Huh, that gives me a thought. To follow up and mention the others on this, perhaps getting on the frozen lake somehow separates us from one another thus leaving our characters' fates unknown and if you want you could just say that your character made it out alive. They don't have to necessarily die but just separated from the others and forced to make it out or meet-up with the others and ponder what happened to the rest.Asclepion said:Want to just end on a cliffhanger?
OHHH; that would be interesting! I second this wholeheartedly. Maybe have the "epilogue" for characters moving to the next game be a "reaching the portal" moment - you know, those that will go on, reach the portal, walk through, and then the next game begins on the other side (either immediately or after some time. This would create a sort of "riding off into the sunset" scene - can't think of a better way to end a thread then that.Mr.Ivebeenframed said:Huh, that gives me a thought. To follow up and mention the others on this, perhaps getting on the frozen lake somehow separates us from one another thus leaving our characters' fates unknown and if you want you could just say that your character made it out alive. They don't have to necessarily die but just separated from the others and forced to make it out or meet-up with the others and ponder what happened to the rest.Asclepion said:Want to just end on a cliffhanger?
Mr.Ivebeenframed said:Huh, that gives me a thought. To follow up and mention the others on this, perhaps getting on the frozen lake somehow separates us from one another thus leaving our characters' fates unknown and if you want you could just say that your character made it out alive. They don't have to necessarily die but just separated from the others and forced to make it out or meet-up with the others and ponder what happened to the rest.
I do like Caedis and I might keep her due to the interest that the Overlord has in her. I'll spruce her character sheet a bit more in the mean time. Anybody has anything to suggest or critique about Caedis or should I make up an entirely new character?
Hmm, this idea could work, although I think Naut already has something planned; which involves a dragon if my memory is correct.hiei82 said:OHHH; that would be interesting! I second this wholeheartedly. Maybe have the "epilogue" for characters moving to the next game be a "reaching the portal" moment - you know, those that will go on, reach the portal, walk through, and then the next game begins on the other side (either immediately or after some time. This would create a sort of "riding off into the sunset" scene - can't think of a better way to end a thread then that.
Well, that's actually a good idea. Sorry if my level is dragging on though, I just wanted a cool adventure. Perhaps I can incorporate something that separates the group...Evrant said:Mr.Ivebeenframed said:Huh, that gives me a thought. To follow up and mention the others on this, perhaps getting on the frozen lake somehow separates us from one another thus leaving our characters' fates unknown and if you want you could just say that your character made it out alive. They don't have to necessarily die but just separated from the others and forced to make it out or meet-up with the others and ponder what happened to the rest.
I do like Caedis and I might keep her due to the interest that the Overlord has in her. I'll spruce her character sheet a bit more in the mean time. Anybody has anything to suggest or critique about Caedis or should I make up an entirely new character?Hmm, this idea could work, although I think Naut already has something planned; which involves a dragon if my memory is correct.hiei82 said:OHHH; that would be interesting! I second this wholeheartedly. Maybe have the "epilogue" for characters moving to the next game be a "reaching the portal" moment - you know, those that will go on, reach the portal, walk through, and then the next game begins on the other side (either immediately or after some time. This would create a sort of "riding off into the sunset" scene - can't think of a better way to end a thread then that.
Maybe after the thing involving a dragon?TheNaut131 said:Well, that's actually a good idea. Sorry if my level is dragging on though, I just wanted a cool adventure. Perhaps I can incorporate something that separates the group...Evrant said:Mr.Ivebeenframed said:Huh, that gives me a thought. To follow up and mention the others on this, perhaps getting on the frozen lake somehow separates us from one another thus leaving our characters' fates unknown and if you want you could just say that your character made it out alive. They don't have to necessarily die but just separated from the others and forced to make it out or meet-up with the others and ponder what happened to the rest.
I do like Caedis and I might keep her due to the interest that the Overlord has in her. I'll spruce her character sheet a bit more in the mean time. Anybody has anything to suggest or critique about Caedis or should I make up an entirely new character?Hmm, this idea could work, although I think Naut already has something planned; which involves a dragon if my memory is correct.hiei82 said:OHHH; that would be interesting! I second this wholeheartedly. Maybe have the "epilogue" for characters moving to the next game be a "reaching the portal" moment - you know, those that will go on, reach the portal, walk through, and then the next game begins on the other side (either immediately or after some time. This would create a sort of "riding off into the sunset" scene - can't think of a better way to end a thread then that.
