hiei82 said:
Evrant said:
Asclepion said:
I'm losing the ability to keep up. D:
I'm going to start a new game. Is there anything you guys want, or should I wait a while?
If you did that, then everything we accomplished so far, would be for naught.
I think he means starting a new game while this one continues without him (though I could be reading it wrong)
[spoiler="Also:"/]
Evrant said:
If you did that, then everything we accomplished so far, would be for [b/]naught[/b].
Well, this is [b/]Naut[/b]'s level so everything should be for him...
sorry, couldn't resist. ^_^[/spoiler]
Edit:
Asclepion said:
I'm losing the ability to keep up. D:
I'm going to start a new game. Is there anything you guys want, or should I wait a while?
Evangelion 2.0? I'd like to play a character that's not a misanthropic mad scientist (I plan on cutting at least one of those words...)
seriously though, that game was a masterpiece.
Edit: Edit: A wild [b/]appropriate music[/b] appears (I posted the edit and [u/]Komm, Susser Todd[/u] started playing)
Evangelion: 2.0 You can (not) sign up
Everyone made the game great. I've seen incredible games on /tg/ as well. The big thing is just putting effort into it. You can pretty easily tell when effort is put into creating a game, and it saddens me that this forum doesn't have some kind of quality control.
With another Evangelion game, I don't know if there's any further direction to go. All the basic Eva tropes were there:
- Mankind facing extinction from incomprehensible beings that have a deep connection with life on Earth and are so powerful that humans have utterly no chance against them.
- A global organization faces outside threat while also suffers internal power struggle.
- Hypercompetent children and their relationships with the adults.
- Will, the soul, and what japanese people think christianity is.
I could make more Angels and set it in a different country, but I have a suspicion that we would be treading the same ground. But if more people come in, and that's what everyone wants, then sure. I'll probably do it sometime anyway.
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I wanted to see how a Culture game would work. It's a setting that I adore. What I liked about Banks (besides that it was the author's version of a perfect society, and on some level I long to live in the Culture the way other people want to live on Pandora) is that it actually
feels like an advanced society, in a way I haven't really seen much elsewhere.
"Pop" science fiction has spaceships and robots and everything, but the thinking behind it doesn't seem to have changed. People still act the way they do on 21st century Earth. Often the writers don't put thought into the implications of the setting.
I mean, Halo is in the 26th Century, yet humans are still using ammo types from 500 years ago. In the 16th Century, the most powerful weapon was the cannon, which could put a good size hole in a castle wall. In the 21st Century the most powerful weapon is the hydrogen bomb, which can put a good size hole in the planet. In Star Wars, ships fire at each other from like 1000 feet away while humans in fighters dart in and around them like some space version of a WWII naval battle.
Compare the Culture. Culture ships are controlled by AIs that are millions of times more intelligent than a human, so that they make humans look as dumb as fucking insects. The ships have picosecond reaction times (entire battles take place on millisecond scales, with the individual actions taking nanoseconds) and weapon ranges in the trillions of kilometers. They can wreck planets by braking too hard. Ships are able to attack from FTL hyperspace where it is impervious to enemy counterattack. Force fields can be used to reflect, trap or weaken incoming attacks, and GSVs have a system known as "Trapdoor" for dealing with internal explosions. The Trapdoor system transports any unwanted energy straight into hyperspace where it can dissipate harmlessly. Thus it is impossible to use any conventional energy weapons to kill a GSV. GCUs in the Culture-Idiran war used the tactic of hiding inside stars to escape detection. Effectors- electromagnetic manipulation technology- are able to overload or suck energy from a target, read information from, and rewire it (whether reprogramming a computer or altering the electric impulses of an organic brain) from 2,500 lightyears and have no real defense except being faster than your opponent. Displacers teleport miniature black holes and collapsed antimatter bombs into targets (and can perform tens of thousands of operations per second). Sensors are capable of detecting any energy or mass in a radius of 2,000 lightyears by their hyperspace echo.
And it's not just the ships- it's the whole society; the way they think, their language, the lack of laws, the absence of money, the way they interact with other species- it all just gives the sense of a civilization far more advanced than anything on Earth, and not just the same human social conventions, except in space.
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Or I could just do fucking zombies like everyone else
