The Triad: A Fantasy RP(Open- 2 spaces left)

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Stone Wera

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It's said that three full moons hanging in the night sky is a sign of terrible things yet to come, foreshadowing a great tradgedy. The night the city of Hatchat burned to the ground, three full moons hung in the sky. The night all members of The Court were found murdered, three full moons hung in the sky. And one week from now, as the calender foretells, three full moons will hang in the sky.

The Court is the dictatorship that rules over all of Hethinray, consisting of three members who are "Chosen by God".

Daylin Harshet- Handler of war affairs and peacemaking. A stout man sporting a handlebar moustache and broad shoulders, easy to jump to conclusions and maker of irrational desicions

Daylin Marta- Handler of economic affairs and treasury. A relaxed woman, eccentric and extravagant, full figured and tall, with hair down to her knees kept in a braided ponytail.

Daylin Corvada- Handler of magic and Witchhunter. A man of strict moral convictions, founder of the Witchhunters, skinny and sharp featured with peircing eyes and a long grey beard.

The bane of The Court and the most dangerous practice known to man, the most advanced civillizations in the world have fallen due to misuse of it's great power.

Alpha- Used to heal the sick and resurrect the dead, make strong the weak and weak the strong.

Gamma- Used to turn the most courageous and hardened men into mindless slaves, to fog the mind and cloud the senses.

Omega- Used to turn adversaries into piles of ash, to harness the forces of nature to destroy all that stand in your way.

NOTE: In many areas practice of any of the three branches in a public area is strictly prohibited, even to heal the wounded. A licsence granted by The Court is required to legally practice Triadry.

The nation, West of Kalibei and North of Djabadi. Acres of forest seperated by moorland dotted by small trading outposts. The greatest cities lie West, the farms and rural areas to the South, while the heavily forested East and icy wastes of the North remain largely uninhabited by modern man, however, stories of savages living in the Eastern forests have spread like wildfire.

NAME:

GENDER:

AGE:

BIO:

WEAPONS:

APPEARANCE:

SKILLS (no more than three): (what you are skilled with, i.e. armor, axes, alpha magic)

FLAWS (as many as skills): (what you are unskilled with)

NAME: Shiloh Fawrrah

GENDER: Male

AGE: 30

BIO: Born in the icy North, he was taught at a young age that things will never change, that history repeats itself, and that no matter how hard people fight, there will never be anything they can do to stop it. Dispite this, Shiloh still does everything in his power to try to prevent the tradgedies guarenteed to befall innocent people. During his formative years, he read about the knights of the old days, when kings ruled and maruaders laid seige to castles as the knights fought bravely to defend them, these stories influenced his actions later in life, protecting those who can't protect themselves and performing selfless acts. People of strict moral covinctions, his parents disowned him when they'd discovered that he'd been using Triadry to heal the frostbitten and wounded travellers that occasionally passed through the small town. From then on he wandered across Hethinray, healing the injured and assisting those in need. He despises The Court, and believes in popular sovereignty along with the notion that revolution is inevitable. Even if the dictatorship was replaced with a fairer government, chances are better than not he'd fight them, as well.

WEAPONS: A basket hilted claymore and shield.

APPEARANCE: Tall and muscular with laugh lines and creases along his forehead, square jaw and a low set brow. Medium length orange hair (don't call him a redhead) and mutton chops with brown eyes. Sports a grey overcoat (shirtless underneath), along with a pair of brown pants and black boots.

SKILLS: Swords, Alpha magic, and running.

