I would never be able for that transition to happen - much because I've been a PC gamer for almost 20 years - but also because I find a lot more negative aspects when gaming on a console.
Losing immersion is definitly one of the reasons.
Console have longer load times than a PC - recently console have outright atrocious load times which breaks the flow of the game immensly - an example of this is Elder Scrolls IV: Oblivion on the PC. When entering a room there would be a short loadtime, but when going back outside the game loads the outworld again - on a console you would enter a room, wait 10 seconds, look for stuff inside the room, go out wait 30 seconds, then get out.
On a PC not only are the loadtimes significantly shorter that of a console but the PC has the ability to cache large chunks of data which makes loading parts of the map you've been to before swift - next to unnoticeable.
Another thing that breaks immersion is crippled controls - now I'm not gonna make this a gamepad vs mouse control but when playing a FirstPersonShooter on a gamepad no matter how high I set the sensitivity of the sticks I still never seem to be able to turn around quick enough. It takes almost a 1 second delay before being able to turn 180° while on a PC I usually have a very high sensitiviy where on a flick of my wrist will make my characters view turn around as fast as a normal human being would. This is significantly immersive when playing either a horror game or a game which requires immensely fast reflexes to survive.
Also most console FPS games have aim-assists or even auto-aiming all together which breaks the immersion completely coped together with massive ammounts of auto-save points which makes dying very forgiving.
PCs also have the ability of rendering larger maps giving a bigger sense of freedom while consoles with limited RAM have to workaround map limitation by adding invisible walls/barriers effectively giving the player a more constricted sense of freedom and breaking immersion.
I could go on all day but my point is that for serveral reasons to me lack of immersion alone is a reason why I cannot transist entirely to consoles.
Consoles are to me a fun family-oriented; though significantly dumbed down experience - a way of trading off realism/immersion for pure fun. That doesn't mean that the PC has no flaws (and believe me, the PC has a lot of flaws) but when it comes to immersion, consoles just doesn't do it for me.
Losing immersion is definitly one of the reasons.
Console have longer load times than a PC - recently console have outright atrocious load times which breaks the flow of the game immensly - an example of this is Elder Scrolls IV: Oblivion on the PC. When entering a room there would be a short loadtime, but when going back outside the game loads the outworld again - on a console you would enter a room, wait 10 seconds, look for stuff inside the room, go out wait 30 seconds, then get out.
On a PC not only are the loadtimes significantly shorter that of a console but the PC has the ability to cache large chunks of data which makes loading parts of the map you've been to before swift - next to unnoticeable.
Another thing that breaks immersion is crippled controls - now I'm not gonna make this a gamepad vs mouse control but when playing a FirstPersonShooter on a gamepad no matter how high I set the sensitivity of the sticks I still never seem to be able to turn around quick enough. It takes almost a 1 second delay before being able to turn 180° while on a PC I usually have a very high sensitiviy where on a flick of my wrist will make my characters view turn around as fast as a normal human being would. This is significantly immersive when playing either a horror game or a game which requires immensely fast reflexes to survive.
Also most console FPS games have aim-assists or even auto-aiming all together which breaks the immersion completely coped together with massive ammounts of auto-save points which makes dying very forgiving.
PCs also have the ability of rendering larger maps giving a bigger sense of freedom while consoles with limited RAM have to workaround map limitation by adding invisible walls/barriers effectively giving the player a more constricted sense of freedom and breaking immersion.
I could go on all day but my point is that for serveral reasons to me lack of immersion alone is a reason why I cannot transist entirely to consoles.
Consoles are to me a fun family-oriented; though significantly dumbed down experience - a way of trading off realism/immersion for pure fun. That doesn't mean that the PC has no flaws (and believe me, the PC has a lot of flaws) but when it comes to immersion, consoles just doesn't do it for me.