Overall I liked it. It was more condensed than mine. It got the players into the action quicker. These floors are supposed to be small continent-sized, and I wanted to try to give a sense of life to the world by having multiple cities and locations, make it seem like a place that's really inhabited and thriving rather than a series of obstacles.
Ramirez was chained up during the final battle and couldn't do much. I have this house rule for D&D that if you get into a fight with a large enough group (say 20), your character is overrun. I see this pop up in Dungeons and Dragons where a party gets to a level where they can basically take on a whole village, and the mechanics allow them to do so (note: D&D mechanics are kind of wacky, like how cats can defeat commoners), but realistically even an expert swordsman is going to have difficulty with 4-5 men, let alone a whole mob. But if you still want to reenact 'The Gunslinger' I have leeway for people who use tactics or equipment disparity to their advantage.
Oh, and the pictures kind of got muddled. I think you should delete the second Calgradni one, as you already had a picture that seemed more "shapeshifted-dragon-ish". It was just an idea.
I want to see what the snow level is, just for a change of environment.