FLAWS: Gamma magic, Omega magic, and sneaking
Name: Garrat Lonu
Gender: Male
Age: 26
Bio: Madness, the thing that entirely runs Garrat's life. He has never been 'sane'. His first murder was at the age of three, his first mass-murder at sixteen. He strives to kill those 'who where chosen by God' and thus create anarchy, the most buetiful state of existance. He manipulates everything and everyone to reach his goals, usually involving killing, and turns them mad with his overpowering influance. What caused his madness is unkown, those who investigated are either dead or mad but common belief that it is a uncurable disease of some sorts. Along with his madness carries a certain intellect and he has invented many a thing, usually built for killing.
Weapons: Gloves with claws attached at the end on both his hands. He also carries a flintlock pistol and several small bombs both smoke and explosion.
Magic: Omega
Appearance: Garrat has hair that has never been tended to and thus become extremely long and drags along the floor he does however shave and has no beard. His eyes are green and intimadating, when he looks at people they feel like as if he is looking straight into them. He has sharpened his teeth so they look like animal teeth, sharp and intimadating. Down his right eye is a scar going over his eyelid but his actual eye is undamaged. He wears black goggles with darkened lenses either around his forehead or on his eyes. A scarf wraps round his neck several times before dropping down halfway down his back. On his chest he wears a black long-sleeved top with a White X across the front. He wears black rugged trousers on his legs and black sandels on his feet.
Skills: He can invent and build things Such as small bombs/smoke bombs. He Is skilled in stealth. He can run faster then the normal human, believed to be caused by his madness through making him ignore his limits.
Flaws: He is mad. He doesn't plan things through. He is quite weak
name: Garrison Frank

gender:male

age: Immortal

weapons:sword, small knife, and a warehouse full of pistols and crossbows that he makes and sells. He keeps one of his finest pistols with him wherever he goes.

bio: Garrison Frank, or as some make the mistake of calling Frank Garrison, was a man punished with the Gemini Curse. He was cursed after 4 months of being born. He lived with two bodies, the second one having some control over itself. Both bodies looked the same, but had different personalities and alignments. Garrison was given the curse from a witch using the triads to prevent him from destroying the world. She made it so that the second body will keep him out of trouble, but there was a twist, if one body kills the other, there will be a time paradox of sorts that will cause the living one to be immortal. Well after Garrison Frank was about to destroy a village, his twin had tried to stop him. That didn't work in short, the body had limited control over itself and this is what Garrison Frank used to defeat Frank Garrison. After being captured by the authorities, and escaping them several times, he decided he needed a gang. He became an underground (figurative term) weapons dealer, and began looking for recruits that will help him conquer the now leaderless city.

appearance:

skills:he is an excellent swordsman, is very stealthy and uses the element of surprise to defeat his opponents. He can also climb very well.

flaws: After winning a swords fight, his alter ego takes control of him for half an hour. Garrison has to make first blood in every fight, or he will lose due to him being very weak after killing part of himself. Lastly, it takes quite a long time for him to climb down whatever he climbed if its over 10 meters high.
NAME: Steinier

GENDER: Male

AGE: 22

BIO: He is a minotaur, but sadly wasn't born that way. He was once a strapping young farmer, but during a hay delivery as a teenager, he accidentally ran over a powerful witch with his carriage. As all tales that go this way, he was punished, fused together with the bull pulling the cart, he became a monster. However, when the witch was about to reveal how to reverse the spell, she was then crushed by a falling tree, which was toppled by the run-away cart. Doomed forever to stay in this form, he has been adventuring ever since to learn how to reverse the curse by any means necessary.

WEAPONS: 2 Great axes he wields simultaneously

APPEARANCE: Only without the cape.

SKILLS: Exceptionally Strong/Durable,

FLAWS: Is terrible at ranged combat, cannot be stealthy indoors,
NAME: Albert Tiachas

GENDER: Male

AGE: 19

BIO: Al was born in a very small village in Southern Hethinray. One day, when Al was about 12, A small group of bandits showed up, demanding the villagers hand over all their food and valuables. They were quickly repelled, but vowed they would return. A few days later, they made good on their threat, only this time, they came with greater numbers and magic. The villagers never stood a chance. With only a handful of people armed with farming tools in their way, the bandits had no trouble razing the village to the ground, taking whatever they could. In the chaos, Al was able to escape before he was killed, running as fast and as far as his legs would carry him. A few days later, Al, starving and exhausted, arrived in a small town, where he was taken in by a kind old man named Wendel, a retired soldier who ran the town's general store. Over the next few years, Al worked at Wendel's store to pay him back for his kindness, and was taught some self-defence that Wendel had learned in his younger years. After a while, bandits started becoming more and more frequent in the area, and Al wanted to learn some of the magic that Wendel knew in order to help protect the town. Wendel agreed to teach him, but only under the condition that Al get himself a licence in Demsfir once he had learned enough to defend himself during the journey there.

