The uncanny valley

Recommended Videos

Karma168

New member
Nov 7, 2010
541
0
0
I've always got the subtitles on because my xbox is so loud its a pain to hear the dialogue, so i don't notice the characters cause im to busy reading
 

Lieju

New member
Jan 4, 2009
3,044
0
0
I don't have that much problem with the way they look, but I'm bothered by how realistic-looking characters interact with their environment.

Like, when they pick up something their hand just kinda makes this motion towards it, or when they fall down they go partly through ground. The same goes for environment, you see a patch of tall grass, but when you walk to it you discover it's a wall.

It doesn't bother me when the style and characters don't look so realistic, but with almost human-looking models it just sticks out to me.
 

FieryTrainwreck

New member
Apr 16, 2010
1,968
0
0
Bethesda sucks at creating natural NPCs. If you want to see similar environments/aesthetics with drastically superior NPC-environment interaction, look at Metro 2033 and Risen. In both games, characters appear very natural because they act appropriately within the context of their surroundings. No one is standing completely still doing absolutely nothing in the middle of a room waiting for the player to give his/her life meaning.
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
0
0
Generally I don't tend to notice it quite as much, there's only a couple of recent examples that I can think of. Bethesda's NPCs, but that's already been mentioned. It still freaks the fuck out of me on Oblivion where NPCs just stare at you while they're talking to you. Also Miranda from Mass Effect 2. She's meant to be based off an australian actor, who also does the voice acting for her, however it just hasn't translated well into the game. That face. It just, bugs me to no end. It just looks wrong.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
I've gotten used to it. Even the Bethesda faces don't bother me anymore.

I consider it someting that comes with the territory.
 

Judgedread

New member
Mar 1, 2009
278
0
0
'Stop you have violated the law, now pay the court a fine or serve your sentence... your stolen goods are now forfeit.'

Yeah that game had some creepy moments...
 

Nickisimo

New member
Apr 14, 2009
239
0
0
"Ahh, Grey Warden, I carry important news for you! An old Warden stronghold is under siege and 'tis imperative that you investigate at once!"
"You will? Excellent, excellent. Ahh...sire, it appears that thy account does not contain the necessary information to undertake this perilous adventure. Allow me to direct you to the marketplace where you can obtain such precious knowledge."
"OK...so your MasterCard's expiration date is when?"
 

Unknower

New member
Jun 4, 2008
865
0
0
Oblivion. For crying out loud, who came up with idea to zoom the camera to the NPCs' faces when you talked to them? Also, the stare, the stare! Oh the humanity, the stare!
 

Fishyash

Elite Member
Dec 27, 2010
1,154
0
41
Easton Dark said:
Vault101 said:
however I do get creeped out by N64 type graphics as in golden eye
*Big head mode* 0_0

To be honest no I'm not bothered by it. Characters atleast blink, and that's enough for me. Don't know why people complain so much.
DK mode was the best thing about goldeney multiplayer imo.

Oh, and remote and/or proximity mines.
 

Thaluikhain

Elite Member
Legacy
Jan 16, 2010
19,538
4,128
118
Personally, I find make-up ads more disturbing than video games, but yeah...go for the cartoony route, you haven't got it wrong on purpose, you meant to do that.
 

Omnific One

New member
Apr 3, 2010
935
0
0
Unknower said:
Oblivion. For crying out loud, who came up with idea to zoom the camera to the NPCs' faces when you talked to them? Also, the stare, the stare! Oh the humanity, the stare!
Thank god they're doing away with the lock on during dialog completely in Skyrim.
 

Savagezion

New member
Mar 28, 2010
2,455
0
0
Sacman said:
The only time is when characters act really weird like in Oblivion or Fallout 3... especially when there talking to you...<.<
This. Bethesda's engine for people is just odd. They look fine from a distance, if a bit stiff. I mostly blame the animators here more than the modellers and artists though. When you actually talk to them, uncanny valley screams horribly. The soulless eyes! It seriously creeps me out a bit. Especially if any shadow is cast over their face, they eyes blacken with a small white speck in them. As I said though, I mostly blame the animators as screenshots that capture this are actually hard to come by. I do think that texture artist have a hand in helping these horrible NPCs creep me out though. Sometimes things that shouldn't be shiny, are.
 

Daffy F

New member
Apr 17, 2009
1,713
0
0
Penguinness said:
FieryTrainwreck said:
Bethesda sucks at creating natural NPCs.
Yup.

Dare from Halo ODST had the manliest chin, that bothered me:
Cannot un-see! Damn. I can never play it again... :p
Personally, I'm only really bothered in certain cases. For example, the graphics in ME2 were great, all except for mouths. I dunno why, but that bothered me.
 

SomethingUnrelated

New member
Aug 29, 2009
2,855
0
0
If i do notice anything, it tends to be in the facial expressions on the character, particularly the eyes. The voice acting can be great, but if the face doesn't sync up, then you're entering the territory of the Uncanny Valley.