The transition from PC to console gaming

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CyberAkuma

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Nov 27, 2007
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I would never be able for that transition to happen - much because I've been a PC gamer for almost 20 years - but also because I find a lot more negative aspects when gaming on a console.

Losing immersion is definitly one of the reasons.
Console have longer load times than a PC - recently console have outright atrocious load times which breaks the flow of the game immensly - an example of this is Elder Scrolls IV: Oblivion on the PC. When entering a room there would be a short loadtime, but when going back outside the game loads the outworld again - on a console you would enter a room, wait 10 seconds, look for stuff inside the room, go out wait 30 seconds, then get out.

On a PC not only are the loadtimes significantly shorter that of a console but the PC has the ability to cache large chunks of data which makes loading parts of the map you've been to before swift - next to unnoticeable.

Another thing that breaks immersion is crippled controls - now I'm not gonna make this a gamepad vs mouse control but when playing a FirstPersonShooter on a gamepad no matter how high I set the sensitivity of the sticks I still never seem to be able to turn around quick enough. It takes almost a 1 second delay before being able to turn 180° while on a PC I usually have a very high sensitiviy where on a flick of my wrist will make my characters view turn around as fast as a normal human being would. This is significantly immersive when playing either a horror game or a game which requires immensely fast reflexes to survive.

Also most console FPS games have aim-assists or even auto-aiming all together which breaks the immersion completely coped together with massive ammounts of auto-save points which makes dying very forgiving.

PCs also have the ability of rendering larger maps giving a bigger sense of freedom while consoles with limited RAM have to workaround map limitation by adding invisible walls/barriers effectively giving the player a more constricted sense of freedom and breaking immersion.

I could go on all day but my point is that for serveral reasons to me lack of immersion alone is a reason why I cannot transist entirely to consoles.

Consoles are to me a fun family-oriented; though significantly dumbed down experience - a way of trading off realism/immersion for pure fun. That doesn't mean that the PC has no flaws (and believe me, the PC has a lot of flaws) but when it comes to immersion, consoles just doesn't do it for me.
 

PezNic

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Jan 7, 2009
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I dont care what inovations companies come up with, nothing will outshine the keyboard and mouse for FPS and RTS games, ever.

Halo Wars was a massive joke of a game. It didnt revolutionise console RTS, it just dumbed it down to "Select all units, attack this". The speed and precision of the mouse is vital for micromanagement along with control groups.

For FPS again same thing really, speed and precision. The auto aim that ALL console FPS games have cant compete with the mouse, and often gets me killed in games such as Halo 3 where it likes to lock onto a target that im not trying to shoot at. It also prevents you from leading your target in laggy games
 

Guido656

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Feb 20, 2009
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BrynThomas said:
You know what is the most addictive? Console on a PC monitor, i bought an xbox adapter because we only had one tv in a house of four people, so rather than hog the lounge I could play in my room.

I was close to the screen and the resolution was better than on the TV, it also had the plug and play ease of the console with no crashes or distractions from the internet. As it was in my room it wasn't bound by the normal etiquette of a lounge (noise etc).

I would stop playing when I realised it was dawn.
Yeah, I have actually considered doing that, to get the close feel! That's the thing, plug and play is just so appealing....I'm gonna upgrade my PC at some point, but it's just more cash money out of my wallet, when I could just buy the new game and chuck it in the 360 immediately!
 

AndyVale

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Mar 18, 2009
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I went the other way. I still play both but it used to be mostly consoles and now it's mostly PC. I think it was Steam and its Weekend Deals that got me hooked. I never pay more than £5 for a game and they're usually excellent!
 

Guido656

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Feb 20, 2009
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CyberAkuma said:
Another thing that breaks immersion is crippled controls - now I'm not gonna make this a gamepad vs mouse control but when playing a FirstPersonShooter on a gamepad no matter how high I set the sensitivity of the sticks I still never seem to be able to turn around quick enough. It takes almost a 1 second delay before being able to turn 180° while on a PC I usually have a very high sensitiviy where on a flick of my wrist will make my characters view turn around as fast as a normal human being would. This is significantly immersive when playing either a horror game or a game which requires immensely fast reflexes to survive.
So true - I have never quite got used to moving around in an FPS on the 360, like I can on my PC with mouse and WASD. Reactions are just so much quicker. I just put that down to me not being an experienced console player.

Can you really be just as quick with a controller as you can with a mouse & keyboard, if you have the experience??
 

gRiM_rEaPeRsco

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Jun 11, 2008
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Guido656 said:
CyberAkuma said:
Another thing that breaks immersion is crippled controls - now I'm not gonna make this a gamepad vs mouse control but when playing a FirstPersonShooter on a gamepad no matter how high I set the sensitivity of the sticks I still never seem to be able to turn around quick enough. It takes almost a 1 second delay before being able to turn 180° while on a PC I usually have a very high sensitiviy where on a flick of my wrist will make my characters view turn around as fast as a normal human being would. This is significantly immersive when playing either a horror game or a game which requires immensely fast reflexes to survive.
So true - I have never quite got used to moving around in an FPS on the 360, like I can on my PC with mouse and WASD. Reactions are just so much quicker. I just put that down to me not being an experienced console player.