Al now has that licence, and is now preparing himself for the trip home.

WEAPONS: A short cutlass, and a wooden walking stick.

APPEARANCE: Average height, a bit thin, and somewhat pale. Has long, messy blond hair, dark circles under his green eyes, which are usually half-open, and a slightly longer than average nose. Wears a white shirt, black pants, a tattered brown cloak, and a wide brimmed straw hat with a string that goes down to his chin. Also wears gloves, boots and a vest, all made of leather.

SKILLS: Omega magic, Light weaponry, Agile.

FLAWS: Alpha and Gamma magic, Heavy equipment.
Name:Nual Yeitzkag
Gender:Male
Age:22
Bio:Nual was born in the northern part of Djabadi and was raised by his parents on a large farm. As a young boy he often impressed his friends with feats of dexterity, such as throwing up an apple in the air then hitting it with a stone. He was educated by his father's brother, a philosopher known only as Camun. Nual led a happy and simple life until the age of 16. On his 16th birthday his uncle said to him, "Look over the fields you have just tended. Think of all the work and time you have given these few acres. Now, think, when you die what will happen to them? What is the point of even living if all of our accomplishments are for naught?"
Something in Nual clicked that day and from the knowledge that nothing truly mattered and how absurd trying to pin meaning to life was, slowy sprouted an attidude of "Devil may cry". He reasoned, "Why not enjoy life for the time that I'm here? Lets go have fun." At the age of 18 he left his farm with only a pack of grain and a traditional pair of Djabadi blades. He sought no specific destination and followed the winds of fate.
Wepons:Dubaji blades (one sickles like blade for the main hand and a straight one for the off hand. Both are the size of the average dagger)
Skills:Incredibly dexterous(good at dodging), dual short blades, and Charismatic
Flaws:Not strong, hopeless with anything other than blades, speaks his mind

Primitive firearms are common, but haven't replaced steel weapons. Steam powered automatons harvest crops and pull carriages, but concious machines can't be created without magic, and even these have limited intelligence, and are illegal in all parts of Hethinray.

Imp: Savage brutes, wielding crude weapons and a limited understanding of the Triad, they ambush carriages and attack travelling traders. They stand at roughly three feet and pose little threat alone, but in a pack they can raze entire villages.

Troll: A relative to the imp, while larger and stronger, they are blind and dull witted. They prefer to stay in dark caves and abandoned buildings, posing no threat to towns and villages, but still shot on sight.

Zombie: Reanimated corpses infesting swamps and haunted graveyards. Usually brought from the dead by wizards and warlocks as minions, they have no free will and cannot think for themselves. Abandoned zombies, tossed aside by their masters, often congregate in swamps and forests, attacking any living thing on sight.

Dragon: Little seen, they reside in solitude in caves and mountain peaks, away from people and only coming into contact with other dragons during mating season. They have a natural connection with the Triad, able to command all branches with a mastery that takes people years to accomplish. They are very intelligent, surpassed only by human beings. They can reach lengths of ten meters, although their magnificent tails compose nearly half their length.

Yahgalish: A large and shaggy beast, sporting features of both man and wolf. It is said that they are created when warlocks anoit themselves in wolf's blood under a full moon, but these stories are completely unfounded.

Ogre: Large carnivorous boar like creatures, two meters tall at the shoulder with a mouthful of razor sharp teeth. Their backs are as dangerous as their fronts, their tails end with a second head, with two lidless eyes and a mouthful of teeth.


A series of unfortunate events are sure to follow, will you be there to assist those in need? Or aid in their destruction?
 

Stone Wera

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Feb 13, 2010
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Man, I wish there were such thing as creative juice. It'd probably taste like crap though, and people might have to die to get the juice... Ya, nevermind I said anything.
 

i don't know

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Feb 22, 2010
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Oh. Well there is a mafia called the Triads, It would kind of be Ironic if there was one here.
If so, can I be a leader of one of its gangs?
 

