NastoK said:
Evrant said:
Asclepion said:
hiei82 said:
Mr.Ivebeenframed said:
Redryhno said:
TheNaut131 said:
avouleance2nd said:
I have all your attention I believe if not then oh well. Some of you have played with me and others barely know me asides from a name on the threads. I've been keeping up so far in the postings and reading with some interest overall to the game. I'm an old player in this way back with Asclepion on another site and even attempted to start Druaga on my own before (it failed) it came around again as this. I'm here to cordially express my interest in joining you guys in this venture seeing as how the previous two incarnations attempted ended up being stopped short or barely began. If any of you when your time arrives to GM or the rest of you feel okay with adding another player in to the mix feel free to speak up then. If not I leave my entry here in-case of plot devices Mr.Frodo(s)*. I've already discussed this with Asclepion and I'm fine with just being on hold or not at all.
<spoiler=Cecilia Cardinalit-Former of the Guild of Cartography>
Name:Cecilia Cardinalit
Age & Gender:29-Female
Height & Weight:5'8"-143 lbs.
Appearance: http://tahra.deviantart.com/art/character-study02-294658617 (Minus most of the metal and replace with leather, change the white to brown and add in some actual boots (black) for shoes and you might just get an idea of what I'm aiming for here)
Skin is a pale pallor and hair is black with a clean cut and fine look, it reaches to the back of the neck but most is kept back by a metal hair band.
Eyes are simple brown and facial structure is roughly the same in the image above, a bit flat where it matters (depends on your perspective.
Carries on her back a small single flap satchel.
History:Born in to the established guild of Cartography in one of the safer and larger levels things were put simply as this.
"For something to be conquered it must be known, for something to be known it must be studied, for it to be studied it must be mapped, for it to be mapped it must be discovered
Practically beaten in like religious conviction the guild although well off simply via research and guides still desired a one true Map. One that would cover the expanse of every level and every land from top to bottom. In this quest armies, pilgrimages, and some could call it crusades were made in the name of such. It flourished under successful ventures, but loathed the failures of so many times. They studied magic made maps and moved the very mountains that acted as the foundation for their own society to simply discover and plot.
They went as far as to both change or "improve" those born within the society to make a better Cartographer, and with losses and victories they came to the conclusion of to reach the top and use the power there to hold the tower in mere paper and ink. Group after group was made and sent, armies rose and fell or splintered off in the journey to the top, then came Cecilia and her own party.
From the young age of five she had been taught, affected by, and honed by traditions and education dabbled with magic to improve it all, and like so many of her brother and sisters the Guild was family. Each of their mothers and fathers had done the same in their place, some to lesser levels, others to the top in attempts that never saw there return. She at the age of 27 was chose to be within the honored to attempt to reach the peak of the tower with the quality of each unquestionable in skill. As her group journeyed each with unique skills and common ones for mapping the vast world they traveled, one brought them a fatal error.
To say all were absolutely devote would be against human nature, and changing it required more then magic. Maps created or found could be well prized on the market and were kept more secret the more precious they were, some with laws of destruction should one be captured or dying. They were very maps to empires and riches, alongside grand lands. Even a young group after traversing for a period of time could accumulate worth. So a traitor was revealed and her group split apart and some killed in the events that followed.
After a period of time Cecilia was alone, both in her thoughts and other of her order, thoughts of revenge playing on her mind, combined with a sense of tourism and duty. Knowing if she were to return to any guild outpost she'd be sent back marked as a failure and added to the list of minor duties to attend, and with years before even a remote chance at the Top again, she set off with her own goals, and a desire still to reach the Top.
Reason to be here/things to do: Despite actions in her journey she still had the duty to reach the top and obtain the goal that has plagued generations of the Guild for years on end. At the same time she as a "perfect" example to those around her was a bit more sheltered and enclosed. She has a wander lust and wishes to know the pleasure and the pain that the world has to offer, at the same time she often thinks of her parents and others of her group. The Guild raised children in groups, and her parents were all but a distant memory of a journey.
Personality:Cold and distrusting towards others she still recognizes the times when help is needed or acting so callous might bring more harm then good to her. She doesn't have an exact sense or code of honor as it is very loose, she still holds views of common vices and thinks they are disgusting and uneeded at most times.
With a natural curiosity she can nearly change to someone in pursuit of knowledge and fascination in a more relaxed fashion.
Often split between herself she dislikes complications and prefers simple over intricate, but is not afraid to face either.
Notable skills:Even under a Guild she mostly kept to the bread and butter of the basics in knowledge of mapping, though due to magical intervention she has an impeccable sense of direction and natural map within her mind.
Has minor skills in application of medicine and aid, alongside cooking, survival, languages written or spoken and can be considered a decent jack-of-all-trades.
What she has as her unique skill set is of a magical nature, able to "ghost" her limbs she can create physical phantoms of her body parts to fully function as her own for periods of time. This does not mean her head or body as those are both difficult and useless at times (she has attempted to create phantoms of herself with mixed success in a whole form).
The limbs and other "ghosting" parts also includes use as a shield, armor, or blade.
Her body heals faster naturally and accepts magic well in to her own system to use to purge or repair, this also means she is stronger then average by a little less then twice the average strength. With this in play she suffers from aches and pains in and on her body and recently began to get cases of vertigo and blurred vision.
Equipment:Dried meat, fruit, and bread, alongside the average metal flask are in her assortment along with a few cooking additivest. A small all purpose kit (sewing, fire lighting, and a small knife in a sealed metal tin). Two knives on her belt, simple and with wooden handles and a slight curve for either slashing or stabbing,
A common travel cloak for weather protection with hood and warmth and a spare set of clothing simply made. Her armor is mostly comprised of leather and chain mail concealed underneath.
She long ago ditched her paper and other writing aids asides from a pen. A pretty thing used as an all purpose marker to say she is in the guild. Made of smooth almost obsidian entwined with gold and silver to be easier to hold and decorate, it is difficult to break and is capable of use as a shank. It also on the other end is a small glass tube with a semi-luminous creature that when shaken enough generates a light bright enough to write with. Replaceable and removable Cecilia's has long sense been dead and is kept as merely aesthetic.[/spoiler]
Some points left blank for the sake of mystery and action if ever needed as a result.
*If you get this reference then congratulations.