I've been thinking about this subject for the last week or so and it really came to ahead once Yahtzee posted his Extra Punctuation on the subject of Dark Souls 2's Videogameyness. He mentions in the video that the undead curse seemed like a dropped plot thread. To those not in the know, Dark Souls 2 starts off with the vague idea that you should be trying to seek out a way to cure the pesky curse that is afflicting you. Actually that's not true at all.
While yes, the undead curse gets brought up at the start of the game, the main narrative thrust isn't actually trying to find a cure because, well, you can't. It's made painfully obvious early on that the curse is something you can't get rid of and that in reality, you don't even know why your there to begin with, only that you will be "drawn in like a moth to a flame"
The main theme of Dark Souls 2 is reincarnation, that is to say that which has happened in the past must therefore repeat itself time and time again. There is a sense of terrible fatalism about Dark Souls 2 that even by passed the fatalism of Dark Souls 1 and Dark Souls 1 was pretty fatalistic.
Let's look at some examples. You have to search out 4 Great Souls in order to help cleanse the land and go chat up King Venderic. So the obvious allusions here are to the 4 Lord Souls you needed to capture in Dark Souls 1 and the game goes so far as to actually give you the remnants of the original Lord Souls in NG+ or using Bonfire Ascetics. The other allusion is the King Venderic, who also gained acclaim by conquering 4 Great Lords.
The other major example is the undead curse. The undead curse is essentially a double red herring, first used to sucker you into the plot by teasing that there may be some way to escape the terrible fate and then blindsiding you with how pointless it all comes across but that turns out to be a ruse because the pointlessness of that plot thread IS the purpose. Now my favourite part of the game is King Venderic, everything about him was hyped up as some uber badass but it was starting to look obvious that things were not going to end well with him. When you finally get to the end the Queen says that he is a little bit farther down in the Undead Crypt. Sounds promising right? Well lo and behold the great king has lost his mind and gone hollow. Why is this important?
What gives this scene it's emotional charge (other then the feeling of closeness brought on by hearing about him a countless number of times) is the inescapable fact that you are looking at a direct reflection of yourself in the future. This is how the story will end, you could save the world or let it decay faster and you will always invariably end up just a pathetic husk as the once great king. That is the sobering affect Venderic and the Undead Curse has even as you become King at the very end.
This all goes on to the fatalistic notion of reincarnation that the game tries to convey. It's funny in a way because it almost feels like the game is in on the joke as if to say "every New Game+ you do, you're just fighting yourself at the end."
At first the game seemed inferior to Dark Souls 1's overall lore and I still feel that way but I think that Dark Soul's 2 journey is much more personal and gets interwoven so well in the overall lore of the game that it's hard not to love it. I think that is where a lot of fans get tripped up on. For once the lore takes a back seat to the character arc that the game wants you to experience.
While yes, the undead curse gets brought up at the start of the game, the main narrative thrust isn't actually trying to find a cure because, well, you can't. It's made painfully obvious early on that the curse is something you can't get rid of and that in reality, you don't even know why your there to begin with, only that you will be "drawn in like a moth to a flame"
The main theme of Dark Souls 2 is reincarnation, that is to say that which has happened in the past must therefore repeat itself time and time again. There is a sense of terrible fatalism about Dark Souls 2 that even by passed the fatalism of Dark Souls 1 and Dark Souls 1 was pretty fatalistic.
Let's look at some examples. You have to search out 4 Great Souls in order to help cleanse the land and go chat up King Venderic. So the obvious allusions here are to the 4 Lord Souls you needed to capture in Dark Souls 1 and the game goes so far as to actually give you the remnants of the original Lord Souls in NG+ or using Bonfire Ascetics. The other allusion is the King Venderic, who also gained acclaim by conquering 4 Great Lords.
The other major example is the undead curse. The undead curse is essentially a double red herring, first used to sucker you into the plot by teasing that there may be some way to escape the terrible fate and then blindsiding you with how pointless it all comes across but that turns out to be a ruse because the pointlessness of that plot thread IS the purpose. Now my favourite part of the game is King Venderic, everything about him was hyped up as some uber badass but it was starting to look obvious that things were not going to end well with him. When you finally get to the end the Queen says that he is a little bit farther down in the Undead Crypt. Sounds promising right? Well lo and behold the great king has lost his mind and gone hollow. Why is this important?
What gives this scene it's emotional charge (other then the feeling of closeness brought on by hearing about him a countless number of times) is the inescapable fact that you are looking at a direct reflection of yourself in the future. This is how the story will end, you could save the world or let it decay faster and you will always invariably end up just a pathetic husk as the once great king. That is the sobering affect Venderic and the Undead Curse has even as you become King at the very end.
This all goes on to the fatalistic notion of reincarnation that the game tries to convey. It's funny in a way because it almost feels like the game is in on the joke as if to say "every New Game+ you do, you're just fighting yourself at the end."
At first the game seemed inferior to Dark Souls 1's overall lore and I still feel that way but I think that Dark Soul's 2 journey is much more personal and gets interwoven so well in the overall lore of the game that it's hard not to love it. I think that is where a lot of fans get tripped up on. For once the lore takes a back seat to the character arc that the game wants you to experience.