Stone Wera

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Yes, there are gangs. Not sure about you being the leader of a gang, though, you'd have a lot of power. Unless you're in exile, or going on an Uma Therman revenge spree against mutineers, I don't see that happening unless you think of a way to regulate your power.
 

i don't know

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Feb 22, 2010
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I think I could make a little gang of three people, since only 8 can join, and then I guess could say I'm a weapons dealer, and then supply my gang with them. I guess that would mean I'm supposed to make life harder for the people who align themselves with good or neutral.
 

i don't know

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Feb 22, 2010
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Maybe you should explain more about whats going on in your rp to make people join, or some goal everyone wants. Why don't you add something to your story to make the goal visible, will we be exploring a huge world? will we be solving a mystery? will we try and control the triads? You have to explain. Also, before anyone jerks off their internet D*** I'm only suggesting a change, not demanding it, so go put that thing back.
 

Stone Wera

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I planned to have the story progress with the RP, and I thought it was clear that horrible events and natural disasters would follow the three full moons.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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A large problem that I can see is your character sheet. You're turning a painless experience that is meant to be completed with an hour or two of well worth thinking and planning and making it a lot tougher.

Alignment: That's not really needed in most RPs. You're meant to play out your character based on the way he is listed, if anything, most people will pick Neutral then Good or Evil because it's easy to work with Neutral. It's like being forced to pick a path in a video game. It limits you.

Skills and Flaws: If you're gonna do this, it would heavily help to list what is accepted as both. You give too much free roam in this case. I would suggest either making a list of one for each section and then limiting them to three skills or for each skill they had to pick a flaw of equal or greater value. Personally, I would suggest tossing the whole thing.

Magic: It would help if you told us what type of magic was available. Can I stop time? Can I throw a fireball? Telekinesis, Invisibility, Mind Control? When you add this one, I would heavily suggest some choices to pick from as to stop godmoding.

Weapon: This is fine, though it would help if you gave us the time frame. Are we in a middle ages type land and Swords and Archery are the main tools for warfare? Or are we in a modern world where Automatic weapons are all the rage.

Or are we in a Sci-Fi world? in which case, I would suggest supplying the weapons yourself so not to break the world you have created.

I like that the world you've created is well planned, but how about details of this world in general over just the starting area? For example, what notable features separates this world from our own? Taller trees, Bigger animals, space travel? Promising to add to the story later doesn't actually do much for the user trying to see if this is worth it or not.
 

Stone Wera

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I already said what the weapons are, primitive firearms are common, but haven't completely phased out swords and axes. As for magic, I listed the types in the Triad section, Alpha heals and buffs, Gamma is used to fog the senses and trick enemies, and Omega is the typical destruction magic. but thank you for you criticism, I'll be sure to make a few changes.
 
Aug 17, 2010
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NAME: Steinier

GENDER: Male

AGE: 22

BIO: He is a minotaur, but sadly wasn't born that way. He was once a strapping young farmer, but during a hay delivery as a teenager, he accidentally ran over a powerful witch with his carriage. As all tales that go this way, he was punished, fused together with the bull pulling the cart, he became a monster. However, when the witch was about to reveal how to reverse the spell, she was then crushed by a falling tree, which was toppled by the run-away cart. Doomed forever to stay in this form, he has been adventuring ever since to learn how to reverse the curse by any means necessary.

WEAPONS: 2 Great axes he wields simultaneously

APPEARANCE: Only without the cape. [http://img.qj.net/uploads/articles_module/62705/minotaur_qjpreviewth.jpg]

