thread, medical salves. Lock pick. Black dragon scales, an hammer, some reserve armor parts. A couple of different knives for skinning or making arrows etc, a wet stone, a couple of arrow heads. Quite some gold coins and allot of silver coins.

Curse:
Caleb's curse will kill him in a couple of years 2-5, it slowly weakens his entire body and where it has spreads to loses any feeling in it. He sometimes coughs up black blood, and he has attacks of sadness depression and anger. He heals however faster then normal. The curse is supposed to make someone really weak but keep him alive to suffer an horrible death. So that is why he heals faster then normal. Though every time he heals his time grows shorter. He has random pain attacks which lock down his muscles. It is impossible to curse him though, the death curse is so strong it doesn't allow any other cures to work on Caleb. As far as he knows and all the other intelligent people he knows there is no cure.

Commentary is welcomed.

Updated.
I try not to misuse these anymore, but... "Looks like we got a bad ass over here." Sums up your character, cursed as he is this entire backstory is a thing of "Epic Hero" fun time, despite that I leave it to others and what they think. Asides from that no real issue in general, though magic is magic *shrug*.

Pappytech said:
Name: Kerras Lunge

Age & Gender: 27, Male

Height & Weight: 6'2", about 160 lbs.

Appearance: Kerras, despite his slender frame and long, lanky limbs, is actually a fairly tough specimen. Though certainly not bulging with muscle, there isn't an ounce of fat on his body, and the scrapes and scars that cover his exposed skin speak of the years spent roaming in the wilderness. Skin tanned almost bronze, a head of shaggy, dark brown hair, and gentle green eyes mark Kerras as a member of the Arimithan Tribes.

Though most of his clothes are simple, homespun garments, Kerras' gloves, boots, and jerkin are all leather.

History: The Tribes of Arimith formed a loose coalition centuries ago, a dozen different clans that banded together to defend their homeland. Over the years, many an invading army has been driven away by the bows and blades of the Tribes; never once have their hills and forests fallen to outside forces. As such, the Tribes boast a history of mighty and renowned warriors, men and women whose names echo in the ancient legends and songs.

Kerras, like every other member of the Tribes, was raised on the countless stories and myths surrounding the idols of his clan. His childhood was defined by Braavos' feats of strength, by Sera's unmatchable skill with the bow, by Koon's godlike swordsmanship. These legendary leaders were the people that Kerras and his peers aspired to, the ones that drove the youths to train and fight and risk their very lives for a chance of immortal glory.

The chieftain's sole heir, Kerras was motivated by more than just the songs of yore. Even if they didn?t admit it, the people of his tribe expected the young lad to be more than just a simple warrior. The blood of heroes ran through his veins; to become anything less than a titan of the battlefield would be a disgrace to his lineage and his house.

Sadly for the young lad, it seemed that fame and glory was not his destiny. His lean frame lacked the muscle to handle the massive blades of his people, and his archery, though decent, was a far cry from the stuff of legends. He may have been nimble and quick, a skilled hunter, and an adroit craftsman, but a warrior he was not.

It was not without a small bit of desperation that Kerras' father turned to the tribe's shaman, hoping against hope that the elder would be able to find some way for the youth to shine forth, to become the fighter that his people wanted him to be. And so, almost out of options, Kerras began to learn the ancient magiks of his Tribe.

The nature of the spirit had always been important to the Tribes, and the youth was tutored in the different strengths that the soul could carry. The fiery might of the brave and courageous, the cool accuracy of the cunning and quiet, and the lethal venom of the insane and bloodthirsty. Every being, regardless of blood or home, was defined by their personality, their nature, and it didn't take Kerras long to understand the strengths and weaknesses that each temperament carried. And though it took him years of study and practice, he eventually mastered those strengths for himself.

However, even though he'd finally found a skill that could make him great, it seemed that Kerras was out of luck. There were no wars to be fought, no battles to be won, not in these times of uneasy peace. If he was to become one of the legends, then it seemed as though there was only course of action open to the man: To climb.

Reason to be here/things to do: Though it may seem foolish to some, Kerras' desire for renown is the one thing that drives him forward. He does not care what trials or dangers lay before him, nor does not matter who seeks to stop him. He will climb until he can go no further, every step he takes further etching him into the annals of history.

Personality: Though it is constantly subject to change, Kerras' typical disposition is easy-going and friendly. He actively tries to avoid making enemies, and as such often comes off as submissive or weak-willed. Loyal to a fault, if Kerras considers someone an ally he will go to the end of the earth to help them, regardless of personal cost or risk. Loves to eat, brag, and laugh.

Due to the nature of his magic, Kerras is capable of changing his temperament as the situation requires. Though he is able to adopt any personality, he does have three main ones that he tends to rely on: First is his hot-blooded side, a bombastic and hardheaded disposition that refuses to back down from a challenge. Second is his cold, harsh personality that treats other people as little more than tools to an end. Third, and finally, is a cruel, evil persona, one that delights in the suffering and death of others.

Notable skills: Kerras' main talent lie in his spirit abilities. He is able to sense the souls of other living beings, from the largest giant to the smallest insect, and can even change the nature of his own heart to best fit the situation at hand.

Otherwise, Kerras is a phenomenal archer, able to accurately hit any targets that he can sense. What's more, he is able to infuse pieces of his spirit into his arrows; depending on his current temperament he could create fire, ice, or even poison arrows.

Quick and nimble, Kerras is also fairly stealthy, able to slip by all but the most observant of enemies.

Finally he is a superb hunter and adroit craftsman. Able to bring down any quarry, Kerras often uses every part of whatever beasts he hunts, fletching arrows from their bones, making garments and armor from their hides, etc.