Temperamental and instrumental kind of thing, telekinesis as always can be a very powerful ability. Though I think it is easily balanced considering your character is from a peaceful race, not use to battles and etc. interruptions for the mental control seem pretty easy. No real quarrels but power as always should be judged by more then one.dalekprince said:Hey guys. Here is my first character draft. Any helpful advice would be grateful
Name: Kearu Shiroon
Age & Gender: Female, 24 (Teen for the races standards)
Height & weight: 5.6. 3 stone
Appearance: Thin and very tall. Flowing Dark blue hair that can be seen from outside her robe. Slightly glowing blue eyes with Robes that covers all her body except the face and falls all to the ground when hovering. Her Skin feels velvety to the touch and she hovers along the floor. Her Robes change colour depending on her mood and is generally a whitish colour. Her eyes also change colour due to mood. Her robe fixes itself given enough time. Only her face is not covered by her robe.
Looks slightly like this.
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History: Having come from a race of very spiritual and peaceful beings of the sands of her home world, Kearu grew up surrounded by the peaceful nature of her fellows and learned to love her culture and the ways of her people until when she was 22 her home saw a devastating attack from a strange and alien force of men and powerful machines. Her people unprepared for such warfare were almost wiped out by this attack.
Only a few of Kearu?s people escaped the war and were forced to abandon their sandy home and run for safety. During the chaos of the flee Kearu found herself alone and abandoned by the rest of her people. After searching desperately for her people she came across the tower portal and ran in to continue her search for her people.
Reason to be here/things to do: Kearu is desperate to be reunited with the people who abandoned her simply because she has no other home or family.
Personality: Generally playful and peaceful manner. She is quite forgetful and can forget even the simplest of things until prompted. She tends to become very depressive when reminded of her past and what happened to her home. Is very protective over those she cares for and is willing to put herself in harm?s way to protect them. Is incredibly hard to annoy or irritate but once angered can quickly gain a fury to make the strongest man quiver and is very hard to calm down. She is very intelligent and generally will try and come up with a peaceful solution. Kearu although generally playful has a fear and mistrust of technology. She also cannot bear to be seen without wearing her robe as well as a fear of being left alone or parted from those she is close to.
Notable skills: Telepathy allows her to communicate with beings where she normally would be unable to. Telekinesis allows her to control objects with her mind (prefers to use this rather than doing things manually). Can gain certain powers due to her mood. When in a caring mood she gains the power to create telekinetic barriers and can heal minor injuries quickly but over time can heal more major injuries. When Angry her telekinesis becomes a lot for powerful allowing her to manipulate heavier objects as well as in extreme circumstances rip straight through flesh and bone. When serious she gains more precise actions such as being able to operate delicate and complex equipment with her telekinetic powers. When in a playful and happy mood she can calm the moods of people in her area. These are her main powers but she has noticed other such occurrences that happen due to different emotions but due to her age she does not currently understand all of these nor does she have complete control over these powers.
Equipment: Kearu carries next to nothing of her homeland accept her all covering robe and the small number of objects that she carries within her robe. She carries two crystals that allow her and the holder of the other crystal the power to telepathically communicate between the two. She also holds a crest with the symbol of her people on it as a remembrance.
Extra Information: Kearu is illiterate of any written language except her own which is similar to hieroglyphics. She eats via a form of photosynthesis via her robes.
Mr.Ivebeenframed said:Huh, that gives me a thought. To follow up and mention the others on this, perhaps getting on the frozen lake somehow separates us from one another thus leaving our characters' fates unknown and if you want you could just say that your character made it out alive. They don't have to necessarily die but just separated from the others and forced to make it out or meet-up with the others and ponder what happened to the rest.Asclepion said:Want to just end on a cliffhanger?
I do like Caedis and I might keep her due to the interest that the Overlord has in her. I'll spruce her character sheet a bit more in the mean time. Anybody has anything to suggest or critique about Caedis or should I make up an entirely new character?
Hmm, it could be that some of the group got split into pairs?Asclepion said:I think it's best that we end it by leaving our fates up in the air, so to speak. The Overlord deems the climbers a threat to him reaching the apex and sends a freak blizzard to crack the ice. The group get separated on different floes. Cut to the next city, weeks later, where the climbers are trying to find each other and regroup. If you make a new character, this allows you to keep your old one in reserve without being forced to kill them off. Just say they are in the process of tracking down the others, somewhere else.
I can see that happening, just PM hiel and arrange a shared epilogue or something.Evrant said:Hmm, it could be that some of the group got split into pairs?
The DM in me says you can do whatever you want. The writer in me says fuck no, because characters resonate stronger when they have something that drives them, and a character facing dangerous situations in an effort to rescue someone they care about is one of the most gripping motivations to have, and a trope that's been in stories since prehistory. But it's your decision.Evrant said:Hmm, it could be that some of the group got split into pairs?