SKILLS: Exceptionally Strong/Durable,

FLAWS: Is terrible at ranged combat, cannot be stealthy indoors,
 
Jun 26, 2009
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Name: Garrat Lonu
Gender: Male
Age: 26
Bio: Madness, the thing that entirely runs Garrat's life. He has never been 'sane'. His first murder was at the age of three, his first mass-murder at sixteen. He strives to kill those 'who where chosen by God' and thus create anarchy, the most buetiful state of existance. He manipulates everything and everyone to reach his goals, usually involving killing, and turns them mad with his overpowering influance. What caused his madness is unkown, those who investigated are either dead or mad but common belief that it is a uncurable disease of some sorts. Along with his madness carries a certain intellect and he has invented many a thing, usually built for killing.
Weapons: Gloves with claws attached at the end on both his hands. He also carries a flintlock pistol and several small bombs both smoke and explosion.
Magic: Omega
Appearance: Garrat has hair that has never been tended to and thus become extremely long and drags along the floor he does however shave and has no beard. His eyes are green and intimadating, when he looks at people they feel like as if he is looking straight into them. He has sharpened his teeth so they look like animal teeth, sharp and intimadating. Down his right eye is a scar going over his eyelid but his actual eye is undamaged. He wears black goggles with darkened lenses either around his forehead or on his eyes. A scarf wraps round his neck several times before dropping down halfway down his back. On his chest he wears a black long-sleeved top with a White X across the front. He wears black rugged trousers on his legs and black sandels on his feet.
Skills: He can invent and build things Such as small bombs/smoke bombs. He Is skilled in stealth. He can run faster then the normal human, believed to be caused by his madness through making him ignore his limits.
Flaws: He is mad. He doesn't plan things through. He is quite weak.
 

Stone Wera

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At the request of maddawg, the character sheets have been changed, .

Agent51 said:
NAME: Steinier

GENDER: Male

AGE: 22

BIO: He is a minotaur, but sadly wasn't born that way. He was once a strapping young farmer, but during a hay delivery as a teenager, he accidentally ran over a powerful witch with his carriage. As all tales that go this way, he was punished, fused together with the bull pulling the cart, he became a monster. However, when the witch was about to reveal how to reverse the spell, she was then crushed by a falling tree, which was toppled by the run-away cart. Doomed forever to stay in this form, he has been adventuring ever since to learn how to reverse the curse by any means necessary.

WEAPONS: 2 Great axes he wields simultaneously

MAGIC: He has learned to magically enhance his powers of intimidation.

ALIGNMENT: Chaotic Neutral.

APPEARANCE: Only without the cape. [http://img.qj.net/uploads/articles_module/62705/minotaur_qjpreviewth.jpg]

SKILLS: Exceptionally Strong/Durable, can figure out any maze, animal-like sense of smell and hearing.

FLAWS: Is terrible at ranged combat, cannot be stealthy indoors, illiterate.
This is good, except for a few skills which I've highlited in blue. I should've been more specific when talking about the skills, I apologize for that.

Fallen-Angel Risen-Demon said:
Name: Garrat Lonu
Gender: Male
Age: 26
Bio: Madness, the thing that entirely runs Garrat's life. He has never been 'sane'. His first murder was at the age of three, his first mass-murder at sixteen. He strives to kill those 'who where chosen by God' and thus create anarchy, the most buetiful state of existance. He manipulates everything and everyone to reach his goals, usually involving killing, and turns them mad with his overpowering influance. What caused his madness is unkown, those who investigated are either dead or mad but common belief that it is a uncurable disease of some sorts. Along with his madness carries a certain intellect and he has invented many a thing, usually built for killing.
Weapons: Gloves with claws attached at the end on both his hands. He also carries a flintlock pistol and several small bombs both smoke and explosion.
Magic: Omega
Alignment: Evil madness.
Appearance: Garrat has hair that has never been tended to and thus become extremely long and drags along the floor he does however shave and has no beard. His eyes are green and intimadating, when he looks at people they feel like as if he is looking straight into them. He has sharpened his teeth so they look like animal teeth, sharp and intimadating. Down his right eye is a scar going over his eyelid but his actual eye is undamaged. He wears black goggles with darkened lenses either around his forehead or on his eyes. A scarf wraps round his neck several times before dropping down halfway down his back. On his chest he wears a black long-sleeved top with a White X across the front. He wears black rugged trousers on his legs and black sandels on his feet.
Skills: He can invent and build things Such as small bombs/smoke bombs. He Is skilled in stealth. He can turn the normal man insane if he spends some isolated time with him, though they do not become his slave just mad.
Flaws: He is mad. He doesn't plan things through. He is quite weak.
Very good. Except for the blue skills. Also, so you know, Gamma magic is made for screwing with/up people's minds, in case you wanted the option.