Equipment: For survival purposes, Kerras carries a bedroll, canteen, a small dagger, and a pouch of medicinal herbs. For the most part, he's able to gather anything else he needs from his surroundings, whether he's in the largest city or deepest jungle. He tends to neglect carrying money, however, choosing instead to barter with meat or whatever other supplies he can hunt or gather.

Other than a quiver of about thirty arrows, which he is constantly replenishing, Kerras carries only two items of significance: First is his handcrafted short-bow, a weapon that he's used for almost entire life. The bow has served Kerras faithfully, and when combined with the man's magical abilities it can be turned into an instrument of precise and terrible destruction.

Second is the Bow of Sera. Always unstrung and wrapped in ragged cloth bindings, the Bow is the one possession that Kerras never lets out of his sight, though he has never dared to use it. A legendary artifact wielded by one of Arimith's heroes of yore, it is said that the Bow has never failed to slay its target, striking down its wielder?s foe with perfect accuracy and horrific destruction. However, it is also said that the Bow will levy a heavy fee from any who dare to use it. What this cost is, no one can say, and Kerras has never needed to find out. Yet.

Word of warning: I'm not done editing this sheet yet. But, I'm also about to head out for the evening, and wanted to get something, even an incomplete version, up. Still, this is a basic version of what I'm going for; any criticism or advice would naturally be welcomed.
Doesn't have a curse, or anything, but is a ranger of renown looking for glory and being of good nature and healthy ego... I think this character is really quite nice, magic arrows and interesting skill seems quite adept. No issue whatsoever from me.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Ryans Solution said:
hiei82 said:
I miss playing pathfinder... my ROTRL group fell apart about three years ago.
Anyway I was thinking of making developments such as being in an organization a later event.

Ryans Solution said:
Name: Ryan Bracken
Age & Gender: 21 year old Male Half Elf
(as far as I remember half elves age normally until 21, which at that point their aging slows down, checking my 3.5 as I speak).
Height & Weight: Six foot Six, Average Weight.
Appearance: Black Hair, Purple Eyes, short hair, short beard.

Clothes: Green Brigandine Armour (over his clothes, under his cloak), Green Leather Jackboots, Black Trousers, Black undershirt, Black Longshirt, Black and Green Hooded Cloak, Black Leather Gloves with stylized green patterns (that shift and change over time), and a silver holy symbol that he wears as an amulet.

History: Ryan was raised on a floor of the tower that was overun with wilderness (there were a few metropolises at one point) in a drudic tribe composed of Humans, Elves, and a few half elves. In said tribe he was in line to become a shaman, but over time others were placed infront of him which meant his training was slowly transitioned into merely that required of a hunter.

Seeking more, he joined a group of twelve that he had travelled with for a few floors. A few died off every floor of various causes [incineration, poisoning, suffocation, drowning, falling, blunt trauma, disemboweling, hypothermia, flash freezing, dehydration, and starvation (not necessarily in that order)].
Eventually leaving him alone and starving to death, he barely reached the current floor and survived in the city until he deemed himself well enough to travel again, eventually joining the current group.

Reason to be here: Knowledge is Power, Knowledge can be gained through Exploration, Life in Druaga is about Exploration. Exploring Druaga is a route to Power.

Personality: Calm, Calculating, Experienced, Strong Sense of Justice, slightly paranoid. Of course that doesnt really matter as his personality seems to shift back and forth between different traits over time.
->Alignment: Chaotic Good

Notable skills: Ryan is a Spellcaster whos main focus is control of Nature and the elements, however in the last level throughout his ordeal he stumbled upon pyromancy and has been practicing it quite frequently.

Nature Magic: Ryan's two main focuses in regards to nature magic is Plant Control and Weather Control.
->His main use of his plant control is to make vegetation actively attack his targets in an almost sentient fashion.
->His only skilled uses of his weather control is cloudbursting and the ability to make it rain in any outdoor conditions (creating clouds and then causing them to rain pure water).
Pyromancy: During the last floor he accidently manifested fire from his hands (extreme duress) and killed several attackers, burning them to a crisp. Ryan is still in the process of experimentation with this new magic and its uses, which often leads to misfires.

The source of his magic is nature itself, his tribal elders taught him how to focus magic out of himself and out of nature to bind them together and bend the forces of nature to his will.

He is otherwise a trained and experienced Pathfinder (Ranger) who is moderately skilled with a crossbow.

Equipment: Black Framed Backpack, Spell components, one steel barbed dagger, one silver barbed dagger, steel hand axe, three waterskins, flint and steel, trail rations, bedroll, a hacksaw, a hammer, and assorted metal coins.
Edits: Race change (didn't realize species other than humans were allowed), skill expansion, history expansion.
A few edits made.

Okay, in all seriousness, love it - much more fleshed out.
Just so you know, I introduced an element about half elves being a pitied group by true elves - cursed to watch the human side of their heritage wither and die, while their elven side will outlive them by centuries.

I mention this only for consistency and so you know about it. The group you grew up with could have a different cultural view (after-all, name one truly monolithic culture in history) or maybe you could use the element to further expand on your character. Or maybe Faunra's information was wrong - she got it second hand after all.

Let me know how you want to resolve the problem - I introduced in offhandedly so I'm not really attached to the idea; my goal is to maintain consistency between games is all.

Side note: ROTRL was a pretty fun game - one of my favorites. A bunch of my friends(the ones I know physically) are about to start the new pirate one (Skulls and Shackles) I personally can't wait for some high-seas high jinks. Ironically, the character I plan on playing is a variation of Faunra, my character from this game.
 

Evrant-Knight

An Interloper
May 5, 2010
2,615
0
0
Bristol
Country
United Kingdom
Gender
Male
I know this may seem like a silly question to ask, but would we be allowed to change our characters outfits for this upcoming reboot, of which I am currently writing Aleister's updated character sheet.