Can you really be just as quick with a controller as you can with a mouse & keyboard, if you have the experience??
kind of, only the best xbox players could compete with average pc players
 

ItsAPaul

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Mar 4, 2009
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I still play every game on PC if it comes out for it; theres really no reason not to. It still makes me mad when publishers don't put something like Infamous on PC because they don't like money.
 

CyberAkuma

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Nov 27, 2007
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Guido656 said:
Can you really be just as quick with a controller as you can with a mouse & keyboard, if you have the experience??
No.
It doesn't matter how experienced you are with the controller. The fact that you can't turn around as quick on a gamepad is because the sensitivity programmed into the game is not set high enough for such aiming to be allowed - and if it was it would be immensely difficult for basic aiming because the sensitivity is just set too high.

PCs have mouse smoothening which makes aiming in tight corridors for example much easier because the mouse routines is able to determine between a slow adjustment of the aim and a quick wrist if you need to turn quick. The scalability of a mouse is superior to an analogue stick in that way.

Game developers have tried to compensate these flaws with the gamepad by adding target assisting where if your aim is near an enemy the aim reticule will automatically "lock" on to the enemy for a short duration. While this might make the game easier for us PC users that are used to the mouse aim-assist will just drive us batshit bonkers.
 

greatgreybeast

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Jul 9, 2008
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I'm another that sees no reason to be exclusive. I have an upper-mid range PC, a PS3, and a Wii. The PC is for first-person, the PS3 is for 3rd-person, and the Wii is for... uh.... I'll get back to you on that.

The interface is everything. Different genres play best with particular control schemes, which directly affects the immersion. Sitting at a PC, playing an FPS, not only do you have more precise control than a console, you also have a much better subconscious sense of being "in" the character. The close screen becomes your entire world. Everything from your chair to your speaker arrangement is devoted to one person, further distancing you from the outside. Your arms are spread open, interacting with the game in a physical space the same size as the screen, or even larger. Your hands make comparatively big movements, unconnected with each other; the left reaching around the keyboard, and the right literally sweeping your gun from side to side. You sit close, erect and alert, as if sitting in the driver's seat of a car, not lounging on the couch. From at least the waist up, you are fully engaged with the game; "jacked in." It's not really like fully inhabiting the character's body, but it might be something like "driving" them from the inside.

A third-person console game is completely different. Being "within" the character is no longer necessary or desirable. You can quite clearly see "yourself" right there in front of you, outside of you, probably below you - as if you are God. Now you are probably sitting in the living room, which is not focused on you alone, and it is harder to ignore the larger and less symmetrical space between you and the walls and the screen. Posture now no longer matters, except for reasonable comfort. The area of interface has been vastly reduced down to about six square inches around your hands, now pinched uninvitingly in front of you and effectively glued together by the gamepad. Instead of an experience somewhat like driving an actual car, you are now controlling the game exactly the way you would an RC car: above and removed and with no muscles but your fingers.

None of which means that consoles are necessarily less immersive. Immersion suffers when the relationship between you and the character doesn't match the relationship between you and the interface. Though the effect (at least for me) is a lot more pronounced for the FPS-console combination, probably because the frustrating lack of precise control is compounding the problem.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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I transitioned the other way when I realized I could get more games that I'm actually interested in on the PC than I could on consoles. Trade sims, grand strategy games, empire builders (specifically, Patrician/Port Royale, Paradox's body of work, Total War, proper versions of SimCity and The Sims...)

I keep a PS2 around for sports gaming (because sports don't work well on the PC unless it's something like Football Manager or Out of the Park Baseball).
 

squid5580

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Feb 20, 2008
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CyberAkuma said:
Guido656 said:
Can you really be just as quick with a controller as you can with a mouse & keyboard, if you have the experience??
No.
It doesn't matter how experienced you are with the controller. The fact that you can't turn around as quick on a gamepad is because the sensitivity programmed into the game is not set high enough for such aiming to be allowed - and if it was it would be immensely difficult for basic aiming because the sensitivity is just set too high.

PCs have mouse smoothening which makes aiming in tight corridors for example much easier because the mouse routines is able to determine between a slow adjustment of the aim and a quick wrist if you need to turn quick. The scalability of a mouse is superior to an analogue stick in that way.

Game developers have tried to compensate these flaws with the gamepad by adding target assisting where if your aim is near an enemy the aim reticule will automatically "lock" on to the enemy for a short duration. While this might make the game easier for us PC users that are used to the mouse aim-assist will just drive us batshit bonkers.
For you. Me on the other hand can't do jack with a mouse and keyboard in an FPS type game. Give me 2 analog sticks and I can hold my own. I find the mouse is way to fast and I can't get any accuracy with it. Sure it may be slower but if I can go online and hold my own against other players and beat the SP campaign all the while having fun what does it matter? It isn't like the PC has a perfect track record when it comes to games. You guys have had your fair share of shitty games just like consoles have.



Fluxxed said:
More Fun To Compute said:
imahobbit4062 said:
Hey look, a PC elitist!
Seriously though if your going to be prick just leave.
Facts are elitist now?
Do you really think you aren't coming off as an elitist?
And you aren't? I got news for both of you. IT DOESN'T MATTER. Console, PC, fucking quarter eating arcade games if the person playing it is having a pleasant experience who cares if you can do this or that. If this one looks better than that. You both need to pull your heads out of your asses and see that there is only 1 thing that matters when it comes to games. FUN. And on that field PC and consoles are equal. Now would both of you kindly find some tweezers and put your dicks back in your pants.